Scenario text for The Adventurer's Club

Scenario Text:

   Message 0: The Adventurer's Club
   Message 1: (C) 2002 by Jeff Weisler. Email to Shyguy123@msn.com
   Message 2: Dedicated to the memory of Meika, the Wonder Kitty
   Message 3: Shyguy123@msn.com
   Message 4:           The Adventurer's Club: 'The Presence'
   Message 5: You call yourselves 'The Adventurer's Club.' You've spent your evenings getting together to play role-playing games. One day, you decided playing was not enough and set out for a real adventure.
   Message 6: Friends told you not to go to Zinlasia. The trip by boat was much too dangerous and, besides, the inhabitants had a reputation for being a little odd.
   Message 7: Ignoring their advice, you buy a small boat and set out for Hollis Island, an island off the coast of Zinlasia. Rough seas capsize your boat as you reach land. 
   Message 8: You come ashore on Lohkit Island, a small island south of Hollis Island, and are welcomed by the people of Harper, a small, farming town.
   Message 9: Clara and her niece give you room and board and help you to recover from the long trip. After spending some time recuperating, you decide it is time to travel to Hollis Island. 
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   Message 60: Exile Souvenir Program
   Message 61: You glance at the program. It lists the name of each act, has biographies of the main players, and there is a list of the musical numbers and words to each song.
   Message 62: Storage Key
   Message 63: This is the key you got at the "U-Store-It" shop in Independence City. It has a "C" engraved on it.
   Message 64: Security Pass
   Message 65: This is the pass you received from the mayor. It gives the holder permission to enter the construction site.
   Message 66: Playhouse Pass
   Message 67: This is the pass that Grover gave  you from P.V. Witliss. It entitles the bearer to one free showing of Exile III.
   Message 68: Master Lockpick
   Message 69: This is the lockpick you got from the Thieves' Guild. It will unlock the complex locks made by Charles.
   Message 70: Shaman's Stick
   Message 71: This is the stick that you, eh, borrowed from the troglodyte shaman. It looks just like an ordinary stick, but it has strange markings painted on it.
   Message 72: Slith Fort Key
   Message 73: This is the key you got after killing the Slithzerikai Chief.
   Message 74: Meirinkaprr
   Message 75: It is the Nephilim woman you are taking back to her people. She smiles at you, sheepishly.
   Message 76: Red Scarf
   Message 77: This is the scarf that Grover gave you so his pigeons can find you.
   Message 78: Map of West Zinlasia
   Message 79: This is the map that you found at the Ferry landing on Hollis Island.
   Message 80: Portal Key
   Message 81: This is the key Lysandus gave you to access the teleporters. It has a strange, blue glow to it.
   Message 82: Box of Dynamite
   Message 83: This is the dynamite that you got from the Mining Company at Lancaster. There are several sticks in the box.
   Message 84: Medallion Wedge
   Message 85: This is a wedge-shaped piece of a round medallion. 
   Message 86: Medallion Wedge
   Message 87: This is a wedge-shaped piece of a round medallion.
   Message 88: Medallion Wedge
   Message 89: This is a wedge-shaped piece of a round medallion.
   Message 90: Magic Medallion
   Message 91: This is the medallion that you assembled from the three pieces you found. It is covered with magic symbols.
   Message 92: Priest's Amulet
   Message 93: This is the amulet that Father Antos gave you to break the magic seal at Lucinda's manor. It has a slight glow to it.
   Message 94: Preservative
   Message 95: This is a bottle of preservative Ming Lu gave you to apply to Mandrake seeds to keep them from dying.
   Message 96: Glowing Red Orb
   Message 97: This is the orb you found in the Rakshasa Tree Village. It has a magical aura to it as it glows bright red.
   Message 98: Blue Cube
   Message 99: This hollow, translucent, blue cube is hinged on one side allowing it to be opened. It was found in the Rakshasa Tree Village. 
   Message 100: Glowing Purple Cube
   Message 101: This cube glows purple after you inserted the glowing red orb into the once blue cube. 
   Message 102: Rakshasa Key
   Message 103: You found this key in the desk of a particularly nasty Rakshasa.
   Message 104: Thieves' Guild Ring
   Message 105: This ring was given to you by Montague. It proves you are a member of the Thieves' Guild.
   Message 106: Glowing Thingy
   Message 107: It is a thingy. And it glows. You were given this by Lysandus to pacify the Hill Giant King.
   Message 108: Acid Sac
   Message 109: This is the object you found inside 'the eye of the skull.' You are careful not to spill the contents.
   Message 110: Bonnie
   Message 111: It's Bonnie. She looks up at you and smiles. "I am finally adventuring with you," she says.
   Message 112: Wooden Planks and Nails
   Message 113: These are the things you found at the Colosseum construction site. You're sure nobody will mind that you took them.
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   Message 160: "How To Win Friends and Influence People" 
   Message 161: People who be jobaly bushy. picky up and vungy grungen. Knowing I have cash to lend them.
   Message 162: Grover says you are a chicken murderer!
   Message 163: A young man runs up to you. It's Grover, the messenger. "I'm glad I found you," he says, slightly out of breath. "I have a message for you...and this." He hands you a small piece of paper.
   Message 164: "It's a free pass to see Exile III at the playhouse. Tonight is opening night and P.V. Witliss sent it to you in return for a favor you did for him. He hopes you can make it."
   Message 165: You thank Grover for the pass and with that, he continues on his way, saying, "Gotta go. I have another message to deliver at Independence City. See you around." He soon disappears into the distance.
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   Message 169: Once again, Grover comes running up to you. He stops a minute to catch his breath. "I have a message for you from Clara at the boarding house in Harper," he says. "She says she has a quest for you."
   Message 170: "It has to do with strange noises coming from one of the rooms. She'd like you to come as quickly as you can and see what you can do." You thank him for the message.
   Message 171: "No problem," he says. "Boy, I didn't know this job would be so tiring. I'm going to start using my pigeons to send messages as soon as I finish training them. Well, see you later." 
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   Message 176: The town guards rush in, and you are immediately arrested for murder. You are tried and sentenced to death!
   Message 177: You try to flee from the scene of the crime, but you are quickly caught and arrested for murder. You are tried, and sentenced to death!
   Message 178: "Now where you's gonna put this?" he asks. You need to make room in your inventory.
   Message 179: "You's guys don't got enough gold."
   Message 180: Grover comes running up to you. "Sorry I have to deliver this to you," he says. "It's just my job. Nothing personal." He hands you the note and runs off before you have a chance to open it.
   Message 181: You open up the note, and scribbled in red ink are the words, "CHICKEN MURDERERS!"
   Message 182: You crumple up the note and continue on your way.
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   Message 186: "This is the area known as West Zinlasia. The red dot indicates the city of Independence. The yellow dot indicates the town of Harper. The mainland is un- explored and considered full of danger."
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   Message 192: You hear a small fluttering of wings coming from above. You look up to see a pigeon flying towards you. It lands a few feet in front of you and allows you to pick it up. Attached to one of it's legs is a note.
   Message 193: It reads, 'Adventurers...Please be my guest at the grand opening of the Coloseum...Your friend, Mayor Brundig.' You aren't sure what to think of this, but you suppose you will check it out.
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   Message 195: The flutter of wings alerts you to the arrival of another pigeon. You remove the note from it's foot and read it. It is an urgent message from Mayor Brundig.
   Message 196: "The Coloseum has been attacked by a horde of creatures that crawled up from out of the ground. We need your help. Come as soon as you can. This is a desperate situation."
   Message 197: You put the three pieces of the medallion together and they seem to magically bond before your eyes. They form a solid round medallion covered with magical symbols.
   Message 198: Nothing happens. You must need another piece.
   Message 199: You don't want to use that here.
   Message 200: Ming Lu greets you as you enter the Farm. "Congratulations," she says, smiling. "Your Mandrake plants are growing. You are now promoted to Expert Alchemist!"
   Message 201: "You won't be able to harvest any Mandrake, though. At least not in any time soon. It takes approximately 27 1/2 years for the roots to mature to the point of having any magical qualities."
   Message 202: "You will have access to the Greenhouse, where you can purchase Mandrake and any other reagents for wholesale prices. And you may live here at the Farm for as long as you wish."
   Message 203: With that, she gives you a hug and says, "Remember, if you need training, I can always be found at the Meeting House. Goodbye for now. And good luck."
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   Message 206: You open the Blue Cube and insert the Glowing Red Orb. The cube now glows purple.
   Message 207: You don't know what to do with it.
   Message 208: You give him all the spider glands you have. "This is a great find," he says as he takes them from you. He pays you 30 gold for each one.
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   Message 210: Your head begins to pound as you try to enter the cave. "You must not go this way," you hear the voice say. The pain increases as you continue forward. You decide to heed the voice and turn back.
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   Message 216: This is the approximate spot where you came ashore, those many months ago. You have been through a lot since you arrived here. You have saved Independence City, and all of Hollis Island from a horrible fate.
   Message 217: You came looking for adventures and you found more than you could have possibly imagined. Now it's time to think about leaving the island...maybe to look for more adventure. Or maybe just to go home for a rest.
   Message 218: You remember that the ferry will be opening up again soon. Do you want to take the ferry and leave Zinlasia for now?
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   Message 0: West Zinlasia
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   Message 10: It looks as if something has been dug up here recently. It is now just an empty hole.
   Message 11: Because of your woodsman lore, you notice the berries growing on these bushes are edible. You gather them all and add them to your pack.
   Message 12: If you had woodsman lore, you would know if the berries on these bushes were edible. But you don't. So you leave them alone.
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   Message 99: *End of special strs
   Message 100: 
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   Message 106: 
   Message 107: 

  Section X = 0, Y = 6

   Message 0: West Zinlasia
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: You see a party of Sliths up ahead who seem to be guarding the area. You decide that there is really no particular reason to go this way. You turn around and go back.
   Message 11: You see a party of Sliths up ahead who seem to be guarding the area. You're sure this is the way to their temple. What do you do?
   Message 12: 
   Message 13: 
   Message 14: 
   Message 15: 
   Message 16: 
   Message 17: The minute you let your presence be known to the Sliths, they attack!
   Message 18: *
   Message 19: *
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   Message 100: 
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   Message 107: 

  Section X = 0, Y = 7

   Message 0: West Zinlasia
   Message 1: Rectangle 1
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   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
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   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 100: 
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   Message 107: 

  Section X = 0, Y = 8

   Message 0: West Zinlasia
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: A recent landslide has left this cave impossible to enter. Large boulders block the entrance.
   Message 11: There are scorch marks around the entrance to the cave and pieces of broken boulders scattered about the ground. It looks as if someone has blown open the entrance with some sort of explosives.
   Message 12: No sooner have you left the cave when Ivan is upon you. "Alright," he states, "hand over all your Asptongue." You tell him that his routine is getting old. Then you notice some movement from behind the boulders.
   Message 13: A group of unsavory looking men come out from behind the rocks. "These are some of my friends," says Ivan. "They've come to help me take the Asptongue from you. I'm serious, this time."
   Message 14: "You see, I intend to win this game. Doc Crandall opened the way to this cave with dynamite he got from Lancaster. But the creatures in this cave looked too nasty, so I decided to wait for you to get the mold for me."
   Message 15: You tell him there is no way he is taking the Asptongue Mold from you. He stands quietly for a moment and then says. "Okay. I'll let you win. You deserve to win anyway."
   Message 16: "I'm not really going to try to kill you." You feel relieved and as you start to leave, you see a smirk come over his face. "Just kidding," he says. "Kill them all," he says to his men.
   Message 17: 
   Message 18: As you look over the bodies of the dead men, a feeling of sadness comes over you. You glance over at the lifeless body of Ivan. "Nice guy. I'll miss him," you say. "Just kidding."
   Message 19: *
   Message 20: *
   Message 21: *
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   Message 99: *End of special strs
   Message 100: 
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   Message 107: 

  Section X = 0, Y = 9

   Message 0: Lohkit Island
   Message 1: Harper  city limits          
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: This is the approximate spot where you came ashore. You look out across the ocean and wonder if maybe you should just try and build a new boat and head back home. Do you wish to give up and leave?
   Message 11: 
   Message 12: 
   Message 13: 
   Message 14: 
   Message 15: 
   Message 16: This is the approximate spot where you came ashore those many months ago. You have been through a lot since you arrived here. You have saved Independence City and all of Hollis Island from a horrible fate.
   Message 17: You came looking for adventure and you found more than you could have possibly imagined. Now it's time to think about leaving the island...Maybe to look for more adventures. Or maybe just to go home for a rest.
   Message 18: You remember that the ferry will be opening soon. Do you want to take the ferry and leave Zinlasia for now?
   Message 19: 
   Message 20: 
   Message 21: 
   Message 22: "Hey you guys," you hear a voice call. "Wait up." It's Grover, the messenger boy. "I haven't seen you guys in a long time. Where have you been?" You tell him you have been underground, saving the world.
   Message 23: "Cool," he says. "I had a message for you from Mrs. Brundig but neither I nor my pigeons could find you. Here it is, better late than never." You take the message and ask him for a pen.
   Message 24: You write something on the note and hand it back to him. Grover reads the words you wrote. "Return to sender?" he questions. "What should I tell Mrs. Brundig?"
   Message 25: "Tell her to find herself another delivery boy," you tell him. And with that, you continue on your way, leaving Grover scratching his head.
   Message 26: 
   Message 27: 
   Message 28: *
   Message 29: *
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   Message 100: 
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   Message 107: 

  Section X = 1, Y = 0

   Message 0: Area name
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   Message 9: Comment
   Message 10: *Begin special strs
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   Message 100: 
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   Message 107: 

  Section X = 1, Y = 1

   Message 0: Area name
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   Message 9: Comment
   Message 10: *Begin special strs
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   Message 107: 

  Section X = 1, Y = 2

   Message 0: Area name
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   Message 9: Comment
   Message 10: *Begin special strs
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   Message 100: 
   Message 101: 
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   Message 105: 
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   Message 107: 

  Section X = 1, Y = 3

   Message 0: Area name
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   Message 9: Comment
   Message 10: *Begin special strs
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   Message 100: 
   Message 101: 
   Message 102: 
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   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 1, Y = 4

   Message 0: Trokolak Forest
   Message 1: West Zinlasia                
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: The forest is much too dense to continue. You have no reason to go any farther north, anyway.
   Message 11: Due to your woodsman skill, you notice the plants growing here are Holly. You gather them up and put them in your pack.
   Message 12: Your woodsman skill alerts you to the fact that something has been buried here under these rocks. As you pull the rocks aside, you uncover a stash of food, probably put here by the kobolds that live in this forest.
   Message 13: Do you take the food?
   Message 14: 
   Message 15: 
   Message 16: 
   Message 17: 
   Message 18: Oops! The kobolds were watching and didn't appreciate you stealing their food.
   Message 19: A small slot in the door of the ancient tower opens up and you see the dark silhouette of a man peering through. "Show me the ring," he says. "What ring?" you ask. "Go away," he says, immediately closing the slot.
   Message 20: You pound on the ancient door again and you hear a muffled voice from the other side cry, "You don't have the ring. Go away!"
   Message 21: A small slot on the door of the ancient tower opens up and you can see the dark silouette of a man peering out at you. "Show me the ring," he says. You show him the Thieves' Guild ring. "Come on in," he says. 
   Message 22: The door opens with a loud creak and he says, "Welcome to the Tower. The Thieves' Guild found this old abandoned tower years ago. It's full of magical stuff that we confiscated for ourselves."
   Message 23: "What would you like? I've got  1) Magic Powders   and   2) Magic Wands."
   Message 24: 
   Message 25: 
   Message 26: 
   Message 27: Thieves' Supply Tower
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
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   Message 39: *
   Message 40: *
   Message 41: *
   Message 42: *
   Message 43: *
   Message 44: *
   Message 45: *
   Message 46: *
   Message 47: *
   Message 48: *
   Message 49: *
   Message 50: *
   Message 51: *
   Message 52: *
   Message 53: *
   Message 54: *
   Message 55: *
   Message 56: *
   Message 57: *
   Message 58: *
   Message 59: *
   Message 60: *
   Message 61: *
   Message 62: *
   Message 63: *
   Message 64: *
   Message 65: *
   Message 66: *
   Message 67: *
   Message 68: *
   Message 69: *
   Message 70: *
   Message 71: *
   Message 72: *
   Message 73: *
   Message 74: *
   Message 75: *
   Message 76: *
   Message 77: *
   Message 78: *
   Message 79: *
   Message 80: *
   Message 81: *
   Message 82: *
   Message 83: *
   Message 84: *
   Message 85: *
   Message 86: *
   Message 87: *
   Message 88: *
   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 1, Y = 5

   Message 0: West Zinlasia
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
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   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
   Message 36: *
   Message 37: *
   Message 38: *
   Message 39: *
   Message 40: *
   Message 41: *
   Message 42: *
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   Message 44: *
   Message 45: *
   Message 46: *
   Message 47: *
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   Message 49: *
   Message 50: *
   Message 51: *
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   Message 59: *
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   Message 64: *
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   Message 70: *
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   Message 72: *
   Message 73: *
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   Message 76: *
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   Message 79: *
   Message 80: *
   Message 81: *
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   Message 87: *
   Message 88: *
   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: DANGER! To the west are the lands of the Slithzerikai. You've been warned.
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 1, Y = 6

   Message 0: West Zinlasia
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
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   Message 22: *
   Message 23: *
   Message 24: *
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   Message 30: *
   Message 31: *
   Message 32: *
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   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 1, Y = 7

   Message 0: West Zinlasia
   Message 1: Hollis Island                
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
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   Message 21: *
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   Message 24: *
   Message 25: *
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   Message 29: *
   Message 30: *
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   Message 32: *
   Message 33: *
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   Message 40: *
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   Message 42: *
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   Message 44: *
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   Message 48: *
   Message 49: *
   Message 50: *
   Message 51: *
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   Message 53: *
   Message 54: *
   Message 55: *
   Message 56: *
   Message 57: *
   Message 58: *
   Message 59: *
   Message 60: *
   Message 61: *
   Message 62: *
   Message 63: *
   Message 64: *
   Message 65: *
   Message 66: *
   Message 67: *
   Message 68: *
   Message 69: *
   Message 70: *
   Message 71: *
   Message 72: *
   Message 73: *
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   Message 76: *
   Message 77: *
   Message 78: *
   Message 79: *
   Message 80: *
   Message 81: *
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   Message 84: *
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   Message 87: *
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   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 1, Y = 8

   Message 0: Hollis Island
   Message 1: West Zinlasia                
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
   Message 36: *
   Message 37: *
   Message 38: *
   Message 39: *
   Message 40: *
   Message 41: *
   Message 42: *
   Message 43: *
   Message 44: *
   Message 45: *
   Message 46: *
   Message 47: *
   Message 48: *
   Message 49: *
   Message 50: *
   Message 51: *
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   Message 53: *
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   Message 55: *
   Message 56: *
   Message 57: *
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   Message 59: *
   Message 60: *
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   Message 62: *
   Message 63: *
   Message 64: *
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   Message 68: *
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   Message 70: *
   Message 71: *
   Message 72: *
   Message 73: *
   Message 74: *
   Message 75: *
   Message 76: *
   Message 77: *
   Message 78: *
   Message 79: *
   Message 80: *
   Message 81: *
   Message 82: *
   Message 83: *
   Message 84: *
   Message 85: *
   Message 86: *
   Message 87: *
   Message 88: *
   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: Independence City
     5 mi. NE
   Message 101: Lohkit Island
   1 mi. S
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 1, Y = 9

   Message 0: Lohkit Island
   Message 1: Hollis Island                
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: Because of your woodsman trait, you notice a trail of tiny animal tracks... a rodent of some kind. It leads to a small burrow, filled with nuts and fruits. Do you take the food for yourself? 
   Message 11: 
   Message 12: 
   Message 13: 
   Message 14: 
   Message 15: 
   Message 16: You leave the food alone so the little animal will not go hungry.
   Message 17: You gather up the food and add it to your rations.
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
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   Message 37: *
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   Message 40: *
   Message 41: *
   Message 42: *
   Message 43: *
   Message 44: *
   Message 45: *
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   Message 48: *
   Message 49: *
   Message 50: *
   Message 51: *
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   Message 53: *
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   Message 55: *
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   Message 60: *
   Message 61: *
   Message 62: *
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   Message 65: *
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   Message 68: *
   Message 69: *
   Message 70: *
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   Message 72: *
   Message 73: *
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   Message 77: *
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   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: Welcome to Hollis Island
   Message 101: Harper
 2 mi. W
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 2, Y = 0

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
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   Message 14: *
   Message 15: *
   Message 16: *
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   Message 95: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 2, Y = 1

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
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   Message 15: *
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   Message 95: *
   Message 96: *
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   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 2, Y = 2

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
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   Message 48: *
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   Message 56: *
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   Message 60: *
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   Message 91: *
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   Message 95: *
   Message 96: *
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   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 2, Y = 3

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
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   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
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   Message 36: *
   Message 37: *
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   Message 39: *
   Message 40: *
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   Message 43: *
   Message 44: *
   Message 45: *
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   Message 48: *
   Message 49: *
   Message 50: *
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   Message 53: *
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   Message 56: *
   Message 57: *
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   Message 60: *
   Message 61: *
   Message 62: *
   Message 63: *
   Message 64: *
   Message 65: *
   Message 66: *
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   Message 68: *
   Message 69: *
   Message 70: *
   Message 71: *
   Message 72: *
   Message 73: *
   Message 74: *
   Message 75: *
   Message 76: *
   Message 77: *
   Message 78: *
   Message 79: *
   Message 80: *
   Message 81: *
   Message 82: *
   Message 83: *
   Message 84: *
   Message 85: *
   Message 86: *
   Message 87: *
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   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 2, Y = 4

   Message 0: West Zinlasia
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: As you try to enter this cave, a large troglodyte emerges into the sunlight and blocks your way. You surmise that he is the chief of this clan by the way he is dressed.
   Message 11: Dozens of other troglodytes empty out of the cave to protect their chief. You are not going to get into that cave without going through this small army. What do you do?
   Message 12: 
   Message 13: 
   Message 14: 
   Message 15: 
   Message 16: You search through the rather small cave but do not find much. There are various spears and trinkets that the troglodytes obviously valued, but not much else. There are a couple gems that may be valuable, so you pick them up.
   Message 17: You have no more room in your inventory.
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
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   Message 47: *
   Message 48: *
   Message 49: *
   Message 50: *
   Message 51: *
   Message 52: *
   Message 53: *
   Message 54: *
   Message 55: *
   Message 56: *
   Message 57: *
   Message 58: *
   Message 59: *
   Message 60: *
   Message 61: *
   Message 62: *
   Message 63: *
   Message 64: *
   Message 65: *
   Message 66: *
   Message 67: *
   Message 68: *
   Message 69: *
   Message 70: *
   Message 71: *
   Message 72: *
   Message 73: *
   Message 74: *
   Message 75: *
   Message 76: *
   Message 77: *
   Message 78: *
   Message 79: *
   Message 80: *
   Message 81: *
   Message 82: *
   Message 83: *
   Message 84: *
   Message 85: *
   Message 86: *
   Message 87: *
   Message 88: *
   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 2, Y = 5

   Message 0: West Zinlasia
   Message 1: Meikaprr Forest              
   Message 2: Meikaprr Forest              
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
   Message 36: *
   Message 37: *
   Message 38: *
   Message 39: *
   Message 40: *
   Message 41: *
   Message 42: *
   Message 43: *
   Message 44: *
   Message 45: *
   Message 46: *
   Message 47: *
   Message 48: *
   Message 49: *
   Message 50: *
   Message 51: *
   Message 52: *
   Message 53: *
   Message 54: *
   Message 55: *
   Message 56: *
   Message 57: *
   Message 58: *
   Message 59: *
   Message 60: *
   Message 61: *
   Message 62: *
   Message 63: *
   Message 64: *
   Message 65: *
   Message 66: *
   Message 67: *
   Message 68: *
   Message 69: *
   Message 70: *
   Message 71: *
   Message 72: *
   Message 73: *
   Message 74: *
   Message 75: *
   Message 76: *
   Message 77: *
   Message 78: *
   Message 79: *
   Message 80: *
   Message 81: *
   Message 82: *
   Message 83: *
   Message 84: *
   Message 85: *
   Message 86: *
   Message 87: *
   Message 88: *
   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: Hand of Faith Temple   7 mi. NE                     Mages Guild   4 mi. W
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 2, Y = 6

   Message 0: West Zinlasia
   Message 1: Hollis Island                
   Message 2: Meikaprr Forest              
   Message 3: Meikaprr Forest              
   Message 4: Rectangle 4                  
   Message 5: Rectangle 5                  
   Message 6: Rectangle 6                  
   Message 7: Rectangle 7                  
   Message 8: Rectangle 8                  
   Message 9: Comment
   Message 10: You notice some berries growing on this bush. But without woodsman skill, you don't know if they're poisonous or not. You decide to leave them alone.
   Message 11: You notice some berries growing on this bush. Due to your woodsman skill, you recognize them as being edible, and collect as many as you can find.
   Message 12: A woman comes to the door of the small hut. "Please," she says, "I don't accept visitors. Unless you're a member, that is." You ask her, "A member of what?" She answers, "If you have to ask, then you're not a member," and closes the door.
   Message 13: You knock on the door again. The woman's voice calls from inside, "I told you I don't accept visitors. Members only!"
   Message 14: A woman comes to the door and asks, "Are you a member?" You show her your Thieves' Guild ring. "Come right on in," she says. "Are you here to stock up on rations? I've got the best prices around."
   Message 15: 
   Message 16: 
   Message 17: 
   Message 18: 
   Message 19: 
   Message 20: "Just came by to pay me a visit," she says. "How neighborly of you. I'm a bit busy right now. Come back when you've got some gold to spend."
   Message 21: Thieves' Supply House
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
   Message 36: *
   Message 37: *
   Message 38: *
   Message 39: *
   Message 40: *
   Message 41: *
   Message 42: *
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   Message 44: *
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   Message 47: *
   Message 48: *
   Message 49: *
   Message 50: *
   Message 51: *
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   Message 53: *
   Message 54: *
   Message 55: *
   Message 56: *
   Message 57: *
   Message 58: *
   Message 59: *
   Message 60: *
   Message 61: *
   Message 62: *
   Message 63: *
   Message 64: *
   Message 65: *
   Message 66: *
   Message 67: *
   Message 68: *
   Message 69: *
   Message 70: *
   Message 71: *
   Message 72: *
   Message 73: *
   Message 74: *
   Message 75: *
   Message 76: *
   Message 77: *
   Message 78: *
   Message 79: *
   Message 80: *
   Message 81: *
   Message 82: *
   Message 83: *
   Message 84: *
   Message 85: *
   Message 86: *
   Message 87: *
   Message 88: *
   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 2, Y = 7

   Message 0: Hollis Island
   Message 1: Independence  city limits    
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
   Message 36: *
   Message 37: *
   Message 38: *
   Message 39: *
   Message 40: *
   Message 41: *
   Message 42: *
   Message 43: *
   Message 44: *
   Message 45: *
   Message 46: *
   Message 47: *
   Message 48: *
   Message 49: *
   Message 50: *
   Message 51: *
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   Message 53: *
   Message 54: *
   Message 55: *
   Message 56: *
   Message 57: *
   Message 58: *
   Message 59: *
   Message 60: *
   Message 61: *
   Message 62: *
   Message 63: *
   Message 64: *
   Message 65: *
   Message 66: *
   Message 67: *
   Message 68: *
   Message 69: *
   Message 70: *
   Message 71: *
   Message 72: *
   Message 73: *
   Message 74: *
   Message 75: *
   Message 76: *
   Message 77: *
   Message 78: *
   Message 79: *
   Message 80: *
   Message 81: *
   Message 82: *
   Message 83: *
   Message 84: *
   Message 85: *
   Message 86: *
   Message 87: *
   Message 88: *
   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: Hollis Ferry  1 mi. SE
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 2, Y = 8

   Message 0: Hollis Island
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: Oops! It looks like some very large and mean looking bears were resting in this nook in the mountain and don't appreciate being disturbed.
   Message 11: For a brief instant, your head begins to pound. Then it sounds as if you can hear a whispering. You stop and listen intently. "I sense a presence," are the words you hear, whispering in your head.
   Message 12: Then, the pounding stops and the air is silent. You look around to see if you can see someone who may have said this. There is no one there. You continue on your way, trying to forget what happened.
   Message 13: 
   Message 14: 
   Message 15: 
   Message 16: 
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
   Message 36: *
   Message 37: *
   Message 38: *
   Message 39: *
   Message 40: *
   Message 41: *
   Message 42: *
   Message 43: *
   Message 44: *
   Message 45: *
   Message 46: *
   Message 47: *
   Message 48: *
   Message 49: *
   Message 50: *
   Message 51: *
   Message 52: *
   Message 53: *
   Message 54: *
   Message 55: *
   Message 56: *
   Message 57: *
   Message 58: *
   Message 59: *
   Message 60: *
   Message 61: *
   Message 62: *
   Message 63: *
   Message 64: *
   Message 65: *
   Message 66: *
   Message 67: *
   Message 68: *
   Message 69: *
   Message 70: *
   Message 71: *
   Message 72: *
   Message 73: *
   Message 74: *
   Message 75: *
   Message 76: *
   Message 77: *
   Message 78: *
   Message 79: *
   Message 80: *
   Message 81: *
   Message 82: *
   Message 83: *
   Message 84: *
   Message 85: *
   Message 86: *
   Message 87: *
   Message 88: *
   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 2, Y = 9

   Message 0: Hollis Island
   Message 1: Lohkit Island                
   Message 2: Rectangle 2                  
   Message 3: Rectangle 3                  
   Message 4: Rectangle 4                  
   Message 5: Rectangle 5                  
   Message 6: Rectangle 6                  
   Message 7: Rectangle 7                  
   Message 8: Rectangle 8                  
   Message 9: Comment
   Message 10: You see some worm-shaped grass, growing by the edge of the water. It must be wormgrass! Do you want to pick some?
   Message 11: 
   Message 12: 
   Message 13: 
   Message 14: 
   Message 15: 
   Message 16: You don't have any more room in your inventory.
   Message 17: You find a large patch of mushrooms growing near the swamp. Because of your woodsman trait, you recognize them as being of the edible variety. You gather them up.
   Message 18: There is nothing left here to pick. Give it time to grow.
   Message 19: You find a large patch of mushrooms growing near the swamp. But, because of the lack of the woodsman trait, you don't know if they're edible or not. You leave them alone.
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
   Message 36: *
   Message 37: *
   Message 38: *
   Message 39: *
   Message 40: *
   Message 41: *
   Message 42: *
   Message 43: *
   Message 44: *
   Message 45: *
   Message 46: *
   Message 47: *
   Message 48: *
   Message 49: *
   Message 50: *
   Message 51: *
   Message 52: *
   Message 53: *
   Message 54: *
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   Message 56: *
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   Message 59: *
   Message 60: *
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   Message 62: *
   Message 63: *
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   Message 70: *
   Message 71: *
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   Message 76: *
   Message 77: *
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   Message 79: *
   Message 80: *
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   Message 82: *
   Message 83: *
   Message 84: *
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   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 3, Y = 0

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
   Message 36: *
   Message 37: *
   Message 38: *
   Message 39: *
   Message 40: *
   Message 41: *
   Message 42: *
   Message 43: *
   Message 44: *
   Message 45: *
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   Message 48: *
   Message 49: *
   Message 50: *
   Message 51: *
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   Message 53: *
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   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 3, Y = 1

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
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   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
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   Message 37: *
   Message 38: *
   Message 39: *
   Message 40: *
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   Message 45: *
   Message 46: *
   Message 47: *
   Message 48: *
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   Message 50: *
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   Message 83: *
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   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 3, Y = 2

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
   Message 36: *
   Message 37: *
   Message 38: *
   Message 39: *
   Message 40: *
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   Message 42: *
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   Message 44: *
   Message 45: *
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   Message 48: *
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   Message 84: *
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   Message 86: *
   Message 87: *
   Message 88: *
   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 3, Y = 3

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
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   Message 70: *
   Message 71: *
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   Message 73: *
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   Message 76: *
   Message 77: *
   Message 78: *
   Message 79: *
   Message 80: *
   Message 81: *
   Message 82: *
   Message 83: *
   Message 84: *
   Message 85: *
   Message 86: *
   Message 87: *
   Message 88: *
   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 3, Y = 4

   Message 0: Catsclaw Mountains
   Message 1: Boulder Ridge                
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: A monk, dressed in robes, is standing guard over the bridge. "I'm sorry, my children," he says, "this is the holy retreat for the priests of the Hand of Faith Fellowship."
   Message 11: "Only those in the guild and of the level of Curate or higher are allowed passage." You don't want to cause any trouble, so you turn back.
   Message 12: A monk, dressed in robes, is standing guard over the bridge. You tell him you are on a mission to see the High Priest, Father Antos. He looks you over and then nods his head and lets you pass.
   Message 13: How he knows you tell the truth is a mystery you will probably never learn. You thank him and continue across the bridge.
   Message 14: You were told to stay away!
   Message 15: This house is in complete ruins. There is no one here.
   Message 16: There is quite a bit of damage to this house. The inhabitants have abandoned it.
   Message 17: You cautiously peek into this cave. Inside, you see several Hill Giants milling about. It is probably best to stay out of here. You turn around and quietly leave the cave.
   Message 18: This is another Hill Giant cave. It's best not to go inside.
   Message 19: There is very little inside this small, damp cave. As you are about to leave, you notice there is some Graymold growing near the back. You gather it up and put it in your pack.
   Message 20: There is very little inside this small, damp cave. In fact, there is nothing in this small, damp cave.
   Message 21: There is no more Graymold growing here in this cave. Perhaps in time, some more will grow.
   Message 22: "It puny hunams!" cry the Hill Giants. "We must crush them!"
   Message 23: There are several Hill Giants attacking some villagers. You rush in to help.
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
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   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: Welcome to
   Boulder Ridge Village
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 3, Y = 5

   Message 0: West Zinlasia
   Message 1: Meikaprr Forest              
   Message 2:                              
   Message 3:                              
   Message 4: Rectangle 4                  
   Message 5: Rectangle 5                  
   Message 6: Rectangle 6                  
   Message 7: Rectangle 7                  
   Message 8: Rectangle 8                  
   Message 9: Comment
   Message 10: You come upon what looks to be a small trading post. The sign on the door says, 'Closed, hopefully for good!'. The door is locked with a very simple lock.
   Message 11: What do you do?
   Message 12: 1. Pick the lock.
   Message 13: 2. Continue on your way.
   Message 14: 
   Message 15: 
   Message 16: The lock is quite simple to pick and the door swings open. You enter the small building and you see that it is indeed a trading post. There are mostly worthless knick knacks sitting on the shelves.
   Message 17: Upon looking behind the counter, you discover a box with some rations in it and a small lockbox that hasn't been locked. You open the box and discover inside are coins worth over 200 golds.
   Message 18: What do you do?
   Message 19: 1. Take the rations and all the gold.
   Message 20: 2. Leave the shop, untouched.
   Message 21: 
   Message 22: You grab the gold and the rations and quickly leave the shop before being seen.
   Message 23: You quickly leave the shop without taking a thing, and continue on your way.
   Message 24: You enter the small trading post and see that the small box of rations and the 200 golds are still here, just waiting to be stolen.
   Message 25: What do you do?
   Message 26: 
   Message 27: 
   Message 28: 
   Message 29: 
   Message 30: You enter the empty trading post and being that there is nothing more of value to steal, you leave and continue on your way.
   Message 31: Upon entering the trading post, you are surprised to see a man behind the counter. "Hello," he says in a bored voice. He looks you over a little closer and says, "I think we've met."
   Message 32: "I'm Morris. I believe we took the alchemist class together. I hope you did better than I did. I was hoping to become an alchemist so I could ditch this dull job, but no such luck."
   Message 33: "And to top it off, I was robbed while I was away! I normally sell cheap rations to travelers like yourselves but without money, I can't restock my shelves. All I've got left are these worthless knick knacks."
   Message 34: "You wouldn't be interested in any of these knick knacks, would you?" You tell him no thanks and leave the shop, feeling a bit guilty.
   Message 35: 
   Message 36: 
   Message 37: Upon entering the trading post, you are surprised to see a man behind the counter. "Hello," he says, in a bored voice. As he takes a closer look at you, he says, "Haven't we met before? I'm Morris."
   Message 38: "I believe we took the alchemist class together. I hope you did better than I did. I was hoping to become an alchemist so I could ditch this lousy job. But no such luck."
   Message 39: "Here I am again, selling cheap knick knacks and rations to travellers like yourself. Would you be interested in any of these fine trinkets?" You tell him no thanks. "Maybe some rations, then?"
   Message 40: "They me not be the tastiest food you've had but they're nutritious and very cheap. I can sell you a pack of 20 for only 5 gold coins. Are you interested?"
   Message 41: 
   Message 42: 
   Message 43: "I'm sorry," says Morris, "you don't have enough gold."
   Message 44: You give Morris 5 gold coins and he hands you a package of rations.
   Message 45: "Did you want some more rations?" Morris asks you. "It's 5 golds for a package of 20."
   Message 46: 
   Message 47: 
   Message 48: 
   Message 49: 
   Message 50: 
   Message 51: There's nothing of interest to buy at this trading post.
   Message 52: *
   Message 53: *
   Message 54: *
   Message 55: *
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   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: Lancaster Valley
      2 mi. SE
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 3, Y = 6

   Message 0: West Zinlasia
   Message 1: Meikaprr Forest              
   Message 2: Meikaprr Forest              
   Message 3: Lancaster Valley             
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: There is a small field of flowers growing here. You stop to appreciate the beauty of the area. Upon closer inspection, you notice some wormgrass growing alongside the flowers.
   Message 11: You gather it all up and put it in your pack.
   Message 12: There is a small field of flowers growing here. You stop to appreciate the beauty of the area. Then you move on.
   Message 13: On the ground is a small patch of strawberries, growing clustered together. You reach down to pick the berries and under one of the plants, a sparkling object catches your eye.
   Message 14: It is a gold ring. You pick it up, along with a handful of berries.
   Message 15: For a brief instance, your head begins to pound. Then it sounds as if you can hear a whispering. You stop the boat and listen intently. "I sense a presence," are the words you hear, whispering inside your head.
   Message 16: Then the pounding stops, and the air is silent. You look around to see if you can see someone who may have said this. There is no one around. You continue paddling the boat, trying to forget what just happened.
   Message 17: 
   Message 18: 
   Message 19: 
   Message 20: 
   Message 21: *
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   Message 92: *
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   Message 94: *
   Message 95: *
   Message 96: *
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   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 3, Y = 7

   Message 0: West Zinlasia
   Message 1: Meikaprr Forest              
   Message 2: Gumby Island                 
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: There are some young plants growing here but they have yet to bloom. You decide to leave them alone until they have matured.
   Message 11: You have no more room in your inventory for the flowers.
   Message 12: You find a patch of Ember Flowers growing here. You pick the mature plants and add them to your pack.
   Message 13: You notice there are berries growing on this bush. Due to your woodsman skill, you are able to recognize them as being edible. You quickly gather them up.
   Message 14: You notice there are berries growing on this bush. But due to your lack of woodsman skill, you don't know if they are poisonous or not. You leave them alone.
   Message 15: Out of nowhere, appear several groups of orange, blocky-headed creatures. They don't look friendly.
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
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   Message 27: *
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   Message 29: *
   Message 30: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 3, Y = 8

   Message 0: Hollis Island
   Message 1: West Zinlasia                
   Message 2: West Zinlasia                
   Message 3: Gumby Island                 
   Message 4: Gumby Island                 
   Message 5: Gumby Island                 
   Message 6: Rectangle 6                  
   Message 7: Rectangle 7                  
   Message 8: Rectangle 8                  
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
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   Message 15: *
   Message 16: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 3, Y = 9

   Message 0: Hollis Island
   Message 1: West Zinlasia                
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 4, Y = 0

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
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   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 4, Y = 1

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 4, Y = 2

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
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   Message 81: *
   Message 82: *
   Message 83: *
   Message 84: *
   Message 85: *
   Message 86: *
   Message 87: *
   Message 88: *
   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 4, Y = 3

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
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   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
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   Message 37: *
   Message 38: *
   Message 39: *
   Message 40: *
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   Message 42: *
   Message 43: *
   Message 44: *
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   Message 73: *
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   Message 78: *
   Message 79: *
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   Message 82: *
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   Message 90: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 4, Y = 4

   Message 0: Catsclaw Mountains
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: "It puny hunams," cry the Hill Giants. "We must crush them!"
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
   Message 36: *
   Message 37: *
   Message 38: *
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   Message 40: *
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   Message 76: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 4, Y = 5

   Message 0: West Zinlasia
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: "Psssst," you hear, coming from behind you. You turn around to see Ivan, strolling up behind you. "Hey, it's me, from the alchemist class." You stop to wait for him to approach.
   Message 11: "Well, we're down to just eight," he smiles. How about you and I getting together to help each other out. We could see to it that we're both still around at the end of the class." 
   Message 12: You remind him that only one person is going to be chosen to join the guild. "Oh yes," he says. "I forgot about that. Well, at that point, I'd just take care of you myself, know what I mean?"
   Message 13: "Just kidding," he laughs. "Well, I'll see you around." And with that, he disappears around the bend.
   Message 14: 
   Message 15: 
   Message 16: Suddenly, a man jumps out in front of you, holding a sword. It's Ivan. "Hand me all your Ember Flowers," he demands. "I know you have some, so give them to me." You tell him to go to hell!
   Message 17: "See this sword," he says, swinging it in front of you. "I know how to use it, you know. Now hand them over."
   Message 18: Do you give him your Ember Flowers?
   Message 19: 
   Message 20: 
   Message 21: 
   Message 22: "I had you going, didn't I?" he laughs. "Keep your damn flowers. I've got my own anyway. But keep in mind that I found them 'before' you." And with that, he runs off ahead of you, towards the Farm.
   Message 23: "No?" he cries. "You dare say 'no' to me?" You pull out your weapons, ready for a fight. "Hey, relax. I was just kidding. Look, I've got my own. I was just foolin' with ya."
   Message 24: He turns to head off towards the Farm, then stops and turns around saying, "But keep in mind, I found these 'before' you did." Then he runs off ahead of you.
   Message 25: As you enter the cave, you see a lone figure sitting by a small fire which slightly illuminates the cave. "Who are you?" he asks. "Are you from the guild?" You ask him which guild? "Never mind," he says. "Now leave me alone."
   Message 26: The man in the cave says, "I told you to leave me alone. I don't speak to no one unless they're in the guild."
   Message 27: A lone man sits in the cave, illuminated by a small fire. "Are you in the guild?" he asks. You show him your Thieves' Guild ring. "Fine," he says. "What will it be?       1) Lockpicks   or   2) Supplies
   Message 28: 
   Message 29: 
   Message 30: 
   Message 31: 
   Message 32: 
   Message 33: Thieves' Supply Cave
   Message 34: *
   Message 35: *
   Message 36: *
   Message 37: *
   Message 38: *
   Message 39: *
   Message 40: *
   Message 41: *
   Message 42: *
   Message 43: *
   Message 44: *
   Message 45: *
   Message 46: *
   Message 47: *
   Message 48: *
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   Message 50: *
   Message 51: *
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   Message 70: *
   Message 71: *
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   Message 75: *
   Message 76: *
   Message 77: *
   Message 78: *
   Message 79: *
   Message 80: *
   Message 81: *
   Message 82: *
   Message 83: *
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   Message 87: *
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   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: Lancaster Valley
       2 mi. S
   Message 101: The Farm
 3 mi. NE
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 4, Y = 6

   Message 0: West Zinlasia
   Message 1: Lancaster Valley             
   Message 2: Lancaster Valley             
   Message 3: Lancaster Valley             
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: Up ahead, you see the opening of a small cave. You can hear the sound of droplets of water coming from within. A strong smell of mold hangs in the air.
   Message 11: Just as you are about to approach the cave, a huge, many-headed creature lumbers out into the sunlight. It looks quite ferocious and hungry too. You decide you have no real reason to enter.
   Message 12: 
   Message 13: 
   Message 14: 
   Message 15: 
   Message 16: Up ahead, you see the opening of a small cave. You can hear the droplets of water coming from within. A strong smell of mold hangs in the air. Maybe there's some Graymold inside.
   Message 17: Just as you are about to approach the cave, a huge, many-headed creature lumbers out into the sunlight. it looks quite ferocious and hungry too. 
   Message 18: 
   Message 19: 
   Message 20: 
   Message 21: 
   Message 22: As you cautiously approach the cave, the creature does exactly what you expected it to. It attacks!
   Message 23: As you leave the stockade and enter the valley the only question you have now is where to find Meirinkaprr."
   Message 24: A small group of militia stops you and cries, "They're the ones who attacked the stockade." The leader yells, "You know our orders. Capture them, dead or alive!"
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
   Message 36: *
   Message 37: *
   Message 38: *
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   Message 40: *
   Message 41: *
   Message 42: *
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   Message 44: *
   Message 45: *
   Message 46: *
   Message 47: *
   Message 48: *
   Message 49: *
   Message 50: *
   Message 51: *
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   Message 53: *
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   Message 56: *
   Message 57: *
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   Message 65: *
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   Message 70: *
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   Message 72: *
   Message 73: *
   Message 74: *
   Message 75: *
   Message 76: *
   Message 77: *
   Message 78: *
   Message 79: *
   Message 80: *
   Message 81: *
   Message 82: *
   Message 83: *
   Message 84: *
   Message 85: *
   Message 86: *
   Message 87: *
   Message 88: *
   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 4, Y = 7

   Message 0: West Zinlasia
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: Because of your woodsman skill, you notice the plants growing here are comfrey root. You pick them all and add them to your pack.
   Message 11: surprise
   Message 12: There is a large Nephilim war party standing guard outside of the cave. They stand, menacing, snarling at you...daring you to take a step towards them. What do you do?
   Message 13: 
   Message 14: 
   Message 15: 
   Message 16: 
   Message 17: 
   Message 18: They rush to defend their cave!
   Message 19: As you look into the cave, you see dozens of glowing eyes looking out at you. More snarls can be heard and you decide maybe it's best to leave these guys alone. You turn back.
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
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   Message 40: *
   Message 41: *
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   Message 55: *
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   Message 57: *
   Message 58: *
   Message 59: *
   Message 60: *
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   Message 63: *
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   Message 77: *
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   Message 91: *
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   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 4, Y = 8

   Message 0: West Zinlasia
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: Two big Nephilims stand guard at the front of this cave. They raise their weapons, menacingly as you approach. What do you do?
   Message 11: 
   Message 12: 
   Message 13: 
   Message 14: 
   Message 15: 
   Message 16: The two guards move aside as you step closer. From behind them comes an even bigger Nephilim. He looks like the leader of this clan. He lets out a huge roar, and a small army pours out of the cave. They attack! 
   Message 17: You cautiously peer into the cave. Cowering in the back are what's left of the clan...women and children, the sick and the elderly. An old Nephilim walks up to you and holds out his paw. In it, is some jewelry and a few coins.
   Message 18: He is offering it in hopes that you will take it and leave the rest of the clan in peace. You take the baubles and guiltily walk away.
   Message 19: You don't have enough room to carry the jewelry, so you give it back and continue on your way.
   Message 20: The Nephilims roar with delight as they watch you run from the fight. Then they quickly disappear back inside the cave.
   Message 21: The Nephilims stare at you defiantly from inside their cave. They won the battle with you and have no intention of fighting again. You decide to leave them alone and walk away with YOUR tail between your legs.
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
   Message 34: *
   Message 35: *
   Message 36: *
   Message 37: *
   Message 38: *
   Message 39: *
   Message 40: *
   Message 41: *
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   Message 72: *
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   Message 89: *
   Message 90: *
   Message 91: *
   Message 92: *
   Message 93: *
   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 4, Y = 9

   Message 0: West Zinlasia
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: You don't have enough room in your inventory for this item.
   Message 11: There is a body of a dead Rakashasa by this pile of rocks. You notice a necklace around his neck looks to be magical. You take the necklace.
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
   Message 25: *
   Message 26: *
   Message 27: *
   Message 28: *
   Message 29: *
   Message 30: *
   Message 31: *
   Message 32: *
   Message 33: *
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   Message 50: *
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   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 5, Y = 0

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
   Message 20: *
   Message 21: *
   Message 22: *
   Message 23: *
   Message 24: *
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   Message 26: *
   Message 27: *
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   Message 91: *
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   Message 94: *
   Message 95: *
   Message 96: *
   Message 97: *
   Message 98: *
   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 5, Y = 1

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
   Message 13: *
   Message 14: *
   Message 15: *
   Message 16: *
   Message 17: *
   Message 18: *
   Message 19: *
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   Message 22: *
   Message 23: *
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   Message 25: *
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   Message 27: *
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   Message 29: *
   Message 30: *
   Message 31: *
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   Message 33: *
   Message 34: *
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   Message 36: *
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   Message 68: *
   Message 69: *
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   Message 99: *End of special strs
   Message 100: 
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   Message 107: 

  Section X = 5, Y = 2

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 99: *End of special strs
   Message 100: 
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  Section X = 5, Y = 3

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 100: 
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  Section X = 5, Y = 4

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 99: *End of special strs
   Message 100: 
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   Message 107: 

  Section X = 5, Y = 5

   Message 0: The Hollow Spaces
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
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   Message 105: 
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   Message 107: 

  Section X = 5, Y = 6

   Message 0: The Hollow Spaces
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: You enter the small, moldy smelling cave. It seems to be quite empty. You look around to see if there are any molds that might be used as reagents, but there are none growing right now.
   Message 11: You enter the small, moldy smelling cave. You look around to see if there are any molds that might be used as reagents. You find a patch of Asptongue Mold. You gather it up and put it in your pack.
   Message 12: *
   Message 13: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
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   Message 105: 
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   Message 107: 

  Section X = 5, Y = 7

   Message 0: The Hollow Spaces
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
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   Message 15: *
   Message 16: *
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   Message 99: *End of special strs
   Message 100: 
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   Message 107: 

  Section X = 5, Y = 8

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 99: *End of special strs
   Message 100: 
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  Section X = 5, Y = 9

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 99: *End of special strs
   Message 100: 
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  Section X = 6, Y = 0

   Message 0: Area name
   Message 1: Rectangle 1
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   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 99: *End of special strs
   Message 100: 
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   Message 107: 

  Section X = 6, Y = 1

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
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  Section X = 6, Y = 2

   Message 0: Area name
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   Message 2: Rectangle 2
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   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 100: 
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   Message 107: 

  Section X = 6, Y = 3

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
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   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 100: 
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  Section X = 6, Y = 4

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
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   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 100: 
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   Message 107: 

  Section X = 6, Y = 5

   Message 0: The Hollow Spaces
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: As you emerge from the the cave, you enter into a large cavern. The walls reach at least twenty or thirty feet up to the damp ceiling. Droplets of water echo throughout the cavern as they fall to the ground.
   Message 11: There seems to be some sort of lichen, growing on the walls, that gives off a slight glow and illuminates the area enough so there is no need for torches or the like. As you take a few steps forward, you feel the familiar pounding in your head.
   Message 12: 
   Message 13: 
   Message 14: 
   Message 15: 
   Message 16: "You are in my realm now," you hear the voice say. Then there is silence. You gather your wits together and once again proceed into the eerie, glowing cavern.
   Message 17: 
   Message 18: 
   Message 19: 
   Message 20: 
   Message 21: 
   Message 22: You have no reason to go deeper into the caverns, now that Mother has been destroyed.
   Message 23: *
   Message 24: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 6, Y = 6

   Message 0: The Hollow Spaces
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: There are hundreds of mushrooms growing throughout this chamber. Unfortunately, you have no idea whether they are edible or not due to your lack of cave lore.
   Message 11: There are hundreds of mushrooms growing in this chamber. Because of your knowledge of cave lore, you know that they are edible and you collect several dozen and put them in your pack.
   Message 12: While you were collecting the mushrooms, you didn't notice the nasty, ugly, slimy creatures that were crawling up to surround you.
   Message 13: There are hundreds of edible mushrooms growing in this chamber. Do you want to collect some more of them? 
   Message 14: 
   Message 15: 
   Message 16: 
   Message 17: 
   Message 18: 
   Message 19: You collect several dozen of the mushrooms and put them in your pack.
   Message 20: *
   Message 21: *
   Message 22: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
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   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 6, Y = 7

   Message 0: The Hollow Spaces
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
   Message 12: *
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   Message 99: *End of special strs
   Message 100: 
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   Message 107: 

  Section X = 6, Y = 8

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 99: *End of special strs
   Message 100: 
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   Message 107: 

  Section X = 6, Y = 9

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 100: 
   Message 101: 
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   Message 107: 

  Section X = 7, Y = 0

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
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   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 7, Y = 1

   Message 0: Area name
   Message 1: Rectangle 1
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   Message 3: Rectangle 3
   Message 4: Rectangle 4
   Message 5: Rectangle 5
   Message 6: Rectangle 6
   Message 7: Rectangle 7
   Message 8: Rectangle 8
   Message 9: Comment
   Message 10: *Begin special strs
   Message 11: *
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
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   Message 103: 
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   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 7, Y = 2

   Message 0: Area name
   Message 1: Rectangle 1
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   Message 100: 
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  Section X = 7, Y = 3

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   Message 100: 
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  Section X = 7, Y = 4

   Message 0: Area name
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   Message 100: 
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   Message 107: 

  Section X = 7, Y = 5

   Message 0: Area name
   Message 1: Rectangle 1
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   Message 100: 
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   Message 107: 

  Section X = 7, Y = 6

   Message 0: The Hollow Spaces
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   Message 100: 
   Message 101: 
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   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 7, Y = 7

   Message 0: The Hollow Spaces
   Message 1: Rectangle 1
   Message 2: Rectangle 2
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   Message 100: 
   Message 101: 
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   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 7, Y = 8

   Message 0: Area name
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   Message 100: 
   Message 101: 
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   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 7, Y = 9

   Message 0: Area name
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   Message 100: 
   Message 101: 
   Message 102: 
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   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 8, Y = 0

   Message 0: Area name
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 8, Y = 1

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
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   Message 99: *End of special strs
   Message 100: 
   Message 101: 
   Message 102: 
   Message 103: 
   Message 104: 
   Message 105: 
   Message 106: 
   Message 107: 

  Section X = 8, Y = 2

   Message 0: Area name
   Message 1: Rectangle 1
   Message 2: Rectangle 2
   Message 3: Rectangle 3
   Message 4: Rectangle 4
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   Message 43: *
   Message 44: *
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   Message 99: *End of special strs
   Message 100: 
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  Section X = 8, Y = 3

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   Message 100: 
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  Section X = 8, Y = 4

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   Message 100: 
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  Section X = 8, Y = 5

   Message 0: Area name
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   Message 100: 
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  Section X = 8, Y = 6

   Message 0: Area name
   Message 1: Rectangle 1
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   Message 100: 
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  Section X = 8, Y = 7

   Message 0: Area name
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   Message 100: 
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  Section X = 8, Y = 8

   Message 0: Area name
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   Message 100: 
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  Section X = 8, Y = 9

   Message 0: Area name
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   Message 100: 
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  Section X = 9, Y = 0

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   Message 100: 
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  Section X = 9, Y = 1

   Message 0: Area name
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   Message 99: *End of special strs
   Message 100: 
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  Section X = 9, Y = 2

   Message 0: Area name
   Message 1: Rectangle 1
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  Section X = 9, Y = 6

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  Section X = 9, Y = 7

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  Section X = 9, Y = 8

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Town Text:


  Town = 0: Harper                       

  Town Messages:
  Message 0: Harper                       
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  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: This room in Clara's Boarding House is neatly decorated and creates a very peaceful, homey atmosphere. Did you want to rest?
  Message 21: 
  Message 22: 
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  Message 24: 
  Message 25: 
  Message 26: Clara, the owner of this boarding house, comes down the hall and greets you. You thank her for all she's done for you for the last two weeks. For it was she, who welcomed you into her home the day you washed up on shore.
  Message 27: She insisted on letting you stay for free, after hearing how you had to swim to shore after your boat capsized in the raging waters. Losing most of your equipment and with very little gold in your pockets, she offered you a room.
  Message 28: Along with her niece, Bonnie, she pampered you and treated you like her own family. It was not easy telling her it was time to leave and to get on with your adventure. "Let me give you some advise," she said to you.
  Message 29: "You can reach Hollis Island by traveling east and then north to the bridge. Cross the bridge and then continue north. Independence City is at the northern tip of Hollis Island. That should be your destination."
  Message 30: "I hope you find the adventures you are looking for. I will keep my eyes open for any quests I can give you, too."  
  Message 31: You are now ready to leave. You turn to your party and say "Now we must search for quests to undertake. This is a great opportunity for us to find the adventure we've been searching for."
  Message 32: As you leave Clara's Boarding house, you spot Grover, the messenger boy, heading your way. He calls to you, "Hey, wait up." He runs up to you and asks where you're headed. You tell him.
  Message 33: "Well, listen," he says, "I'm extending my messenger service, all across Hollis Island. It's going to be hard work, but I can do it. I've got a great new plan." You ask him what his plan is. 
  Message 34: "I'm training pigeons to carry messages. I can get them to fly to places I want them to go and then return to me. They're real smart birds. Anyway, if I attach messages to their legs, well , you get the idea."
  Message 35: You tell him it sounds like a great idea. As you are about to head on, you think of something. You ask Grover to keep his eye out for any quests that might come up and to send you word of it.
  Message 36: "I'll be happy to," he says. "Good luck on your trip." You say goodbye and wish him the best with his new idea. "Things are looking good," you think to yourself, as you continue on your way.
  Message 37: 
  Message 38: "It's good to see you," she says. "There are strange noises coming from Bonnie's room. I think some unwelcome pests have taken up residence in the walls.
  Message 39: Go talk to Bonnie about it. She'll be glad to see you, too."
  Message 40: "You got our message," Bonnie says, obviously happy to see you. "There's weird noises coming from inside the walls. I think it's bugs or mice or something. Can you get rid of them?"
  Message 41: "We need an exterminator," Clara says as she enters the room. I hear there is a good one in Independence. Maybe you could go to Independence and talk to him and see what he says."
  Message 42: Before you have a chance to tell them you have more important things to do, Bonnie says, "This would be be a good quest for you. Just think, the Adventurer's Club is going to do a quest for me!"
  Message 43: You give a pained look at Clara and she just smiles back. You turn to Bonnie and tell her you would be happy to do this quest for her. "Thank you, thank you," she replies, excitedly.
  Message 44: 
  Message 45: 
  Message 46: "That's very nice of you to take the time to help us with our pest problem. Bonnie really appreciates it. You know how she looks up to you."
  Message 47: You ask him if he has the Spruce Diamond. "How do you know about that?" he asks. What do you tell him?
  Message 48: 1. You tell him that Mr. Winthrop wants the diamond back, and has hired you to collect it for him.
  Message 49: 2. You tell him that you just need to borrow it so you can get a boat to leave the island, and that you will bring it back if you can.
  Message 50: 
  Message 51: 
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  Message 53: "You're nuts," he says. As you are about to leave, he says, "Wait. I think I may have a quest for you."
  Message 54: "Are you serious?" he asks, alarmed. "Does he really need it right away?" You sense an almost panic in his voice. "I lost it," he says, finally.
  Message 55: If it's not too much to ask, I think I have a quest to ask of you."
  Message 56: "Thank goodness you're here," cries Clara, running to greet you. You ask her what happened. "Well," she begins, "Bonnie started hearing those noises outside her room again."
  Message 57: "Then I heard them one night. We didn't want to disturb you again, so I was planning on going to Independence to get the exterminator back here again. But then, I heard Bonnie scream!"
  Message 58: "I ran to her room and found a huge crack in the wall, and she was being pulled out by something. I couldn't see what. It carried her out to the back of the building where they both disappeared."
  Message 59: "I know she's still alive. I could hear her crying and calling for help. You've got to help me. She's alive, I'm sure. She's got to be!" Clara breaks down crying. You calm her down.
  Message 60: You tell her to stay here and you will find Bonnie and bring her back alive. "Do you promise?" she asks. You tell her 'yes'. You hope you can, anyway.
  Message 61: 
  Message 62: This hole leads down into a dark passage. Do you want to climb down?
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  Message 120: Clara's Boarding House
  Message 121: Bernie's Weapon Shop
  Message 122: Grocery Store
  Message 123: Harper
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  TownDialogue:
  Personality 0 name: Clara
  Personality 0 confused: "What are you talking about?"
  Personality 0 look    : You see a kindly, simple woman, dressed quite modestly, busily tidying up the place. She smiles as you greet her.
  Personality 0 ask name: "Don't be silly," she says. "Why you know perfectly well who I am."
  Personality 0 ask job : "Taking care of you, fixing your meals, waiting hand and foot on you," she jokes. "Then when I have time, I run this boarding house."
  Personality 1 name: Bonnie
  Personality 1 confused: "What?"
  Personality 1 look    : You see a young, pretty girl in her early teens. "What are you guys up to today?" she asks.
  Personality 1 ask name: "You know who I am," she says. "You're always teasing." She sticks her tongue out at you.
  Personality 1 ask job : "I don't have a job, yet. But I'm going to be an adventurer, just like you. So tell me," she challenges, "when are you going on your first adventure?"
  Personality 2 name: Bernie
  Personality 2 confused: "Can't help you there."
  Personality 2 look    : The young man behind the counter is busy sharpening a new knife he has crafted.
  Personality 2 ask name: "Hello. I'm Bernie. How are you this fine day?" 
  Personality 2 ask job : "I sell weapons. I make them myself, you know. What would you like to buy?"
  Personality 3 name: Sarah
  Personality 3 confused: 
  Personality 3 look    : You see a young woman standing behind the counter. She is reading a book. As she hears you walk in, she puts the book down.
  Personality 3 ask name: "I'm Sarah. Hello to you." She puts a marker in the book and closes it.
  Personality 3 ask job : "I run the grocery store. There's not a lot of business, but it gets me out of the house. My husband, on the other hand, likes to stay at home. Actually, he's a writer."
  Personality 4 name: Robert
  Personality 4 confused: A blank expression crosses his face.
  Personality 4 look    : You see an intense looking man, sitting at his desk. He is so engrossed in his work, that he doesn't see you come in.
  Personality 4 ask name: He looks up at you, a bit startled. "My name is Robert. Do you always barge into people's houses uninvited? He composes himself a bit and says, "It's okay. This is a small town. We leave our doors unlocked."
  Personality 4 ask job : "I am a writer. We moved here, my wife and I, because of the peace and isolation this place affords us. It allows me more time to write, while my wife maintains her own business."
  Personality 5 name: Paul
  Personality 5 confused: "I don't know."
  Personality 5 look    : You see a friendly, well-built man. He is wearing overalls and smells a bit like manure.
  Personality 5 ask name: "Hi. My name's Paul," he says. "You've been staying at Clara's, haven't you. It's nice to finally meet you. It looks like you're off on some adventure."
  Personality 5 ask job : "I raise cattle. Mostly for milking. We sell the milk to vendors up in Independence. It's a nice living."
  Personality 6 name: Mariette
  Personality 6 confused: "Don't ask me."
  Personality 6 look    : You see a young woman who seems to be out of breath and there's a bead of sweat at her brow.
  Personality 6 ask name: "I'm Mariette," she says, catching her breath. "Excuse me. I've been churning butter and I'm a bit tired out."
  Personality 6 ask job : "I help my husband with with the business."
  Personality 7 name: Stan
  Personality 7 confused: "Can't help you with that."
  Personality 7 look    : You see the exterminator from Independence. It looks as if he is just getting ready to leave.
  Personality 7 ask name: "It's Stan," he says, looking at you oddly. "That's okay, I'm not good with names either."
  Personality 7 ask job : "I'm just finishing up here," he says. "Let me tell you what I found."
  Personality 8 name: Ponch
  Personality 8 confused: "I don't know."
  Personality 8 look    : You see a man, sitting at the dining room table, waiting for his wife to serve the meal.
  Personality 8 ask name: "My name's Ponch," he says. He looks at the empty place setting in front of him and then impatiently looks into the kitchen for his wife.
  Personality 8 ask job : "I do odd jobs around town," he answers. "Right now I'm wondering when I'm going to get some food."
  Personality 9 name: Jodie
  Personality 9 confused: "I'm too busy."
  Personality 9 look    : You see a woman, busily working in the kitchen, preparing a meal.
  Personality 9 ask name: "My name's Jodie," she says. "I don't have too much time to talk right now. I'm busy preparing his highness something to eat."
  Personality 9 ask job : "I work my butt off around here and am I appreciated? No!" She takes a closer look at you. "What are you?... adventurers in search of a quest or something?"
  Node 0 person  : 0- Clara
  Node 0 keywords: boar hous
  Node 0 type    : 0
  Node 0 text0   : "Well, as you know, I haven't had a single customer for well over a month now, except you. And after hearing your sob story, I didn't have the heart to ask you for money. Not the best business woman, I am.
  Node 0 text1   : But always remember what I told you."
  Node 1 person  : 0- Clara
  Node 1 keywords: told xxxx
  Node 1 type    : 0
  Node 1 text0   : "You're welcome here any time. Feel free to spend the night any time you like. And you can keep your stuff in the northeast corner room. I'll keep it safe. In the 2 weeks you've stayed here, I've grown rather fond of you. Bonnie, too."
  Node 1 text1   : 
  Node 2 person  : 0- Clara
  Node 2 keywords: bonn xxxx
  Node 2 type    : 0
  Node 2 text0   : "She's in her room, I think. Be sure to say goodbye to her before you leave. Now, don't be a stranger."
  Node 2 text1   : 
  Node 3 person  : 1- Bonnie
  Node 3 keywords: firs adve
  Node 3 type    : 1
  Node 3 text0   : You tell her you are leaving now. She says, "Let me go with you. I want to be in your club."
  Node 3 text1   : You tell her you're on an adventure right now and again she asks, "Why can't I go with you. I'm old enough." You tell her she needs to stay here with Clara and help her around the house. Bonnie just rolls her eyes and pouts.
  Node 4 person  : 1- Bonnie
  Node 4 keywords: club xxxx
  Node 4 type    : 0
  Node 4 text0   : You tell her she's not old enough to be in the Adventurer's Club. "I'll be thirteen next month," she pleads. "Sorry, Squirt," you say. "Now you be good and we'll be back to tell you about all our adventure's."
  Node 4 text1   : 
  Node 5 person  : 2- Bernie
  Node 5 keywords: purc weap
  Node 5 type    : 7
  Node 5 text0   : Bernie's Weapon Shop
  Node 5 text1   : 
  Node 6 person  : 3- Sarah
  Node 6 keywords: husb writ
  Node 6 type    : 0
  Node 6 text0   : "Oh, yes. He spends hours upon hours, sitting at home, working on his latest novel. I'm reading one of them now. They're quite good."
  Node 6 text1   : 
  Node 7 person  : 3- Sarah
  Node 7 keywords: nove xxxx
  Node 7 type    : 0
  Node 7 text0   : "It's about the quest for inner peace or something. He won't tell me the plot, so I have to wait and see. The main reason we live in this sleepy town is so he could have the time to write. He has a good imagination."
  Node 7 text1   : 
  Node 8 person  : 3- Sarah
  Node 8 keywords: imag xxxx
  Node 8 type    : 0
  Node 8 text0   : "You need a good imagination to come up with stories when you live in Harper. It's a very dull town. But I'm not really complaining. I have my business. Well, enough about me and my husband. What would you like to buy?"
  Node 8 text1   : 
  Node 9 person  : 3- Sarah
  Node 9 keywords: purc xxxx
  Node 9 type    : 7
  Node 9 text0   : Grocery Store
  Node 9 text1   : 
  Node 10 person  : 4- Robert
  Node 10 keywords: wife busi
  Node 10 type    : 0
  Node 10 text0   : "Sarah is my wife. She runs the grocery store next door. It keeps her busy and out of my hair so I can write."
  Node 10 text1   : 
  Node 11 person  : 4- Robert
  Node 11 keywords: writ xxxx
  Node 11 type    : 0
  Node 11 text0   : "My books are all on the philosophical side. Mostly about finding oneself and inner peace. The things we are all looking for. What about you? What are you searching for?"
  Node 11 text1   : 
  Node 12 person  : 4- Robert
  Node 12 keywords: sear xxxx
  Node 12 type    : 0
  Node 12 text0   : You tell him you are looking for quests. "I see," he says. "Well, good luck. I don't know what you'll find around here. The only quests I've found are those I've made up in my head. Then I put them down on paper.
  Node 12 text1   : "Well, once again, good luck to you. And let me know what you find."
  Node 13 person  : 5- Paul
  Node 13 keywords: adve xxxx
  Node 13 type    : 0
  Node 13 text0   : You tell him you're looking for quests. "I don't know of anything I need right now," he says, scratching his head. "But if I need a job done, I'll keep you in mind."
  Node 13 text1   : 
  Node 14 person  : 1- Bonnie
  Node 14 keywords: xxxx nois
  Node 14 type    : 1
  Node 14 text0   : "The noises are coming from inside the wall, next to my dresser."
  Node 14 text1   : "I'll keep listening for those noises, but I'm sure you took care of it."
  Node 15 person  : 5- Paul
  Node 15 keywords: acti xxxx
  Node 15 type    : 0
  Node 15 text0   : "Big city, industry, entertainment, lot's of people. I take my wife there once a month for dinner or a show. It's fun for a day, but we prefer the slower paced life down here in Harper."
  Node 15 text1   : 
  Node 16 person  : 6- Mariette
  Node 16 keywords: husb xxxx
  Node 16 type    : 0
  Node 16 text0   : "Paul is my husband. He's a hard working man. We can't afford to hire anyone and he'd do everything by himself if I didn't insist on helping."
  Node 16 text1   : 
  Node 17 person  : 6- Mariette
  Node 17 keywords: busi xxxx
  Node 17 type    : 0
  Node 17 text0   : "We raise milk cows. He takes care of the cows and I do most of the milking. And butter churning, when I'm feeling ambitious."
  Node 17 text1   : 
  Node 18 person  : 6- Mariette
  Node 18 keywords: butt xxxx
  Node 18 type    : 0
  Node 18 text0   : "The sweetest butter you've ever had. Here, have a taste." You take a small taste and it is good.
  Node 18 text1   : 
  Node 19 person  : 5- Paul
  Node 19 keywords: inde xxxx
  Node 19 type    : 0
  Node 19 text0   : "Indedendence City is the capital city of West Zinlasia. It's actually the only big city in these parts. Most of Lohkit Island is comprised of small farms and this town, while lower Hollis Island is not developed.
  Node 19 text1   : But northern Hollis Island...That's where all the action is."
  Node 20 person  : 0- Clara
  Node 20 keywords: ques xxxx
  Node 20 type    : 29
  Node 20 text0   : "I don't have any quests for you," she says, "unless you'd like to help me with the work around the house."
  Node 20 text1   : 
  Node 21 person  : 0- Clara
  Node 21 keywords: xxxx nois
  Node 21 type    : 1
  Node 21 text0   : "The stange noises are coming from Bonnie's room. I think some unwelcome pests have taken up residence inside the walls. Go talk to Bonnie about it."
  Node 21 text1   : "I haven't heard any noises coming from Bonnie's room. I think you did it."
  Node 22 person  : 7- Stan
  Node 22 keywords: foun xxxx
  Node 22 type    : 0
  Node 22 text0   : "I didn't see any sign of insect infestation. I did find some rat droppings nearby, but not at this location. I explored a little around the outskirts of town and I did find something."
  Node 22 text1   : 
  Node 23 person  : 7- Stan
  Node 23 keywords: some xxxx
  Node 23 type    : 24
  Node 23 text0   : "There is a giant rat den just a little south of town. This is more than likely, the cause of the sounds. They are pack rats and I'm sure they visit the town at night. Let me give you my advice."
  Node 23 text1   : 
  Node 24 person  : 7- Stan
  Node 24 keywords: advi xxxx
  Node 24 type    : 28
  Node 24 text0   : "You should get rid of the giant rats. They're more pests, than anything else, though they can be dangerous in large numbers. I'm sure they are coming to town to look for food and shiny objects to collect.
  Node 24 text1   : After they're gone, if the noises continue, contact me again and I'll do a more thorough examination of the premises." With that, he picks up his bags and leaves.
  Node 25 person  : 1- Bonnie
  Node 25 keywords: ques xxxx
  Node 25 type    : 1
  Node 25 text0   : "Let me come with you and I can help you find some quests." You give her a stern look. "Okay, okay. I'll stay here like a good little girl."
  Node 25 text1   : "I'm sure you'll succeed in your quest to rid my room of those evil noisey pests," she says, giggling.
  Node 26 person  : 4- Robert
  Node 26 keywords: wint alfr
  Node 26 type    : 0
  Node 26 text0   : "He is a friend of mine who lives in Independence City."
  Node 26 text1   : 
  Node 27 person  : 4- Robert
  Node 27 keywords: comb xxxx
  Node 27 type    : 2
  Node 27 text0   : "I have no idea what the combination is," he says. "I'm sure Alfred is the only one who knows it."
  Node 27 text1   : 
  Node 28 person  : 4- Robert
  Node 28 keywords: ques xxxx
  Node 28 type    : 1
  Node 28 text0   : "I don't have any quests for you, but if anything comes up, I will be sure to let you know."
  Node 28 text1   : "I need you to help me find the Spruce Diamond. I can't find it anywhere. It was on the shelf the last time I looked. I meant to put it in a more secure spot, but I got wrapped up in my writing. Let me tell you how to identify it."
  Node 29 person  : 4- Robert
  Node 29 keywords: iden xxxx
  Node 29 type    : 0
  Node 29 text0   : "It is locked in a silver stongbox with a combination lock. It's quite small...about half the size of a regular chest. I can't imagine what happened to it. One minute it was there, the next, it was gone. Oh, he's gonna kill me."
  Node 29 text1   : 
  Node 30 person  : 4- Robert
  Node 30 keywords: spru diam
  Node 30 type    : 29
  Node 30 text0   : He asks you if you've found the Spruce Diamond yet. You tell him no.
  Node 30 text1   : 
  Node 31 person  : 8- Ponch
  Node 31 keywords: food xxxx
  Node 31 type    : 0
  Node 31 text0   : He turns and directs his next statement towards the kitchen. "I don't know what takes my wife so long to serve one lousy meal?"
  Node 31 text1   : "You shut your mouth and wait one lousy minute," she yells back to him. "You think I got nothing else to do but feed your ugly face."
  Node 32 person  : 8- Ponch
  Node 32 keywords: wife meal
  Node 32 type    : 0
  Node 32 text0   : "She's so damn slow in there," he continues. "She takes her time just cause she knows it makes me mad to wait. And it ain't particularly worth the wait, most of the time."
  Node 32 text1   : "I heard that," she screams. "I'll dump your damn meal down the drain if that's how you feel."
  Node 33 person  : 9- Jodie
  Node 33 keywords: adve ques
  Node 33 type    : 0
  Node 33 text0   : "Well isn't that nice," she says. "Let's see if I can give you a quest to perform. Her husband interupts, "Enough talk in there and get me my food!"
  Node 33 text1   : "I'm trying to think of a quest for these nice people," she yells back. "We don't have no lousy quests to give them," he yells, "unless they know how to cook."
  Node 34 person  : 9- Jodie
  Node 34 keywords: cook xxxx
  Node 34 type    : 0
  Node 34 text0   : "Are you insinuating that you need a new cook?" she cries. "Cause that can be arranged, you know." He yells back, "Ya, I just might at that. One that gets the food on the table before her husband starves to death."
  Node 34 text1   : "That would solve all my problems," she screams. "Well it could happen if I'm forced to eat much more of your cooking," he cries. You think it's time to leave.
  Node 35 person  : 5- Paul
  Node 35 keywords: catt milk
  Node 35 type    : 0
  Node 35 text0   : "Some farmers raise cattle for the beef, but ours are just milk cows. Besides, my wife gets too attached to them."
  Node 35 text1   : 
  Node 36 person  : 5- Paul
  Node 36 keywords: wife xxxx
  Node 36 type    : 0
  Node 36 text0   : "My wife is Mariette. You can probably find her in the kitchen, bottling the milk or making butter."
  Node 36 text1   : 
  Node 37 person  : 5- Paul
  Node 37 keywords: butt xxxx
  Node 37 type    : 0
  Node 37 text0   : "She likes to make butter on occasion, though she always complains about what a hard job it is."
  Node 37 text1   : 
  Node 38 person  : 6- Mariette
  Node 38 keywords: milk cows
  Node 38 type    : 0
  Node 38 text0   : "We only sell milk and milk products. I wouldn't think of having them slaughtered for their meat."
  Node 38 text1   : 
  Node 39 person  : 0- Clara
  Node 39 keywords: rats gian
  Node 39 type    : 1
  Node 39 text0   : "I hope you get rid of those rats soon. It makes me nervous thinking about those things, creeping around my home."
  Node 39 text1   : You tell her that you've taken care of the rat problem. "Thank you so much," she says. "I knew you could do it."
  Node 40 person  : 1- Bonnie
  Node 40 keywords: gian rats
  Node 40 type    : 1
  Node 40 text0   : "I know you'll succeed in your quest to get rid of those nasty pests," she says.
  Node 40 text1   : You tell her that you have gotten rid of the rats. "Thank you," she cries, "I knew you would succeed. What will be your next adventure?"

  Town = 1: Independence City            

  Town Messages:
  Message 0: Independence City            
  Message 1: Rectangle 1                  
  Message 2: Rectangle 2                  
  Message 3: Rectangle 3                  
  Message 4: Rectangle 4                  
  Message 5: Rectangle 5                  
  Message 6: Rectangle 6                  
  Message 7: Rectangle 7                  
  Message 8: Rectangle 8                  
  Message 9: Rectangle 9                  
  Message 10: Rectangle 10                 
  Message 11: Rectangle 11                 
  Message 12: Rectangle 12                 
  Message 13: Rectangle 13                 
  Message 14: Rectangle 14                 
  Message 15: Rectangle 15                 
  Message 16: Rectangle 16                 
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: This door has been welded shut. You'll never get it open.
  Message 21: A sign on the door says  [ To City Jail ]. A step leads up to the door.
  Message 22: 
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: 
  Message 27: You find a book titled "How To Win Friends and Influence People".
  Message 28: Closed
  Message 29: These are racks filled with various pamphlets on some of the local attractions.
  Message 30: Room 101
  Message 31: Room 102
  Message 32: Room 103
  Message 33: You don't have any more room in your inventory.
  Message 34: You use the Master Lockpick on the lock and the door pops right open.
  Message 35: The door is locked tight. The lock is too complex to open with a standard lockpick.
  Message 36: *
  Message 37: *
  Message 38: *
  Message 39: *
  Message 40: You see steps leading to the east section of the city.
  Message 41: 
  Message 42: 
  Message 43: 
  Message 44: 
  Message 45: 
  Message 46: "The Mages Guild was the finest in all of Zinlasia. It towered several stories high. Mages from all over the realms would come, seeking knowledge, new spells, and just to hob nob with fellow mages."
  Message 47: "When magic was abolished, the Mages Guild was the first to go. The majority of the building was torn down, except for the first floor which was left fairly intact. It was later converted into the Research Center."
  Message 48: "The mages were told that as long as they refrained from using magic, they could live peacefully in the city. For most of the mages, this was too much to ask for. The majority left the city, never to return."
  Message 49: "The few that stayed, were given employment in the Research Center. Others pursued their own interests, such as opening shops and such. To this day, the mages that reside here are a peaceful lot."
  Message 50: "Not much is known of what happened to the mages that left. No doubt, they traveled to the mainland and continue to practice magic. There is talk of a new Mage's Guild being built, but those are just rumors."
  Message 51: 
  Message 52: "I know the Priest's Guild very well, for I was once a member. The Order of the Hand of Faith, as it was also known, stretched far and wide. There were temples spread all across Hollis Island."
  Message 53: "It was the next guild to be targetted for banishment. Because of the strong use of magic used in the healing practices of the priests, city officials began shutting down the temples."
  Message 54: "We argued that the temples played an important role to the citizens of the island, and that they shouldn't be shut down completely. After much debate, the temples were allowed to stay open."
  Message 55: "But, there was to be no use of magic and the temples were to be used for strictly spiritual gathering places for the people. Modern methods of healing techniques were soon developed."
  Message 56: "Soon, The Hand of Faith, lost it's importance and priests themselves began to close the temples. Many of them decided to follow in the mages footsteps, and leave Hollis Island altogether."
  Message 57: "There is one temple left in the city. It has a few devoted followers, but it's fate is also up in the air right now. You should visit it while it still stands."
  Message 58: "The alchemists put up a good fight for their guild. When alchemy was outlawed in the city, the alchemists did not cooperate. In the weeks that followed, countless arrests were made."
  Message 59: "Alchemists were thrown in jail, right and left. Their shops were closed down. Homes were raided, as guards searched for the illegal reagents they used for their craft. A black market was created."
  Message 60: "Finally, their main headquarters were raided. There, city officials found huge greenhouses where the reagents were being grown. The entire complex was burned to the ground. That's when things really got ugly."
  Message 61: "The alchemist's held rallies and huge demonstrations in the streets, condemning the city government. Things got violent and the mayor had no choice but to call out the guards."
  Message 62: "The alchemists were literally thrown out of the city and warned never to return. Luckily, there were no deaths, but none the same, it was a sad day for Independence City."
  Message 63: "I know nothing of what became of the exiled alchemists, but there is talk of isolated spots where reagents can be found growing wild, but remember, they are considered illegal substances here."
  Message 64: "The Thieves' Guild was a little harder to get rid of than the rest. First, it had to be found. As I'm sure you know, the Thieves' Guild was an illegal organization from the start. Nobody knew where their den was."
  Message 65: "An occassional thief was caught now and again, but, after serving a short jail sentence, they were free to go. And back to the guild is where they went. This went on for a long time."
  Message 66: "It was over a year after the other guilds had been abolished that the mayor decided enough was enough. The thieves of the guild were a very loyal group and would never turn in a fellow member."
  Message 67: "That loyalty was used against them when the leader of the guild, a man by the name of Montague, was captured and strung up in the center of town and left to die unless the group surrendered."
  Message 68: "They could not bear to see their leader killed, so the entire guild came out pleaded with mayor to release him. A bargain was made, and the thieves voluntarily left the city, vowing never to return."
  Message 69: "Well, the fact that they have "never" returned is debatable, but for the most part, Independence City is quite free of the Thieves' Guild."
  Message 70: "Hollis Island is the western most part of Zinlasia. Up until just a hundred years or so ago, there were no humans here at all. This was Nephilim country. Nephilim, if you don't know, are part feline."
  Message 71: "Now, eastern Zinlasia, has been populated for hundreds of years, but the Catsclaw Mountains separate it from the western half, which includes this island. No one has ever crossed those mountains, that I know of."
  Message 72: "A huge ocean separates western Zinlasia from the rest of the world, so until boat travel became advanced enough to cross the ocean, this area remained the sole realm of the Nephilim."
  Message 73: "When humans did finally arrive, not many wanted to live here because of it's isolation. But some did settle here, and soon Independence City became what it is today."
  Message 74: "Humans and Nephilim shared the island in an uneasy alliance. And then one day, about six or seven years ago, the Nephilim just up and left. They all moved over to the mainland."
  Message 75: "Boat travel to the mainland back then was much safer, so it wasn't difficult for them to make the move. Why they left is still a mystery."
  Message 76: "Magic used to flourish here in the old days. Actually, it wasn't that long ago that magic was perfectly legal. Then, we started to notice something. The magical beasts in the area began to disappear."
  Message 77: "Now don't get me wrong, I didn't like the creatures that used to inhabit this region any more than the next guy. But it was still quite odd when they began to vanish. Goblins, unicorns, drakes, you name it."
  Message 78: "It was about six years ago that it was officially recorded that not a single magic beast existed on Hollis Island. Come to think of it, that is when the Nephilim left, also. There must have been some connection."
  Message 79: "Anyway, this phenomenon was taken as a great omen to the future. City officials locked themselves in their council chambers and discussed what it all meant. After weeks of debate, the mayor emerged with a message."
  Message 80: "Magic was naturally drying up, he told the people. It was a sign, telling mankind to move away from such things of the past, and to embrace new innovations such as science and technology." 
  Message 81: "So, whether or not this "sign" was interpretted correctly, I do not know. But I have seen some great changes here in Independence City, most for the good. Time will tell, I suppose."
  Message 82: Room 104
  Message 83: Room 105
  Message 84: Room 106
  Message 85: The guard at the door says "You can't enter the mayor's office without an appointment."
  Message 86: You enter the mayor's office. "Welcome," he greets you. "Come right in and have a seat. I've been expecting you. Apparently, my wife has taken quite a fancy to you and she can be quite persuasive."
  Message 87: You can't tell by the look on his face if he is amused or annoyed. "So tell me," he begins, "what brings you to Independence City?" You tell him about your trip to the island and how you became shipwrecked here.
  Message 88: "I'm sorry to hear about your misfortune," he says. "We will try to do everything to make your stay here as hospitable as possible. I understand you are looking for quests. I don't think you came to the right place."
  Message 89: "Let me tell you a little about Independence. I've been mayor here for quite some time now. I've seen many changes take place over the years. Changes for the better. You see, we have moved out of the dark ages, here."
  Message 90: "An odd thing happened about 6 years ago. All the magic beasts of the region began to disappear. It seemed to me, and many others, that this was some sort of an omen...the beginning of a new era, so to speak."
  Message 91: "Magic was banned, here in the city, and we put our energy into scientific research and the development of new technologies. We are a people, looking towards the future and leaving behind the past."
  Message 92: "We have built a great medical center to replace the magical spells the old healers used to rely on. The ex-mages of the city are hard at work coming up with new, scientific breakthroughs at the Research Center."
  Message 93: "Our education system is being revamped as we speak, to better teach the students about progress and prepare them for the future. Crime here is at an all time low, due to our well organized justice system."
  Message 94: "We have some of the finest entertainment facilities in the land...fine restaurants, a theatre, a resort, the new colosseum, and even a city zoo. We have become an independent, self-sufficient city."
  Message 95: "This could become a great tourist destination, though there are mixed feelings about that amongst my advisors. Some say it will disrupt the peaceful atmosphere of Hollis Island."
  Message 96: "Others say it would provide the financial means for continuing our many projects. The rough seas we are experiencing right now have put a damper on any plans for tourism, so time will tell."
  Message 97: "So, what am I saying to you? I guess I'm saying Independence is a great place to be and as you seem to be 'stuck' here for the time being, I suggest you enjoy your stay and make the best of it."
  Message 98: "I would be more than happy to give you a pass to see the colosseum construction site." He pulls out a small form and signs it at the bottom.
  Message 99: "Be sure to look for Kenny at the site," he says, handing you the pass. "He can give you a tour, if you like."
  Message 100: You find a book titled 'West Zinlasia Almanac'. It's a thick book but it might be informative. Do you wish to read it?
  Message 101: 
  Message 102: 
  Message 103: 
  Message 104: 
  Message 105: 
  Message 106: You leaf through the book to find anything useful. There are descriptions of the area, information on the flora and fauna of the region and other useful facts.
  Message 107: The party's item lore has increased.
  Message 108: You find a book titled 'West Zinlasia Almanac." You've already read it.
  Message 109: A book with the word 'MAGIC' on the front cover catches your eye. Unfortunately, it is 'The Magic of Gardening'.
  Message 110: You find a book titled 'Precious Gems'. It is an account of the many types of gems that have been mined in the area, including the famous Spruce Diamond. You skim through the book, but it isn't too interesting.
  Message 111: You find a book titled 'Embrace the Future'. It is an essay on the technological advances made on Hollis Island in the last several years. It is written by a J.W. Brundig.
  Message 112: A brightly colored book catches your eye, but on closer inspection, that is the only interesting thing about it.
  Message 113: Growing on this island is a small patch of Glowing Nettle. You gather it up and put it in your pack.
  Message 114: It will take some time before the Glowing Nettle grows back.
  Message 115: Growing on this island is a patch of Glowing Nettle. You decide it might be a good idea just to leave it alone. Besides, you have no use for it anyway.
  Message 116: The lock on this door looks too complex for an average lockpick.
  Message 117: As you attempt to open the lock with the master lockpick, the guard says. "What's all this then? You can't break into that building! You better tell me what you are doing."
  Message 118: You once again attempt to open the door with the master lockpick. The guard calmly watches you as the latch pops open.
  Message 119: Under the counter, in the corner, you spot a small piece of paper. You pick it up and see there is some writing on it. "Beth. I found a ring that I think is yours. It's safe in storage at U-Store-It. Rick."
  Message 120:  Independence City Hall
  Message 121: Mayor's Office
  Message 122: In God We Trust
  Message 123: Courtroom
  Message 124: Hall of Justice
  Message 125: Tourist Center
  Message 126: City Library
  Message 127: "Inn" Dependence
  Message 128: Independence City Bank
  Message 129: Meeting Room
  Message 130: 
  Message 131: 
  Message 132: 
  Message 133: 
  Message 134: 
  Message 135: 
  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 10 name: Ignatius
  Personality 10 confused: "I don't know about that."
  Personality 10 look    : You see a distinguished, older man, strolling through the aisles of the library.
  Personality 10 ask name: "My name is Ignatius. You are new to the city, I think. It is a pleasure to meet you."
  Personality 10 ask job : "What I do here can hardly be called a job. I am the Head Librarian. I care for all the books here and I chat with those who come to this place. It is a happy life. Though, lately, I have become concerned."
  Personality 11 name: Librarian
  Personality 11 confused: "Ssssshhhh!"
  Personality 11 look    : You see a conservatively dressed woman, dutifully checking books in that have been returned at the counter.
  Personality 11 ask name: "I'm much too busy for small talk right now."
  Personality 11 ask job : "I check in books and keep the card files organized and that sort of thing. Being a librarian keeps me very busy."
  Personality 12 name: Security Guard
  Personality 12 confused: 
  Personality 12 look    : You see a man dressed in heavy armor, standing guard at the door to the mayor's office.
  Personality 12 ask name: "I don't have time for idle chit chat," he says to you. "Is there something I can do for you?"
  Personality 12 ask job : "My job is to guard the door to the mayor's office. He doesn't see just anyone. To see him, you need an appointment."
  Personality 13 name: Mayor Brundig
  Personality 13 confused: "I can't help you with that."
  Personality 13 look    : You see a man dressed in clothes befitting the office of mayor. He neither smiles, nor frowns as you approach him, making it difficult to tell whether or not he is glad to see you. 
  Personality 13 ask name: "I am Mayor Brundig," he says, reaching to shake your hand. "What brings you here to see me?"
  Personality 13 ask job : "My job is basically to run the city," he says, humbly, "along with the help of my advisors."
  Personality 14 name: Judge Hastings
  Personality 14 confused: "I can't answer that."
  Personality 14 look    : You see a distinguished looking man wearing the robes of a judge. 
  Personality 14 ask name: "I am Judge Hastings," he says. "Is there something I can do for you?"
  Personality 14 ask job : "I preside over the trials that are conducted in my courtroom. Fortunately there are few trials these days as crime is not much of a problem here in the city."
  Personality 15 name: Receptionist
  Personality 15 confused: 
  Personality 15 look    : You see a young woman standing behind the desk. She greets you with a warm smile.
  Personality 15 ask name: "Hello," she says, "and welcome to the Hall of Justice. How may I direct you?"
  Personality 15 ask job : "My job is to welcome people to the Hall of Justice and answer any questions they may have.  I can give you directions or let you know when a trial is scheduled."
  Personality 16 name: Clara
  Personality 16 confused: "What are you talking about?"
  Personality 16 look    : You see a kindly, simple woman, dressed quite modestly. She tries to smile as you greet her.
  Personality 16 ask name: "Don't be silly," she says. "Why you know perfectly well who I am."
  Personality 16 ask job : "I haven't been able to do anything, lately," she says. "I'm so worried about Bonnie."
  Personality 17 name: Unused
  Personality 17 confused: 
  Personality 17 look    : 
  Personality 17 ask name: 
  Personality 17 ask job : 
  Personality 18 name: Unused
  Personality 18 confused: 
  Personality 18 look    : 
  Personality 18 ask name: 
  Personality 18 ask job : 
  Personality 19 name: Unused
  Personality 19 confused: 
  Personality 19 look    : 
  Personality 19 ask name: 
  Personality 19 ask job : 
  Node 0 person  : 10- Ignatius
  Node 0 keywords: conc late
  Node 0 type    : 0
  Node 0 text0   : "Well, just last week, all the books on the history of Hollis Island were removed. I was astonished! I was told that we must cut our ties to the past in order to embrace the future. I, personally, can't disagree with this more.
  Node 0 text1   : I will tell you something, if you wish to listen."
  Node 1 person  : 10- Ignatius
  Node 1 keywords: wish list
  Node 1 type    : 0
  Node 1 text0   : "The books may have been removed, but I haven't. I have lived on Hollis Island all my life, and I know the history. I can tell you about the history, if you are interested."
  Node 1 text1   : 
  Node 2 person  : 10- Ignatius
  Node 2 keywords: hist inte
  Node 2 type    : 0
  Node 2 text0   : "What would you like to know about? I can tell you about the four guilds. Or I can tell you about the history of Hollis Island. Or, perhaps, the abolishment of magic."
  Node 2 text1   : 
  Node 3 person  : 10- Ignatius
  Node 3 keywords: four guil
  Node 3 type    : 0
  Node 3 text0   : "Which guild would you like to know about? There's the Mages Guild, the Priest's Guild, the Alchemist's Guild, and the Thieves' Guild."
  Node 3 text1   : 
  Node 4 person  : 10- Ignatius
  Node 4 keywords: mage xxxx
  Node 4 type    : 29
  Node 4 text0   : "What else can I tell you about?"
  Node 4 text1   : 
  Node 5 person  : 10- Ignatius
  Node 5 keywords: prie xxxx
  Node 5 type    : 29
  Node 5 text0   : "What else can I tell you about?"
  Node 5 text1   : 
  Node 6 person  : 10- Ignatius
  Node 6 keywords: alch xxxx
  Node 6 type    : 29
  Node 6 text0   : "What else can I tell you about?"
  Node 6 text1   : 
  Node 7 person  : 10- Ignatius
  Node 7 keywords: thie xxxx
  Node 7 type    : 29
  Node 7 text0   : "What else can I tell you about?"
  Node 7 text1   : 
  Node 8 person  : 10- Ignatius
  Node 8 keywords: holl isla
  Node 8 type    : 29
  Node 8 text0   : "What else can I tell you about?"
  Node 8 text1   : 
  Node 9 person  : 10- Ignatius
  Node 9 keywords: abol magi
  Node 9 type    : 29
  Node 9 text0   : "What else can I tell you about?"
  Node 9 text1   : 
  Node 10 person  : 12- Security Guard
  Node 10 keywords: appo xxxx
  Node 10 type    : 0
  Node 10 text0   : "Do you have an appointment?" he asks. You tell him no, but it is very important that you see the mayor. He asks, "Just what is so important?" You can't think of anything.
  Node 10 text1   : "Listen," he says to you. "Let me give you some advice."
  Node 11 person  : 12- Security Guard
  Node 11 keywords: advi xxxx
  Node 11 type    : 2
  Node 11 text0   : "Sometimes it's who you know that can open doors, if you get my meaning. Get in close with another in power or maybe even a close relative. That could help you get in to see the mayor."
  Node 11 text1   : 
  Node 12 person  : 12- Security Guard
  Node 12 keywords: marg xxxx
  Node 12 type    : 2
  Node 12 text0   : "Yes, she's already sent word that you are to be let in," he says. "Go right ahead."
  Node 12 text1   : 
  Node 13 person  : 13- Mayor Brundig
  Node 13 keywords: advi xxxx
  Node 13 type    : 0
  Node 13 text0   : "They meet upstairs in the board room. There, all the important issues concerning the city are discussed at length."
  Node 13 text1   : 
  Node 14 person  : 13- Mayor Brundig
  Node 14 keywords: wife marg
  Node 14 type    : 0
  Node 14 text0   : "She is a lovely lady, though somewhat manipulative, I must admit. She seems to like you quite a bit. She can't wait to come up with another quest for you...Sorry."
  Node 14 text1   : 
  Node 15 person  : 13- Mayor Brundig
  Node 15 keywords: colo xxxx
  Node 15 type    : 0
  Node 15 text0   : "We are building the largest entertainment facility in all of Zinlasia, if not the world," he says, excitedly. If you'd like to see it, I would be happy to give you a pass to enter the construction site."
  Node 15 text1   : 
  Node 16 person  : 13- Mayor Brundig
  Node 16 keywords: secu pass
  Node 16 type    : 29
  Node 16 text0   : "I already gave you a security pass."
  Node 16 text1   : 
  Node 17 person  : 10- Ignatius
  Node 17 keywords: head libr
  Node 17 type    : 0
  Node 17 text0   : "This is a fine library and I enjoy spending my days here, working, reading, and talking with the fine people of Independence.
  Node 17 text1   : 
  Node 18 person  : 14- Judge Hastings
  Node 18 keywords: tria cour
  Node 18 type    : 1
  Node 18 text0   : "We have a very just system, here in Independence. It has a great influence in keeping crime low. I do have one case coming up, though."
  Node 18 text1   : "We have a very just system, here in Independence. It has a great influence in keeping crime low.
  Node 19 person  : 14- Judge Hastings
  Node 19 keywords: case xxxx
  Node 19 type    : 1
  Node 19 text0   : "It's a simple burglery case. The suspect was caught red-handed in the victim's home. It's a pretty cut and dry case."
  Node 19 text1   : "I have no cases scheduled right now."
  Node 20 person  : 14- Judge Hastings
  Node 20 keywords: susp vict
  Node 20 type    : 0
  Node 20 text0   : "I can't discuss the case, I'm afraid."
  Node 20 text1   : 
  Node 21 person  : 14- Judge Hastings
  Node 21 keywords: crim city
  Node 21 type    : 0
  Node 21 text0   : "Due to the diligent work of the city guards, under the supervision of Commander Dinaarch, our crime rate here is very low.
  Node 21 text1   : 
  Node 22 person  : 14- Judge Hastings
  Node 22 keywords: comm dina
  Node 22 type    : 0
  Node 22 text0   : "He is one of the best men I know...very hard working and very strict. He keeps this city in line." 
  Node 22 text1   : 
  Node 23 person  : 15- Receptionist
  Node 23 keywords: dire xxxx
  Node 23 type    : 0
  Node 23 text0   : "What are you trying to find?" she asks. "I can direct you to the jail, the armory, the courtroom, or Judge Hastings."
  Node 23 text1   : 
  Node 24 person  : 15- Receptionist
  Node 24 keywords: jail armo
  Node 24 type    : 0
  Node 24 text0   : "Just go south, through the hall and take a left. Then follow the short hall to a door that will lead you to the jail and the armory."
  Node 24 text1   : 
  Node 25 person  : 15- Receptionist
  Node 25 keywords: cour xxxx
  Node 25 type    : 1
  Node 25 text0   : "Just go through the north door and that will take you right into the courtroom. There are no trials scheduled today, though."
  Node 25 text1   : "Just go through the north door and that will take you right into the courtroom. You better hurry, though. There is a trial about to begin."
  Node 26 person  : 15- Receptionist
  Node 26 keywords: tria sche
  Node 26 type    : 1
  Node 26 text0   : "Trials are conducted in the courtroom, which is just through the door to my right."
  Node 26 text1   : "There is a trial beginning right now. You better hurry if you don't want to miss it."
  Node 27 person  : 15- Receptionist
  Node 27 keywords: judg hast
  Node 27 type    : 1
  Node 27 text0   : "You can find Judge Hastings in his office, which is just through the courtroom. He usually accepts visitors."
  Node 27 text1   : "Judge Hastings is presiding over a trial right now. Just go through the door to the north if you want to watch the trial."
  Node 28 person  : 16- Clara
  Node 28 keywords: bonn xxxx
  Node 28 type    : 0
  Node 28 text0   : "Something got her and pulled her out of her bedroom. If only I had done something sooner about those noises. We thought they were just rats."
  Node 28 text1   : 
  Node 29 person  : 16- Clara
  Node 29 keywords: nois rats
  Node 29 type    : 0
  Node 29 text0   : "She complained about hearing weird noises for days and I just ignored her. I'll never forgive myself."
  Node 29 text1   : 

  Town = 2: E. Independence City               

  Town Messages:
  Message 0: E. Independence City               
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: A sign on the door says  [ To Hall of Justice ]. A step leads up to the door.
  Message 21: 
  Message 22: 
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: You see steps leading to downtown Independence City.
  Message 27: 
  Message 28: 
  Message 29: 
  Message 30: 
  Message 31: 
  Message 32: You see steps leading to the south section of town.
  Message 33: 
  Message 34: 
  Message 35: 
  Message 36: 
  Message 37: 
  Message 38: As you enter the room, a robed mage greets you and says, "Please, keep your voices down in here. The subjects of my research can become agitated easily."  You notice, behind a partition, two rows of cages.
  Message 39: One row of cages contains dogs, and the other row contains cats. "Through behavioral modification techniques," the mage continues, "we are attempting to duplicate the effects of a charm spell."
  Message 40: "Through the use of soothing music, combined with the sounds of dogs, piped in to the cat enclosures, along with the use of rewards such as favorite foods, I am attempting to "charm" the cats
  Message 41: into becoming comfortable in the presence of their arch-enemy, the dog. I am doing the same with the dogs, and when the subjects are ready, I shall open the cages. 
  Message 42: "Then, we shall see two totally incompatible species, blissfully come together as complete allies. That lever over there controls the cages. 
  Message 43: That lever must not be pulled until the experiment is complete."
  Message 44: Quiet...animals inside.
  Message 45: "Oooh! Well that was interesting," you hear a female voice say. You look to see if anyone was hurt in the explosion, but it appears it all happened behind a reinforced partition. 
  Message 46: Caution...explosives inside.
  Message 47: Caution...sticky substances inside.
  Message 48: Julianas' Office
  Message 49: There is a combination lock on this door. There are 5 dials each labeled with the numbers 0 to 9. Do you want to try to enter the combination?
  Message 50: 
  Message 51: 
  Message 52: 
  Message 53: 
  Message 54: 
  Message 55: You unlock the door and it swings right open.
  Message 56: poop
  Message 57: You search around the wall for some sort of button or lever. It doesn't take long to find it.
  Message 58: To Surgery
  Message 59: "I knew you guys was up ta no good," you hear the guard yell from behind the door. "You had better just stay in there and wait for Commander Dinaarch to get here."
  Message 60: This door is locked tight.
  Message 61: As the guard's dead body slumps to the floor, you look for a quick way out. You decide breaking through the window is your best bet. You use your weapon to break the window.
  Message 62: As you enter the office, Commander Dinaarch looks up at you with suspicion. "So, you're still here, are you?" he says with a smirk. "If you have something to say, say it quickly. My time is valuable."
  Message 63: "Oh, by the way. Someone seems to have broken into the zoo and created some havoc. You wouldn't happen to know anything about it, would you? Well, I suppose not."
  Message 64: "Zinlasia, which technically, includes this island, is not a place anyone would want to go. First of all, it is divided down the middle by a range of impassable mountains, so only the western half is accessable from this area.
  Message 65: And the western half is completely uncivilized, consisting of bands of those spooky Nephilim and the bloodthirsty Slithzerikai. I doubt they would have quests for you.
  Message 66: You see, there's nothing here for you to do. We have no need for adventurers. Now hang up your armor, put away your weapons, and you can live peacefully here with the rest of us.
  Message 67: If that doesn't settle well with you, then be a good little group of adventurers, and build yourself a new boat, and go back to where you came from."
  Message 68: 
  Message 69: 
  Message 70: The door won't budge.
  Message 71: 
  Message 72: 
  Message 73: 
  Message 74: 
  Message 75: 
  Message 76: 
  Message 77: You see a winding stairway leading up to the top of the lookout tower. Do you climb the stairs?
  Message 78: 
  Message 79: 
  Message 80: 
  Message 81: 
  Message 82: 
  Message 83: To Lookout Tower
  Message 84: Warehouse
  Message 85: "My wife and I arrived here on Hollis Island about 4 years ago. We had heard that this was a good place to make a new start. It was somewhat isolated from most other regions and many new ideas were being born here."
  Message 86: "Things were actually in a bit of turmoil back then, with magic being banned and the guilds being shut down. Many people left, but we thought it would be a good opportunity to be part of a new progressive community."
  Message 87: "Well, to make a long story short, we decided this was not what we wanted. I think the people here are more repressed than in any other place I've been. They just don't know it. So we decided it was time to leave."
  Message 88: "That was easier said than done. This was just about the time the ferry closed down and we found ourselves stranded here. All my wife talks about is how she wants to plant an herb farm and I just wanted to do this for her."
  Message 89: "One day, I overheard Charles, the locksmith, talking about there being a way off the island. Apparently, the Theives' Guild is alive and kicking and is based on the mainland, east of Hollis Island."
  Message 90: "They make frequent trips back and forth via some secret route and I talked him into helping me gain access to that route. Little did I know it meant being initiated into the guild and having to steal in order to be accepted."
  Message 91: You tell him that P.V. Witliss needs a new chair. "No problem," he says. "It's not like we have a shortage of chairs around here." But you have no room in your inventory for a chair.
  Message 92: You tell him P.V. Witliss needs a new chair. "No problem," he says. "It's not like we have a shortage of chairs around here." He hands you a chair and says, "Give P.V. my best."
  Message 93: "We've been making chairs from dusk til dawn, seven days a week, for I don't know how long."
  Message 94: You show him the asp fangs that you have collected. "These are very good," he says. He takes the fangs and gives you 25 gold for each pair.
  Message 95: "I said I will meet you at the boarding house in Harper."
  Message 96: You tell him you think there is a bug problem at Clara's Boarding House in Harper. He says, "Well, we need to determine just what it is we're dealing with.
  Message 97: Let me get together a few supplies and I'll meet you there and assess the situation."
  Message 98: "Do you mind not snooping around my office," says Dinaarch.
  Message 99: *
  Message 100: *
  Message 101: *
  Message 102: *
  Message 103: *
  Message 104: *
  Message 105: *
  Message 106: *
  Message 107: *
  Message 108: *
  Message 109: *
  Message 110: *
  Message 111: *
  Message 112: *
  Message 113: *
  Message 114: *
  Message 115: *
  Message 116: *
  Message 117: *
  Message 118: *
  Message 119: *
  Message 120: Research Center
  Message 121: Pharmacy
  Message 122: Pest Control
  Message 123: Medical Center
  Message 124: The Armory
  Message 125: The Armory
  Message 126: To City Jail
  Message 127: To Commander's Quarters
  Message 128: Barracks A
  Message 129: Barracks B
  Message 130: Warden's Office
  Message 131: City Jail
  Message 132: The Factory
  Message 133: Appraiser
  Message 134: Psych Ward
  Message 135: 
  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 20 name: Erathmus
  Personality 20 confused: "I'm very busy."
  Personality 20 look    : You see an intense looking mage, dressed in robes. He is observing the animals on the other side of the partition.
  Personality 20 ask name: "My name is Erathmus," he says, quite irritated.
  Personality 20 ask job : "I am doing research on behavioral modification."
  Personality 21 name: Esmarelda
  Personality 21 confused: "That, I don't know."
  Personality 21 look    : You see a young mage, staring into the other room and diligently writing notes in a journal.
  Personality 21 ask name: "Oh, hello," she says, looking up, a bit startled. "My name is Esmarelda. Please, come in and see the results of my latest experiment."
  Personality 21 ask job : "I am trying to come up with a non-magical alternative to the "Fireball" spell. So far, I've not had the best results."
  Personality 22 name: Hector
  Personality 22 confused: "I don't know."
  Personality 22 look    : The mage in this room is looking down at his hands with a frustated look on his face. He seems to have something tangled all over them.
  Personality 22 ask name: "Oh," he looks up at you, embarassment in his face. "I, well, my name is Hector." He tries to hide his hands from you, but they are tangled together.
  Personality 22 ask job : "I am trying to come up with a method of creating webs without the use of magic. I'm having problems, as you can see."
  Personality 23 name: Julianas
  Personality 23 confused: "That is something I do not know."
  Personality 23 look    : You see a strikingly beautiful woman, sitting behind a desk, dressed in flowing robes. She says, "Welcome. Please come in."
  Personality 23 ask name: "My name is Julianas. Pleased to meet you." She sizes you up and then says, "You look to be adventurers. Looking for quests, I gather."
  Personality 23 ask job : "I am the leader of the group of mages, here at the Research Center. We are here to do scientific research, as opposed to magical research. That has been abolished."
  Personality 24 name: Receptionist
  Personality 24 confused: "One moment, please."
  Personality 24 look    : You see a stern looking woman sitting behind the counter. She looks up at you and asks, "May I help you?"
  Personality 24 ask name: "One moment please," she says as she turns her back to you to file a document in the cabinet behind her. "Now, how may I help you?" she asks, forgetting your inquiry.
  Personality 24 ask job : "I am the front desk receptionist here. Now, what information can I help you with?"
  Personality 25 name: Dr. Beispew
  Personality 25 confused: "I can't help you with that."
  Personality 25 look    : You see an older, distinguished looking man, dressed somewhat old-fashioned. He carries a cane, but doesn't seem to need it, as he walks along at a strong, steady pace.
  Personality 25 ask name: "My name is Dr. Beispew." He stops to greet you. It's nice to meet you."
  Personality 25 ask job : "I am Chief of Staff, here at the Medical Center. If you have any questions, please feel free to ask." He seems quite congenial. "Is there anything you'd like to know about the center?"
  Personality 26 name: Com. Dinaarch
  Personality 26 confused: "That is of no importance."
  Personality 26 look    : A large, powerful looking man, dressed in full armor, stands by his desk. As he sees you approach, he says, "Well, what do we have here?"
  Personality 26 ask name: "I am Commander Dinaarch. And just who might you be? Troublemakers, by the looks of you."
  Personality 26 ask job : "I see that law and order are maintained in this fine city of ours. You're not from the city, I presume. Are you looking for quests? Is that it?"
  Personality 27 name: Ryan
  Personality 27 confused: "I don't know about that?
  Personality 27 look    : The man behind the counter looks quite intellectual. He is studying a small red sphere with a magnifying glass."
  Personality 27 ask name: "Hello," he says. "My name is Ryan. Can I help you with anything?"
  Personality 27 ask job : "I am an appraiser. For a fee, I will examine any strange or rare object you bring to me and tell you what it is and it's approximate value. Is there anything you wish me to identify?"
  Personality 28 name: William
  Personality 28 confused: "I don't know."
  Personality 28 look    : You see a well groomed, clean cut, nice looking man, sitting quietly in the cell. Not the type you'd expect to see in jail.
  Personality 28 ask name: "I'm William," he says, looking a bit confused. You tell him you are here to help him if you can. "I need all the help I can get," he says desperately.
  Personality 28 ask job : "I'm just sitting here, awaiting my trial," he says.
  Personality 29 name: Crazy Bob
  Personality 29 confused: "Don't know nothin' about that."
  Personality 29 look    : You see a man dressed in rags, sitting in the small, padded cell. He smiles at you as you approach.
  Personality 29 ask name: "I'm Bob," he says in a crackling voice. "Though somes likes to call me Crazy Bob." He smiles a toothless grin.
  Personality 29 ask job : "I begs for gold, yes, that's what I do. I also warns people, too. But they took away my sign."
  Node 0 person  : 20- Erathmus
  Node 0 keywords: rese beha
  Node 0 type    : 1
  Node 0 text0   : "I am trying to recreate the "Charm" spell and possibly a variation on the "Summon" spell by means of modifying the behavior of various beasts." 
  Node 0 text1   : "You have ruined hours of research by opening the cages prematurely. I would prefer that you kindly leave now."
  Node 1 person  : 20- Erathmus
  Node 1 keywords: char summ
  Node 1 type    : 0
  Node 1 text0   : "Both spells involve causing what are typically wild beasts, to obey your commands and fight on your side during battles. Things used to be so much easier when we could use magic."
  Node 1 text1   : 
  Node 2 person  : 20- Erathmus
  Node 2 keywords: magi xxxx
  Node 2 type    : 0
  Node 2 text0   : "As you well know, we can not use magic of any kind while on Hollis Island. There are stiff fines and possibly even jail sentences for anyone caught in the act."
  Node 2 text1   : 
  Node 3 person  : 20- Erathmus
  Node 3 keywords: fine jail
  Node 3 type    : 0
  Node 3 text0   : "I don't know anyone who has actually gone to jail, but, yes, the fines are quite severe. And at this very moment, new, stiffer laws are being debated at City Hall."
  Node 3 text1   : 
  Node 4 person  : 21- Esmarelda
  Node 4 keywords: expe resu
  Node 4 type    : 0
  Node 4 text0   : "I've tried combining several combustible items together, and though I've gotten some interesting explosions, they are very unpredictable and impossible to control. Why can't the mayor just let us use magic, like the old days?"
  Node 4 text1   : 
  Node 5 person  : 21- Esmarelda
  Node 5 keywords: mayo magi
  Node 5 type    : 0
  Node 5 text0   : "Mayor Brundig has the best intentions for the city, but I think he's a bit misguided. I don't know why he thinks the use of magic to be so wrong?"
  Node 5 text1   : 
  Node 6 person  : 21- Esmarelda
  Node 6 keywords: wron xxxx
  Node 6 type    : 0
  Node 6 text0   : "Well, not wrong exactly, but "detrimental to the future and well- being of the people of Hollis Island". And that's a direct quote."
  Node 6 text1   : 
  Node 7 person  : 21- Esmarelda
  Node 7 keywords: fire xxxx
  Node 7 type    : 0
  Node 7 text0   : "It was a lovely spell that blew the smitherins out of the enemy." She has a somewhat sadistic look on her face. "Oh, excuse me." She straightens her robes and tries to take on a more dignified look.
  Node 7 text1   : 
  Node 8 person  : 22- Hector
  Node 8 keywords: magi webs
  Node 8 type    : 0
  Node 8 text0   : "The magic spell "Web" used to be a favorite of mine and I'm trying to recreate it. I have been studying this spider for some time now, with little success."
  Node 8 text1   : 
  Node 9 person  : 22- Hector
  Node 9 keywords: spid xxxx
  Node 9 type    : 0
  Node 9 text0   : "Well, it has no trouble doing it, but I'm afraid without spinerettes, I am going to have no luck." He looks completely defeated.
  Node 9 text1   : 
  Node 10 person  : 22- Hector
  Node 10 keywords: prob xxxx
  Node 10 type    : 0
  Node 10 text0   : "As you can plainly see," he says as he looks down at his hands once more.
  Node 10 text1   : 
  Node 11 person  : 23- Julianas
  Node 11 keywords: scie rese
  Node 11 type    : 0
  Node 11 text0   : "This is the job that was given to us by Mayor Brundig. Those mages who did not wish to give up magic were forced to leave Hollis Island. Our job is to research new, modern ways to do the things we've been doing for ages.
  Node 11 text1   : The people of Independence City seem to think the only way to embrace the future is to leave behind many of the old ways, namely magic."
  Node 12 person  : 23- Julianas
  Node 12 keywords: magi abol
  Node 12 type    : 0
  Node 12 text0   : "Magic was banned here nearly 5 years ago. The great Mages Guild was abolished and turned into the research facility you are standing in now. It all began, I believe, when the magic beasts disappeared.
  Node 12 text1   : As magic began to vanish, many people took it as a sign that magic was becoming obsolete. It was decided to do away with all types of magic, if the world was ever to evolve."
  Node 13 person  : 23- Julianas
  Node 13 keywords: adve ques
  Node 13 type    : 0
  Node 13 text0   : "You'll find very few quests here, I'm afraid. Nothing exciting, that is. The land has become very peaceful since magic was abolished. There may be more adventures to find on the mainland, but it's not easy to get off the island." 
  Node 13 text1   : 
  Node 14 person  : 23- Julianas
  Node 14 keywords: main isla
  Node 14 type    : 0
  Node 14 text0   : "We're very isolated here on Hollis Island. We've become very self-reliant. All trade with the rest of the world has been cut off. The Hollis ferry is the only way to the mainland and it's closed most of the time. 
  Node 14 text1   : Still, if you're patient enough, I'm sure you could get off the island. I know many of the mages who left the city, traveled to the mainland. They may have set up a new guild."
  Node 15 person  : 23- Julianas
  Node 15 keywords: guil xxxx
  Node 15 type    : 0
  Node 15 text0   : "The Mages Guild that used to occupy this space was one of the grandest in all Zinlasia. Mages from all over the world would come here to study." She pauses for a moment. "Well, it's gone now.
  Node 15 text1   : Maybe they'll build a new one on the mainland. That is, if magic is allowed there. I wonder if it is." She becomes lost in thought.
  Node 16 person  : 24- Receptionist
  Node 16 keywords: info xxxx
  Node 16 type    : 1
  Node 16 text0   : "The mages working here are all very busy. You may visit any of them, but please try not to take too much of their time."
  Node 16 text1   : "If you need to see a doctor, I believe Dr. Cassius is available in room 3A. If you are here to visit a patient, go down the hall, past the examining rooms to the nurse's station."
  Node 17 person  : 25- Dr. Beispew
  Node 17 keywords: cent ques
  Node 17 type    : 0
  Node 17 text0   : "What would you like to know? I could tell you about the history of the center. Or would you like to know about the different wards?
  Node 17 text1   : 
  Node 18 person  : 25- Dr. Beispew
  Node 18 keywords: hist xxxx
  Node 18 type    : 0
  Node 18 text0   : "The Medical Center was built 4 years ago. It was right after all magic was banned in the city. Without the magic of the priests and healers, there was a need for a modern medical facility.
  Node 18 text1   : 
  Node 19 person  : 25- Dr. Beispew
  Node 19 keywords: prie heal
  Node 19 type    : 0
  Node 19 text0   : "The priests used magic to heal and the healers relied on alchemical reagents. Since both methods were banned in Independence City, we built a system using scientific methods for healing the ill and wounded."
  Node 19 text1   : 
  Node 20 person  : 25- Dr. Beispew
  Node 20 keywords: ward xxxx
  Node 20 type    : 0
  Node 20 text0   : "There are 3 wards here. The first is the Examination Ward. That is where our physicians take care of the minor ills of our patients. For more serious illnesses and wounds, we have the Overnight Ward.
  Node 20 text1   : It is here, we are able to monitor our patients for longer periods of time and see to their eventual recovery. Then there is the third ward."
  Node 21 person  : 25- Dr. Beispew
  Node 21 keywords: thir xxxx
  Node 21 type    : 0
  Node 21 text0   : "The Psych Ward is for patients who do not have physical aliments, but illnesses of the mind. We have had less success in dealing with these patients, I'm afraid.
  Node 21 text1   : They are pretty much kept in seclusion. We keep them as comfortable as we can, but there is little else we can do."
  Node 22 person  : 25- Dr. Beispew
  Node 22 keywords: secl xxxx
  Node 22 type    : 0
  Node 22 text0   : "We keep them in seclusion for two reasons. One, is to keep them from hurting others. The other is to keep them from hurting themselves. Some can be dangerous. Is is very sad."
  Node 22 text1   : 
  Node 23 person  : 25- Dr. Beispew
  Node 23 keywords: perm xxxx
  Node 23 type    : 2
  Node 23 text0   : "You wish to enter the Psych Ward?" He thinks about this for a moment. "I don't see what harm it would be. Be my guest. I will see to it that the doors are opened to you. But, please be quiet and don't stay too long."
  Node 23 text1   : 
  Node 24 person  : 26- Com. Dinaarch
  Node 24 keywords: trou xxxx
  Node 24 type    : 0
  Node 24 text0   : You tell him that you want no trouble, and you are merely passing through. He studies you for a moment, then says, "Passing through to where? There's no where else to go, really, unless you're a good swimmer."
  Node 24 text1   : 
  Node 25 person  : 26- Com. Dinaarch
  Node 25 keywords: swim xxxx
  Node 25 type    : 0
  Node 25 text0   : "There's no way off Hollis Island, at least not this time of year. The seas are much too rough now. The ferry's closed down until next season. You see, we are fairly isolated from the rest of the world. That's the way we like it.
  Node 25 text1   : By the way, how did you arrive here?"
  Node 26 person  : 26- Com. Dinaarch
  Node 26 keywords: ques xxxx
  Node 26 type    : 0
  Node 26 text0   : "I'm sorry to disappoint you, but you'll find no quests to speak of, here in Independence City. Running around slaying dragons, and that sort of nonsense, are things of the past. We are looking towards the future, here." 
  Node 26 text1   : He again looks you over. "And in case any of you know magic, well, it is outlawed here on the island."
  Node 27 person  : 26- Com. Dinaarch
  Node 27 keywords: magi xxxx
  Node 27 type    : 0
  Node 27 text0   : "Magic is the cause of nothing but trouble. It is a quick answer to anything. It makes the mind lazy. We need to awaken our minds and become more resourceful.
  Node 27 text1   : Abolishment of magic is the only way we can advance ourselves spiritually, culturally, economically, and in every way."
  Node 28 person  : 26- Com. Dinaarch
  Node 28 keywords: arri xxxx
  Node 28 type    : 0
  Node 28 text0   : You tell him of your desire to find adventure, sailing to the mysterious Hollis Island in a boat that sunk just as you reached land. And your hopes of finding adventure, if not on the island, than on the mainland of Zinlasia.
  Node 28 text1   : "Pity about your boat," he says unconvincingly. " And let me tell you about Zinlasia."
  Node 29 person  : 26- Com. Dinaarch
  Node 29 keywords: zinl xxxx
  Node 29 type    : 29
  Node 29 text0   : "Now, is there anything else you can waste my time with?"
  Node 29 text1   : 
  Node 30 person  : 27- Ryan
  Node 30 keywords: sphe xxxx
  Node 30 type    : 0
  Node 30 text0   : "I can't quite figure out what this orb is. It seems to have little or no value whatsoever, but I can't decipher what it is used for. It might be an object of magic."
  Node 30 text1   : 
  Node 31 person  : 27- Ryan
  Node 31 keywords: magi xxxx
  Node 31 type    : 0
  Node 31 text0   : "I can identify magic items, but a word of warning. If you bring me any such items to examine, it will be between you and I. And don't let any city officials know you have it."
  Node 31 text1   : 
  Node 32 person  : 27- Ryan
  Node 32 keywords: iden appr
  Node 32 type    : 16
  Node 32 text0   : "Let me see what you have," he says, peering into your inventory.
  Node 32 text1   : 
  Node 33 person  : 28- William
  Node 33 keywords: help xxxx
  Node 33 type    : 0
  Node 33 text0   : "Before you can help me, I think I should tell you everything about my situation. Most importantly, I'll tell you up front that I am guilty as charged. I haven't told this to my wife because I didn't want to worry her.
  Node 33 text1   : Now listen while I tell you the whole story."
  Node 34 person  : 28- William
  Node 34 keywords: stor xxxx
  Node 34 type    : 29
  Node 34 text0   : "Well, as you can see, I got caught. I guess I was not made out to be a thief. But listen to me. I don't know what you can do to help me, but I know there is something not right with this city. We are being deceived. All is not what it seems.
  Node 34 text1   : We are not as cut off from the world as they want us to believe. Now you must take my advise."
  Node 35 person  : 28- William
  Node 35 keywords: advi xxxx
  Node 35 type    : 0
  Node 35 text0   : "Go and talk to Charles. He owns the locksmith shop in the commercial district of the city. Tell him you want to leave the island. Ask him about a boat.
  Node 35 text1   : If you can get off the island, I think you may be able to shed some light on exactly what is going on here."
  Node 36 person  : 28- William
  Node 36 keywords: pass xxxx
  Node 36 type    : 0
  Node 36 text0   : "Let me think," he says. "Oh yes, it was 'roach.' But be careful if you plan on getting mixed up with that gang or you could end up like me."
  Node 36 text1   : 
  Node 37 person  : 28- William
  Node 37 keywords: tria xxxx
  Node 37 type    : 0
  Node 37 text0   : "It hasn't been scheduled yet, at least as far as I know."
  Node 37 text1   : 
  Node 38 person  : 28- William
  Node 38 keywords: char xxxx
  Node 38 type    : 0
  Node 38 text0   : "He used to belong to the Thieves' Guild. He knows a way off the island."
  Node 38 text1   : 
  Node 39 person  : 29- Crazy Bob
  Node 39 keywords: sign xxxx
  Node 39 type    : 0
  Node 39 text0   : "My sign that I made all by myself. I wrote the warning on it to show to all the people."
  Node 39 text1   : 
  Node 40 person  : 29- Crazy Bob
  Node 40 keywords: warn xxxx
  Node 40 type    : 0
  Node 40 text0   : "You know, the end of the world. It's a comin'. Comin' from below, it is. And over there," he adds, pointing to the door at the north end of the corridor.
  Node 40 text1   : 
  Node 41 person  : 29- Crazy Bob
  Node 41 keywords: ther door
  Node 41 type    : 0
  Node 41 text0   : "Behind that door. Just don't let them put me there, okay." He has a pleading look in his eyes. "'HE' would never put me there. He was nice to me. He had a nice wife, too."
  Node 41 text1   : 
  Node 42 person  : 29- Crazy Bob
  Node 42 keywords: wife xxxx
  Node 42 type    : 0
  Node 42 text0   : "Mrs. Dawson. She come and visit me, after they put her husband away. In the jailhouse. I don't know why they put him away. He was a nice man. Always nice to me when he worked here. I been in here before, you know."
  Node 42 text1   : You ask him why Mrs. Dawson came to visit. "Because she is nice. She ask me about her husband, but I don't know. She acted real scared."
  Node 43 person  : 29- Crazy Bob
  Node 43 keywords: scar daws
  Node 43 type    : 0
  Node 43 text0   : "She say she afraid to go home...that they'll be there. She hidin' now, with the fishies."
  Node 43 text1   : 
  Node 44 person  : 29- Crazy Bob
  Node 44 keywords: fish xxxx
  Node 44 type    : 2
  Node 44 text0   : You ask what he means by 'fishies'. He answers, "At the big, big place with all the rooms, up by the water. She stay there instead of at home. She in the room with the fishies."
  Node 44 text1   : 
  Node 45 person  : 29- Crazy Bob
  Node 45 keywords: belo worl
  Node 45 type    : 0
  Node 45 text0   : "They live below, right there," he says, pointing to the floor. "They're going to come up here and that will be it for us," he says, matter of factly. "Make sure to keep the door with the numbers closed."
  Node 45 text1   : 

  Town = 3: W. Independence City         

  Town Messages:
  Message 0: W. Independence City         
  Message 1:                              
  Message 2: Rectangle 2                  
  Message 3: Rectangle 3                  
  Message 4: Rectangle 4                  
  Message 5: Rectangle 5                  
  Message 6: Rectangle 6                  
  Message 7: Rectangle 7                  
  Message 8: Rectangle 8                  
  Message 9: Rectangle 9                  
  Message 10: Rectangle 10                 
  Message 11: Rectangle 11                 
  Message 12: Rectangle 12                 
  Message 13: Rectangle 13                 
  Message 14: Rectangle 14                 
  Message 15: Rectangle 15                 
  Message 16: Rectangle 16                 
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You see steps leading to downtown Independence City.
  Message 21: 
  Message 22: 
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: You see steps leading to the south section of town.
  Message 27: 
  Message 28: 
  Message 29: 
  Message 30: 
  Message 31: 
  Message 32: Jerod's Fine Garments
  Message 33: Kitchen: Employees Only
  Message 34: Locker 1
  Message 35: Locker 2
  Message 36: Locker 3
  Message 37: Locker 4
  Message 38: Room A
  Message 39: Room B
  Message 40: Room C
  Message 41: Room D
  Message 42: Room E
  Message 43: Ticket Booth
  Message 44: Ha what is it?
  Message 45: Milton's Treasures
  Message 46: Milton has put a tricky, magical trap on this chest. Do you try to open it?
  Message 47: You pay him 50 gold."Here is your key. It will open room C. Don't loose it. There's a 5 gold fee for replacement keys."
  Message 48: "There's no more rooms available right now."
  Message 49: The lock on this door looks much to difficult to pick. You doubt even magic could open this lock.
  Message 50: You insert your key into the lock and you unlock the door.
  Message 51: As you enter the playhouse, a man walks up to you. He is dressed quite elegantly and has a theatrical manner about him. He says, "Hello, may I help you?" 
  Message 52: You tell him you are adventurers and are looking for quests to fulfill. "Well, I'm always looking for new talent for my shows," he says. "That would be an adventure, would it not?"
  Message 53: You tell him that's not quite what you're looking for. "Oh, well, that's okay," he says. "Well let me introduce myself. I am P. V. Witliss. This is my playhouse. We are currently rehearsing my new play."
  Message 54: He contines, "It is called "Exile III: Ruined World". It's based on events that occured many years ago, translated from ancient manuscripts found buried many miles from here."
  Message 55: "Feel free to look around. You may watch the rehearsals if you wish. If you have any questions, feel free to ask me." He beckons you towards the north hall. "The stage is that way."
  Message 56: 
  Message 57: The Dungeon                                            Bar and Grill     
  Message 58: The lock on this door looks different from the locks you've seen before. It looks more complicated. You doubt even magic would open it.
  Message 59: The lock on this door appears to be broken. It looks like you could open this door with no problem.
  Message 60: This room may have been broken into. You could try to store stuff here, but do you want to take the chance?
  Message 61: He takes the chair from you and thanks you. You ask him about Charles again. "Okay, okay," he says. Tell him that I will give him an audition for my next play. That's the best I can do."
  Message 62: You tell him you will get him a new chair if he will let Charles have a part in his play. "Okay, okay," he says. "Go down to the Factory and mention my name to the guy at the front desk.
  Message 63: He'll give you a chair and credit it to my account."
  Message 64: "Well, are you going to get me a new chair or not?"
  Message 65: *
  Message 66: *
  Message 67: *
  Message 68: *
  Message 69: *
  Message 70: *
  Message 71: *
  Message 72: *
  Message 73: *
  Message 74: *
  Message 75: *
  Message 76: *
  Message 77: *
  Message 78: *
  Message 79: *
  Message 80: *
  Message 81: *
  Message 82: *
  Message 83: *
  Message 84: *
  Message 85: *
  Message 86: *
  Message 87: *
  Message 88: *
  Message 89: *
  Message 90: *
  Message 91: *
  Message 92: *
  Message 93: *
  Message 94: *
  Message 95: *
  Message 96: *
  Message 97: *
  Message 98: *
  Message 99: *
  Message 100: *
  Message 101: *
  Message 102: *
  Message 103: *
  Message 104: *
  Message 105: *
  Message 106: *
  Message 107: *
  Message 108: *
  Message 109: *
  Message 110: *
  Message 111: *
  Message 112: *
  Message 113: *
  Message 114: *
  Message 115: *
  Message 116: *
  Message 117: *
  Message 118: *
  Message 119: *
  Message 120: Jerod's Fine Garments
  Message 121: Sam's Sandwich Shop
  Message 122: P. V.'s Playhouse
  Message 123: Wicks 'N Sticks
  Message 124: Giovani's Gems
  Message 125: Locksmith
  Message 126: Winston's Head Gear
  Message 127: Gloves & Gauntlets
  Message 128: Weapon Shop
  Message 129: Fletcher
  Message 130: Armor Shop
  Message 131: Puss 'n Boots
  Message 132: Custom Shields
  Message 133: Milton's Treasures                                           thru alley   ---->
  Message 134: U-Store-It
  Message 135: 
  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 30 name: Edgar
  Personality 30 confused: "I can't answer that one."
  Personality 30 look    : You see a heavy set man standing at the counter. He welcomes you into his establishment.
  Personality 30 ask name: "My name's Edgar. Welcome to "U-Store-It", the most secure storage house in all of Hollis Island. Store your items with me and you'll never have to worry."
  Personality 30 ask job : "I own and manage this storage facility. For a small price, you can rent a locker or room to store your valuables."
  Personality 31 name: Rentar-Ihrno
  Personality 31 confused: "Like, what?"
  Personality 31 look    : You see an actress dressed in bright orange robes, wearing a hideous rubber mask. It's an enormous grey head with big bubble-eyes.
  Personality 31 ask name: "Who's that?" she askes, stumbling across the stage towards the sound of your voice. "I'm Renter Earno," she says in a commanding, if not shrill, voice.
  Personality 31 ask job : "Like, I'm an actress, okay. Can't you tell?" Her head points off to the side. Either she's looking the wrong direction or it's on crooked. "I'm Queen of the Vaniti!"
  Personality 32 name: King Micah
  Personality 32 confused: "Excuse Me?"
  Personality 32 look    : You see a man dressed up in royal robes. He is obvious playing the king of some realm. He speaks in a commanding voice, "I have a great mission for you, young exiles."
  Personality 32 ask name: He stops in mid speech and looks your direction. Quite annoyed, he says, "I am King Micah and I'm trying to practice my lines. Kindly be quiet if you care to watch."
  Personality 32 ask job : He rolls his eyes. "I am what you might call, an actor. A great actor, if you must know. Now please, autographs will be given at the end of rehearsal."
  Personality 33 name: Erika
  Personality 33 confused: "Quiet, or you will die, too!"
  Personality 33 look    : You see a striking young woman in mage's robes. She carries a wand and is waving it towards the actress with the bubble-eyed mask. "Die, evil Vahnatai."
  Personality 33 ask name: "I am Erika, the great mage of Exile. Now quiet out there or I will wave my wand and turn you all into ice puddings."
  Personality 33 ask job : She puts her hand to her hip and looks at you with complete annoyance. Then, back in character, she says, "My job is to banish all evil from the land...Like you!"
  Personality 34 name: P. V. Witliss
  Personality 34 confused: "Say again?"
  Personality 34 look    : You see an elegantly dressed man, nervously scouring the premises for any type of dirt or flaw. "Everything must be perfect," he mumbles under his breath.
  Personality 34 ask name: "P. V. Witliss, at your service," he says. He waits for your next inquiry, but you can see he is antsy to continue his diligent inspection of the theatre.
  Personality 34 ask job : "I own and manage the playhouse. It is my job to make sure everything runs smoothly. Opening night is soon approaching."
  Personality 35 name: Al
  Personality 35 confused: "Don't know nothing about that."
  Personality 35 look    : You see a portly, middle aged man standing behind the counter, wiping it down with a small rag. He looks up and says, "Welcome you's to my bar."
  Personality 35 ask name: "I's Al, I am," he says with a big smile. "What can I do for you's? We's got food and drink."
  Personality 35 ask job : "I runs this joint. And it's a nice livin' I must say. Gets to meet interestin' people and I hears a little gossip from times to time."
  Personality 36 name: Bruce
  Personality 36 confused: 
  Personality 36 look    : You see a shy looking man with a sheepish grin on his face. He embarrassedly waves to you.
  Personality 36 ask name: "I'm Bruce. Nice to meet you."
  Personality 36 ask job : "I am a stage hand at the playhouse."
  Personality 37 name: Unused
  Personality 37 confused: 
  Personality 37 look    : 
  Personality 37 ask name: 
  Personality 37 ask job : 
  Personality 38 name: Unused
  Personality 38 confused: 
  Personality 38 look    : 
  Personality 38 ask name: 
  Personality 38 ask job : 
  Personality 39 name: Unused
  Personality 39 confused: 
  Personality 39 look    : 
  Personality 39 ask name: 
  Personality 39 ask job : 
  Node 1 person  : 30- Edgar
  Node 1 keywords: secu worr
  Node 1 type    : 0
  Node 1 text0   : "The locks on my rooms are unpickable!" he says proudly. "I had Charles, the locksmith, install them. He's a genius when it comes to that stuff. Don't know where he learned his craft, but he sure is good."
  Node 1 text1   : 
  Node 2 person  : 30- Edgar
  Node 2 keywords: lock room
  Node 2 type    : 0
  Node 2 text0   : "I'm afraid I don't have any rooms or lockers available right now. Come back in a few days, I'm sure I'll have one available by then."
  Node 2 text1   : 
  Node 3 person  : 30- Edgar
  Node 3 keywords: pric xxxx
  Node 3 type    : 0
  Node 3 text0   : "It's 25 gold per month for a locker and 200 gold a year for a large storage room. It's a bargain at half the price. You'll never have to worry about your valuables being stolen."
  Node 3 text1   : 
  Node 4 person  : 30- Edgar
  Node 4 keywords: char unpi
  Node 4 type    : 0
  Node 4 text0   : "Charles has a shop right up the street. Your average lock can be picked fairly easily with your run of the mill lockpick. Charles has created a lock that will stop your average thief, dead in his tracks."
  Node 4 text1   : 
  Node 5 person  : 30- Edgar
  Node 5 keywords: thie stol
  Node 5 type    : 0
  Node 5 text0   : "We have an occasional theft every once in a while. Most of the gang of thieves was run out of town some while ago, but I guess they sneak back in now and again. Don't know where their camp is, though."
  Node 5 text1   : 
  Node 6 person  : 30- Edgar
  Node 6 keywords: rent xxxx
  Node 6 type    : 0
  Node 6 text0   : "I have nothing available right now."
  Node 6 text1   : 
  Node 7 person  : 34- P. V. Witliss
  Node 7 keywords: open nigh
  Node 7 type    : 25
  Node 7 text0   : "We are almost finished with the rehearsals, and we will be opening the show quite soon now.  Please excuse me, there is much work to do."
  Node 7 text1   : 
  Node 8 person  : 35- Al
  Node 8 keywords: inte peop
  Node 8 type    : 0
  Node 8 text0   : "Everybody's interestin' in their own way. You all's are interestin' too, I bets. Oh, ya," he says as if he just remembered something. "Check out Crazy Bob, downtown. He's real interestin'."
  Node 8 text1   : 
  Node 9 person  : 35- Al
  Node 9 keywords: craz xxxx
  Node 9 type    : 0
  Node 9 text0   : "You'll find him walkin' up and down the streets near the city hall, beggin' for golds. He's always ranting about somethin'. We don't pay him no mind, though."
  Node 9 text1   : 
  Node 10 person  : 35- Al
  Node 10 keywords: goss xxxx
  Node 10 type    : 0
  Node 10 text0   : "Well," he begins, "there's talk about a little dispute betweens the mayor and his wife. And Ignatius from the library was upset about somethin'."
  Node 10 text1   : 
  Node 11 person  : 35- Al
  Node 11 keywords: food drin
  Node 11 type    : 0
  Node 11 text0   : "If you wants food, I gots bread and meat you's can buy. Or, I sells beer for 4 gold pieces each. And then there's the house speciality. What'll it be, guys?"
  Node 11 text1   : 
  Node 12 person  : 35- Al
  Node 12 keywords: purc meat
  Node 12 type    : 7
  Node 12 text0   : The Dungeon
  Node 12 text1   : 
  Node 13 person  : 35- Al
  Node 13 keywords: beer xxxx
  Node 13 type    : 18
  Node 13 text0   : You give him 4 gold peices and he fills up a big mug full of ice cold beer and sets it on the counter before you. "Here you's go. Drink up."
  Node 13 text1   : "You's guys don't got enough gold."
  Node 14 person  : 30- Edgar
  Node 14 keywords: brok xxxx
  Node 14 type    : 0
  Node 14 text0   : "Thanks for letting me know. I'll have Charles come over and replace it. Stuff left in there could get stolen. Unfortunately, we still have problems with theives now and again."
  Node 14 text1   : 
  Node 15 person  : 31- Rentar-Ihrno
  Node 15 keywords: actr xxxx
  Node 15 type    : 0
  Node 15 text0   : "Like, I hope I don't get typecast, playing only Vaniti, I mean. I have such a wide array of characters in my repertoire that I could play. Like the goblin princess in "Requiem for a Troll."
  Node 15 text1   : And the third Slith on the right, from "Slitherizi My Slitherizi" which I played twice in two school productions. I like masks."
  Node 16 person  : 31- Rentar-Ihrno
  Node 16 keywords: slit xxxx
  Node 16 type    : 0
  Node 16 text0   : "Some extinct lizards, I think."
  Node 16 text1   : 
  Node 17 person  : 31- Rentar-Ihrno
  Node 17 keywords: vani xxxx
  Node 17 type    : 0
  Node 17 text0   : "Vaniti's were, like, magical beings who were into crystals or something, and, like, they fried their brains, I think, from, like, too much magic power, and, um, they probably died."
  Node 17 text1   : 
  Node 18 person  : 32- King Micah
  Node 18 keywords: acto grea
  Node 18 type    : 25
  Node 18 text0   : "Please, if you do not recognize me from my myriad of performances, than you are quite evidently ignorant of the field of performing arts, and not worth any more of my time."
  Node 18 text1   : 
  Node 19 person  : 35- Al
  Node 19 keywords: wife xxxx
  Node 19 type    : 0
  Node 19 text0   : "I guess she's all in a snit about somethin'. Seems the mayor won't buy her this new dress she seems to be all hot over. Too bad, I says. Some broads think they's can get anythin' they want."
  Node 19 text1   : 
  Node 20 person  : 36- Bruce
  Node 20 keywords: play xxxx
  Node 20 type    : 1
  Node 20 text0   : "We put on some good shows. You should go see one sometime."
  Node 20 text1   : "The playhouse is closed right now, due to the spider attack."
  Node 21 person  : 36- Bruce
  Node 21 keywords: spid xxxx
  Node 21 type    : 0
  Node 21 text0   : "Terrible."
  Node 21 text1   : 
  Node 22 person  : 36- Bruce
  Node 22 keywords: kath xxxx
  Node 22 type    : 0
  Node 22 text0   : "Oh, please."
  Node 22 text1   : 
  Node 23 person  : 34- P. V. Witliss
  Node 23 keywords: char xxxx
  Node 23 type    : 1
  Node 23 text0   : You tell him Charles wants a part in his play. "Charles!" he cries, "That is out of the question. Why, the play's already cast and besides..." he stops suddenly as he notices something out of the corner of his eye. "Heavens!" he cries.
  Node 23 text1   : "I said I would give Charles an audition for my next show."
  Node 24 person  : 34- P. V. Witliss
  Node 24 keywords: heav noti
  Node 24 type    : 0
  Node 24 text0   : "This chair is cracked!" he yells, pointing to one of the playhouse seats. "What am I going to do? I don't have time to go down to the Factory to get a new chair."
  Node 24 text1   : 
  Node 25 person  : 34- P. V. Witliss
  Node 25 keywords: chai xxxx
  Node 25 type    : 29
  Node 25 text0   : "Thanks again for getting that chair for me," he says. " You are a life saver."
  Node 25 text1   : 
  Node 26 person  : 35- Al
  Node 26 keywords: hous spec
  Node 26 type    : 0
  Node 26 text0   : "Independence Ale is our speciality. It's 5 gold a bottle. Is that what you's want?
  Node 26 text1   : 
  Node 27 person  : 34- P. V. Witliss
  Node 27 keywords: fact xxxx
  Node 27 type    : 0
  Node 27 text0   : "The Factory is in the east section of town. I have an account with them."
  Node 27 text1   : 
  Node 28 person  : 35- Al
  Node 28 keywords: igna libr
  Node 28 type    : 0
  Node 28 text0   : "He was upset about them removin' some books from the library."
  Node 28 text1   : 
  Node 29 person  : 35- Al
  Node 29 keywords: want bott
  Node 29 type    : 30
  Node 29 text0   : He grabs a bottle from under the counter and hands it to you. "There you's go."
  Node 29 text1   : 

  Town = 4: E. Independence City

  Town Messages:
  Message 0: E. Independence City
  Message 1: Underground                  
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Break Room
  Message 21: Administration
  Message 22: "We've been making chairs from dusk til dawn, seven days a week, for I don't know how long."
  Message 23: You tell him that P.V. Witliss needs a new chair. "No problem," he says. "It's not like we're short on chairs around here." He hands you a new chair and says, "give my best to P.V."
  Message 24: You tell him P.V. Witliss needs a new chair. "No problem," he says. "It's not like we have a shortage of chairs around here." But you can't take the chair because there's no room in your inventory.
  Message 25: The body inside this cell was killed just recently. You recognize it as that of William Dawson. As you are about to turn away, you notice what looks like numbers scrawled in blood.
  Message 26: There are five numbers. 6-7-3-8 and a last number that you can't quite make out. It could be the combination to the mysterious door in the mental ward.
  Message 27: As you turn around, you become aware of someone in the room behind it you. "It's really quite a shame," he says. It's Warden Stinam. It's just a real shame. He was such a nice person."
  Message 28: Several soldiers enter the room behind him. "Of course, we wouldn't want word of this incidence to get out, now would we. It would bring down the morale of the citizens."
  Message 29: "Not to mention, ruin my reputation as a kind and just warden." He turns to look at his men and then back to you. "So we'll have to dispose of you as well."
  Message 30: 
  Message 31: 
  Message 32: 
  Message 33: As you look into each cell, you see nothing but bones and skeletons. But these aren't from long dead prisoners. They had been killed quite recently. It was if the meat had been ripped off the carcasses...or chewed off.
  Message 34: Or chewed off.
  Message 35: As he falls to the ground, he looks up at you, somewhat bewildered. "What's happened?" he asks, confusion in his eyes. "Who are you?" The force that was controlling his mind has obviously gone.
  Message 36: You feel a bit sad as the life leaves his body as well. He was not the enemy, but you had no choice than to do what you did.
  Message 37: Then your head begins to ache and you feel the same sensation you felt the other time. You hear a voice again, stronger than the last time. "I have been wounded," it says. Then it is gone.
  Message 38: 
  Message 39: 
  Message 40: 
  Message 41: 
  Message 42: 
  Message 43: You try to pull the lever but it appears to be jammed. Upon closer inspection, it looks as if a key is needed to unlock the mechanism.
  Message 44: You see Crazy Bob locked in the cell. He squints at you through the bars and says, "Is that you?"
  Message 45: There are townspeople locked up in every cell down here. They peer at you from inside of the cells. "Are you going to let us out?" asks one of them.
  Message 46: A woman presses her face between the bars and cries out to you, "I'm not crazy! I don't know why I'm here!"
  Message 47: "Now didn't I ask you not to stay too long?"  You look to see Dr. Beispew standing back at the entrance of the room, his hand resting on the lever. "Well, as long as you're here, you can stay for lunch."
  Message 48: He walks over to the other lever and slips a key into a slot at it's base. Then with a bit of effort, he pushes the lever and you here the sound of many doors sliding open.
  Message 49: 
  Message 50: 
  Message 51: 
  Message 52: 
  Message 53: "You see, we have to keep her fed. And her armies, too." He raises his staff and it begins to glow. "Are you ready to become spider food?"
  Message 54: 
  Message 55: 
  Message 56: 
  Message 57: 
  Message 58: 
  Message 59: "You can't defeat me that easily," cries Beispew. "It's time I said goodbye for now." He gestures with one hand and waves his staff in a circle above his head. A blue glow engulfs him and he disappears in a flash.
  Message 60: 
  Message 61: 
  Message 62: 
  Message 63: 
  Message 64: 
  Message 65: The passage is blocked by several large boulders. There is no way you can get through.
  Message 66: You use a stick of dynamite on the boulders and it blows them to bits.
  Message 67: *
  Message 68: *
  Message 69: *
  Message 70: *
  Message 71: *
  Message 72: *
  Message 73: *
  Message 74: *
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  Message 90: *
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  Message 114: *
  Message 115: *
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  Message 119: *
  Message 120: 
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  Message 125: 
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  Message 139: 

  TownDialogue:
  Personality 40 name: Belinda
  Personality 40 confused: "I don't know."
  Personality 40 look    : The woman behind the counter is busily organizing the various bottles of potions that are kept behind her.
  Personality 40 ask name: She turns around and addresses you, "My name is Belinda. How can I help you?"
  Personality 40 ask job : "I sell potions, er, tonics for all sorts of medical purposes."
  Personality 41 name: Stan
  Personality 41 confused: "Can't help you with that."
  Personality 41 look    : The man behind the counter is following a buzzing fly with his eyes. He swings the fly swatter he's holding at the fly, and it makes a loud noise as it hits the counter. "Missed!" he cries.
  Personality 41 ask name: "I'm Stan," he says, ignoring the insect. "What can I do for you? Got a problem with pests?"
  Personality 41 ask job : "I get rid of unwanted pests...of the bug and rodent variety, that is. Any human pests you want rid of, you'll have to go some place else, if you get my meaning." He snickers. 
  Personality 42 name: Dr. Cassius
  Personality 42 confused: "I have little time for questions."
  Personality 42 look    : The man in this room is busy writing in his notepad. He looks up at you and asks, "What can I do for you, today?"
  Personality 42 ask name: "I am Dr. Cassius." He looks you over. "Well, there certainly are a lot of you. Do you all need healing?"
  Personality 42 ask job : "I have worked as a doctor at the Medical Center for about 2 years now. This center has been here for about 4 years now and has become a great success." 
  Personality 43 name: Nurse
  Personality 43 confused: "Don't know."
  Personality 43 look    : You see a dismal looking woman, sitting at the nurse's station. She doesn't bother to look up at you.
  Personality 43 ask name: "May I help you?"
  Personality 43 ask job : "I am the head nurse of this ward."
  Personality 44 name: Nurse
  Personality 44 confused: "Don't know."
  Personality 44 look    : The woman behind the counter is sitting quietly, reading a magazine. She doesn't bother to look up.
  Personality 44 ask name: "May I help you?"
  Personality 44 ask job : "I am the head nurse of this ward."
  Personality 45 name: Watchman
  Personality 45 confused: "I'm sorry, I didn't quite hear you," he says smugly.
  Personality 45 look    : You see a grungy looking man, sitting at the desk, drumming his fingers with boredom.
  Personality 45 ask name: "That's a rather personal question, mate." He scratches the two-day old stubble on his chin.
  Personality 45 ask job : "Me job's to stand watch of the prisoners and to make sure nobody goes back that ain't allowed."
  Personality 46 name: Warden Stinam
  Personality 46 confused: "I can't say."
  Personality 46 look    : Inside this office, you see a nice looking, fairly young man sitting behind the desk. Not the type you expected as a warden of a prison.
  Personality 46 ask name: "I am Warden Stinam. Come in. What can I do for you?" He beckons you into the office with a smile.
  Personality 46 ask job : "I'm in charge of the City Jail. My job is to make sure the prisoners are quite secure in their cells, and to see they are treated fairly."
  Personality 47 name: Guard
  Personality 47 confused: "What's that?"
  Personality 47 look    : You see a big man dressed in the typical garb of a town guard. He is peering out the window, down on the city.
  Personality 47 ask name: "I'm not allowed to fraternize with the public while's I'm on duty."
  Personality 47 ask job : "Me job is to keep watch on the city from up 'ere in the lookout tower."
  Personality 48 name: Marty
  Personality 48 confused: "I have no idea."
  Personality 48 look    : The man behind the counter is whistling to himself as he jots down notes in a notepad.
  Personality 48 ask name: "I'm Marty," he says. "What can I do for you? Are you here to place an order?"
  Personality 48 ask job : "It's my job to oversee the work that goes on here in the factory."
  Personality 49 name: Factory Worker
  Personality 49 confused: 
  Personality 49 look    : You see a tired looking man, busily adding his contribution to the chairs as they travel down the conveyor belt.
  Personality 49 ask name: "This is the employees only section," he says, ingoring your question.
  Personality 49 ask job : "Making chairs," he say, somewhat irritated. "Chairs, chairs, chairs! That's all it's been for as long as I can remember."
  Node 0 person  : 40- Belinda
  Node 0 keywords: poti toni
  Node 0 type    : 0
  Node 0 text0   : "We use the word "tonic" now instead of "potion." She rolls her eyes. "The word "potion" sounds too archaic, according to those in charge. We've been ordered to re-label all our products, so there is no mention of..."that" word.
  Node 0 text1   : And we don't sell reagents anymore, either."
  Node 1 person  : 40- Belinda
  Node 1 keywords: purc xxxx
  Node 1 type    : 7
  Node 1 text0   : Pharmacy
  Node 1 text1   : 
  Node 2 person  : 41- Stan
  Node 2 keywords: pest prob
  Node 2 type    : 0
  Node 2 text0   : "For small problems, I can sell insecticides and poison. For larger problems, I can come out and take care of it for you. Do you need my personal services, or is there something you just want to buy?
  Node 2 text1   : Also, I buy asp fangs and spider glands. I use them to create some of the poisons I make. So tell me if you have any you want to sell."
  Node 3 person  : 41- Stan
  Node 3 keywords: pers serv
  Node 3 type    : 29
  Node 3 text0   : "I'll come out to the premises and assess the problem. Then depending on the severity of the situation, I will do what needs to be done."   You tell him you are in no need of his services at this time.
  Node 3 text1   : 
  Node 4 person  : 41- Stan
  Node 4 keywords: purc pois
  Node 4 type    : 7
  Node 4 text0   : Pest Control
  Node 4 text1   : 
  Node 5 person  : 42- Dr. Cassius
  Node 5 keywords: cent succ
  Node 5 type    : 0
  Node 5 text0   : "This is the first modern medical facility of it's kind, as far as I know. When the priests and healers left the city, there became a need for a healing facility based on science and not on magic."
  Node 5 text1   : 
  Node 6 person  : 42- Dr. Cassius
  Node 6 keywords: scie magi
  Node 6 type    : 0
  Node 6 text0   : "Science is much more reliable than magic ever was. And the success of this center is proof of that."
  Node 6 text1   : 
  Node 7 person  : 42- Dr. Cassius
  Node 7 keywords: heal xxxx
  Node 7 type    : 12
  Node 7 text0   : Dr. Cassius
  Node 7 text1   : 
  Node 8 person  : 43- Nurse
  Node 8 keywords: nurs ward
  Node 8 type    : 0
  Node 8 text0   : "This is the ward for the mentally disturbed patients. There are no visitors allowed in this ward unless you have permission from Dr. Beispew."
  Node 8 text1   : 
  Node 9 person  : 43- Nurse
  Node 9 keywords: beis xxxx
  Node 9 type    : 0
  Node 9 text0   : "Dr. Beispew is the head of the Medical Center. He was one of the founders of the project. Anyway, you must get his permission to enter this ward."
  Node 9 text1   : 
  Node 10 person  : 44- Nurse
  Node 10 keywords: nurs ward
  Node 10 type    : 0
  Node 10 text0   : "Patients who must stay over night are kept here in comfortable rooms. It is my job to make sure all their needs are tended to. We have an open visitor policy so free feel come and go as you please."
  Node 10 text1   : 
  Node 11 person  : 40- Belinda
  Node 11 keywords: reag xxxx
  Node 11 type    : 0
  Node 11 text0   : "When the Alchemist's Guild was banned, it wasn't much later that reagents for the alchemists recipes where banned too. They're considered illegal substances in Independence City."
  Node 11 text1   : 
  Node 12 person  : 40- Belinda
  Node 12 keywords: alch guil
  Node 12 type    : 0
  Node 12 text0   : "The Alchemist's Guild, like all the other guilds, was banned several years ago. The building was burned, along with all the greenhouses they used to grow many of the reagents. It was quite a sight."
  Node 12 text1   : 
  Node 13 person  : 40- Belinda
  Node 13 keywords: sigh xxxx
  Node 13 type    : 0
  Node 13 text0   : "Smoke filled the sky for days. And then there were the riots. The alchemists were always on the fringe, so to speak, and they formed violent demonstrations in the streets.
  Node 13 text1   : Windows were smashed and effigies were burned. The town guard, led by Commander Dinaarch, literally threw the lot of them out of town. Not one lives in the city, today."
  Node 14 person  : 45- Watchman
  Node 14 keywords: pris allo
  Node 14 type    : 0
  Node 14 text0   : "Nobody's allowed to go back to see the prisoners 'cepting the warden or o'course the other guards. Or personal visitors like family members and what not. Are you here to visit somebody?"
  Node 14 text1   : 
  Node 15 person  : 43- Nurse
  Node 15 keywords: perm xxxx
  Node 15 type    : 1
  Node 15 text0   : "Dr. Beispew is the only one who can give you permission to enter the Psych Ward."
  Node 15 text1   : "I don't know why he gave 'you' permission," she grumbles.
  Node 16 person  : 46- Warden Stinam
  Node 16 keywords: jail cell
  Node 16 type    : 0
  Node 16 text0   : "It is unfortunate that we need to incarcerate certain individuals, but some people just cannot live under the laws like you and I."
  Node 16 text1   : 
  Node 17 person  : 46- Warden Stinam
  Node 17 keywords: trea fair
  Node 17 type    : 0
  Node 17 text0   : "All prisoners are treated like human beings. They are fed regular meals, have access to an exercise yard, and are allowed regular visits from family and friends. These are modern times.
  Node 17 text1   : The typical, barbaric treatment of prisoners is a thing of the past. We are entering a kinder, gentler era."
  Node 18 person  : 46- Warden Stinam
  Node 18 keywords: visi xxxx
  Node 18 type    : 0
  Node 18 text0   : "If you wish to visit someone, just see the watchman and tell him who you wish to see."
  Node 18 text1   : 
  Node 19 person  : 46- Warden Stinam
  Node 19 keywords: exer yard
  Node 19 type    : 0
  Node 19 text0   : "The exercise yard is actually right behind that door," he points to the door to the left of him. "Inmates have access to it every day. The sunshine and fresh air are very beneficial to their well-being."
  Node 19 text1   : 
  Node 20 person  : 46- Warden Stinam
  Node 20 keywords: pris inma
  Node 20 type    : 0
  Node 20 text0   : "We don't have a lot of prisoners. Only a handful, which is good. Crime is at an all time low here in Independence City.
  Node 20 text1   : 
  Node 21 person  : 46- Warden Stinam
  Node 21 keywords: laws xxxx
  Node 21 type    : 0
  Node 21 text0   : "The laws are quite fair and they are for the good of all who live here on Hollis Island."
  Node 21 text1   : 
  Node 22 person  : 47- Guard
  Node 22 keywords: towe watc
  Node 22 type    : 0
  Node 22 text0   : "We can see when crimes is being committed from up 'ere. If I see a crime being committed, I goes downstairs and tells Commander Dinaarch about it. Then 'e sends the guards out to go and get 'em."
  Node 22 text1   : 
  Node 23 person  : 47- Guard
  Node 23 keywords: dina xxxx
  Node 23 type    : 25
  Node 23 text0   : "'E's the commander of the guard, 'e is. Very strict, 'e is. And 'e always gets 'is man. Now I'm not allowed to fraternize with the public. If you'll excuse me, I must get back to me job."
  Node 23 text1   : 
  Node 24 person  : 48- Marty
  Node 24 keywords: fact xxxx
  Node 24 type    : 0
  Node 24 text0   : "The factory was built 2 years ago. It is a marvel of modern technology. Notice the conveyor belts behind me."
  Node 24 text1   : 
  Node 25 person  : 48- Marty
  Node 25 keywords: conv belt
  Node 25 type    : 0
  Node 25 text0   : "They were created by the mages at the Research Center. They were trying to create an alternative to the teleporter. They created this device which can teleport people and items without magic."
  Node 25 text1   : 
  Node 26 person  : 48- Marty
  Node 26 keywords: magi mage
  Node 26 type    : 0
  Node 26 text0   : "As you know, magic is illegal here and the mages are busy creating alternatives to the old magic spells."
  Node 26 text1   : 
  Node 27 person  : 48- Marty
  Node 27 keywords: orde xxxx
  Node 27 type    : 0
  Node 27 text0   : "We aren't taking any orders right now. We are in the process of filling a huge order for chairs for the new colosseum the city is building."
  Node 27 text1   : 
  Node 28 person  : 48- Marty
  Node 28 keywords: colo xxxx
  Node 28 type    : 0
  Node 28 text0   : "It's going to be spectacular, so says the mayor. It will be a facility for entertainment and sports events. And it will need a LOT of chairs."
  Node 28 text1   : 
  Node 29 person  : 45- Watchman
  Node 29 keywords: visi some
  Node 29 type    : 0
  Node 29 text0   : "Well ain't that nice. You're here to brighten the day of one of the prisoner's hum drum lives. So, just tell me. What is the name of the prisoner you're here to see?"
  Node 29 text1   : 
  Node 30 person  : 45- Watchman
  Node 30 keywords: will xxxx
  Node 30 type    : 0
  Node 30 text0   : "William, eh," he says, scratching his head. "I think we got more than one William here. What's his last name?"
  Node 30 text1   : 
  Node 31 person  : 45- Watchman
  Node 31 keywords: daws xxxx
  Node 31 type    : 2
  Node 31 text0   : "Oh, William Dawson, eh. Yes I recollect we have a prisoner by that name. Go ahead on in. But don't stay long."
  Node 31 text1   : 
  Node 32 person  : 46- Warden Stinam
  Node 32 keywords: will daws
  Node 32 type    : 1
  Node 32 text0   : "Oh, yes. William Dawson." A puzzled look comes over the warden's face. "He is an enigma. He's been a model citizen up until now. But he was caught red handed. There will be a trial, so he will have a fair chance to explain."
  Node 32 text1   : "He was sentenced to 5 years imprisonment. A bit extreme, if you ask me. But he had a fair trial. He's either in his cell or in the exercise yard."
  Node 33 person  : 47- Guard
  Node 33 keywords: tria xxxx
  Node 33 type    : 0
  Node 33 text0   : "All men accused of crimes are given a fair trial to prove their innocence. We have a fair and just system in this city."
  Node 33 text1   : 
  Node 34 person  : 48- Marty
  Node 34 keywords: chai witl
  Node 34 type    : 29
  Node 34 text0   : "Tell P.V. I've got plenty of chairs here if he needs any more."
  Node 34 text1   : 
  Node 35 person  : 41- Stan
  Node 35 keywords: fang xxxx
  Node 35 type    : 0
  Node 35 text0   : "I pay 25 gold pieces for each pair of fangs. Are you still interested?"
  Node 35 text1   : 
  Node 36 person  : 41- Stan
  Node 36 keywords: inte xxxx
  Node 36 type    : 29
  Node 36 text0   : "You don't have any asp fangs," he says, looking over your inventory.
  Node 36 text1   : 
  Node 37 person  : 45- Watchman
  Node 37 keywords: ward stin
  Node 37 type    : 0
  Node 37 text0   : "You can find the warden in his office, just down the hall a bit."
  Node 37 text1   : 
  Node 38 person  : 41- Stan
  Node 38 keywords: inse xxxx
  Node 38 type    : 0
  Node 38 text0   : "I sell poisons of different strengths to get rid of nasty insects and pests. Did you want to buy some?"
  Node 38 text1   : 
  Node 39 person  : 41- Stan
  Node 39 keywords: sell xxxx
  Node 39 type    : 0
  Node 39 text0   : "Do you want to sell asp fangs or spider glands?"
  Node 39 text1   : 
  Node 40 person  : 41- Stan
  Node 40 keywords: spid glan
  Node 40 type    : 0
  Node 40 text0   : "Spider glands are quite hard to come by these days," he says. "There's not many giant spiders around. I pay 30 gold for them. Is that okay?"
  Node 40 text1   : 
  Node 41 person  : 41- Stan
  Node 41 keywords: okay xxxx
  Node 41 type    : 30
  Node 41 text0   : "You don't have any spider glands," he says, looking over your inventory.
  Node 41 text1   : 

  Town = 5: Independence City            

  Town Messages:
  Message 0: Independence City            
  Message 1: Slith Fort                   
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: As you enter the room, it is evident a meeting is under way. Seated around a large table are councilmen and the mayor's advisors, heatedly debating several of the town's issues.
  Message 21: One of the men speaks up. "I think our tourist problem is of most importance. As you all know, we had to shut down the tourist center for lack of business. "Well it's the damn rough seas," says another.
  Message 22: "It has simply become too dangerous to travel to the island by ferry."  "So what are our alternatives?" A third man addresses the assembly, "There isn't a thing we can do about that, right now."
  Message 23: "What we need to focus on, is the community at large. Take the emphasis off tourism and devote more time and money to our economy and the needs of the people who live on the island."
  Message 24: "Which reminds me," says a fourth, "what are we going to do about the Temple of the Hand of Faith? It seems to me, to remove all reminders of the past, and especially the use of magic, we need to remove it."
  Message 25: "Where's Dinaarch? Why isn't he here? He's always so good at making decisions." You decide to leave, as things are seemingly going nowhere at this meeting.
  Message 26: *
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  TownDialogue:
  Personality 50 name: Guard
  Personality 50 confused: "I don't know about that."
  Personality 50 look    : You see a rather dumb looking guard standing at the corner of the building. He must be "guarding" it.
  Personality 50 ask name: "Never mind that. Now move along like good folks. This 'ere building's been closed."
  Personality 50 ask job : "My job is too make sure that no 'arm comes to this 'ere building. There could be valuable stuff inside."
  Personality 51 name: Gus
  Personality 51 confused: "I don't know."
  Personality 51 look    : The young man slouched behind the counter looks a bit bored. He straightens up as he sees you come in.
  Personality 51 ask name: "I'm Gus."
  Personality 51 ask job : "I rent boats for use on the Independence Park lake."
  Personality 52 name: Crazy Bob
  Personality 52 confused: "Don't know nothin' about that."
  Personality 52 look    : You see a man dressed in rags, begging for money. In one hand, he carries a sign that say "The End of the World."
  Personality 52 ask name: "I'm Bob." he says in a crackling voice. "Though somes likes to call me Crazy Bob." He smiles a toothless grin.
  Personality 52 ask job : "I begs for gold, yes, that's what I do. I also warns people, too." He points to the sign he carries.
  Personality 53 name: Clarence
  Personality 53 confused: 
  Personality 53 look    : The man behind the counter, is looking down at some paperwork he is filling out. He greets you as you come in.
  Personality 53 ask name: I"m Clarence. Welcome to my humble establishment. Would you like a room? They're 15 gold per night."
  Personality 53 ask job : "I am the owner of this inn. I also work the front desk during slow periods, like now. Can't afford a full time staff in the off season."
  Personality 54 name: Bank Teller
  Personality 54 confused: 
  Personality 54 look    : You see a bored woman standing behind the counter. "Next person in line, please," she says at you.
  Personality 54 ask name: "Do you have an account with us? If you don't have an account with us, you'll have to see Miss Stanley. Next person in line, please."
  Personality 54 ask job : "My job is to be pleasant and give courteous service to our valuable customers. Next person in line, please."
  Personality 55 name: Loan Officer
  Personality 55 confused: 
  Personality 55 look    : You see an unpleasant looking woman sitting at her desk. She looks at you with a scowl.
  Personality 55 ask name: "Welcome to Independence City Bank, where friendly people give friendly service," she says in a monotone voice.
  Personality 55 ask job : "I am your friendly loan officer. I give loans to people who deserve, er, need them."
  Personality 56 name: Crazy Bob
  Personality 56 confused: "Get me out of here!"
  Personality 56 look    : You see a man dressed in rags, standing near the door to the cell. He has a scared look in his eyes.
  Personality 56 ask name: "You've got ta get me out," he pleads. "They're coming ta get me. They're coming ta get us all!" 
  Personality 56 ask job : "Help me. You're good people. I knows you are." He grabs at you through the bars. "Get me out of here!"
  Personality 57 name: Unused
  Personality 57 confused: 
  Personality 57 look    : 
  Personality 57 ask name: 
  Personality 57 ask job : 
  Personality 58 name: Unused
  Personality 58 confused: 
  Personality 58 look    : 
  Personality 58 ask name: 
  Personality 58 ask job : 
  Personality 59 name: Unused
  Personality 59 confused: 
  Personality 59 look    : 
  Personality 59 ask name: 
  Personality 59 ask job : 
  Node 0 person  : 50- Guard
  Node 0 keywords: valu stuf
  Node 0 type    : 0
  Node 0 text0   : "They don't tell me nothin'. I'm just supposed to guard it."
  Node 0 text1   : 
  Node 1 person  : 50- Guard
  Node 1 keywords: buil clos
  Node 1 type    : 0
  Node 1 text0   : "Since there ain't 'ardly no tourists anymore, there's not much reason for a tourist center, is there?"
  Node 1 text1   : 
  Node 2 person  : 51- Gus
  Node 2 keywords: boat xxxx
  Node 2 type    : 20
  Node 2 text0   : "All I have are rowboats right now. It's 10 gold for an hour. Would you like to rent a rowboat?"
  Node 2 text1   : 
  Node 3 person  : 50- Guard
  Node 3 keywords: tour cent
  Node 3 type    : 0
  Node 3 text0   : "The seas arounds the island have gotten too rough for boats to get in, so people can't get 'ere no more."
  Node 3 text1   : 
  Node 4 person  : 51- Gus
  Node 4 keywords: rowb rent
  Node 4 type    : 20
  Node 4 text0   : You pay him the 10 gold coins and he hands you the oars and says, "It should be right outside on the dock, though sometimes the boats don't get put away, so just go look for it. Have fun."
  Node 4 text1   : "I'm afraid you don't have enough money."
  Node 5 person  : 51- Gus
  Node 5 keywords: park lake
  Node 5 type    : 0
  Node 5 text0   : "Independence Park is the centerpiece of the city. The lake is man-made and boating on it's waters is very enjoyable."
  Node 5 text1   : 
  Node 6 person  : 52- Crazy Bob
  Node 6 keywords: sign warn
  Node 6 type    : 0
  Node 6 text0   : "I wrote them words, I did." He looks at the sign, proudly. "It say the end of the world. And it's a comin', you know. That's right, very soon now. The end of the world."
  Node 6 text1   : 
  Node 7 person  : 52- Crazy Bob
  Node 7 keywords: worl xxxx
  Node 7 type    : 25
  Node 7 text0   : "We must be prepared, you know. If not, they'll come and git us, they will. And we won't have a chance." He looks down at his feet for a minute, and then walks off, as if forgetting he was even talking to anyone.
  Node 7 text1   : 
  Node 8 person  : 53- Clarence
  Node 8 keywords: slow seas
  Node 8 type    : 0
  Node 8 text0   : "When the ferry's closed, we don't get a whole lot of visitors. The ferry seems to be closed an awful lot these days."
  Node 8 text1   : 
  Node 9 person  : 53- Clarence
  Node 9 keywords: ferr clos
  Node 9 type    : 0
  Node 9 text0   : "The seas have been getting rougher and rougher. They used to close the ferry down during the winter when it was the roughest, but lately, it's closed down three quarters of the year." He does not seem too happy about this.
  Node 9 text1   : 
  Node 10 person  : 53- Clarence
  Node 10 keywords: room xxxx
  Node 10 type    : 3
  Node 10 text0   : He gives you the key to your room, and you have a pleasant night's rest.
  Node 10 text1   : "I'm afraid you don't quite have enough gold."
  Node 11 person  : 54- Bank Teller
  Node 11 keywords: miss stan
  Node 11 type    : 0
  Node 11 text0   : "It's her day off today. I think she'll be in next Thursday. Next person in line, please."
  Node 11 text1   : 
  Node 12 person  : 55- Loan Officer
  Node 12 keywords: loan xxxx
  Node 12 type    : 25
  Node 12 text0   : "First I need three types of I.D., a list of collateral, a birth certificate, proof of residency, library card, a list of your last six most recent addresses, your last 12 paycheck stubs, a letter of recommendation from your current employer...
  Node 12 text1   : and a pound of flesh."
  Node 13 person  : 50- Guard
  Node 13 keywords: doin what
  Node 13 type    : 0
  Node 13 text0   : You tell the guard you need to inspect the building for rats. "We 'ave an exterminator in town and he's not you." You tell him you work for him. "What's 'is name, then?"
  Node 13 text1   : 
  Node 14 person  : 50- Guard
  Node 14 keywords: stan xxxx
  Node 14 type    : 0
  Node 14 text0   : "Well, that's right, I guess." He thinks for a moment. "Oh, what about a permit. You 'ave to 'ave a permit to enter this building." You tell him you have a permit. "Who issued it to you?"
  Node 14 text1   : 
  Node 15 person  : 50- Guard
  Node 15 keywords: mayo brun
  Node 15 type    : 0
  Node 15 text0   : "He don't issue permits for stuff like this," he says. "This building is under the jurisdiction of the town guard. Only me supervisor could issue you a permit." You tell him that's what you meant to say.
  Node 15 text1   : "What's 'is name, then?"
  Node 16 person  : 50- Guard
  Node 16 keywords: comm xxxx
  Node 16 type    : 0
  Node 16 text0   : "Commander what?"
  Node 16 text1   : 
  Node 17 person  : 50- Guard
  Node 17 keywords: dina xxxx
  Node 17 type    : 2
  Node 17 text0   : "Okay, you got that right. But there's just one other thing I need to ask you." He pauses for a moment, trying to remember what it was. "Oh yes. Where is this so called permit you say you 'ave?"
  Node 17 text1   : You tell him Com. Dinaarch ran out of forms, so he gave you a verbal permit. "Oh, I see. Well then, go right ahead."

  Town = 6: Residential Area             

  Town Messages:
  Message 0: Residential Area             
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You see steps leading to the north secion of town.
  Message 21: 
  Message 22: 
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: "Here, take this. "She hands you a vase full of flowers. "Give this to Armand and tell him it's from me, with love. That should let him know how I feel about him."
  Message 27: You tell her you don't have enough room in your inventory. She looks heartbroken. "Please, drop something and take him my flowers." She gives you her sad, puppy dog face. "Please."
  Message 28: You show Armand the flowers and tell him they're from Katherine, with love. "This is getting ridiculous!" he cries. "This girl does not understand the meaning of 'no'. Enough of this charade."
  Message 29: "Listen, I didn't want to hurt her feelings, but I'm with another. Go into my room and you will see the truth. Then please tell her to stop bothering me."
  Message 30: You slowly approach Katherine. She looks at you, expectantly. "Well," she asks, "what did he say?"
  Message 31: What do you tell her?
  Message 32: 1. He has a girlfriend.
  Message 33: 2. He has a boyfriend.
  Message 34: 
  Message 35: 
  Message 36: "What!" she cries. "He told me he didn't have a girlfriend! He lied!" She begins pacing back and forth as she becomes more enraged. "What a snake! I don't know what I ever saw in him."
  Message 37: "Please, I need to be alone right now. Would you please leave."
  Message 38: "Oh," she says. "Well that explains everything." She looks a bit relieved. She pauses and thinks for a minute, and then says, "In that case, there's this cute guy named Bruce, who I kind of like."
  Message 39: "Maybe, if it's not too much trouble, you could find him and tell him about me?"
  Message 40: Armand says "Please, do not go in my room. You're very nosey, aren't you."
  Message 41: Library
  Message 42: Office
  Message 43: Room 220
  Message 44: Room 221
  Message 45: Room 222
  Message 46: Room 223
  Message 47: Room 224
  Message 48: "I have a quest for you," she says, excitedly. "There is this lovely dress at the tailor's shop that I would love to have. But my husband won't buy it for me. The old poop.
  Message 49: If you go to the tailor's shop and buy that beautiful purple dress for me, I will make it worth your while."
  Message 50: "Oh, thank you," she cries. "It's so lovely," she says as you hand the dress to her. "Now, tell me, how can I return the favor?" You tell her you need to see the mayor. "Is that all?" she says.
  Message 51: "Just go down there and give my name to the guard. You will be in to see my husband in no time. My name is Margaret."
  Message 52: "Since my husband won't buy me that lovely purple dress at the tailor's, won't you please do it for me? I promise I'll make it worth your while."
  Message 53: You sense that an alarm will be triggered if you enter. Do you wish to continue?
  Message 54: Inside the dresser, you find a piece of notepaper with the name 'Winthrop' embossed at the top. It says...                     
  Message 55: 1. Confirm reservations at Bayside Resort.   2. Give servants week off with pay.             3. Take S.D. to Robert in Harper for safe          keeping.                                              4. Lock up house and set alarm.
  Message 56: Inside the chest, you find just a few odds and ends...nothing that seems to be of any value. There is a piece of paper with some numbers on it, but it means nothing to you.
  Message 57: Inside the chest, you find nothing but odds and ends...nothing of any value. There is a small piece of paper with numbers written on it. You examine the paper.
  Message 58: It looks like it could be the combination to a lock. The numbers are 8-3-7-9.
  Message 59: This row is labeled 'Reference'. The books that fill this section are comprised of dictionaries, atlases, encyclopedias, and such. 
  Message 60: This row is labeled 'Fiction'. The books in this section are comprised of mostly novels. There are mystery, fantasy, romance, children's stories, you name it.
  Message 61: This row is labeled 'Art'. This section is comprised of books about painters, sculptors, writers, musicians, etc.
  Message 62: This row is labeled 'Text Books'. These are the books the students use in the classrooms. As you look them over, you notice that history books are noticeably absent.
  Message 63: Do you wish to read through some of the text books?
  Message 64: 
  Message 65: 
  Message 66: 
  Message 67: 
  Message 68: You take some time to read through the various text books. After some time, you feel as if you have actually learned something.
  Message 69: The party's intelligence has increased.
  Message 70: "Oh, I love beautiful clothes," she gushes. "My husband and I are having a dispute right now about this lovely dress I want him to buy for me. We have these little disputes often.
  Message 71: But not to worry, I usually get my way."
  Message 72: *
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  Message 117: *
  Message 118: *
  Message 119: *
  Message 120: Hand of Faith
  Message 121: Independence City School
  Message 122: Food Mart
  Message 123: Hand of Faith Fellowship
  Message 124: Room 4A
  Message 125: Room 5A
  Message 126: Library
  Message 127: Office
  Message 128: 
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  Message 130: 
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  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 60 name: Armand
  Personality 60 confused: "That is beyond me."
  Personality 60 look    : You see a dashing, good looking man, dressed quite stylishly. He is thrusting a sword towards an invisible opponent. He looks at you annoyed, as you approach him. "Yes?"
  Personality 60 ask name: "I am Armand. Is there something I can do for you?" You can tell by the tone of his voice that he hopes the answer is no.
  Personality 60 ask job : "I am the best swordsman in town," he says without a hint of modesty. "I was practicing as you entered. I am good, no?"
  Personality 61 name: Katherine
  Personality 61 confused: "I don't know."
  Personality 61 look    : You see a pretty, young woman, wearing a bit too much make-up. She seems a bit distressed about something.
  Personality 61 ask name: "I'm Katherine. Who are you? What are you doing in my house? What are you, on some sort of quest or something?"
  Personality 61 ask job : "I'm between jobs right now. I've been too upset to work."
  Personality 62 name: Lorraine
  Personality 62 confused: "I wish I knew."
  Personality 62 look    : You see a young woman who  seems to be wrought with worry.
  Personality 62 ask name: "I am Lorraine," she says. You introduce yourself and tell her you are adventurers. "Are you looking for quests?" she asks.
  Personality 62 ask job : "Right now I am a housewife, but I plan to open my own business someday."
  Personality 63 name: Mr. Wilkson
  Personality 63 confused: "I'm sure I don't know."
  Personality 63 look    : You see a plump, bearded man who looks to be in his fifties. He is dressed quite elegantly and you can see by his home that he is quite wealthy.
  Personality 63 ask name: "I am Theodore Wilkson, the third. And who, pray tell, are you?" He looks you over with indignation.
  Personality 63 ask job : "You are very nosey for a group of vagrants who barge into people's homes without knocking. You're lucky I didn't sick the dogs on you."
  Personality 64 name: Mrs. Brundig
  Personality 64 confused: "Really, I wouldn't know."
  Personality 64 look    : You see an elegantly dressed woman who, from the look of this home, is quite well off.
  Personality 64 ask name: "I am Mrs. Brundig," she says proudly. " I am the mayor's wife. But look at you. You look to be a group of adventurer's.
  Personality 64 ask job : "My job is to keep my husband in line," she says as she lets out a giddy laugh.
  Personality 65 name: Mrs. Brundig
  Personality 65 confused: "Really, I wouldn't know."
  Personality 65 look    : You see an elegantly dressed woman who, from the look of this house, is quite well off.
  Personality 65 ask name: "I am Mrs. Brundig," she says proudly. "I am the mayor's wife. But you already know that."
  Personality 65 ask job : "My job is to keep my husband in line," she says as she lets out a giddy laugh.
  Personality 66 name: Unused
  Personality 66 confused: 
  Personality 66 look    : 
  Personality 66 ask name: 
  Personality 66 ask job : 
  Personality 67 name: Unused
  Personality 67 confused: 
  Personality 67 look    : 
  Personality 67 ask name: 
  Personality 67 ask job : 
  Personality 68 name: Unused
  Personality 68 confused: 
  Personality 68 look    : 
  Personality 68 ask name: 
  Personality 68 ask job : 
  Personality 69 name: Unused
  Personality 69 confused: 
  Personality 69 look    : 
  Personality 69 ask name: 
  Personality 69 ask job : 
  Node 0 person  : 60- Armand
  Node 0 keywords: swor prac
  Node 0 type    : 0
  Node 0 text0   : "I have never been beaten. But come, you did not come here to talk about me. You look like a group of adventurers. Is that what you are after?"
  Node 0 text1   : 
  Node 1 person  : 60- Armand
  Node 1 keywords: adve afte
  Node 1 type    : 0
  Node 1 text0   : "I have no use for adventurers. I can take on my own adventures. Now leave. You bore me."
  Node 1 text1   : 
  Node 2 person  : 61- Katherine
  Node 2 keywords: upse work
  Node 2 type    : 0
  Node 2 text0   : "Well, if you really want to know. It's man problems. I can't seem to get a certain man named Armand to take me seriously."
  Node 2 text1   : 
  Node 3 person  : 61- Katherine
  Node 3 keywords: arma seri
  Node 3 type    : 1
  Node 3 text0   : "Oh, he is so handsome and he is a great swordsman. He lives just down the block." She thinks for a moment. "Did you not say you where looking for a quest or something?"
  Node 3 text1   : "Well, what does he have to say?"
  Node 4 person  : 61- Katherine
  Node 4 keywords: ques adve
  Node 4 type    : 1
  Node 4 text0   : You tell her that you are, in fact, looking for a quest. "Well," she says, "if you could do one thing for me, I would make it worth your while. Go talk to Armand, mention my name, and tell him I am serious about him. Please." She bats her eyes at you.
  Node 4 text1   : "I'll let you know if I need you for any more quests."
  Node 5 person  : 60- Armand
  Node 5 keywords: kath xxxx
  Node 5 type    : 2
  Node 5 text0   : You tell him that Katherine is quite serious about him. "Oh that silly girl. Well listen, tell Katherine that she is very "sweet", but I just do not have time for her right now. I am much too busy with other things."
  Node 5 text1   : 
  Node 6 person  : 61- Katherine
  Node 6 keywords: swee xxxx
  Node 6 type    : 0
  Node 6 text0   : You tell her that Armand said she was sweet, but he doesn't have time right now. "Sweet!" Her eyes light up. "He thinks I'm sweet. Well that's a good sign. I have another idea."
  Node 6 text1   : 
  Node 7 person  : 61- Katherine
  Node 7 keywords: idea xxxx
  Node 7 type    : 29
  Node 7 text0   : She looks at you, expectantly.
  Node 7 text1   : 
  Node 8 person  : 60- Armand
  Node 8 keywords: bruc xxxx
  Node 8 type    : 0
  Node 8 text0   : "He is my close friend."
  Node 8 text1   : 
  Node 9 person  : 61- Katherine
  Node 9 keywords: bruc xxxx
  Node 9 type    : 0
  Node 9 text0   : "Have you talked to him yet?" You tell her no!
  Node 9 text1   : 
  Node 10 person  : 62- Lorraine
  Node 10 keywords: busi xxxx
  Node 10 type    : 0
  Node 10 text0   : "I was planning on opening an herb shop, but with things the way they are now, that doesn't seem to be a good idea. My husband and I have been thinking about moving to another town."
  Node 10 text1   : 
  Node 12 person  : 62- Lorraine
  Node 12 keywords: ferr clos
  Node 12 type    : 0
  Node 12 text0   : "The ferry closes several times a year due to bad weather and rough seas, but now it seems to be closed indefinitely."
  Node 12 text1   : 
  Node 13 person  : 62- Lorraine
  Node 13 keywords: husb ques
  Node 13 type    : 0
  Node 13 text0   : "My husband has been arrested and is in jail. They say he was caught stealing from that Mr. Wilkson. I don't believe a word of it. My husband would never do anything like that. Please, I need your help."
  Node 13 text1   : 
  Node 14 person  : 62- Lorraine
  Node 14 keywords: help xxxx
  Node 14 type    : 0
  Node 14 text0   : "Please, go to the jail. Talk to the warden. Speak with my husband, too. He'll tell you that he is innocent. His name is William." She looks at you with hope in her eyes. "William Dawson."
  Node 14 text1   : 
  Node 15 person  : 62- Lorraine
  Node 15 keywords: wilk xxxx
  Node 15 type    : 0
  Node 15 text0   : "That pompous old blowheart. I never liked him to begin with. How could he accuse my husband of such a thing."
  Node 15 text1   : 
  Node 16 person  : 63- Mr. Wilkson
  Node 16 keywords: sick dogs
  Node 16 type    : 0
  Node 16 text0   : "My doggie woggies," he says, smiling as he thinks of them. He quickly wipes the smile off his face and continues, "they're hunting dogs. Many a great fox hunt have they participated in.
  Node 16 text1   : I was almost robbed the other day, and thanks to them, the thief was caught."
  Node 17 person  : 63- Mr. Wilkson
  Node 17 keywords: xxxx horn
  Node 17 type    : 0
  Node 17 text0   : "The thief tried to steal my hunter's horn. It is an old family heirloom that was used in the great fox hunts we used to put on in the good old days. The nerve of him trying to steal that horn."
  Node 17 text1   : 
  Node 18 person  : 63- Mr. Wilkson
  Node 18 keywords: will daws
  Node 18 type    : 0
  Node 18 text0   : "Yes, it was that Dawson fellow. Don't know what could have gotten into him to do such a thing. Well, He's in jail now, where he belongs."
  Node 18 text1   : 
  Node 19 person  : 63- Mr. Wilkson
  Node 19 keywords: thie robb
  Node 19 type    : 0
  Node 19 text0   : "It was that Dawson guy from down the street. He broke into my house and tried to steal a family heirloom. Thank goodness for my dogs. Their barking woke me up and I caught him right in the act."
  Node 19 text1   : 
  Node 20 person  : 64- Mrs. Brundig
  Node 20 keywords: mayo husb
  Node 20 type    : 0
  Node 20 text0   : "Yes, my husband is the mayor of this city. Of course, he gets most of his best ideas from me, you know."
  Node 20 text1   : 
  Node 21 person  : 64- Mrs. Brundig
  Node 21 keywords: adve xxxx
  Node 21 type    : 0
  Node 21 text0   : You tell her you are indeed adventurers and are looking for quests. "What fun," she says. " I would love to come up with a quest for you."
  Node 21 text1   : 
  Node 22 person  : 64- Mrs. Brundig
  Node 22 keywords: ques xxxx
  Node 22 type    : 29
  Node 22 text0   : "I can't think of a quest right now, but come back again sometime and maybe I will have one for you."
  Node 22 text1   : 
  Node 23 person  : 64- Mrs. Brundig
  Node 23 keywords: dres xxxx
  Node 23 type    : 29
  Node 23 text0   : "Thank you again for getting that georgeous dress for me. I will try to come up with another quest for you as soon as I can think of one." You tell her that's not necessary.
  Node 23 text1   : 
  Node 24 person  : 63- Mr. Wilkson
  Node 24 keywords: fami heir
  Node 24 type    : 0
  Node 24 text0   : "It was my hunter's horn that he tried to steal. The nerve of him. That's been in the family for years."
  Node 24 text1   : 
  Node 25 person  : 63- Mr. Wilkson
  Node 25 keywords: hunt xxxx
  Node 25 type    : 0
  Node 25 text0   : "Those were the good old days," he reminisces.
  Node 25 text1   : 
  Node 26 person  : 62- Lorraine
  Node 26 keywords: will xxxx
  Node 26 type    : 0
  Node 26 text0   : "I'm so worried about him. Please, help him."
  Node 26 text1   : 
  Node 27 person  : 62- Lorraine
  Node 27 keywords: herb shop
  Node 27 type    : 0
  Node 27 text0   : "I can't even think about that right now," she says as tears form in her eyes. "I'm so worried about my husband."
  Node 27 text1   : 
  Node 28 person  : 62- Lorraine
  Node 28 keywords: movi town
  Node 28 type    : 0
  Node 28 text0   : "Most herbs are illegal here, it seems. There are too many weird laws here for us. We want to leave Independence and find someplace else to live."
  Node 28 text1   : 
  Node 29 person  : 65- Mrs. Brundig
  Node 29 keywords: mayo husb
  Node 29 type    : 0
  Node 29 text0   : "Yes, my husband is the mayor of this city. Of course, he gets most of his best ideas from me, you know."
  Node 29 text1   : 
  Node 30 person  : 65- Mrs. Brundig
  Node 30 keywords: ques coat
  Node 30 type    : 1
  Node 30 text0   : "Yes, I have a wonderful new quest for you," she says. "I need you to go see Hank, the trapper, and pick up my new fur coat that he has made for me. I will gladly pay you for your service."
  Node 30 text1   : You tell her that the trapper is dead and there is no fur coat for her. "That is terrible," she cries. "Poor Hank. I will see to it that he gets a proper burial. Thank you for telling me." She turns away, visibly upset by the news.
  Node 31 person  : 65- Mrs. Brundig
  Node 31 keywords: hank trap
  Node 31 type    : 1
  Node 31 text0   : "Hank is the trapper who lives south of here by himself, near the mountains."
  Node 31 text1   : "It is a very sad thing that happened to Hank. He was a very private person, but I shall miss him just the same."

  Town = 7: Colosseum

  Town Messages:
  Message 0: Colosseum
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You see steps leading to the north section of town.
  Message 21: 
  Message 22: 
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: The guard stops you and says, "I need to see your pass." You show it to him and he let's you proceed.
  Message 27: The guard stops you and says, "I need to see your pass." You tell him you don't have one and he says, "I'm sorry, but you're not allowed to enter the construction site without a security pass."
  Message 28: There are some small planks of wood and some nails skattered about on the floor here. Do you want to take them?
  Message 29: 
  Message 30: 
  Message 31: 
  Message 32: 
  Message 33: 
  Message 34: You take some planks and scoop up a few nails and put them in your pack.
  Message 35: *
  Message 36: *
  Message 37: *
  Message 38: *
  Message 39: *
  Message 40: *
  Message 41: *
  Message 42: *
  Message 43: *
  Message 44: *
  Message 45: *
  Message 46: *
  Message 47: *
  Message 48: *
  Message 49: *
  Message 50: *
  Message 51: *
  Message 52: *
  Message 53: *
  Message 54: *
  Message 55: *
  Message 56: *
  Message 57: *
  Message 58: *
  Message 59: *
  Message 60: *
  Message 61: *
  Message 62: *
  Message 63: *
  Message 64: *
  Message 65: *
  Message 66: *
  Message 67: *
  Message 68: *
  Message 69: *
  Message 70: *
  Message 71: *
  Message 72: *
  Message 73: *
  Message 74: *
  Message 75: *
  Message 76: *
  Message 77: *
  Message 78: *
  Message 79: *
  Message 80: *
  Message 81: *
  Message 82: *
  Message 83: *
  Message 84: *
  Message 85: *
  Message 86: *
  Message 87: *
  Message 88: *
  Message 89: *
  Message 90: *
  Message 91: *
  Message 92: *
  Message 93: *
  Message 94: *
  Message 95: *
  Message 96: *
  Message 97: *
  Message 98: *
  Message 99: *
  Message 100: *
  Message 101: *
  Message 102: *
  Message 103: *
  Message 104: *
  Message 105: *
  Message 106: *
  Message 107: *
  Message 108: *
  Message 109: *
  Message 110: *
  Message 111: *
  Message 112: *
  Message 113: *
  Message 114: *
  Message 115: *
  Message 116: *
  Message 117: *
  Message 118: *
  Message 119: *
  Message 120: Colossuem Construction Site
  Message 121: Construction Site
No Trespassing
  Message 122: 
  Message 123: 
  Message 124: 
  Message 125: 
  Message 126: 
  Message 127: 
  Message 128: 
  Message 129: 
  Message 130: 
  Message 131: 
  Message 132: 
  Message 133: 
  Message 134: 
  Message 135: 
  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 70 name: Jerod
  Personality 70 confused: "I'm not sure I know."
  Personality 70 look    : You see that the man behind the counter is busily sewing up the hem of a dress he holds in his hands. As he hears you come in, he tilts his head up and squints at you through his spectacles. "Yes?" he asks in a kindly manner.
  Personality 70 ask name: "My name is Jerod," he says. He notices the manner that you are dressed and seems to become quite amused. "It looks as if you're on some important business, like a quest or something."
  Personality 70 ask job : "I'm the town tailor. I make and sell simple garments. Nothing, I doubt, that would be of any use to you, though."
  Personality 71 name: Kimberly
  Personality 71 confused: 
  Personality 71 look    : You see a young woman standing behind the counter. She looks a bit bored.
  Personality 71 ask name: "I'm Kimberly," she says. She seems happy to have customers.
  Personality 71 ask job : "I own and run this shop. I sell torches, candles, and such. I don't get too much business, though.
  Personality 72 name: Giovani
  Personality 72 confused: "What's that, you say?"
  Personality 72 look    : You see a plump middle-aged man standing behind the counter. As he sees you walk in, he bellows in a loud and friendly voice, "Welcome to my shop, stranger!"
  Personality 72 ask name: "They call me Giovani. That's probably because it's my name." He lets out a loud laugh, amused by his own joke.
  Personality 72 ask job : "I buy and sell all kinds of gems and crystals. I'll even buy some of your other odds and ends if it suits me."
  Personality 73 name: Charles
  Personality 73 confused: "What's that?"
  Personality 73 look    : Behind the counter is a pleasant enough looking man, although his unshaven face and slightly unkept appearance gives him a less than professional look.
  Personality 73 ask name: "The name's Charles. You sure look like an interestin' group if ya don't mind me sayin' so."
  Personality 73 ask job : "I'm the town's locksmith. I install new locks and pick old ones that get broke. It's a skill I developed in me old profession." He gives you a wink.
  Personality 74 name: Winston
  Personality 74 confused: "I'm not sure I follow."
  Personality 74 look    : You see a tidy man standing behind the counter. "Good day to you," he says as you enter the store.
  Personality 74 ask name: "My name is Winston. Do take your time and look around. And when you're finished, head next door through the arcade and see what my wife has to offer."
  Personality 74 ask job : "Oh, I own this building,"  he says rather proudly. "I sell helms and such here and my wife sells gloves of all sorts in the ajoining shop."
  Personality 75 name: Matilda
  Personality 75 confused: "I'm not sure what you mean."
  Personality 75 look    : You see a robust young woman standing by the counter, polishing a pair of iron gauntlets. When she see's you approach, she exclaims, "Welcome to my shop."
  Personality 75 ask name: "My name's Matilda. Nice to see someone besides a town guard paying me a visit." She seems quite cheery.
  Personality 75 ask job : "I sell gloves and gauntlets. Mostly the protective kind. If you're looking for fine silk gloves for dressing up, you've come to the wrong store."
  Personality 76 name: Greyson
  Personality 76 confused: "What are you talking about?"
  Personality 76 look    : Behind the counter, you see an athletic looking man sharpening the blade of a small dagger. He glances your direction as you approach him.
  Personality 76 ask name: "My name's Greyson," he says. As he gets a better look at you he seems to become a bit amused. "What's up with you guys," he smirks, "are you on some kind of an adventure?"
  Personality 76 ask job : "I mostly sell weapons to the town guards," he says, "and a fun bunch they are I must tell you."
  Personality 77 name: Max
  Personality 77 confused: "I'm a bit busy right now."
  Personality 77 look    : You see a heavy set man, hammer in hand, shaping a new sword over an anvil. The blade has been heated up to a point that it gives off a slight red glow and you can feel the heat it gives off from where you stand.
  Personality 77 ask name: He momentarily stops what he's doing to answer you. "I'm Max, the blacksmith."
  Personality 77 ask job : "I make and repair fine weapons." He wipes off the sweat from his forehead. "Can I help you with something?"
  Personality 78 name: Abraham
  Personality 78 confused: "I don't know."
  Personality 78 look    : Behind the counter, stands a tall man dressed in archer's garb. He is fastening feathers onto a shaft. Next to it lies a small, metal arrowhead with a very sharp looking point.
  Personality 78 ask name: He looks up, a bit startled. "Oh I'm sorry. I didn't see you. I'm working on some special new arrows I've designed. I'm Abraham. Please come in."
  Personality 78 ask job : "I'm a fletcher. I make and sell all types of bows and missiles. I sell some throwing weapons as well."
  Personality 79 name: Security Guard
  Personality 79 confused: 
  Personality 79 look    : You see a guard, standing watch at the entrance to the construction site.
  Personality 79 ask name: "I should be asking you the same thing," he says. "Unless you have official business here, you'll need to turn around and go back to town."
  Personality 79 ask job : "I'm to make sure no one goes onto the site who's not supposed to. You must have a security pass, signed by the mayor himself to proceed."
  Node 0 person  : 70- Jerod
  Node 0 keywords: ques miss
  Node 0 type    : 0
  Node 0 text0   : "Oh, I doubt there's any quests for you here in Independence City. Things are quite ordinary around here."
  Node 0 text1   : 
  Node 1 person  : 70- Jerod
  Node 1 keywords: simp garm
  Node 1 type    : 0
  Node 1 text0   : "Yes," he says rather humbly, "I make pants and shirts and modest dresses for the townsfolk here. You can get more complex  protective gear from other stores in the area.
  Node 1 text1   : 
  Node 2 person  : 70- Jerod
  Node 2 keywords: tail xxxx
  Node 2 type    : 0
  Node 2 text0   : "Yes," he's says rather absent-mindedly as he looks down to continue his work. "I'm the tailor here."
  Node 2 text1   : 
  Node 3 person  : 70- Jerod
  Node 3 keywords: purc xxxx
  Node 3 type    : 7
  Node 3 text0   : Jerod's Fine Garments
  Node 3 text1   : 
  Node 4 person  : 71- Kimberly
  Node 4 keywords: busi cand
  Node 4 type    : 0
  Node 4 text0   : "Oh I sell mostly candles that people use in their homes. But the torches and lanterns are mostly for the adventuring type and we don't get many people like that around here." As she says this, she looks at you with hope in her eyes.
  Node 4 text1   : 
  Node 5 person  : 71- Kimberly
  Node 5 keywords: torc lant
  Node 5 type    : 0
  Node 5 text0   : "Don't sell much of those, so I'm well stocked if you're interested in buying some." She has a slight pleading look in her eye.
  Node 5 text1   : 
  Node 6 person  : 71- Kimberly
  Node 6 keywords: purc xxxx
  Node 6 type    : 7
  Node 6 text0   : Wicks 'N Sticks
  Node 6 text1   : 
  Node 7 person  : 72- Giovani
  Node 7 keywords: gems crys
  Node 7 type    : 0
  Node 7 text0   : "I collect them from the caves, south of town. Though lately, I dread the trip as I'm getting too old to be wandering through musty, damp caves, fighting off wild animals."
  Node 7 text1   : 
  Node 8 person  : 72- Giovani
  Node 8 keywords: wild anim
  Node 8 type    : 0
  Node 8 text0   : "You know," he says as his eyes widen, "snakes, bats, bugs." He shudders with repulsion.
  Node 8 text1   : 
  Node 9 person  : 72- Giovani
  Node 9 keywords: purc xxxx
  Node 9 type    : 7
  Node 9 text0   : Giovani's Gems
  Node 9 text1   : 
  Node 10 person  : 72- Giovani
  Node 10 keywords: sell xxxx
  Node 10 type    : 15
  Node 10 text0   : "Well, let's see what you've got," he says with a childlike curiosity.
  Node 10 text1   : 
  Node 11 person  : 73- Charles
  Node 11 keywords: prof xxxx
  Node 11 type    : 0
  Node 11 text0   : He looks around to make sure no one else is in earshot. Then lowers his voice and says "I used ta be a member of the Guild."
  Node 11 text1   : 
  Node 12 person  : 73- Charles
  Node 12 keywords: guil xxxx
  Node 12 type    : 0
  Node 12 text0   : "You know," he says leaning closer to you. "The Thieves' Guild." He looks around and then continues, "It was broken up about 3 or 4 years ago by that big ape, Dinaarch."
  Node 12 text1   : "Most of the guild high-tailed it out of the city. But some, like meself, have stayed and tried to become respectable citizens." He leans closer still and whispers, "I do sell picks to my special customers."
  Node 13 person  : 73- Charles
  Node 13 keywords: dina xxxx
  Node 13 type    : 0
  Node 13 text0   : "He's the self-appointed leader of the town guard here. He "rules" from his "throne" in the Armory in the east part of town. He's delusioned, ya know. Thinks he's more important than he is." Charles rolls his eyes.
  Node 13 text1   : 
  Node 14 person  : 73- Charles
  Node 14 keywords: pick spec
  Node 14 type    : 7
  Node 14 text0   : Locksmith
  Node 14 text1   : 
  Node 15 person  : 73- Charles
  Node 15 keywords: purc xxxx
  Node 15 type    : 0
  Node 15 text0   : "What exactly did ya want ta buy? I'm outa stock on new locks but I could have somethin' else ya might want."
  Node 15 text1   : 
  Node 16 person  : 74- Winston
  Node 16 keywords: wife glov
  Node 16 type    : 0
  Node 16 text0   : "My wife, Matilda is next door. If you're interested in gloves and the like, pay her a visit."
  Node 16 text1   : 
  Node 17 person  : 74- Winston
  Node 17 keywords: helm such
  Node 17 type    : 0
  Node 17 text0   : "Yes, helms," he says proudly. "Protective head gear. I craft most of them myself. The town guards are the majority of my customers...and adventurers like yourself."
  Node 17 text1   : 
  Node 18 person  : 74- Winston
  Node 18 keywords: adve miss
  Node 18 type    : 0
  Node 18 text0   : "I don't know what adventurers like yourself find to do in a place like this. It's pretty peaceful around here."
  Node 18 text1   : 
  Node 19 person  : 74- Winston
  Node 19 keywords: purc xxxx
  Node 19 type    : 7
  Node 19 text0   : Winston's Head Gear
  Node 19 text1   : 
  Node 20 person  : 75- Matilda
  Node 20 keywords: stor helm
  Node 20 type    : 0
  Node 20 text0   : "My husband and I set up shop a few years back. He's right next door, if you care to visit."
  Node 20 text1   : 
  Node 21 person  : 75- Matilda
  Node 21 keywords: husb xxxx
  Node 21 type    : 0
  Node 21 text0   : "His name is Winston. He sells helms of all sorts."
  Node 21 text1   : 
  Node 22 person  : 75- Matilda
  Node 22 keywords: purc gaun
  Node 22 type    : 7
  Node 22 text0   : Gloves & Gauntlets
  Node 22 text1   : 
  Node 23 person  : 76- Greyson
  Node 23 keywords: guar bunc
  Node 23 type    : 0
  Node 23 text0   : "Oh, ya. They got a great sense of humor, the lot of them. It must rub off from that leader they got, Commander Dinaarch."
  Node 23 text1   : 
  Node 24 person  : 76- Greyson
  Node 24 keywords: dina comm
  Node 24 type    : 0
  Node 24 text0   : "A dismal fellow he is, for sure. But I shouldn't knock him. He keeps me in business, what with his fanatical sense of law and order and keeping the guards equiped with the finest weapons I have to offer."
  Node 24 text1   : 
  Node 25 person  : 76- Greyson
  Node 25 keywords: weap xxxx
  Node 25 type    : 0
  Node 25 text0   : "If you're interested, just check out my stock. I've got a large supply, all just waiting for you to buy."
  Node 25 text1   : He looks across the shop and says, "and if you need any special work done on a weapon, go talk to Maximilian."
  Node 26 person  : 76- Greyson
  Node 26 keywords: adve miss
  Node 26 type    : 0
  Node 26 text0   : "Well if you like, you can window shop up and down this district. Or head downtown and take a boat out on the lake. Or better yet, catch a show down at the new playhouse."
  Node 26 text1   : "Yes, there's lot's of dangerous adventures you could undertake here in Independence City."  He seems quite pleased with his own smugness.
  Node 27 person  : 76- Greyson
  Node 27 keywords: purc xxxx
  Node 27 type    : 7
  Node 27 text0   : Weapons Shop
  Node 27 text1   : 
  Node 28 person  : 77- Max
  Node 28 keywords: weap repa
  Node 28 type    : 0
  Node 28 text0   : "Yes, I can repair most weapons you bring me. But keep in mind, when I work on an item, it generally becomes better than new. I always augment the weapons I am brought. It's not cheap, though."
  Node 28 text1   : "Oh, but I can't augment magical weapons, not that I've even seen one in ages. They've been pretty much banned in this region."
  Node 29 person  : 77- Max
  Node 29 keywords: bann magi
  Node 29 type    : 0
  Node 29 text0   : "There are stiff fines for being caught with a magic weapon. Anything magical, for that matter. The mayor says it's not good for the future of our city." He pauses and thinks for a moment and then can come up with nothing more to say than, "whatever." 
  Node 29 text1   : 
  Node 30 person  : 77- Max
  Node 30 keywords: augm xxxx
  Node 30 type    : 17
  Node 30 text0   : He looks over your weapons and let's you know the cost to augment each one.
  Node 30 text1   : 
  Node 31 person  : 76- Greyson
  Node 31 keywords: maxi xxxx
  Node 31 type    : 0
  Node 31 text0   : "He works at the north end of the shop. Go talk to him if you like."
  Node 31 text1   : 
  Node 32 person  : 78- Abraham
  Node 32 keywords: spec arro
  Node 32 type    : 0
  Node 32 text0   : "I'm using special steel-tipped arrowheads. These can puncture armor more easily than standard arrows. We weaponsmiths need to come up with new and improved weapons if we want to keep up to date with the changing times."
  Node 32 text1   : "Especially now that we can't rely on magic weapons anymore."
  Node 33 person  : 78- Abraham
  Node 33 keywords: magi xxxx
  Node 33 type    : 0
  Node 33 text0   : "Magic weapons have been banned in Independence City. In the entire region, actually. And not only magic weapons, but all magic. The mages were forbiddon to cast spells, the guilds were abolished, laboratories burned."
  Node 33 text1   : "It was all done in the name of progress. Mayor Brundig can tell you all about it."
  Node 34 person  : 78- Abraham
  Node 34 keywords: bows miss
  Node 34 type    : 0
  Node 34 text0   : "I'm fully stocked. Look over my supply and let me know if there's anything you want to buy."
  Node 34 text1   : 
  Node 35 person  : 78- Abraham
  Node 35 keywords: thro weap
  Node 35 type    : 0
  Node 35 text0   : "I sell throwing daggers, darts, and javelins, too."
  Node 35 text1   : 
  Node 36 person  : 78- Abraham
  Node 36 keywords: purc xxxx
  Node 36 type    : 7
  Node 36 text0   : Fletcher
  Node 36 text1   : 
  Node 37 person  : 73- Charles
  Node 37 keywords: boat part
  Node 37 type    : 1
  Node 37 text0   : "What makes you think I could get you a boat?" he asks. You tell him you've talked to William. "Well, then," he says, "I might be able to get you a boat, if you do me one favor."
  Node 37 text1   : You tell him about the audition. "I guess that's a start," he says. "Okay, go down to the southern part of the island, and in a cave, you'll find some of me friends. Say the word 'dagger' and they will help you with what you want."
  Node 38 person  : 73- Charles
  Node 38 keywords: favo xxxx
  Node 38 type    : 0
  Node 38 text0   : "This job's just not too excitin'. I'm lookin' to change professions, so to speak. I've always wanted to be an actor." He sees the amused look on your face and says, "You think that's funny, do you?
  Node 38 text1   : You want me help or not?" You tell him yes. "Then listen to what I have to say next."
  Node 39 person  : 73- Charles
  Node 39 keywords: list next
  Node 39 type    : 0
  Node 39 text0   : "If you can get me a part in the show that P.V. Witliss is putting on in the playhouse, I will help you get your boat."
  Node 39 text1   : 
  Node 40 person  : 79- Security Guard
  Node 40 keywords: secu pass
  Node 40 type    : 1
  Node 40 text0   : "No one is allowed to enter the construction site without an official security pass issued by the mayor."
  Node 40 text1   : "If you have a pass, then you're free to enter the construction site. Just be careful."
  Node 41 person  : 79- Security Guard
  Node 41 keywords: mayo xxxx
  Node 41 type    : 0
  Node 41 text0   : "Mayor Brundig can be found in the City Hall, in downtown Independence. Only he can issue a pass to enter the construction site."
  Node 41 text1   : 
  Node 42 person  : 72- Giovani
  Node 42 keywords: spru xxxx
  Node 42 type    : 0
  Node 42 text0   : "Oh, yes," he says, smiling. "That is a priceless diamond that was discovered by some rich guy who owned a mining company. It made him even richer. He actually lives here in Independence.
  Node 42 text1   : Boy, I would love to just get a look at that beauty."
  Node 43 person  : 72- Giovani
  Node 43 keywords: cave xxxx
  Node 43 type    : 0
  Node 43 text0   : "There's a cave in the central part of Hollis Island where you can find lot's of gems. If you go there and find any, I'll be happy to buy them off you."
  Node 43 text1   : 
  Node 44 person  : 71- Kimberly
  Node 44 keywords: adve xxxx
  Node 44 type    : 0
  Node 44 text0   : You tell her that you call yourselves the Adventurer's Club. She says, "Great! What would you like to buy?"
  Node 44 text1   : 
  Node 45 person  : 75- Matilda
  Node 45 keywords: guar xxxx
  Node 45 type    : 0
  Node 45 text0   : "The guards are just about my only customers these days."
  Node 45 text1   : 
  Node 46 person  : 73- Charles
  Node 46 keywords: witl xxxx
  Node 46 type    : 0
  Node 46 text0   : "He's the guy who owns the playhouse. I asked him once for a part, but he didn't seem too interested."
  Node 46 text1   : 
  Node 47 person  : 75- Matilda
  Node 47 keywords: glov xxxx
  Node 47 type    : 7
  Node 47 text0   : Gloves & Gauntlets
  Node 47 text1   : 

  Town = 8: Colosseum

  Town Messages:
  Message 0: Colosseum
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You see steps leading to the north section of town.
  Message 21: 
  Message 22: 
  Message 23: 
  Message 24: 
  Message 25: 
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  Message 120: Snack Bar
  Message 121: Souvenirs
  Message 122: Souvenirs
  Message 123: Snack Bar
  Message 124: Souvenirs
  Message 125: Snack Bar
  Message 126: Souvenirs
  Message 127: Snack Bar
  Message 128: 
  Message 129: 
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  Message 139: 

  TownDialogue:
  Personality 80 name: Pete
  Personality 80 confused: "I didn't quite hear you."
  Personality 80 look    : A man decked out in heavy plate armor, helm, and gauntlets, struggles with his pencil as he attempts to fill out his inventory records.
  Personality 80 ask name: At first, he doesn't hear you. You ask again more loudly and he jumps and drops his pencil. "Oh, sorry I didn't see you come in. I'm Pete."
  Personality 80 ask job : "This suit of armor I'm wearing dims my hearing a bit and blocks my sight. I'm the local armorer." He moves forward to retrieve his pencil and crushes it with his steel boots.
  Personality 81 name: Meirinkaprr
  Personality 81 confused: "I don't understand."
  Personality 81 look    : Standing behind the counter is a female Nephilim. She is polishing a pair of boots. She has a kind, but somewhat sad look about her.
  Personality 81 ask name: "My name is Meirinkaprr. Welcome to my shop."
  Personality 81 ask job : "I sell boots," she says, holding up the pair in her paws. "It's a living. I'm happy here although I'm a bit of an outcast."
  Personality 82 name: Michael
  Personality 82 confused: "What?"
  Personality 82 look    : The man behind the counter has just finished shaping a new shield on the forge and is letting it cool. Beads of sweat form at his brow.
  Personality 82 ask name: "Hello to you," he says. "I am Michael. Good to meet you. Can I help you with anything?"
  Personality 82 ask job : "I sell shields. All kinds. From leather to mithral."
  Personality 83 name: Milton
  Personality 83 confused: "That I'm not aware of."
  Personality 83 look    : You see an eccentric looking old man, standing by the counter. He glances up and beckons you into the shop. "Come along, come along."
  Personality 83 ask name: "My name is Milton. Come along. I have many wares that may interest you. Special items that can't be found anywhere else."
  Personality 83 ask job : "I am the proprietor of Milton's Treasures. And treasures I do have. Come along and see for yourself."
  Personality 84 name: Sam
  Personality 84 confused: "Next!"
  Personality 84 look    : The man behind the counter is busy taking orders. He wears an apron that is covered in grease and stains. As the person in front of you leaves, he yells, "Next!"
  Personality 84 ask name: "Hey, I'm Sam. See the sign on the wall." He doesn't seem to have time for small talk.
  Personality 84 ask job : "Uum, like, you can't figure that out by using your eyes? I own and run this place. We make sandwiches. You gonna order something or what?"
  Personality 85 name: Cook
  Personality 85 confused: 
  Personality 85 look    : You see the cook, busily tending the kitchen.
  Personality 85 ask name: "Don't have time to talk right now."
  Personality 85 ask job : "My job is to get this meal ready for the boss, or I'm in big trouble, okay."
  Personality 86 name: Kenny
  Personality 86 confused: "That, I don't know."
  Personality 86 look    : The man standing before you has the look of someone in charge. And the fact that he is giving orders to the other workers around him, confirms it.
  Personality 86 ask name: "I am Kenny," he answers. "I've been expecting you. If you like, I will give you a tour of the site."
  Personality 86 ask job : "I'm in charge of the colosseum construction project. This is going to be something special when it's finished."
  Personality 87 name: Mayor Brundig
  Personality 87 confused: "I can't help you with that."
  Personality 87 look    : You see a man dressed in clothes befitting the the office of mayor. When he sees you approach, he smiles, for the first time that you've seen.
  Personality 87 ask name: "I am Mayor Brundig," he says, reaching out to shake your hand. "It's good to see you again."
  Personality 87 ask job : "My job is basically to run the city," he says, "but right now, most of my time is spent overseeing the grand opening of the Coloseum."
  Personality 88 name: Kenny
  Personality 88 confused: "That, I don't know."
  Personality 88 look    : The man standing before you has the look of someone in charge. He greets you with a firm handshake.
  Personality 88 ask name: "I'm Kenny," he answers. "Are you here to see the Coloseum, now that it's finished?"
  Personality 88 ask job : "I was in charge of the construction of the Coloseum. It is a beautiful work of art, if I do say so myself."
  Personality 89 name: Unused
  Personality 89 confused: 
  Personality 89 look    : 
  Personality 89 ask name: 
  Personality 89 ask job : 
  Node 0 person  : 80- Pete
  Node 0 keywords: suit armo
  Node 0 type    : 0
  Node 0 text0   : "I wear this armor to demonstrate to my customers how great it looks and how mobile you can be while wearing it." He tries to file the inventory list away but can't seem to grab the knob of the drawer.
  Node 0 text1   : "This is plate I'm wearing, by the way. It does hinder your movement a bit. Some prefer lighter armor for more agility in combat."
  Node 1 person  : 80- Pete
  Node 1 keywords: plat hind
  Node 1 type    : 0
  Node 1 text0   : He cocks his head towards you. "What was that? Oh, yes, well plate does hinder movement a bit, but it is the strongest protection you can wear. Here, feel this."
  Node 1 text1   : As he moves towards you, he knocks the cash box onto the floor and it breaks open and gold spills out everywhere. "Excuse me," he says as he attempts to bend down to pick it up, and then changes his mind.
  Node 2 person  : 80- Pete
  Node 2 keywords: agil comb
  Node 2 type    : 0
  Node 2 text0   : "Yes, well um, I'm not a professional, um, this should only be worn by, well, um, what would you like to buy?"
  Node 2 text1   : 
  Node 3 person  : 80- Pete
  Node 3 keywords: purc xxxx
  Node 3 type    : 7
  Node 3 text0   : Armor Shop
  Node 3 text1   : 
  Node 4 person  : 81- Meirinkaprr
  Node 4 keywords: outc xxxx
  Node 4 type    : 0
  Node 4 text0   : "Well, I'm the only Nephilim in this city, if not all of Hollis Island. My people left the island many years ago. I'm not sure why but I think there were a couple reasons."
  Node 4 text1   : 
  Node 5 person  : 81- Meirinkaprr
  Node 5 keywords: reas coup
  Node 5 type    : 0
  Node 5 text0   : "Firstly, I believe they didn't quite trust the humans. This area used to be quite isolated from the rest of the human civilization. When humans settled here, it made the Nephilim nervous. There is a second reason."
  Node 5 text1   : 
  Node 6 person  : 81- Meirinkaprr
  Node 6 keywords: seco xxxx
  Node 6 type    : 0
  Node 6 text0   : "I don't recall exactly. The Nephil are a superstitious race and I believe they sensed something or had a bad feeling about the area. So they all packed up and left. I, being an orphan, did not leave.
  Node 6 text1   : You see, when I was young, my parents were killed in a boating accident. I almost drowned myself, but was rescued by a human. 
  Node 7 person  : 81- Meirinkaprr
  Node 7 keywords: resc huma
  Node 7 type    : 0
  Node 7 text0   : "He and his wife raised me and taught me this trade. After they died, I stayed here by myself. I am used to human company and I have grown to love this city. It is my home." A sorrowful look washes over her face.
  Node 7 text1   : "Though lately, things are changing."
  Node 8 person  : 81- Meirinkaprr
  Node 8 keywords: chan xxxx
  Node 8 type    : 0
  Node 8 text0   : "New rules and regulations are being enforced all the time. All the old ways are being changed and we are being forced to embrace the future. I believe my presence here is a reminder of the old days.
  Node 8 text1   : I am afraid I my be asked to leave."
  Node 9 person  : 81- Meirinkaprr
  Node 9 keywords: aske leav
  Node 9 type    : 0
  Node 9 text0   : "I don't know this to be a fact, but just call it my feline intuition. People who don't fit in just tend to go away. Either on their own accord or by other means." She stops as if she feels she's said too much.
  Node 9 text1   : 
  Node 10 person  : 81- Meirinkaprr
  Node 10 keywords: mean xxxx
  Node 10 type    : 0
  Node 10 text0   : "Oh, I'm just rattling on. I'm a little skittish. It's a Nephilim trait, you know."
  Node 10 text1   : 
  Node 11 person  : 81- Meirinkaprr
  Node 11 keywords: purc xxxx
  Node 11 type    : 7
  Node 11 text0   : Puss 'n Boots
  Node 11 text1   : 
  Node 12 person  : 82- Michael
  Node 12 keywords: leat mith
  Node 12 type    : 0
  Node 12 text0   : "Leather shields are the lightest and the easiest to use. Iron and steel are heavier, offering more protection but are a little cumbersome. Mithral is the strongest and is a light weight metal, but is quite expensive."
  Node 12 text1   : 
  Node 13 person  : 82- Michael
  Node 13 keywords: purc shie
  Node 13 type    : 7
  Node 13 text0   : Custom Shields
  Node 13 text1   : 
  Node 14 person  : 83- Milton
  Node 14 keywords: trea spec
  Node 14 type    : 0
  Node 14 text0   : "Yes. Great treasures." He then lowers his voice. "Magical treasures.  Shhhh."
  Node 14 text1   : 
  Node 15 person  : 83- Milton
  Node 15 keywords: magi xxxx
  Node 15 type    : 0
  Node 15 text0   : He stops, dead in his tracks, straightens up, and in a completely serious and somewhat annoyed tone, says "You're not working for Dinaarch, are you?"  He drops the old, eccentric man facade and waits for your response.
  Node 15 text1   : When you tell him "no," he seems to relax somewhat but the serious expression has not left his face. You're sure Dinaarch didn't send you?"
  Node 16 person  : 83- Milton
  Node 16 keywords: dina sure
  Node 16 type    : 0
  Node 16 text0   : "He'd love to close me down. I'd hoped putting my shop back here would keep me inconspicuous enough, but I think he's suspicious of me. He doesn't like mages, er, ex-mages I should say.
  Node 16 text1   : I've managed to hide my magic items from him up until now, but it's just a matter of time before I get caught. If he had his way, there would be no mages allowed in the city at all."
  Node 17 person  : 83- Milton
  Node 17 keywords: mage xxxx
  Node 17 type    : 0
  Node 17 text0   : "After he closed down the guild, mages were given a choice. Leave the city, or stay, but give up all use of magic. The ones that stayed were given jobs in the "new" labs, studying scientific research.
  Node 17 text1   : I opened this little shop here, and I soon was able to aquire items of magical nature. I cannot tell you where I get them, but get them I do. Now what are you interested in?"
  Node 18 person  : 83- Milton
  Node 18 keywords: inte xxxx
  Node 18 type    : 0
  Node 18 text0   : "I have an inventory that is always changing. If there's anything you want to buy, let me know. You can also sell me most anything, as I'm always looking for new items to sell."
  Node 18 text1   : "Or do you want to know about the old Mages Guild?"
  Node 19 person  : 83- Milton
  Node 19 keywords: guil labs
  Node 19 type    : 0
  Node 19 text0   : "The Mages Guild was one of the finest in the land. Great mages from all over used to make the trek to visit it. The mayor had it gutted and converted into a science research facility." He stops to contemplate.
  Node 19 text1   : "Well, every cloud has a silver lining." A smile comes over his face as he stares into space.
  Node 20 person  : 83- Milton
  Node 20 keywords: silv lini
  Node 20 type    : 0
  Node 20 text0   : "Oh, nevermind. Just the musings of an old man." He quickly changes the subject and asks, "Okay, what will it be?"
  Node 20 text1   : 
  Node 21 person  : 83- Milton
  Node 21 keywords: sell xxxx
  Node 21 type    : 15
  Node 21 text0   : He looks into your packs and says, "Let's see what little treasures you've got."
  Node 21 text1   : 
  Node 22 person  : 83- Milton
  Node 22 keywords: purc xxxx
  Node 22 type    : 23
  Node 22 text0   : Milton's Treasures
  Node 22 text1   : 
  Node 23 person  : 84- Sam
  Node 23 keywords: orde xxxx
  Node 23 type    : 0
  Node 23 text0   : "Yes, as in order "food". Preferably a sandwich!" He stares at you and before you have time to say anything, he cries, "Hurry up. I don't have all day. Whatcha gonna buy?"
  Node 23 text1   : 
  Node 24 person  : 84- Sam
  Node 24 keywords: purc xxxx
  Node 24 type    : 7
  Node 24 text0   : Sam's Sandwiches
  Node 24 text1   : 
  Node 25 person  : 86- Kenny
  Node 25 keywords: colo xxxx
  Node 25 type    : 0
  Node 25 text0   : "When it's finished, this facility will house major sports events and musical concerts. It will probably be the largest of it's kind in all of Zinlasia."
  Node 25 text1   : 
  Node 26 person  : 86- Kenny
  Node 26 keywords: cons proj
  Node 26 type    : 0
  Node 26 text0   : "The colossuem began construction a little over a year ago. It's getting very near completion now. It won't be long now before it opens."
  Node 26 text1   : 
  Node 27 person  : 86- Kenny
  Node 27 keywords: tour xxxx
  Node 27 type    : 0
  Node 27 text0   : "Alright, I'll give you the tour. This area we're standing in now is where the seating will be. The seating area will surround the inner area of the colossuem, in which we will plant a field of grass.
  Node 27 text1   : In that field is where the events will take place. Would you like me tell you about the conveyor belts?"
  Node 28 person  : 86- Kenny
  Node 28 keywords: conv belt
  Node 28 type    : 0
  Node 28 text0   : "You will notice the dirt path that surrounds the seating area. This is where we will be putting in the conveyor belts. These will move people to all parts of the colosseum. We're going to call them 'moving walkways.'
  Node 28 text1   : Would you like to see some of the other areas?"
  Node 29 person  : 86- Kenny
  Node 29 keywords: othe area
  Node 29 type    : 0
  Node 29 text0   : "In the north and south areas of the colosseum, will be the concession and souvenir stands. To the east and west, will be offices and storage areas.
  Node 29 text1   : Well, that's about it," he says as he concludes the tour. "You're free to explore on your own, but just be careful."
  Node 30 person  : 86- Kenny
  Node 30 keywords: sled hamm
  Node 30 type    : 0
  Node 30 text0   : "The workers here use many tools in their work. I'm sure you'll find them using sledgehammers in many of the jobs that they do here. Why do you ask?"
  Node 30 text1   : You tell him, "no reason."
  Node 31 person  : 81- Meirinkaprr
  Node 31 keywords: neph xxxx
  Node 31 type    : 0
  Node 31 text0   : "The Nephilim are a feline race who have inhabited this region for hundreds of years."
  Node 31 text1   : 
  Node 32 person  : 81- Meirinkaprr
  Node 32 keywords: dang leav
  Node 32 type    : 1
  Node 32 text0   : "I don't understand."
  Node 32 text1   : You tell her that you have talked to her grandmother and that she needs to leave Hollis Island because her life is in danger. "My grandmother is alive?" she cries, "and she wants me to come home? Are you SURE?"
  Node 33 person  : 81- Meirinkaprr
  Node 33 keywords: sure xxxx
  Node 33 type    : 29
  Node 33 text0   : 
  Node 33 text1   : 
  Node 34 person  : 81- Meirinkaprr
  Node 34 keywords: prie rasa
  Node 34 type    : 1
  Node 34 text0   : "I don't understand."
  Node 34 text1   : You tell her that you have talked to her grandmother and that she needs to leave Hollis Island because her life is in danger. "My grandmother is alive?" she cries, "and she wants me to come home? Are you SURE?"
  Node 35 person  : 87- Mayor Brundig
  Node 35 keywords: colo xxxx
  Node 35 type    : 0
  Node 35 text0   : "You're welcome to enter the Coloseum and explore as much as you like. We don't have any events scheduled til next month, but it's open to the public right now. I just want to show it off." He looks quite proud.
  Node 35 text1   : 
  Node 36 person  : 87- Mayor Brundig
  Node 36 keywords: even xxxx
  Node 36 type    : 0
  Node 36 text0   : "We will have a sporting match. Two teams will compete in a game where the goal is to get a ball from one side of the field to the other. Sounds silly, but my advisors insist the people will find it entertaining."
  Node 36 text1   : 
  Node 37 person  : 88- Kenny
  Node 37 keywords: colo xxxx
  Node 37 type    : 0
  Node 37 text0   : "Please, enter and see for yourself. It's open for all to see."
  Node 37 text1   : 

  Town = 9: Colosseum                    

  Town Messages:
  Message 0: Colosseum                    
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You see steps leading to the north section of town.
  Message 21: 
  Message 22: 
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: You see Kenny, the constuction foreman, in the room ahead. "Am I glad to see you," he says. "Be careful. The place is falling apart. And those bugs are everywhere."
  Message 27: 
  Message 28: 
  Message 29: 
  Message 30: 
  Message 31: 
  Message 32: "Thank goodness you've arrived," cries the mayor as he rushes to greet you. "I don't know what's happening! Monstrous insects have invaded the Coloseum. They've killed dozens of citizens."
  Message 33: "I've tried to contact Commander Dinaarch but I can't find him anywhere. I sent for you because you were my only hope. There may be others trapped inside. Please, see if you can help them."
  Message 34: "And maybe you can help find the cause of this." You tell him you may have an idea what is going on and you will fill him in when you know more. You're still not sure whether he can be trusted.
  Message 35: 
  Message 36: 
  Message 37: 
  Message 38: "Oh my God!," you cry. "They killed Kenny!"
  Message 39: This hole has been freshly dug. It must be where the cockroaches are coming from. Do you want to climb down into the hole?
  Message 40: 
  Message 41: 
  Message 42: 
  Message 43: 
  Message 44: 
  Message 45: "What did you find?" asks Mayor Brundig, with concern in his eyes. You tell him the roaches are coming up from under the ground. There is a passage there, but it is blocked.
  Message 46: "I don't understand," says the mayor. "We haven't had creatures like this on Hollis Island for years. Why are they appearing now?" Before you have a chance to respond, a pigeon lands by your side.
  Message 47: You pick it up and remove the note from it's leg. It is from Clara, the innkeeper at Harper. It reads, "Please, come at once. Something terrible has happened! My niece, Bonnie, has been abducted!"
  Message 48: You toss down the note and tell the mayor that you can't talk now. Something urgent has come up. You must get to Harper immediately.
  Message 49: 
  Message 50: 
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  Message 113: *
  Message 114: *
  Message 115: *
  Message 116: *
  Message 117: *
  Message 118: *
  Message 119: *
  Message 120: Souvenirs
  Message 121: Snack Bar
  Message 122: Souvenirs
  Message 123: Snack Bar
  Message 124: Snack Bar
  Message 125: Souvenirs
  Message 126: Souvenirs
  Message 127: Snack Bar
  Message 128: 
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  Message 139: 

  TownDialogue:
  Personality 90 name: Mr. Livingston
  Personality 90 confused: "I don't know."
  Personality 90 look    : You see a lone man standing in an empty classroom. He has a lost look on his face. When he sees you come in he says, "Oh, hello," without changing his expression.
  Personality 90 ask name: "I'm Mr. Livingston." He still seems to be lost in thought.
  Personality 90 ask job : "I'm a teacher, well, was a teacher." He thinks for a moment. "I guess I'm still a teacher."
  Personality 91 name: Child
  Personality 91 confused: 
  Personality 91 look    : You see a young child, happily playing in the field. He doesn't seem to have a care in the world.
  Personality 91 ask name: "I'm not supposed to talk to stangers," he says.
  Personality 91 ask job : "I don't have a job," he cries. "I can just play all day. No more school. Hurray!" He jumps in the air. "No more school, no more school," he sings as he runs off.
  Personality 92 name: Harold
  Personality 92 confused: 
  Personality 92 look    : You see a bored looking man standing behind the counter. 
  Personality 92 ask name: "I'm Harold," he says in a monotone voice. "Did you find everything you were looking for?"
  Personality 92 ask job : "I'm the cashier," he says. "And stock boy, and clean up crew, and, well, never mind. What did you want to buy?"
  Personality 93 name: Brother Thomas
  Personality 93 confused: "I'm afraid I can't help you."
  Personality 93 look    : You see a middle-aged man dressed in robes of the priesthood. He stands by the altar, greeting the occasional soul who wanders into the temple.
  Personality 93 ask name: "My name is Brother Thomas," he says in a kindly voice. "Welcome to the Hand of Faith Fellowship."
  Personality 93 ask job : "I am doing what I can to keep this temple alive. Membership is down, and the I fear the city is trying to close our doors."
  Personality 94 name: Miss Stanley
  Personality 94 confused: 
  Personality 94 look    : You see a plain looking woman who seems to be busy doing some light house cleaning.
  Personality 94 ask name: "I'm Beth," she says. "I really don't have much time to visit right now as I have house work to do."
  Personality 94 ask job : "I'm the head teller down at the bank." She sighs. "It's not a very exciting job, but it pays the rent."
  Personality 95 name: Mayor Brundig
  Personality 95 confused: "I can't help you with that."
  Personality 95 look    : You see a man dressed in the clothes befitting the office of mayor. He looks quite distressed.
  Personality 95 ask name: "I am Mayor Brundig," he says, reaching to shake your hand. "It's good to see you again."
  Personality 95 ask job : "I must do something to combat this terrible threat that has befallen our city."
  Personality 96 name: Unused
  Personality 96 confused: 
  Personality 96 look    : 
  Personality 96 ask name: 
  Personality 96 ask job : 
  Personality 97 name: Unused
  Personality 97 confused: 
  Personality 97 look    : 
  Personality 97 ask name: 
  Personality 97 ask job : 
  Personality 98 name: Unused
  Personality 98 confused: 
  Personality 98 look    : 
  Personality 98 ask name: 
  Personality 98 ask job : 
  Personality 99 name: Unused
  Personality 99 confused: 
  Personality 99 look    : 
  Personality 99 ask name: 
  Personality 99 ask job : 
  Node 0 person  : 90- Mr. Livingston
  Node 0 keywords: teac xxxx
  Node 0 type    : 0
  Node 0 text0   : "Well, you see, the schools were closed down a few weeks ago. Not permanently, but it is still distressing nonetheless. The city decided that the current curriculum was not acceptable. So they closed us down to evaluate
  Node 0 text1   : what should be taught and what shouldn't. The mayor says it's all in the name of progress."
  Node 1 person  : 90- Mr. Livingston
  Node 1 keywords: prog mayo
  Node 1 type    : 0
  Node 1 text0   : "The mayor has made a lot of changes, some good, some bad. This is not one of the good ones. He wants none of the old ways taught in the schools. And no history lessons, either."
  Node 1 text1   : 
  Node 2 person  : 90- Mr. Livingston
  Node 2 keywords: hist less
  Node 2 type    : 0
  Node 2 text0   : "He doesn't want people to know anything of the past. He feels it will just cause people to cling to old ideals and traditions. He is so wrong. We must learn from the past. It is one of our best sources of information.
  Node 2 text1   : So anyway, I guess I'm out of job, for now. If you're interested, I can offer you tutoring."
  Node 3 person  : 90- Mr. Livingston
  Node 3 keywords: tuto xxxx
  Node 3 type    : 0
  Node 3 text0   : "I am pretty well learned in many things. Most of the 'old ways' unfortunately. I know combat skills, skills of defense, lore, and magic, but don't tell anyone. Would you like some training?"
  Node 3 text1   : 
  Node 4 person  : 90- Mr. Livingston
  Node 4 keywords: trai purc
  Node 4 type    : 8
  Node 4 text0   : 
  Node 4 text1   : 
  Node 5 person  : 92- Harold
  Node 5 keywords: purc xxxx
  Node 5 type    : 7
  Node 5 text0   : Food Mart
  Node 5 text1   : 
  Node 6 person  : 93- Brother Thomas
  Node 6 keywords: clos door
  Node 6 type    : 0
  Node 6 text0   : "The mayor doesn't want this temple here. This used to be the gathering place for the Priest's Guild, and while it still stands, it is a reminder of the old ways to the people."
  Node 6 text1   : 
  Node 7 person  : 93- Brother Thomas
  Node 7 keywords: prie guil
  Node 7 type    : 0
  Node 7 text0   : "The Priest's Guild used to be based heavily in magic. Magic has been banned on Hollis Island and so was the guild. The temples were allowed to stay open, but things are not the same as they used to be.
  Node 7 text1   : People used to come to us for our healing spells, but now that we are not allowed to practice magic, there is not much reason for them to come."
  Node 8 person  : 93- Brother Thomas
  Node 8 keywords: heal spel
  Node 8 type    : 0
  Node 8 text0   : "The Medical Center was opened about 4 years ago, and the physicians there have learned new methods of healing. It has been quite successful. I'm afraid there's not much of a future for the Hand of Faith."
  Node 8 text1   : 
  Node 9 person  : 93- Brother Thomas
  Node 9 keywords: magi xxxx
  Node 9 type    : 0
  Node 9 text0   : "Magic use is simply not allowed any more. Even beneficial spells for healing."
  Node 9 text1   : 
  Node 10 person  : 93- Brother Thomas
  Node 10 keywords: temp xxxx
  Node 10 type    : 0
  Node 10 text0   : "There used to be a few temples spread across the island, but this is the only one left. Time will tell whether it remains standing or not."
  Node 10 text1   : 
  Node 11 person  : 94- Miss Stanley
  Node 11 keywords: acco xxxx
  Node 11 type    : 25
  Node 11 text0   : "You want to open an account?" she looks at you with disbelief. "Do you think we're at the bank or something? This is my day off and I would appreciate being left alone. Goodbye."
  Node 11 text1   : 
  Node 12 person  : 93- Brother Thomas
  Node 12 keywords: hand fait
  Node 12 type    : 0
  Node 12 text0   : "That is the official name of the Priest's Guild. The icon can be seen in that picture, hanging behind me."
  Node 12 text1   : 
  Node 13 person  : 94- Miss Stanley
  Node 13 keywords: ring xxxx
  Node 13 type    : 0
  Node 13 text0   : You ask her if she still has the ring given to her by the thief, Harry. She looks at you, astonished. "How the heck do you know about that?" You tell her you spoke to Harry and he wants it back.
  Node 13 text1   : "Harry's still around? What do you know about that. And the jerk wants the ring back. Well, let me tell you something..."
  Node 14 person  : 94- Miss Stanley
  Node 14 keywords: xxxx some
  Node 14 type    : 0
  Node 14 text0   : "He gave me this two-bit ring and even engraved it for me. Then he thinks he owns me. I put a stop to it right there. So I keep the ring cause, well, it's kind of pretty. But then I lost it.
  Node 14 text1   : I have a feeling I know where it might be."
  Node 15 person  : 94- Miss Stanley
  Node 15 keywords: feel wher
  Node 15 type    : 0
  Node 15 text0   : "I used to work at the Tourist Center. I think I might have left it there. But they closed the place down before I had a chance to look for it. So it might still be there, unless someone found it. 
  Node 15 text1   : In any case, I could care less about that ring, so you can tell him he's welcome to it, if he can find it."
  Node 16 person  : 94- Miss Stanley
  Node 16 keywords: rick xxxx
  Node 16 type    : 0
  Node 16 text0   : "He used to work with me at the Tourist Center. The last I heard, he was taking a trip off the island to visit his family. I think that was the last time the ferry was running. I don't think he's returned."
  Node 16 text1   : 
  Node 17 person  : 95- Mayor Brundig
  Node 17 keywords: comm dina
  Node 17 type    : 0
  Node 17 text0   : "I've sent word to him of the situation, but he has not responded. No one seems to know where he is."
  Node 17 text1   : 
  Node 18 person  : 95- Mayor Brundig
  Node 18 keywords: kenn xxxx
  Node 18 type    : 1
  Node 18 text0   : "I don't know where he is. I think he may still be inside the Coloseum. Please, rescue him if you can."
  Node 18 text1   : You tell him Kenny is dead. "Those bastards!" he cries.

  Town = 10: W. Independence City         

  Town Messages:
  Message 0: W. Independence City         
  Message 1:                              
  Message 2: Rectangle 2                  
  Message 3: Rectangle 3                  
  Message 4: Rectangle 4                  
  Message 5: Rectangle 5                  
  Message 6: Rectangle 6                  
  Message 7: Rectangle 7                  
  Message 8: Rectangle 8                  
  Message 9: Rectangle 9                  
  Message 10: Rectangle 10                 
  Message 11: Rectangle 11                 
  Message 12: Rectangle 12                 
  Message 13: Rectangle 13                 
  Message 14: Rectangle 14                 
  Message 15: Rectangle 15                 
  Message 16: Rectangle 16                 
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You see steps leading to downtown Independence City.
  Message 21: 
  Message 22: 
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: You see steps leading to the south section of town.
  Message 27: 
  Message 28: 
  Message 29: 
  Message 30: 
  Message 31: 
  Message 32: Jerod's Fine Garments
  Message 33: Kitchen: Employees Only
  Message 34: Locker 1
  Message 35: Locker 2
  Message 36: Locker 3
  Message 37: Locker 4
  Message 38: Room A
  Message 39: Room B
  Message 40: Room C
  Message 41: Room D
  Message 42: Room E
  Message 43: Ticket Booth
  Message 44: Ha what is it?
  Message 45: Milton's Treasures
  Message 46: Milton has put a tricky, magical trap on this chest. Do you try to open it?
  Message 47: You pay him 50 gold."Here is your key. It will open room C. Don't loose it. There's a 5 gold fee for replacement keys."
  Message 48: "There's no more rooms available right now."
  Message 49: The lock on this door looks much to difficult to pick. You doubt even magic could open this lock.
  Message 50: You insert your key into the lock and you unlock the door.
  Message 51:    P. V. comes running up to you. "Thank heavens you're here," he cries. "The spiders broke in through one of the dressing rooms. I've never seen anything like it. My play was going so well, too."
  Message 52:    He looks around to view the pandemonium that has broken out in the playhouse. "My play is ruined! I am ruined! What will I do?" He becomes hysterical and you grab hold of him and try to calm him.
  Message 53:    You plead with him to tell you where the spiders came from and he slowly gets a hold of himself and says, "The first room on the right, I think. Please, you're adventurers. Help me."   
  Message 54:    "Find out how they got in there." A look of terror comes over his face. "And make sure there aren't any more!" You let him go and he is left standing by himself, murmering, "What will I do?"
  Message 55: 
  Message 56: 
  Message 57: The Dungeon                                            Bar and Grill     
  Message 58:    As you approach the stage, you realize you have arrived quite late, and the actors are in the middle of a climactic scene. You quickly find seats, which isn't too difficult, as it's not exactly a packed crowd.
  Message 59:    You take your seats and try to make sense of what is happening on the stage. Rentar-Ihrno is up front, flailing her arms about as she commands King Micah to obey.
  Message 60:    "Like, you will bow down to me, or I'll kill you and all your exiles. You hear me?" The king responds, "I will never bow down to you, you evil temptress." Just then, there is a flash of smoke and Erika appears.
  Message 61:    "Stop!" she screams. "If you don't go back to your slime pits you came from, I will make you die!" She waves her wand, threateningly at Rentar-Ihrno. "Oh ya," Rentar cries. "You can't stop the Vanititi."
  Message 62:    "I will summon these creatures to destroy you." She waves her hands in the air and several giant spiders come scurrying out onto the stage. "Like, oh my god," Rentar screams.
  Message 63:    "Everybody run," screams King Micah. You realize the spiders aren't part of the show. They're real and they're attacking!
  Message 64: monsters
  Message 65: The door of the playhouse seems to be locked tight. You can't open it no matter what you do.
  Message 66: The door opens right up. 
  Message 67: This is where the spiders came from. You cautiously look to see if there are any more crawling up from the hole. There aren't. In fact, the hole has been filled back in so nothing can crawl in or out.
  Message 68: This is definitely the room the spiders came out of. You notice a large crack in the east wall. Someone or something tried to patch it back up. The spiders must have come from outside the wall.
  Message 69: The lock on this door looks different from the other locks you have seen. It looks more complicated. You doubt even magic would open it.
  Message 70: "I'm sorry," she says, "you don't have enough gold."
  Message 71: You pay her the 5 gold coins and she hands you a colorful souvenir program.
  Message 72: She looks at you and says, "You know, I already sold you one." You decide you don't want another program.
  Message 73: "I'm sorry," he says, "you don't have enough gold."
  Message 74: He hands it to you over the counter, and asks, "Would you like fries with that?"
  Message 75: *
  Message 76: *
  Message 77: *
  Message 78: *
  Message 79: *
  Message 80: *
  Message 81: *
  Message 82: *
  Message 83: *
  Message 84: *
  Message 85: *
  Message 86: *
  Message 87: *
  Message 88: *
  Message 89: *
  Message 90: *
  Message 91: *
  Message 92: *
  Message 93: *
  Message 94: *
  Message 95: *
  Message 96: *
  Message 97: *
  Message 98: *
  Message 99: *
  Message 100: *
  Message 101: *
  Message 102: *
  Message 103: *
  Message 104: *
  Message 105: *
  Message 106: *
  Message 107: *
  Message 108: *
  Message 109: *
  Message 110: *
  Message 111: *
  Message 112: *
  Message 113: *
  Message 114: *
  Message 115: *
  Message 116: *
  Message 117: *
  Message 118: *
  Message 119: The town guards rush in, and you are immediately arrested for murder. You are tried and sentenced to death!
  Message 120: Jerod's Fine Garments
  Message 121: Sam's Sandwich Shop
  Message 122: P. V.'s Playhouse
  Message 123: Wicks 'N Sticks
  Message 124: Giovani's Gems
  Message 125: Locksmith
  Message 126: Winston's Head Gear
  Message 127: Gloves & Gauntlets
  Message 128: Weapon Shop
  Message 129: Fletcher
  Message 130: Armor Shop
  Message 131: Puss 'n Boots
  Message 132: Custom Shields
  Message 133: Milton's Treasures                                           thru alley   ---->
  Message 134: U-Store-It
  Message 135: 
  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 100 name: Edgar
  Personality 100 confused: "I can't answer that one."
  Personality 100 look    : You see a heavy set man standing at the counter. He welcomes you into his establishment.
  Personality 100 ask name: "My name's Edgar. Welcome to "U-Store-It", the most secure storage house in all of Hollis Island. Store your items here and you'll never have to worry."
  Personality 100 ask job : "I own and manage this storage facility. For a small price, you can rent a locker or room to store your valuables."
  Personality 101 name: Rentar-Ihrno
  Personality 101 confused: 
  Personality 101 look    : You see an actress dressed in bright orange robes, wearing a hideous rubber mask. It's an enormous grey head with big bubble-eyes.
  Personality 101 ask name: "Are they gone?" she screams. "I hate spiders! I hate them, I hate them!"
  Personality 101 ask job : "Don't let them get me!" She turns and runs, arms flailing in front of her as her vision is so impaired by the mask she wears. She runs smack into the wall and collapses in a heap.
  Personality 102 name: King Micah
  Personality 102 confused: "Excuse Me?"
  Personality 102 look    : You see a man dressed up in royal robes. He has a frantic look on his face.
  Personality 102 ask name: "I'm Irving Smedville. Please don't hurt me," he pleads. "I'm a great actor. If I'm killed, the loss to the world of performing arts would be so great that I don't know what would happen."
  Personality 102 ask job : He begins to pull himself together. "This is insane! I don't have to take this, you know. Where's my lawyer? I could sue for emotional distress!"
  Personality 103 name: Erika
  Personality 103 confused: 
  Personality 103 look    : You see a striking young woman in mages robes. She carries a wand and is waving it at everyone. 
  Personality 103 ask name: "I am Erika, the great mage of Exile. Now everything is under control. I have made all the spiders die. Please, everyone, back in your seats. The show must go on."
  Personality 103 ask job : "You!" She points her wand in your direction. "I think you're the cause of all this. I think you're evil...Evil!!!!" You grab her wand and snap it in two.  
  Personality 104 name: P. V. Witliss
  Personality 104 confused: "Say again?"
  Personality 104 look    : You see an elegantly dressed man, on the verge of a nervous breakdown.
  Personality 104 ask name: "I'm P. V. Witlis. Don't you remember?"  He looks confused.
  Personality 104 ask job : "Right now I have to clean up this mess and salvage what's left of my reputation. Did you find any more spiders?"
  Personality 105 name: Al
  Personality 105 confused: "Don't know nothing about that."
  Personality 105 look    : You see a portly, middle aged man standing behind the counter, wiping it down with a small rag. He looks up and says, "Welcome you's to my bar."
  Personality 105 ask name: "I's Al, I am," he says with a big smile. "What can I do for you's? We's got food and drink."
  Personality 105 ask job : "I runs this joint. And it's a nice livin' I must say. Gets to meet interestin' people and I hears a little gossip from times to time."
  Personality 106 name: Ticket Seller
  Personality 106 confused: 
  Personality 106 look    : You see a pretty woman sitting behind the window. She looks up to greet you.
  Personality 106 ask name: "My name is Linda, don't you recognize me?" She laughs. Apparently she is joking. You don't get it.
  Personality 106 ask job : "I'm the ticket taker, here at P. V.'s Playhouse."
  Personality 107 name: Souvenir Vender
  Personality 107 confused: "Don't ask me."
  Personality 107 look    : You see a tall, very thin woman standing behind the counter. She pushes her spectacles down to the tip of her nose and looks up at you.
  Personality 107 ask name: "I'm Miss Pringle," she answers. "Can I help you with anything?"
  Personality 107 ask job : "I'm selling programs for tonight's performance. They are 5 golds each. Would you like to buy one?"
  Personality 108 name: Skip
  Personality 108 confused: "Beats me."
  Personality 108 look    : You see a teenage boy standing behind the counter, looking quite bored.
  Personality 108 ask name: "It's Skip," he says. "See the name tag." You look for his name tag but it appears he forgot to put it on.
  Personality 108 ask job : "I sell refreshments. Would you like something. I have cider, and a new type of snack called popcorn."
  Personality 109 name: Unused
  Personality 109 confused: 
  Personality 109 look    : 
  Personality 109 ask name: 
  Personality 109 ask job : 
  Node 1 person  : 100- Edgar
  Node 1 keywords: secu worr
  Node 1 type    : 0
  Node 1 text0   : "The locks on my rooms are unpickable!" he says proudly. "I had Charles, the locksmith, install them. He's a genius when it comes to that stuff. Don't know where he learned his craft, but he sure is good."
  Node 1 text1   : 
  Node 2 person  : 100- Edgar
  Node 2 keywords: lock room
  Node 2 type    : 0
  Node 2 text0   : "I'm afraid I don't have any lockers or rooms available right now. Come back in a few days. I should have something available by then."
  Node 2 text1   : 
  Node 3 person  : 100- Edgar
  Node 3 keywords: pric xxxx
  Node 3 type    : 0
  Node 3 text0   : "It's 25 gold per month for a locker and 200 gold a year for a large storage room. It's a bargain at half the price. You'll never have to worry about your valuables being stolen."
  Node 3 text1   : 
  Node 4 person  : 100- Edgar
  Node 4 keywords: char unpi
  Node 4 type    : 0
  Node 4 text0   : "Charles has a shop right up the street. Your average lock can be picked fairly easily with your run of the mill lockpick. Charles has created a lock that will stop your average thief, dead in his tracks."
  Node 4 text1   : 
  Node 5 person  : 100- Edgar
  Node 5 keywords: thie stol
  Node 5 type    : 0
  Node 5 text0   : "We have an occasional theft every once in a while. Most of the gang of thieves was run out of town some while ago, but I guess they sneak back in now and again. Don't know where their camp is, though."
  Node 5 text1   : 
  Node 6 person  : 100- Edgar
  Node 6 keywords: rent xxxx
  Node 6 type    : 0
  Node 6 text0   : "I have nothing available right now."
  Node 6 text1   : 
  Node 7 person  : 104- P. V. Witliss
  Node 7 keywords: spid xxxx
  Node 7 type    : 1
  Node 7 text0   : "Please, make sure there are no more spiders in the playhouse." He looks quite agitated. 
  Node 7 text1   : You tell him there are no more spiders and the hole they came through is completely blocked. He looks somewhat relieved. "Well, thank you," he says. "Let's hope that's the last of them."
  Node 8 person  : 105- Al
  Node 8 keywords: inte peop
  Node 8 type    : 0
  Node 8 text0   : "Everybody's interestin' in their own way. You all's are interestin' too, I bets. Oh, ya," he says as if he just remembered something. "Check out Crazy Bob, downtown. He's real interestin'."
  Node 8 text1   : 
  Node 9 person  : 105- Al
  Node 9 keywords: craz xxxx
  Node 9 type    : 0
  Node 9 text0   : "You'll find him walkin' up and down the streets near the city hall, beggin' for golds. He's always ranting about somethin'. We don't pay him no mind, though."
  Node 9 text1   : 
  Node 10 person  : 105- Al
  Node 10 keywords: goss xxxx
  Node 10 type    : 0
  Node 10 text0   : "I hear's Ignatius from the library is upset about somethin'."
  Node 10 text1   : 
  Node 11 person  : 105- Al
  Node 11 keywords: food drin
  Node 11 type    : 0
  Node 11 text0   : "If you wants food, I gots bread and meat you's can buy. Or, I sells beer for 4 gold pieces each. And then there's the house speciality. What'll it be, guys?"
  Node 11 text1   : 
  Node 12 person  : 105- Al
  Node 12 keywords: purc meat
  Node 12 type    : 7
  Node 12 text0   : The Dungeon
  Node 12 text1   : 
  Node 13 person  : 105- Al
  Node 13 keywords: beer xxxx
  Node 13 type    : 18
  Node 13 text0   : You give him 4 gold peices and he fills up a big mug full of ice cold beer and sets it on the counter before you. "Here you's go. Drink up."
  Node 13 text1   : "You's guys don't got enough gold."
  Node 14 person  : 106- Ticket Seller
  Node 14 keywords: tick xxxx
  Node 14 type    : 1
  Node 14 text0   : "You need to buy a ticket to see the show," she says, "unless you have a special pass."
  Node 14 text1   : "We're not selling tickets anymore, I'm afraid. The show has been postponed to a later date."
  Node 15 person  : 106- Ticket Seller
  Node 15 keywords: spec pass
  Node 15 type    : 2
  Node 15 text0   : "Oh, you have a special pass," she says. "Well then, go right in." She pushes a small button on her desk and invites you to enter the playhouse.
  Node 15 text1   : 
  Node 16 person  : 100- Edgar
  Node 16 keywords: brok door
  Node 16 type    : 0
  Node 16 text0   : "I have to thank you again for letting me know about that broken lock. I had Charles take care of it."
  Node 16 text1   : 
  Node 17 person  : 107- Souvenir Vender
  Node 17 keywords: purc xxxx
  Node 17 type    : 29
  Node 17 text0   : 
  Node 17 text1   : 
  Node 18 person  : 108- Skip
  Node 18 keywords: popc xxxx
  Node 18 type    : 0
  Node 18 text0   : "The mages invented it at the Research Center. They were tryin' to come up with a way to create of fireball, without the use of magic. I guess they tried several different substances, anything that might burst into many pieces.
  Node 18 text1   : When they tried an old corn cob, well, they got popcorn. Want to buy some? It's 2 gold pieces."
  Node 19 person  : 108- Skip
  Node 19 keywords: appl cide
  Node 19 type    : 0
  Node 19 text0   : "It's the best in town. Buy some. It's only 2 gold coins."
  Node 19 text1   : 
  Node 20 person  : 108- Skip
  Node 20 keywords: purc xxxx
  Node 20 type    : 29
  Node 20 text0   :   
  Node 20 text1   : 
  Node 21 person  : 108- Skip
  Node 21 keywords: frie xxxx
  Node 21 type    : 0
  Node 21 text0   : "Oh, never mind," he says rather embarrassed. "That was my old job."
  Node 21 text1   : 
  Node 22 person  : 105- Al
  Node 22 keywords: igna libr
  Node 22 type    : 0
  Node 22 text0   : "He's upset cause some of the books were removed from the library by the higher-ups."
  Node 22 text1   : 
  Node 23 person  : 106- Ticket Seller
  Node 23 keywords: play xxxx
  Node 23 type    : 0
  Node 23 text0   : "Tonight's performance is 'Exile 3:Ruined World'."
  Node 23 text1   : 
  Node 24 person  : 107- Souvenir Vender
  Node 24 keywords: prog xxxx
  Node 24 type    : 0
  Node 24 text0   : "It's a souvenir magazine all about tonight's play."
  Node 24 text1   : 
  Node 25 person  : 105- Al
  Node 25 keywords: hous spec
  Node 25 type    : 0
  Node 25 text0   : "Independence ale is our speciality. It's 5 gold a bottle. Is that what you's want?"
  Node 25 text1   : 
  Node 26 person  : 105- Al
  Node 26 keywords: want bott
  Node 26 type    : 30
  Node 26 text0   : He grabs a bottle from under the counter and gives it to you. "There you's go."
  Node 26 text1   : 

  Town = 11: W. Independence City         

  Town Messages:
  Message 0: W. Independence City         
  Message 1:                              
  Message 2: Rectangle 2                  
  Message 3: Rectangle 3                  
  Message 4: Rectangle 4                  
  Message 5: Rectangle 5                  
  Message 6: Rectangle 6                  
  Message 7: Rectangle 7                  
  Message 8: Rectangle 8                  
  Message 9: Rectangle 9                  
  Message 10: Rectangle 10                 
  Message 11: Rectangle 11                 
  Message 12: Rectangle 12                 
  Message 13: Rectangle 13                 
  Message 14: Rectangle 14                 
  Message 15: Rectangle 15                 
  Message 16: Rectangle 16                 
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You see steps leading to downtown Independence City.
  Message 21: It might be worth something one day. The original program to the shortest running show in history!" You have no need for it so you say "Sure."
  Message 22: 
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: You see steps leading to the south section of town.
  Message 27: 
  Message 28: 
  Message 29: 
  Message 30: 
  Message 31: 
  Message 32: Jerod's Fine Garments
  Message 33: Kitchen: Employees Only
  Message 34: Locker 1
  Message 35: Locker 2
  Message 36: Locker 3
  Message 37: Locker 4
  Message 38: Room A
  Message 39: Room B
  Message 40: Room C
  Message 41: Room D
  Message 42: Room E
  Message 43: Ticket Booth
  Message 44: Ha what is it?
  Message 45: Milton's Treasures
  Message 46: Milton has put a tricky, magical trap on this chest. Do you try to open it?
  Message 47: You pay him 50 gold."Here is your key. It will open room C. Don't loose it. There's a 5 gold fee for replacement keys."
  Message 48: "There's no more rooms available right now."
  Message 49: The lock on this door looks much to difficult to pick. You doubt even magic could open this lock.
  Message 50: You insert your key into the lock and you unlock the door.
  Message 51:    P. V. comes running up to you. "Thank heavens you're here," he cries. "The spiders broke in through one of the dressing rooms. I've never seen anything like it. My play was going so well, too."
  Message 52:    He looks around to view the pandemonium that has broken out in the playhouse. "My play is ruined! I am ruined! What will I do?" He becomes hysterical and you grab hold of him and try to calm him.
  Message 53:    You plead with him to tell you where the spiders came from and he slowly gets a hold of himself and says, "The first room on the right, I think. Please, you're adventurers. Help me."   
  Message 54:    "Find out how they got in there." A look of terror comes over his face. "And make sure there aren't any more!" You let him go and he is left standing by himself, murmering, "What will I do?"
  Message 55: 
  Message 56: 
  Message 57: The Dungeon                                            Bar and Grill     
  Message 58:    As you approach the stage, you realize you have arrived quite late, and the actors are in the middle of a climactic scene. You quickly find seats, which isn't too difficult, as it's not exactly a packed crowd.
  Message 59:    You take your seats and try to make sense of what is happening on the stage. Rentar-Ihrno is up front, flailing her arms about as she commands King Micah to obey.
  Message 60:    "Like, you will bow down to me, or I'll kill you and all your exiles. You hear me?" The king responds, "I will never bow down to you, you evil temptress." Just then, there is a flash of smoke and Erika appears.
  Message 61:    "Stop!" she screams. "If you don't go back to your slime pits you came from, I will make you die!" She waves her wand, threateningly at Rentar-Ihrno. "Oh ya," Rentar cries. "You can't stop the Vanititi."
  Message 62:    "I will summon these creatures to destroy you." She waves her hands in the air and several giant spiders come scurrying out onto the stage. "Like, oh my god," Rentar screams.
  Message 63:    "Everybody run," screams King Micah. You realize the spiders aren't part of the show. They're real and they're attacking!
  Message 64: monsters
  Message 65: The door of the playhouse seems to be locked tight. You can't open it no matter what you do.
  Message 66: The door opens right up. 
  Message 67: The lock on this door looks different then other locks you have seen. It's much more complicated. You doubt even magic would open it. 
  Message 68: You use your storage key and the lock pops right open.
  Message 69: "I'm sorry, you don't have enough gold."
  Message 70: "I'm sorry, you don't have enough gold."
  Message 71: As you enter Milton's shop, he looks at you and notices the Exile program you are carrying. "Ooh," he says. "Would you be willing to sell that?
  Message 72: "I'll give you 25 gold for it." You think that's a good deal so you hand him the program and in exchange he gives you the gold pieces.
  Message 73: This is the hole that the spiders crawled up out of. It is filled in with dirt and there is no activity in there, whatsoever.
  Message 74: You use the master lockpick and no time the latch pops right open.
  Message 75: The lock on this door looks different from the other locks you have seen. It looks more complicated. You doubt even magic would open it.
  Message 76: You look through the contents of the chest, but find nothing of interest.
  Message 77: You look through the contents of the chest and there, near the bottom, you see a small ring. You pick it up and examine it. Engraved on it are the words 'to Beth'. You take the ring.
  Message 78: You don't have enough room in your inventory.
  Message 79: As you are about to enter the shop, you see Grover come running up to you. "You sure are hard to find, these days," he says. "I have two things for you. First, I have a message from Mrs. Brundig."
  Message 80: He hands you the letter and you open it up and read it. "My dear adventurers. It was so nice of you to do what you did for me. I hope this message reaches you soon, because I have another quest for you."
  Message 81: "I have ordered a fur coat from the trapper who lives south of here, by the mountains. It should be ready by now and it would be lovely if you could pick it up for me. I will pay you for it this time."
  Message 82: You crumble up the letter. "What does she think we are? Her personal delivery service?" you think to yourself. "I have one more thing for you," says Grover. He hands you a red scarf.
  Message 83: "I'm going to start using my pigeons to deliver messages and I've trained them to seek out this red scarf. If you wear it, I can send you messages no matter where you are."
  Message 84: You take the scarf and put it on. "Thanks, he says. I can't wait to try it out." And with that, he continues on his way.
  Message 85: You tell her you're sure. "This is wonderful!" she exclaims. "I didn't think my people wanted me. I will go with you. But first, there is one thing I must do. I promised I would accompany my friend, Lorraine, to her husband's trial."
  Message 86: You tell her there is no time. "No, I must do this first. I was just heading there now. You can meet me at the courthouse and from there I will leave with you." Then, she hurries towards the door.
  Message 87: *
  Message 88: *
  Message 89: *
  Message 90: *
  Message 91: *
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  Message 93: *
  Message 94: *
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  Message 117: *
  Message 118: *
  Message 119: The town guards rush in, and you are immediately arrested for murder. You are tried and sentenced to death!
  Message 120: Jerod's Fine Garments
  Message 121: Sam's Sandwich Shop
  Message 122: P. V.'s Playhouse
  Message 123: Wicks 'N Sticks
  Message 124: Giovani's Gems
  Message 125: Locksmith
  Message 126: Winston's Head Gear
  Message 127: Gloves & Gauntlets
  Message 128: Weapon Shop
  Message 129: Fletcher
  Message 130: Armor Shop
  Message 131: Puss 'n Boots
  Message 132: Custom Shields
  Message 133: Milton's Treasures                                           thru alley   ---->
  Message 134: U-Store-It
  Message 135: 
  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 110 name: Edgar
  Personality 110 confused: "I can't answer that one."
  Personality 110 look    : You see a heavy set man standing at the counter. He welcomes you into his establishment.
  Personality 110 ask name: "My name's Edgar. Welcome to "U-Store-It", the most secure storage house in all of Hollis Island. Store your items here and you'll never have to worry."
  Personality 110 ask job : "I own and manage this storage facility. For a small price, you can rent a locker or room to store your valuables."
  Personality 111 name: Skip
  Personality 111 confused: "Beats me."
  Personality 111 look    : You see a teenage boy slowly pushing a mop around the playhouse.
  Personality 111 ask name: "I'm Skip," he says. "Hello."
  Personality 111 ask job : "I used to work at the snack bar here, but that job didn't last too long. "Now I'm helping Mr. Witliss clean and stuff until the play opens again."
  Personality 112 name: Rentar-Ihrno
  Personality 112 confused: "Like, what?"
  Personality 112 look    : You see the mixed up actress from Exile still running around with her mask and costume on.
  Personality 112 ask name: "I have the power, you know," she says in a dead serious tone. "I'm so into character, that, like, I have aquired the magical power of Renter-Earno."
  Personality 112 ask job : "I must use my power only for good. I know, like, I can do good things with this power, but I must play the part of Renter forever or, like, I might loose it."
  Personality 113 name: Erika
  Personality 113 confused: "Quiet, or you will die, too!"
  Personality 113 look    : You see a striking young woman in mages robes. She carries a wand and is waving it towards the actress with bubble-eyed mask. "Die, evil Vahnatai."
  Personality 113 ask name: "I am Erika, the great mage of Exile. Now quiet out there or I will wave my wand and turn you all into ice puddings."
  Personality 113 ask job : She puts her hand to her hip and looks at you with complete annoyance. Then, back in character, she says, "My job is to banish all evil from the land...Like you!"
  Personality 114 name: P. V. Witliss
  Personality 114 confused: "Please, I don't want to be disturbed right now."
  Personality 114 look    : You see an elegantly dressed, somewhat sad looking man.
  Personality 114 ask name: "You can never remember my name!" He seems quite hurt.
  Personality 114 ask job : "I don't know." He seems quite depressed. "The show has been postponed indefinately, if not cancelled altogether. Most of the cast quit. I think I just need some private time."
  Personality 115 name: Al
  Personality 115 confused: "Don't know nothing about that."
  Personality 115 look    : You see a portly, middle aged man standing behind the counter, wiping it down with a small rag. He looks up and says, "Welcome you's to my bar."
  Personality 115 ask name: "I's Al, I am," he says with a big smile. "What can I do for you's? We's got food and drink."
  Personality 115 ask job : "I runs this joint. And it's a nice livin' I must say. Gets to meet interestin' people and I hears a little gossip from times to time."
  Personality 116 name: Ticket Seller
  Personality 116 confused: 
  Personality 116 look    : You see a pretty woman sitting behind the window. She looks up to greet you.
  Personality 116 ask name: "My name is Linda, don't you recognize me?" She laughs. Apparently she is joking. You don't get it.
  Personality 116 ask job : "I'm the ticket taker, here at P. V.'s Playhouse."
  Personality 117 name: Unused
  Personality 117 confused: 
  Personality 117 look    : 
  Personality 117 ask name: 
  Personality 117 ask job : 
  Personality 118 name: Unused
  Personality 118 confused: 
  Personality 118 look    : 
  Personality 118 ask name: 
  Personality 118 ask job : 
  Personality 119 name: Unused
  Personality 119 confused: 
  Personality 119 look    : 
  Personality 119 ask name: 
  Personality 119 ask job : 
  Node 1 person  : 110- Edgar
  Node 1 keywords: secu worr
  Node 1 type    : 0
  Node 1 text0   : "The locks on my rooms are unpickable!" he says proudly. "I had Charles, the locksmith, install them. He's a genius when it comes to that stuff. Don't know where he learned his craft, but he sure is good."
  Node 1 text1   : 
  Node 2 person  : 110- Edgar
  Node 2 keywords: lock room
  Node 2 type    : 1
  Node 2 text0   : "I don't have any available lockers right now, but I have a storage room available. It's 200 gold a year. I only need a 50 gold deposit now and you pay the balance in 90 days. Did you want to rent it now?"
  Node 2 text1   : "I'm afraid I've got no more rooms or lockers available right now. Besides, you've already rented a room."
  Node 3 person  : 110- Edgar
  Node 3 keywords: pric xxxx
  Node 3 type    : 0
  Node 3 text0   : "It's 25 gold per month for a locker and 200 gold a year for a large storage room. It's a bargain at half the price. You'll never have to worry about your valuables being stolen."
  Node 3 text1   : 
  Node 4 person  : 110- Edgar
  Node 4 keywords: char unpi
  Node 4 type    : 0
  Node 4 text0   : "Charles has a shop right up the street. Your average lock can be picked fairly easily with your run of the mill lockpick. Charles has created a lock that will stop your average thief, dead in his tracks."
  Node 4 text1   : 
  Node 5 person  : 110- Edgar
  Node 5 keywords: thie stol
  Node 5 type    : 0
  Node 5 text0   : "We have an occasional theft every once in a while. Most of the gang of thieves was run out of town some while ago, but I guess they sneak back in now and again. Don't know where their camp is, though."
  Node 5 text1   : 
  Node 6 person  : 110- Edgar
  Node 6 keywords: rent xxxx
  Node 6 type    : 29
  Node 6 text0   : 
  Node 6 text1   : 
  Node 8 person  : 115- Al
  Node 8 keywords: inte peop
  Node 8 type    : 0
  Node 8 text0   : "Everybody's interestin' in their own way. You all's are interestin' too, I bets. Oh, ya," he says as if he just remembered something. "Check out Crazy Bob, downtown. He's real interestin'."
  Node 8 text1   : 
  Node 9 person  : 115- Al
  Node 9 keywords: craz xxxx
  Node 9 type    : 1
  Node 9 text0   : "You'll find him walkin' up and down the streets near the city hall, beggin' for golds. He's always ranting about somethin'. We don't pay him no mind, though."
  Node 9 text1   : "I hear he's got himself locked up again in the nut ward down at the Medical Center."
  Node 10 person  : 115- Al
  Node 10 keywords: goss xxxx
  Node 10 type    : 0
  Node 10 text0   : "Of course, there's the latest about good ole Crazy Bob."
  Node 10 text1   : 
  Node 11 person  : 115- Al
  Node 11 keywords: food drin
  Node 11 type    : 0
  Node 11 text0   : "If you wants food, I gots bread and meat you's can buy. Or, I sells beer for 4 gold pieces each. And then there's the house speciality. What'll it be, guys?"
  Node 11 text1   : 
  Node 12 person  : 115- Al
  Node 12 keywords: purc xxxx
  Node 12 type    : 7
  Node 12 text0   : The Dungeon
  Node 12 text1   : 
  Node 13 person  : 115- Al
  Node 13 keywords: beer xxxx
  Node 13 type    : 18
  Node 13 text0   : You give him 4 gold pieces and he fills up a big mug full of ice cold beer and sets it on the counter before you. "Here you's go. Drink up."
  Node 13 text1   : "You's guys don't got enough gold."
  Node 14 person  : 116- Ticket Seller
  Node 14 keywords: tick xxxx
  Node 14 type    : 1
  Node 14 text0   : "You need to buy a ticket to see the show," she says, "unless you have a special pass."
  Node 14 text1   : "We're not selling tickets anymore, I'm afraid. The show has been postponed to a later date."
  Node 15 person  : 116- Ticket Seller
  Node 15 keywords: spec pass
  Node 15 type    : 2
  Node 15 text0   : "Oh, you have a special pass," she says. "Well then, go right in." She pushes a small button on her desk and invites you to enter the playhouse.
  Node 15 text1   : 
  Node 16 person  : 111- Skip
  Node 16 keywords: clea stuf
  Node 16 type    : 0
  Node 16 text0   : "Ya, I needed the extra gold since I lost my last job, so Mr. Witliss was nice enough to hire me part time to do odd jobs around here."
  Node 16 text1   : 
  Node 17 person  : 111- Skip
  Node 17 keywords: witl xxxx
  Node 17 type    : 0
  Node 17 text0   : "He's a nice man, but he's a bit hyper. He needs to relax a little sometimes."
  Node 17 text1   : 
  Node 18 person  : 112- Rentar-Ihrno
  Node 18 keywords: magi powe
  Node 18 type    : 0
  Node 18 text0   : "I realize now that it was me, who created those spiders. I now need to learn to control my power now, so, like, I can do only good magic. I might need to, like, escape the city now, because magic isn't allowed."
  Node 18 text1   : "You won't tell anybody, will you?" she asks. You promise not to.
  Node 19 person  : 115- Al
  Node 19 keywords: hous spec
  Node 19 type    : 0
  Node 19 text0   : "Independence Ale is our speciality. It's 5 gold per bottle. Is that what you's want?"
  Node 19 text1   : 
  Node 20 person  : 115- Al
  Node 20 keywords: want bott
  Node 20 type    : 30
  Node 20 text0   : He grabs a bottle from under the counter and hands it to you. "There you's go."
  Node 20 text1   : 

  Town = 12: Emily's Place                

  Town Messages:
  Message 0: Emily's Place                
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Emily says, "Please, I don't like strangers entering my garden. There are delicate plants out there."
  Message 21: You give the salve to Emily. "Thank you," she cries. "Oh this will make my feet feel so much better. That was very kind of you. For that, I shall allow you to go into my garden. And, please, feel free to take what you like."
  Message 22: "I don't share my recipes with strangers."
  Message 23: "You just need a piece of comfrey root to make a healing potion. I grow that in my garden."  In no time, she teaches you the recipe to make a weak healing potion.
  Message 24: "The cure poison recipe is made from holly, which I grow." In no time, she teaches you how to make the weak curing potion.
  Message 25: "I'll also teach you my recipes if you like."
  Message 26: *
  Message 27: *
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  Message 120: Emily's Place
  Message 121: 
  Message 122: 
  Message 123: 
  Message 124: 
  Message 125: 
  Message 126: 
  Message 127: 
  Message 128: 
  Message 129: 
  Message 130: 
  Message 131: 
  Message 132: 
  Message 133: 
  Message 134: 
  Message 135: 
  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 120 name: Emily
  Personality 120 confused: "What's that?"
  Personality 120 look    : You see an elderly woman, busily preparing some herbs. She turns around to see you and says, "Visitors, how nice."
  Personality 120 ask name: "My name is Emily." She wipes her hands on her apron. "I was just preparing some herbs. I grow them in my garden."
  Personality 120 ask job : "I mostly putter around my garden these days. That, and my visits to the healer. At my age, you spend a lot of time at the healer's."
  Personality 121 name: Unused
  Personality 121 confused: 
  Personality 121 look    : 
  Personality 121 ask name: 
  Personality 121 ask job : 
  Personality 122 name: Unused
  Personality 122 confused: 
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  Personality 122 ask name: 
  Personality 122 ask job : 
  Personality 123 name: Unused
  Personality 123 confused: 
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  Personality 124 name: Unused
  Personality 124 confused: 
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  Personality 125 name: Unused
  Personality 125 confused: 
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  Personality 126 name: Unused
  Personality 126 confused: 
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  Personality 127 name: Unused
  Personality 127 confused: 
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  Personality 128 name: Unused
  Personality 128 confused: 
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  Personality 129 name: Unused
  Personality 129 confused: 
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  Personality 129 ask job : 
  Node 0 person  : 120- Emily
  Node 0 keywords: visi heal
  Node 0 type    : 1
  Node 0 text0   : "That reminds me," she says, suddenly getting a pained look in her eye, "I need to get some salve for my aching feet. Could you please to a favor for me?"
  Node 0 text1   : "Thank you again for getting the salve for me. Help yourself to my garden anytime."
  Node 1 person  : 120- Emily
  Node 1 keywords: favo xxxx
  Node 1 type    : 1
  Node 1 text0   : "Could you please go see Belinda, the healer, and pick up my salve? She lives right down the road. I'd go myself, but my feet hurt so badly that it would be too difficult for me?"
  Node 1 text1   : "I have no more favors to ask of you."
  Node 2 person  : 120- Emily
  Node 2 keywords: herb gard
  Node 2 type    : 0
  Node 2 text0   : "I have a lovely garden at the side of my house. I spend most of my time working in it, and preparing foods and tonics. I know a couple good recipes."
  Node 2 text1   : 
  Node 3 person  : 120- Emily
  Node 3 keywords: reci xxxx
  Node 3 type    : 0
  Node 3 text0   : "I know a recipe to cure poison and one to treat wounds."
  Node 3 text1   : 
  Node 4 person  : 120- Emily
  Node 4 keywords: trea woun
  Node 4 type    : 29
  Node 4 text0   : 
  Node 4 text1   : 
  Node 5 person  : 120- Emily
  Node 5 keywords: cure pois
  Node 5 type    : 29
  Node 5 text0   : 
  Node 5 text1   : 
  Node 6 person  : 120- Emily
  Node 6 keywords: feet salv
  Node 6 type    : 0
  Node 6 text0   : "Oh, my feet just get a little swolen now and again. A little salve from the healer always makes them feel better."
  Node 6 text1   : 
  Node 7 person  : 120- Emily
  Node 7 keywords: purc xxxx
  Node 7 type    : 0
  Node 7 text0   : "What's that?"
  Node 7 text1   : 

  Town = 13: Healer's Cottage

  Town Messages:
  Message 0: Healer's Cottage
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You ask for the salve for Emily's aching feet. "Oh, alright," says Belinda. "I'll give it to you to take to her. She is a good customer. I'll trust her to pay me for it later."
  Message 21: You don't have enough room in your inventory.
  Message 22: "I trust Emily is doing better since you gave her the salve."
  Message 23: She hands you the salve and you put it in your pack.
  Message 24: *
  Message 25: *
  Message 26: *
  Message 27: *
  Message 28: *
  Message 29: *
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  Message 120: Healer
  Message 121: 
  Message 122: 
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  Message 125: 
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  Message 130: 
  Message 131: 
  Message 132: 
  Message 133: 
  Message 134: 
  Message 135: 
  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 130 name: Belinda
  Personality 130 confused: "I don't know."
  Personality 130 look    : You see a serious looking woman dressed in the robes of a healer. She welcomes you in to the room.
  Personality 130 ask name: "I am Belinda. Is there something that ails you?"
  Personality 130 ask job : "I am the healer for the community of Harper. If you need healing, just let me know."
  Personality 131 name: Unused
  Personality 131 confused: 
  Personality 131 look    : 
  Personality 131 ask name: 
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  Personality 132 name: Unused
  Personality 132 confused: 
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  Personality 133 name: Unused
  Personality 133 confused: 
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  Personality 134 name: Unused
  Personality 134 confused: 
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  Personality 135 name: Unused
  Personality 135 confused: 
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  Personality 135 ask job : 
  Personality 136 name: Unused
  Personality 136 confused: 
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  Personality 136 ask job : 
  Personality 137 name: Unused
  Personality 137 confused: 
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  Personality 137 ask job : 
  Personality 138 name: Unused
  Personality 138 confused: 
  Personality 138 look    : 
  Personality 138 ask name: 
  Personality 138 ask job : 
  Personality 139 name: Unused
  Personality 139 confused: 
  Personality 139 look    : 
  Personality 139 ask name: 
  Personality 139 ask job : 
  Node 0 person  : 130- Belinda
  Node 0 keywords: heal xxxx
  Node 0 type    : 12
  Node 0 text0   : Belinda
  Node 0 text1   : 
  Node 1 person  : 130- Belinda
  Node 1 keywords: ails xxxx
  Node 1 type    : 0
  Node 1 text0   : "I can heal all manner of ailments. Poisoning, disease, minor and major wounds, you name it."
  Node 1 text1   : 
  Node 2 person  : 130- Belinda
  Node 2 keywords: salv emil
  Node 2 type    : 29
  Node 2 text0   : 
  Node 2 text1   : 
  Node 3 person  : 130- Belinda
  Node 3 keywords: harp xxxx
  Node 3 type    : 0
  Node 3 text0   : "Harper is a nice, quiet town. I like the people and I enjoy the simple life I live here."
  Node 3 text1   : 

  Town = 14: Carl's Stables               

  Town Messages:
  Message 0: Carl's Stables               
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Carl's Stables
  Message 21: *
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  TownDialogue:
  Personality 140 name: Carl
  Personality 140 confused: "I don't know."
  Personality 140 look    : The man behind the counter is wearing soiled clothes and looks a bit unkept.
  Personality 140 ask name: "I'm Carl. How are you?" he asks
  Personality 140 ask job : "I own these stables and I have horses for sale."
  Personality 141 name: Stableboy
  Personality 141 confused: "Sorry, I'm too busy."
  Personality 141 look    : You see a teen-aged boy who is busy carrying out his work on the grounds.
  Personality 141 ask name: "I don't have time to talk, I'm afraid," he says. "I'm very busy right now."
  Personality 141 ask job : "I am a stableboy here. I keep things clean and tend to the horses."
  Personality 142 name: Unused
  Personality 142 confused: 
  Personality 142 look    : 
  Personality 142 ask name: 
  Personality 142 ask job : 
  Personality 143 name: Unused
  Personality 143 confused: 
  Personality 143 look    : 
  Personality 143 ask name: 
  Personality 143 ask job : 
  Personality 144 name: Unused
  Personality 144 confused: 
  Personality 144 look    : 
  Personality 144 ask name: 
  Personality 144 ask job : 
  Personality 145 name: Unused
  Personality 145 confused: 
  Personality 145 look    : 
  Personality 145 ask name: 
  Personality 145 ask job : 
  Personality 146 name: Unused
  Personality 146 confused: 
  Personality 146 look    : 
  Personality 146 ask name: 
  Personality 146 ask job : 
  Personality 147 name: Unused
  Personality 147 confused: 
  Personality 147 look    : 
  Personality 147 ask name: 
  Personality 147 ask job : 
  Personality 148 name: Unused
  Personality 148 confused: 
  Personality 148 look    : 
  Personality 148 ask name: 
  Personality 148 ask job : 
  Personality 149 name: Unused
  Personality 149 confused: 
  Personality 149 look    : 
  Personality 149 ask name: 
  Personality 149 ask job : 
  Node 0 person  : 141- Stableboy
  Node 0 keywords: hors xxxx
  Node 0 type    : 0
  Node 0 text0   : "If you want to buy a horse, talk to Carl. He's in the front office."
  Node 0 text1   : 
  Node 1 person  : 140- Carl
  Node 1 keywords: stab xxxx
  Node 1 type    : 0
  Node 1 text0   : "These are the finest stables on the island," he says. "I take pride in my work and I love my animals. My horses get the best care."
  Node 1 text1   : 
  Node 2 person  : 140- Carl
  Node 2 keywords: hors care
  Node 2 type    : 0
  Node 2 text0   : "I can sell you one of my horses. They go for 400 gold. And you got to take good care of them, too. Did you want to buy one?"
  Node 2 text1   : 
  Node 3 person  : 140- Carl
  Node 3 keywords: purc xxxx
  Node 3 type    : 21
  Node 3 text0   : "It's a deal," he says. You pay him the 400 gold coins and he says, "Your horse is right through the door behind me. Either in the stable or out in the field."
  Node 3 text1   : "I'm afraid you don't have enough gold," he tells you. "Come back when you do."

  Town = 15: McPearson Farm               

  Town Messages:
  Message 0: McPearson Farm               
  Message 1: Chicken House                
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Chicken House
  Message 21: Benjamin looks at the eggs you brought him. "Very good," he says. "Here's your payment. Come back in a few days if you need more money. Those chickens are always laying eggs."
  Message 22: "Get out of here!" Benjamin yells. "You chicken murderers! What am I going to tell my wife?"
  Message 23: *
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  Message 120: McPearson's Farm
  Message 121: 
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  TownDialogue:
  Personality 150 name: Benjamin
  Personality 150 confused: 
  Personality 150 look    : Behind the desk, sits a sour looking man. He is diligently filling out papers and pounding his fist occassionally.
  Personality 150 ask name: "My name is Benjamin. What do you want?" he yells. "Excuse me, I didn't mean to shout, but I am up to my you know what in work."
  Personality 150 ask job : "I'm trying to run this farm. But since my wife up and left and took the boys on a vacation to the city, I've been left quite short-handed."
  Personality 151 name: Unused
  Personality 151 confused: 
  Personality 151 look    : 
  Personality 151 ask name: 
  Personality 151 ask job : 
  Personality 152 name: Unused
  Personality 152 confused: 
  Personality 152 look    : 
  Personality 152 ask name: 
  Personality 152 ask job : 
  Personality 153 name: Unused
  Personality 153 confused: 
  Personality 153 look    : 
  Personality 153 ask name: 
  Personality 153 ask job : 
  Personality 154 name: Unused
  Personality 154 confused: 
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  Personality 154 ask name: 
  Personality 154 ask job : 
  Personality 155 name: Unused
  Personality 155 confused: 
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  Personality 155 ask job : 
  Personality 156 name: Unused
  Personality 156 confused: 
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  Personality 156 ask job : 
  Personality 157 name: Unused
  Personality 157 confused: 
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  Personality 157 ask job : 
  Personality 158 name: Unused
  Personality 158 confused: 
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  Personality 158 ask job : 
  Personality 159 name: Unused
  Personality 159 confused: 
  Personality 159 look    : 
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  Node 0 person  : 150- Benjamin
  Node 0 keywords: wife boys
  Node 0 type    : 0
  Node 0 text0   : "Eleanor said we've been all working too hard and need a vacation. I told her this was not the time and that we had much too much work to do. But did she listen? No!
  Node 0 text1   : I desperately need someone to help me."
  Node 1 person  : 150- Benjamin
  Node 1 keywords: vaca city
  Node 1 type    : 0
  Node 1 text0   : "My wife thought this would be a lovely time of year to take the boys up to Independence. Someone's got to stay here and run the farm. And I can't do it all by myself. How would you like some work?"
  Node 1 text1   : 
  Node 2 person  : 150- Benjamin
  Node 2 keywords: work help
  Node 2 type    : 1
  Node 2 text0   : "Listen. I'll pay you well. All I need is someone to collect the eggs from the chicken house. That was my wife's job. She loves those lousy chickens. I can't stand them. Every 3 or 4 days I need you to collect eggs. Are you Interested?"
  Node 2 text1   : "Hey. I recognize you. You're the chicken murders! Leave... before I throw you out!"
  Node 3 person  : 150- Benjamin
  Node 3 keywords: inte xxxx
  Node 3 type    : 1
  Node 3 text0   : "I'll pay you 5 gold an egg, and believe me, that is being very generous. But listen. Don't you dare harm a feather on their tiny little heads, or the deal is off. My wife would kill me if anything happened to any of them."
  Node 3 text1   : "Wait a minute. I recognize you. You're the chicken murderers. Leave now before I throw you out!"
  Node 4 person  : 150- Benjamin
  Node 4 keywords: shor xxxx
  Node 4 type    : 0
  Node 4 text0   : "I can't find anyone who wants the work. I really need some help."
  Node 4 text1   : 
  Node 5 person  : 150- Benjamin
  Node 5 keywords: farm xxxx
  Node 5 type    : 0
  Node 5 text0   : "I raise sheep and chickens. The sheep are no problem but those blasted chickens drive me crazy."
  Node 5 text1   : 
  Node 6 person  : 150- Benjamin
  Node 6 keywords: chic craz
  Node 6 type    : 0
  Node 6 text0   : "I just can't stand their constant clucking and they're so dirty. But my wife loves them so what can I do?"
  Node 6 text1   : 

  Town = 16: Cattle Ranch                 

  Town Messages:
  Message 0: Cattle Ranch                 
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Slaughterhouse
  Message 21: *
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  Message 120: Cattle Ranch
  Message 121: 
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  TownDialogue:
  Personality 160 name: Olivia
  Personality 160 confused: "I'm not sure what you mean?"
  Personality 160 look    : You see a plainly dressed woman, with a slight rugged look to her. Her skin is tanned from working in the fields.
  Personality 160 ask name: "I am Olivia," she answers. "If you're looking for my husband, he's out near the barn, I think."
  Personality 160 ask job : "A little bit of everything," she says. "You caught me in the house today, but I'm usually out in the fields with the rest of the men."
  Personality 161 name: Phil
  Personality 161 confused: "I'm too busy."
  Personality 161 look    : You see a rugged looking man who seems to be very busy. He is covered in sweat and doesn't smell very good.
  Personality 161 ask name: "I'm Phil," he answers. "What can I do for you?"
  Personality 161 ask job : "I run this ranch. We raise cattle for their meat and sell it in town and to the people of Independence on Hollis Island."
  Personality 162 name: Ranch Hand
  Personality 162 confused: 
  Personality 162 look    : You see a man who is wearing clothes covered in dust. His skin is sun-baked and deeply tanned.
  Personality 162 ask name: "I've got too much work to chit chat right now," he says as he wipes the sweat from his brow.
  Personality 162 ask job : "My job is to work sun up to sun down, cleaning the barn, feeding the cattle, and rounding them up for slaughter when the time comes."
  Personality 163 name: Unused
  Personality 163 confused: 
  Personality 163 look    : 
  Personality 163 ask name: 
  Personality 163 ask job : 
  Personality 164 name: Unused
  Personality 164 confused: 
  Personality 164 look    : 
  Personality 164 ask name: 
  Personality 164 ask job : 
  Personality 165 name: Unused
  Personality 165 confused: 
  Personality 165 look    : 
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  Personality 165 ask job : 
  Personality 166 name: Unused
  Personality 166 confused: 
  Personality 166 look    : 
  Personality 166 ask name: 
  Personality 166 ask job : 
  Personality 167 name: Unused
  Personality 167 confused: 
  Personality 167 look    : 
  Personality 167 ask name: 
  Personality 167 ask job : 
  Personality 168 name: Unused
  Personality 168 confused: 
  Personality 168 look    : 
  Personality 168 ask name: 
  Personality 168 ask job : 
  Personality 169 name: Unused
  Personality 169 confused: 
  Personality 169 look    : 
  Personality 169 ask name: 
  Personality 169 ask job : 
  Node 0 person  : 160- Olivia
  Node 0 keywords: fiel xxxx
  Node 0 type    : 0
  Node 0 text0   : "I help my husband and the ranch hands with the cattle. Owning a ranch is a lot of work, and good help is hard to find."
  Node 0 text1   : 
  Node 1 person  : 160- Olivia
  Node 1 keywords: help find
  Node 1 type    : 0
  Node 1 text0   : "My husband is always looking for extra help. If you are interested, go ask him."
  Node 1 text1   : 
  Node 2 person  : 160- Olivia
  Node 2 keywords: husb barn
  Node 2 type    : 0
  Node 2 text0   : "Phil is my husband. He is over by the barn which you can find south and a little to the east of the house."
  Node 2 text1   : 
  Node 3 person  : 161- Phil
  Node 3 keywords: ranc catt
  Node 3 type    : 0
  Node 3 text0   : "This is the largest ranch in these parts and it takes a lot of work to keep it going. My wife and the ranch hands are hard workers, but I'm always looking for more help."
  Node 3 text1   : 
  Node 4 person  : 161- Phil
  Node 4 keywords: wife xxxx
  Node 4 type    : 0
  Node 4 text0   : "Her name is Olivia," he says smiling. "She is my inspiration. Having such a good woman by my side makes all the hard work worth it."
  Node 4 text1   : 
  Node 5 person  : 161- Phil
  Node 5 keywords: inde holl
  Node 5 type    : 0
  Node 5 text0   : "That's where I make most of my money. There's a large market for beef up in Independence City. But it's such a hassle getting it to them. City folk hate leaving Hollis Island, so it's up to me to get it delivered."
  Node 5 text1   : 
  Node 6 person  : 161- Phil
  Node 6 keywords: deli help
  Node 6 type    : 0
  Node 6 text0   : "I'm looking for someone to deliver the beef to Independence. Specifically, to Everett Perkins, who owns the Bayside Resort. He is my biggest customer. I would hire you, but there is a problem."
  Node 6 text1   : 
  Node 7 person  : 161- Phil
  Node 7 keywords: ever perk
  Node 7 type    : 0
  Node 7 text0   : "He is a very generous man and he pays me well. He serves excellent prime rib dinners at his restaurant in the resort."
  Node 7 text1   : 
  Node 8 person  : 161- Phil
  Node 8 keywords: reso bays
  Node 8 type    : 0
  Node 8 text0   : "The Bayside Resort is a very fancy hotel that is a little to the northeast of Independence. It's where the wealthy people of Hollis Island go to vacation."
  Node 8 text1   : 
  Node 9 person  : 161- Phil
  Node 9 keywords: prob xxxx
  Node 9 type    : 0
  Node 9 text0   : "I've had a lot of trouble with people I've hired to deliver my goods. They've taken the beef and run, so to speak. I'll tell you what...I will sell you the beef for 3 gold each. Everett buys it for 6, so you will double your money.
  Node 9 text1   : Are you interested?"
  Node 10 person  : 161- Phil
  Node 10 keywords: inte purc
  Node 10 type    : 7
  Node 10 text0   : Cattle Ranch
  Node 10 text1   : 
  Node 11 person  : 162- Ranch Hand
  Node 11 keywords: slau xxxx
  Node 11 type    : 0
  Node 11 text0   : "We raise these cattle for the beef. When they're the right age, we got to slaughter them," he says in an almost apologetic tone.
  Node 11 text1   : 
  Node 12 person  : 160- Olivia
  Node 12 keywords: catt xxxx
  Node 12 type    : 0
  Node 12 text0   : "We own the largest cattle ranch in these parts," she says proudly.
  Node 12 text1   : 

  Town = 17: Cottage in the Woods         

  Town Messages:
  Message 0: Cottage in the Woods         
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: *Begin special strs
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  Message 120: Beware of cat
  Message 121: 
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  TownDialogue:
  Personality 170 name: Felix
  Personality 170 confused: "That's right."
  Personality 170 look    : You see an elderly man, hobbling through the cottage with the support of a cane. He carefully steps over the cats as he moves to greet you.
  Personality 170 ask name: "My name is Felix," he answers. "But folks around these parts call me Old Felix, the Cat Man. And do you know why?" Before you have a chance to answer, he says, "Cause I got all these cats!"
  Personality 170 ask job : "Job?" He thinks for a moment and scratches his chin. "Taking care of all these cats!" He nods his head. "That's right. And I sometimes go out to collect wormgrass."
  Personality 171 name: Meika
  Personality 171 confused: "Meow. Meow. Meow!"
  Personality 171 look    : You see a cute little kitty who looks up at you and says, "Meow."
  Personality 171 ask name: "Meow."
  Personality 171 ask job : "Meow. Meow."
  Personality 172 name: Unused
  Personality 172 confused: 
  Personality 172 look    : 
  Personality 172 ask name: 
  Personality 172 ask job : 
  Personality 173 name: Unused
  Personality 173 confused: 
  Personality 173 look    : 
  Personality 173 ask name: 
  Personality 173 ask job : 
  Personality 174 name: Unused
  Personality 174 confused: 
  Personality 174 look    : 
  Personality 174 ask name: 
  Personality 174 ask job : 
  Personality 175 name: Unused
  Personality 175 confused: 
  Personality 175 look    : 
  Personality 175 ask name: 
  Personality 175 ask job : 
  Personality 176 name: Unused
  Personality 176 confused: 
  Personality 176 look    : 
  Personality 176 ask name: 
  Personality 176 ask job : 
  Personality 177 name: Unused
  Personality 177 confused: 
  Personality 177 look    : 
  Personality 177 ask name: 
  Personality 177 ask job : 
  Personality 178 name: Unused
  Personality 178 confused: 
  Personality 178 look    : 
  Personality 178 ask name: 
  Personality 178 ask job : 
  Personality 179 name: Unused
  Personality 179 confused: 
  Personality 179 look    : 
  Personality 179 ask name: 
  Personality 179 ask job : 
  Node 0 person  : 170- Felix
  Node 0 keywords: cats xxxx
  Node 0 type    : 0
  Node 0 text0   : "You noticed my cats, did you? Well, I got them to get rid of the rats."
  Node 0 text1   : 
  Node 1 person  : 170- Felix
  Node 1 keywords: rats xxxx
  Node 1 type    : 0
  Node 1 text0   : "I had a bad rat problem for a while. I tried poison to get rid of them, but that was too much work. Then one day Meika appeared at my door and she was a great ratter, she was."
  Node 1 text1   : 
  Node 2 person  : 170- Felix
  Node 2 keywords: meik ratt
  Node 2 type    : 0
  Node 2 text0   : "I named her Meika. I don't know her real name. But she was great at catching those rats, so I got some more cats and now my cottage is rat free, that's right."
  Node 2 text1   : 
  Node 3 person  : 170- Felix
  Node 3 keywords: worm coll
  Node 3 type    : 0
  Node 3 text0   : "I use it for one of my recipes," he says. "I collect it down by the water's edge, east of here. But I gotta be careful of the swamps. They're dangerous, they are."
  Node 3 text1   : 
  Node 4 person  : 170- Felix
  Node 4 keywords: swam xxxx
  Node 4 type    : 0
  Node 4 text0   : "There's poisonous plants growing in the swamps. I make sure I don't go near them."
  Node 4 text1   : 
  Node 5 person  : 170- Felix
  Node 5 keywords: reci xxxx
  Node 5 type    : 0
  Node 5 text0   : "I know a couple of recipes. One is for Speed, which I use so I can  feed all these cats. The other is Poison, which I don't need any more, but I used to use it to get rid of the rats. I could sell you the recipes, if you're interested."
  Node 5 text1   : 
  Node 6 person  : 170- Felix
  Node 6 keywords: inte xxxx
  Node 6 type    : 11
  Node 6 text0   : Old Felix
  Node 6 text1   : 
  Node 7 person  : 170- Felix
  Node 7 keywords: spee xxxx
  Node 7 type    : 0
  Node 7 text0   : "To make a speed potion, I use comfrey root, which I get from Emily, who lives to the west, and wormgrass, which I collect myself near the swamps."
  Node 7 text1   : 
  Node 8 person  : 170- Felix
  Node 8 keywords: pois xxxx
  Node 8 type    : 0
  Node 8 text0   : "To make a poison potion, you need Holly. I think Emily grows that in her garden, but I'm not sure."
  Node 8 text1   : 
  Node 9 person  : 170- Felix
  Node 9 keywords: emil xxxx
  Node 9 type    : 0
  Node 9 text0   : "She is a nice old gal who lives right outside of Harper. She grows lot's of nice things in her garden. I visit her sometimes." A smile comes over his face."
  Node 9 text1   : 
  Node 10 person  : 171- Meika
  Node 10 keywords: meow xxxx
  Node 10 type    : 29
  Node 10 text0   : "What?"
  Node 10 text1   : 

  Town = 18: Trapper's Hut                

  Town Messages:
  Message 0: Trapper's Hut                
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: "You don't have any pelts," he tells you. "Go track down some wolves and bring me their pelts if you need some gold."
  Message 21: "Very good," he says. You give him the pelts you have and he pays you 10 gold a piece.
  Message 22: It is what's left of Hank, the trapper. His body seems to have been half eaten.
  Message 23: It is another strange hole in the ground. This one has also been filled in with dirt so there is no way to climb inside.
  Message 24: *
  Message 25: *
  Message 26: *
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  Message 120: 
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  TownDialogue:
  Personality 180 name: Hank
  Personality 180 confused: "Ask someone else."
  Personality 180 look    : This rough looking man is hanging some animal pelts up to dry. His clothes are unkept and his personal hygiene leaves much to be desired.
  Personality 180 ask name: "I'm Hank," he says, not even bothering to stop what he is doing. "What brings you here?"
  Personality 180 ask job : "I am a trapper. I hunt wolves and bears for their fur to make coats and other such garments. I also buy pelts if you have any."
  Personality 181 name: Unused
  Personality 181 confused: 
  Personality 181 look    : 
  Personality 181 ask name: 
  Personality 181 ask job : 
  Personality 182 name: Unused
  Personality 182 confused: 
  Personality 182 look    : 
  Personality 182 ask name: 
  Personality 182 ask job : 
  Personality 183 name: Unused
  Personality 183 confused: 
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  Personality 183 ask name: 
  Personality 183 ask job : 
  Personality 184 name: Unused
  Personality 184 confused: 
  Personality 184 look    : 
  Personality 184 ask name: 
  Personality 184 ask job : 
  Personality 185 name: Unused
  Personality 185 confused: 
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  Personality 185 ask job : 
  Personality 186 name: Unused
  Personality 186 confused: 
  Personality 186 look    : 
  Personality 186 ask name: 
  Personality 186 ask job : 
  Personality 187 name: Unused
  Personality 187 confused: 
  Personality 187 look    : 
  Personality 187 ask name: 
  Personality 187 ask job : 
  Personality 188 name: Unused
  Personality 188 confused: 
  Personality 188 look    : 
  Personality 188 ask name: 
  Personality 188 ask job : 
  Personality 189 name: Unused
  Personality 189 confused: 
  Personality 189 look    : 
  Personality 189 ask name: 
  Personality 189 ask job : 
  Node 0 person  : 180- Hank
  Node 0 keywords: wolv bear
  Node 0 type    : 0
  Node 0 text0   : "Those are about the only types of animals you'll encounter in these parts...since the magical beasts disappeared, that is."
  Node 0 text1   : 
  Node 1 person  : 180- Hank
  Node 1 keywords: magi disa
  Node 1 type    : 0
  Node 1 text0   : "They all up and disappeared several years ago, not that I'm complaining. It makes hunting wolves and bears much easier while not having to deal with goblins and gremlins and you name it."
  Node 1 text1   : 
  Node 2 person  : 180- Hank
  Node 2 keywords: gobl grem
  Node 2 type    : 0
  Node 2 text0   : "They're all gone. Haven't seen a one in over 5 years, or so."
  Node 2 text1   : 
  Node 3 person  : 180- Hank
  Node 3 keywords: coat garm
  Node 3 type    : 0
  Node 3 text0   : "I make fancy fur coats for the rich folks up in Independence. I also make a few leather items for adventurers like yourself. Would you like to buy anything?"
  Node 3 text1   : 
  Node 4 person  : 180- Hank
  Node 4 keywords: pelt sell
  Node 4 type    : 0
  Node 4 text0   : "I'll buy any pelts off you for 10 gold a piece. Let me know if you're interested."
  Node 4 text1   : 
  Node 5 person  : 180- Hank
  Node 5 keywords: inte xxxx
  Node 5 type    : 29
  Node 5 text0   : "Is there anything else I can help you with?"
  Node 5 text1   : 
  Node 6 person  : 180- Hank
  Node 6 keywords: purc leat
  Node 6 type    : 7
  Node 6 text0   : Hank's Wares
  Node 6 text1   : 

  Town = 19: Bayside Resort

  Town Messages:
  Message 0: Bayside Resort
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: "I'm always looking to buy beef for my restaurant, especially from Phil's ranch, down in Harper. I will pay you 6 golds for each piece you bring me."
  Message 21: "Let me see what you have," he says. "Oh, this is prime cut beef. I'll buy all you have." He pays you 6 golds per piece of meat.
  Message 22: Kitchen
  Message 23: Before you leave, a wonderful continental breakfast is brought to your door. You thank the bellboy and continue on your way.
  Message 24: The door is locked tight. The lock doesn't look pickable."
  Message 25: Room 100
  Message 26: Room 101
  Message 27: Room 102
  Message 28: Room 103
  Message 29: Room 104
  Message 30: Room 105
  Message 31: Room 106
  Message 32: Room 107
  Message 33: Room 108
  Message 34: Room 109
  Message 35: Room 110
  Message 36: Room 111
  Message 37: Room 112
  Message 38: Room 113
  Message 39: Room 114
  Message 40: Room 115
  Message 41: Room 116
  Message 42: Room 117
  Message 43: Room118
  Message 44: Room 119
  Message 45: Room 120
  Message 46: Room 121
  Message 47: Room 122
  Message 48: Room 123
  Message 49: Room 124
  Message 50: Room 125
  Message 51: Room 126
  Message 52: Room 127
  Message 53: Room 128
  Message 54: Room 129
  Message 55: Room 130
  Message 56: Room 131
  Message 57: The waiter brings you the halibut dinner. It looks and smells delicious. You pay him the 12 gold.
  Message 58: The waiter brings the crab salad. It looks very good, with large pieces of fresh crabmeat adorning the plate. You pay him the 10 gold.
  Message 59: The waiter brings you the prime rib dinner. It smells heavenly and the beef sizzles on the platter. You pay him the 15 gold.
  Message 60: You don't have enough gold.
  Message 61: You ask him about the Spruce Diamond. "What business is that of yours?" he asks, suspiciously. What do you tell him?
  Message 62: 1. You tell him you are a collector and are interested in purchasing the diamond.
  Message 63: 2. You tell him you are just curious about it, nothing more."
  Message 64: 
  Message 65: 
  Message 66: 
  Message 67: "I have much better things to do then to satisfy your curiosity," he says angerly. "If you are, in fact, out to get my diamond, I assure you, I don't have it with me.
  Message 68: And don't even think about searching my house. It is quite thief proof."
  Message 69: "First of all, the diamond is not for sale. Second, I don't have it with me, so don't trouble yourself to searching this room while we're out.
  Message 70: And thirdly, don't bother me again, while I'm here, or at my home in Independence. I think you little thieves need to leave right now."
  Message 71: Undersea Grotto
  Message 72: You see the boat docked by the shore. Upon closer inspection, there appears to be a hole in the bottom of the boat.
  Message 73: You cannot use the boat until you find a way to repair it. You may be able to find the materials you need at a hardware store or perhaps a construction site.
  Message 74: You use the wooden planks and nails that you found at the construction site and in no time, you have repaired the hole in the bottom of the boat.
  Message 75: *
  Message 76: *
  Message 77: *
  Message 78: *
  Message 79: *
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  Message 118: *
  Message 119: *
  Message 120: Bayside Resort
  Message 121: The Barrier Reef Restaurant
  Message 122: The Barrier Reef Restaurant
  Message 123: West Wing Pool
  Message 124: East Wing Pool
  Message 125: 
  Message 126: 
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  Message 139: 

  TownDialogue:
  Personality 190 name: Everett
  Personality 190 confused: "I don't know about that."
  Personality 190 look    : You see a well dressed man who looks to be in charge. He welcomes you as you enter the lobby.
  Personality 190 ask name: "My name is Everett Perkins," he says, extending a hand to you. "Welcome to the Bayside Resort."
  Personality 190 ask job : "I am the owner and manager of this resort."
  Personality 191 name: Susan
  Personality 191 confused: 
  Personality 191 look    : You see a nice looking woman, standing behind the counter. She is dressed in a fancy uniform which must be the standard attire for the resort.
  Personality 191 ask name: "Hello. Welcome to the Bayside Resort," she says in a friendly voice. "My name is Susan. How may I help you?"
  Personality 191 ask job : "I book reservations for rooms here at the resort. We have quite a few rooms available at the present. Would you like a room?"
  Personality 192 name: Hostess
  Personality 192 confused: 
  Personality 192 look    : You see a pretty, young woman standing at the front desk of the restaurant. She greets you as you approach.
  Personality 192 ask name: "I am the hostess, here at the Barrier Reef Restaurant. If you wish to dine with us today, please, seat yourself and your waiter will be with you shortly. We have indoor and outdoor dining."
  Personality 192 ask job : "My job is to say 'I am the hostess at the Barrier Reef Restaurant, etc." she says. "Um, that's it, I guess."
  Personality 193 name: Waiter
  Personality 193 confused: 
  Personality 193 look    : You see a well groomed and uniformed man who is making the rounds, taking people's orders.
  Personality 193 ask name: "I am Rudolph, your waiter," he says with perfect and deliberate enunciation. "Are you ready to order?"
  Personality 193 ask job : "My job is to serve you as best I can and make your visit here a pleasurable one."
  Personality 194 name: Eleanor
  Personality 194 confused: "I don't know."
  Personality 194 look    : "You see a plainly dressed woman who is acompanied by two young boys. "Hurry up and get ready. We have much to do today," she tells them.
  Personality 194 ask name: "Hello," she says. "I'm Eleanor and these are my two sons. Isn't this a lovely resort?"
  Personality 194 ask job : "Well, I work on a farm with my husband, Benjamin. I usually tend to the chickens. I wonder how my chickens are doing?" she says to herself.
  Personality 195 name: Alfred Winthrop
  Personality 195 confused: "I wouldn't know."
  Personality 195 look    : You see a very wealthy looking middle aged man. He looks at you with indignation as you enter his room.
  Personality 195 ask name: "My name is Alfred Winthrop," he says. "And just who are you to come barging into my room, uninvited?"
  Personality 195 ask job : "I am retired now," he says, "although I used to be the owner of a large mining operation, back home."
  Personality 196 name: Mrs. Winthrop
  Personality 196 confused: "Oh, please."
  Personality 196 look    : You see a middle aged woman who is wearing too much makeup and is way overdressed for someone who is on vacation.
  Personality 196 ask name: "I am Mrs. Winthrop," she says. She looks at you with arrogance and says nothing more.
  Personality 196 ask job : "Oh, please," she says with indignation. "I haven't worked a day in my life, thank you very much."
  Personality 197 name: Clyde
  Personality 197 confused: 
  Personality 197 look    : You see a nervous looking man, decked out in a full set of armor. On closer inspection, the armor looks old and rusted and can't offer too much protection.
  Personality 197 ask name: "I'm Clyde," he says, nervously. "What are you doing in my room?"
  Personality 197 ask job : "It's none of your business," he says, becoming more and more agitated. "What are you, a bunch of thieves?"
  Personality 198 name: Unused
  Personality 198 confused: 
  Personality 198 look    : 
  Personality 198 ask name: 
  Personality 198 ask job : 
  Personality 199 name: Unused
  Personality 199 confused: 
  Personality 199 look    : 
  Personality 199 ask name: 
  Personality 199 ask job : 
  Node 0 person  : 190- Everett
  Node 0 keywords: reso bays
  Node 0 type    : 0
  Node 0 text0   : "This is the largest facility of it's kind in all of Zinlasia. I built this for people to get away from their hum drum lives and have a little bit of fun and relaxation. This could make Hollis Island a top vacation getaway."
  Node 0 text1   : 
  Node 1 person  : 190- Everett
  Node 1 keywords: vaca geta
  Node 1 type    : 0
  Node 1 text0   : "Well, right now it only serves as a getaway for the locals here since travel to the island is almost impossible these days. The ferry to the mainland has been closed now for several months due to dangerous seas."
  Node 1 text1   : 
  Node 2 person  : 190- Everett
  Node 2 keywords: ferr xxxx
  Node 2 type    : 0
  Node 2 text0   : "The seas around Hollis Island have always been a bit tricky to navigate, and the ferry was closed down several times a year. But lately, the seas have been getting rougher and they close the ferry much more often and for longer periods.
  Node 2 text1   : It's most strange, I must say."
  Node 3 person  : 190- Everett
  Node 3 keywords: dang seas
  Node 3 type    : 0
  Node 3 text0   : "The seas around Hollis Island used to be calmer than they are now. I guess weather patterns change over time. I expect things will improve and the ferry will be re-opened. I hope so, anyway. 
  Node 3 text1   : Business has been poor, for my resort and my restaurant."
  Node 4 person  : 190- Everett
  Node 4 keywords: sell xxxx
  Node 4 type    : 29
  Node 4 text0   : "Is there anything else you are interested in?"
  Node 4 text1   : 
  Node 5 person  : 190- Everett
  Node 5 keywords: rest xxxx
  Node 5 type    : 0
  Node 5 text0   : "The Barrier Reef is the beautiful, tropically themed restaurant at the heart of my resort. You must eat there. We serve a delicious prime rib dinner, prepared with the highest quality beef."
  Node 5 text1   : 
  Node 6 person  : 191- Susan
  Node 6 keywords: room rese
  Node 6 type    : 0
  Node 6 text0   : "We offer nothing but luxury rooms, here at the Bayside Resort. The standard rate is 25 gold per night, which includes breakfast. Are you interested?"
  Node 6 text1   : 
  Node 7 person  : 191- Susan
  Node 7 keywords: inte xxxx
  Node 7 type    : 3
  Node 7 text0   : The bellboy shows you to your room and it is indeed, very nice. The rest you have is one to the best you've had in a long time.
  Node 7 text1   : You do not have enough gold.
  Node 8 person  : 193- Waiter
  Node 8 keywords: orde xxxx
  Node 8 type    : 0
  Node 8 text0   : "The fresh fish today is halibut. It is served garnished with lemon and garlic. We have a delightful crab salad with bay shrimp and crisp, fresh lettuce. And our specialty is the prime rib. Which would you like?
  Node 8 text1   : 
  Node 9 person  : 193- Waiter
  Node 9 keywords: crab sala
  Node 9 type    : 0
  Node 9 text0   : "What a perfect choice. The crab salad is 10 gold coins. Is that what you want?"
  Node 9 text1   : 
  Node 10 person  : 193- Waiter
  Node 10 keywords: fish hali
  Node 10 type    : 0
  Node 10 text0   : "What a perfect choice. The halibut is 12 gold coins. Are you interested?"
  Node 10 text1   : 
  Node 11 person  : 193- Waiter
  Node 11 keywords: inte xxxx
  Node 11 type    : 29
  Node 11 text0   : 
  Node 11 text1   : 
  Node 12 person  : 193- Waiter
  Node 12 keywords: want xxxx
  Node 12 type    : 29
  Node 12 text0   : 
  Node 12 text1   : 
  Node 13 person  : 193- Waiter
  Node 13 keywords: prim spec
  Node 13 type    : 0
  Node 13 text0   : "What a perfect choice. The prime rib is 15 golds. Is that your decision?
  Node 13 text1   : 
  Node 14 person  : 193- Waiter
  Node 14 keywords: deci xxxx
  Node 14 type    : 29
  Node 14 text0   : 
  Node 14 text1   : 
  Node 15 person  : 194- Eleanor
  Node 15 keywords: chic xxxx
  Node 15 type    : 1
  Node 15 text0   : "My husband doesn't care for them the way I do, but I'm sure they'll be fine til I get back."
  Node 15 text1   : You tell her that you have bad news about her chickens. "Bad news!" she cries. "What do you mean, bad news?"
  Node 16 person  : 194- Eleanor
  Node 16 keywords: news xxxx
  Node 16 type    : 25
  Node 16 text0   : You tell her you 'accidentally' killed some of her chickens. "You chicken murderers!" she cries.
  Node 16 text1   : 
  Node 17 person  : 194- Eleanor
  Node 17 keywords: reso xxxx
  Node 17 type    : 0
  Node 17 text0   : "We're having a wonderful time. We've been working much too hard lately and I decided we needed a vacation. My husband didn't want to come so I said 'Fine. I'll take the kids and go myself.' And that's what I did.
  Node 17 text1   : 
  Node 18 person  : 194- Eleanor
  Node 18 keywords: husb benj
  Node 18 type    : 0
  Node 18 text0   : "Benjamin is a hard worker and he didn't want to take off time from the farm. So he's back in Harper, by himself, while we have a good time here."
  Node 18 text1   : 
  Node 19 person  : 194- Eleanor
  Node 19 keywords: harp farm
  Node 19 type    : 0
  Node 19 text0   : "Our farm is in Harper. That's south of here on Lohkit Island."
  Node 19 text1   : 
  Node 20 person  : 195- Alfred Winthrop
  Node 20 keywords: mini oper
  Node 20 type    : 0
  Node 20 text0   : "Yes," he continues, "we mined precious gems. I made a fortune. Took an early retirement and the wife and I moved to Hollis Island to get away from it all."
  Node 20 text1   : 
  Node 21 person  : 195- Alfred Winthrop
  Node 21 keywords: prec gems
  Node 21 type    : 0
  Node 21 text0   : "Oh, all kinds of gems," he says, impatiently. "Look, it really is none of your business. If you have business with me, state it now, or kindly leave me to finish enjoying my vacation, here at the resort."
  Node 21 text1   : 
  Node 22 person  : 195- Alfred Winthrop
  Node 22 keywords: vaca reso
  Node 22 type    : 0
  Node 22 text0   : "The wife and I have been coming here at least twice a year for rest and relaxation since it opened. It's a lovely place, when not being intruded upon by young ruffians."
  Node 22 text1   : 
  Node 23 person  : 195- Alfred Winthrop
  Node 23 keywords: wife xxxx
  Node 23 type    : 0
  Node 23 text0   : "This lovely woman standing next to me is my wife." He points to her and she gives you a fake smile.
  Node 23 text1   : 
  Node 24 person  : 195- Alfred Winthrop
  Node 24 keywords: spru diam
  Node 24 type    : 29
  Node 24 text0   : "I have told you to stop bothering me. I will call security if you do not leave immediately."
  Node 24 text1   : 
  Node 25 person  : 190- Everett
  Node 25 keywords: meat beef
  Node 25 type    : 0
  Node 25 text0   : "I buy only the best beef for my prime rib dinners. If you have any meat to sell, let me know."
  Node 25 text1   : 
  Node 26 person  : 197- Clyde
  Node 26 keywords: thie xxxx
  Node 26 type    : 26
  Node 26 text0   : "You are thieves, aren't you. You've come for my gold. I brought it with me cause I knew it would get stolen if I left it at home. People like you are always breaking into homes, looking for things to steal!
  Node 26 text1   : Well, I'm not going to let you have it. Do you hear?" He begins to turn red in the face. "I'll kill you all!"
  Node 27 person  : 195- Alfred Winthrop
  Node 27 keywords: comb xxxx
  Node 27 type    : 25
  Node 27 text0   : "That's it!" he cries. "Security! Security! These hoodlums are ruining my vacation!"
  Node 27 text1   : 
  Node 28 person  : 190- Everett
  Node 28 keywords: lorr daws
  Node 28 type    : 0
  Node 28 text0   : You ask him if he has seen Lorraine Dawson anywhere. "I don't believe I know the name," he answers. You describe her to him but he still can't help you.
  Node 28 text1   : 

  Town = 20: Ferry Landing                

  Town Messages:
  Message 0: Ferry Landing                
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Inside the dresser you find a small map of the area. You doubt the owner of this house would miss it and it might come in handy on your travels.
  Message 21: You take the map and slip it into your pack.
  Message 22: "Gumby Island?" he asks. "I don't go there. Besides, the seas are too rough."
  Message 23: "Gumby Island?" he asks. "Why do you want to go there?" You tell him it is very important. "Very important, eh? Well, if it's that important, then, I might be persuaded to take you...for a price."
  Message 24: "We already have a deal," he says.
  Message 25: "You hand him your gold. "This isn't enough," he says. "I said 1,000 gold and I'll not accept anything less."
  Message 26: You hand him the 1,000 gold pieces. "This looks in order," he says, counting the gold. "Just give me a minute and I'll meet you on the ferry."
  Message 27: 
  Message 28: 
  Message 29: 
  Message 30: 
  Message 31: 
  Message 32: 
  Message 33: "What took you so long?" asks Captain Eddy.
  Message 34: "We're all set," he says. "Are you ready to go?"
  Message 35: 
  Message 36: 
  Message 37: 
  Message 38: 
  Message 39: 
  Message 40: The captain once again steers the boat out into the rough seas. You hold on for dear life, sure that the boat is going to be capsized any minute now. But Eddy is an excellent captain and you are soon back on Hollis Island.
  Message 41: "That's it," he says. "I sure hope it was worth it for you, 'cause I'm not making that trip again and I don't care how much you're willing to pay."
  Message 42: *
  Message 43: *
  Message 44: *
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  Message 118: *
  Message 119: *
  Message 120: Independence Ferry
        closed
  Message 121: Ferry Landing
  Message 122: 
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  Message 139: 

  TownDialogue:
  Personality 200 name: Captain Eddy
  Personality 200 confused: "I can't help you there."
  Personality 200 look    : You see a man dressed in sweat pants and a tee shirt, wearing a cook's apron. He looks surprised as you enter his house.
  Personality 200 ask name: "I'm Eddy. Captain Eddy," he says. "But my question to you is what are you doing in my house? Most people have the courtesy to knock."
  Personality 200 ask job : "I captain the ferry, down at the dock...that is when it's opened. It's been closed so long that I've had to find other things to do to keep myself occupied."
  Personality 201 name: Captain Eddy
  Personality 201 confused: "I can't help you there."
  Personality 201 look    : Captain Eddy stands at the ship's wheel. He wears his captain's hat, but other than that, he is still dressed in his tee shirt and sweat pants.
  Personality 201 ask name: "I'm Captain Eddy," he says. "Don't you recognize me with my captain's cap on?"
  Personality 201 ask job : "I'm your personal guide to Gumby Island and back. One trip only, by the way."
  Personality 202 name: Unused
  Personality 202 confused: 
  Personality 202 look    : 
  Personality 202 ask name: 
  Personality 202 ask job : 
  Personality 203 name: Unused
  Personality 203 confused: 
  Personality 203 look    : 
  Personality 203 ask name: 
  Personality 203 ask job : 
  Personality 204 name: Unused
  Personality 204 confused: 
  Personality 204 look    : 
  Personality 204 ask name: 
  Personality 204 ask job : 
  Personality 205 name: Unused
  Personality 205 confused: 
  Personality 205 look    : 
  Personality 205 ask name: 
  Personality 205 ask job : 
  Personality 206 name: Unused
  Personality 206 confused: 
  Personality 206 look    : 
  Personality 206 ask name: 
  Personality 206 ask job : 
  Personality 207 name: Unused
  Personality 207 confused: 
  Personality 207 look    : 
  Personality 207 ask name: 
  Personality 207 ask job : 
  Personality 208 name: Unused
  Personality 208 confused: 
  Personality 208 look    : 
  Personality 208 ask name: 
  Personality 208 ask job : 
  Personality 209 name: Unused
  Personality 209 confused: 
  Personality 209 look    : 
  Personality 209 ask name: 
  Personality 209 ask job : 
  Node 0 person  : 200- Captain Eddy
  Node 0 keywords: occu thin
  Node 0 type    : 0
  Node 0 text0   : "Well, I've taken up cooking. And I've cleaned this house, I don't know how many times." You look around the house. It is spotless. "I'm thinking about planting a little garden. What do you think?"
  Node 0 text1   : 
  Node 2 person  : 200- Captain Eddy
  Node 2 keywords: capt xxxx
  Node 2 type    : 0
  Node 2 text0   : "I've been the captain of the Independence Ferry for many years. I know these seas very well. I love the sea. But it's just too dangerous right now for ship travel."
  Node 2 text1   : 
  Node 7 person  : 200- Captain Eddy
  Node 7 keywords: knoc xxxx
  Node 7 type    : 0
  Node 7 text0   : You tell him you are adventurer's and barging into private residences is just something you do."
  Node 7 text1   : 
  Node 8 person  : 200- Captain Eddy
  Node 8 keywords: gard xxxx
  Node 8 type    : 0
  Node 8 text0   : You tell him that you think a little garden would be lovely. "Oh, good," he says, "I think I'll start one right away."
  Node 8 text1   : 
  Node 9 person  : 200- Captain Eddy
  Node 9 keywords: gumb xxxx
  Node 9 type    : 29
  Node 9 text0   : "Meet me on the ferry and I'll take you to Gumby Island."
  Node 9 text1   : 
  Node 10 person  : 200- Captain Eddy
  Node 10 keywords: pric xxxx
  Node 10 type    : 1
  Node 10 text0   : "I can't help you there."
  Node 10 text1   : "It's 1,000 gold pieces. That'll pay for a round trip. I'll even wait for you at the island, as long as you're not too long. Is it a deal?"
  Node 11 person  : 200- Captain Eddy
  Node 11 keywords: deal xxxx
  Node 11 type    : 29
  Node 11 text0   : "I can't help you there."
  Node 11 text1   : 
  Node 12 person  : 201- Captain Eddy
  Node 12 keywords: gumb xxxx
  Node 12 type    : 0
  Node 12 text0   : "I don't usually take people out to Gumby Island. Most people don't even know it exists and I try to respect the privacy of the Gumbies."
  Node 12 text1   : 

  Town = 21: Critter Caverns              

  Town Messages:
  Message 0: Critter Caverns              
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: This large stalagmite blocks your way. You will need a special hammer to break it...One found in a tool shop or perhaps a construction site.
  Message 21: You use the sledgehammer to break the stalagmite. After a few swings, you reduce it to rubble. Unfortunately, the sledgehammer also breaks in the process and you toss it aside.
  Message 22: There is a large patch of mushrooms here. Because of your Cave Lore trait, you know they are edible and gather them up.
  Message 23: There is a large patch of mushrooms here. Because you lack the Cave Lore trait, you don't know if they are edible or not. You leave them alone.
  Message 24: *
  Message 25: *
  Message 26: *
  Message 27: *
  Message 28: *
  Message 29: *
  Message 30: *
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  TownDialogue:
  Personality 210 name: Unused
  Personality 210 confused: 
  Personality 210 look    : 
  Personality 210 ask name: 
  Personality 210 ask job : 
  Personality 211 name: Unused
  Personality 211 confused: 
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  Personality 211 ask name: 
  Personality 211 ask job : 
  Personality 212 name: Unused
  Personality 212 confused: 
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  Personality 212 ask job : 
  Personality 213 name: Unused
  Personality 213 confused: 
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  Personality 214 name: Unused
  Personality 214 confused: 
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  Personality 215 name: Unused
  Personality 215 confused: 
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  Personality 215 ask job : 
  Personality 216 name: Unused
  Personality 216 confused: 
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  Personality 216 ask job : 
  Personality 217 name: Unused
  Personality 217 confused: 
  Personality 217 look    : 
  Personality 217 ask name: 
  Personality 217 ask job : 
  Personality 218 name: Unused
  Personality 218 confused: 
  Personality 218 look    : 
  Personality 218 ask name: 
  Personality 218 ask job : 
  Personality 219 name: Unused
  Personality 219 confused: 
  Personality 219 look    : 
  Personality 219 ask name: 
  Personality 219 ask job : 

  Town = 22: Wolves' Cave                 

  Town Messages:
  Message 0: Wolves' Cave                 
  Message 1: Thieves' Den                 
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: 
  Message 21: 
  Message 22: 
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: 
  Message 27: The door is bolted tight. There is no way you can open this door.
  Message 28: "The Spruce Diamond is one of the most valuable gems in the world. And if you ever want to get off this island, you will find it and give it to me."
  Message 29: *
  Message 30: "Well," he asks, "did you find the Spruce Diamond or not?"
  Message 31: "The Spruce Diamond is now the official property of the Thieves' Guild."
  Message 32: *
  Message 33: "I can't believe my eyes," he says, staring at the gem. "It's gorgeous!" He quickly snatches the diamond from you. "Now for my end of the deal.
  Message 34: You'll find the boat at the northeast shore at the Bayside Resort, hidden behind some trees. Just row north til you get to land. I have one word of warning, though."
  Message 35: *
  Message 36: *
  Message 37: *
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  Message 120: State password to enter
  Message 121: 
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  TownDialogue:
  Personality 220 name: Garth
  Personality 220 confused: "Leave me alone."
  Personality 220 look    : You see a scruffy looking man behind the small window. He looks at you with beady eyes.
  Personality 220 ask name: "Me name's Garth," he says. "Go away and leave me alone."
  Personality 220 ask job : "Me job is to guard me 'ouse from strangers what come bothering me.
  Personality 221 name: Dudley
  Personality 221 confused: "What?"
  Personality 221 look    : You see a simple looking man. His face is unshaven, hair uncombed, and his teeth are stained and yellowed. Under closer scrutiny, you notice his shoes are on the wrong feet.
  Personality 221 ask name: "Me name's Dudley," he answers.
  Personality 221 ask job : "Right now, me job's to stir the stew," he says. "It's a job I do real good. Me mother would be proud."
  Personality 222 name: Wendell
  Personality 222 confused: "Beats me."
  Personality 222 look    : The man standing before you is obviously the leader of this rag tag group of thieves. He is well dressed and looks to possess an intelligence the others are lacking.
  Personality 222 ask name: "I am Wendell," he says. "What brings you here and, more importantly, how did you learn the password?"
  Personality 222 ask job : "I am the leader of this little group of thieves," he says. "This is our little home away from home."
  Personality 223 name: Unused
  Personality 223 confused: 
  Personality 223 look    : 
  Personality 223 ask name: 
  Personality 223 ask job : 
  Personality 224 name: Unused
  Personality 224 confused: 
  Personality 224 look    : 
  Personality 224 ask name: 
  Personality 224 ask job : 
  Personality 225 name: Unused
  Personality 225 confused: 
  Personality 225 look    : 
  Personality 225 ask name: 
  Personality 225 ask job : 
  Personality 226 name: Unused
  Personality 226 confused: 
  Personality 226 look    : 
  Personality 226 ask name: 
  Personality 226 ask job : 
  Personality 227 name: Unused
  Personality 227 confused: 
  Personality 227 look    : 
  Personality 227 ask name: 
  Personality 227 ask job : 
  Personality 228 name: Unused
  Personality 228 confused: 
  Personality 228 look    : 
  Personality 228 ask name: 
  Personality 228 ask job : 
  Personality 229 name: Unused
  Personality 229 confused: 
  Personality 229 look    : 
  Personality 229 ask name: 
  Personality 229 ask job : 
  Node 0 person  : 220- Garth
  Node 0 keywords: pass xxxx
  Node 0 type    : 0
  Node 0 text0   : "How did you know about the password?" he asks. You tell him it's on the sign outside the building. "Oh, ya," he says. "Well then, what is the password, then?"
  Node 0 text1   : 
  Node 1 person  : 220- Garth
  Node 1 keywords: roac xxxx
  Node 1 type    : 25
  Node 1 text0   : "That was last month's password." he says. "Now go away."
  Node 1 text1   : 
  Node 2 person  : 220- Garth
  Node 2 keywords: dagg xxxx
  Node 2 type    : 2
  Node 2 text0   : "All right," he says. "Come on in." You hear the sound of the door being unbolted.
  Node 2 text1   : 
  Node 3 person  : 221- Dudley
  Node 3 keywords: moth xxxx
  Node 3 type    : 0
  Node 3 text0   : "Me mother always yelled at me when I was a little one. She would always say, "Dudley, do right. But I always seemed to do wrong. Then I found the Thieves' Guild."
  Node 3 text1   : 
  Node 4 person  : 221- Dudley
  Node 4 keywords: thie guil
  Node 4 type    : 0
  Node 4 text0   : "I could steal real good," he continues. "And that's what the thieves do best, you know. And so I joined them and now I do all kinds of jobs for them. Like stirring the stew.
  Node 4 text1   : And let me tell you about yesterday."
  Node 5 person  : 221- Dudley
  Node 5 keywords: yest xxxx
  Node 5 type    : 25
  Node 5 text0   : "Yesterday, Garth asks me to go out and pick some mushrooms. Well, I can do that real good, too. You see, to pick the best mushrooms, you 'ave to..." A loud voice interrupts him in mid sentence.
  Node 5 text1   : "Enough talk, Dudley, " says Wendell. "Just shut up and stir the stew!"
  Node 6 person  : 222- Wendell
  Node 6 keywords: pass xxxx
  Node 6 type    : 0
  Node 6 text0   : You tell him that it was Charles who told you of the password. "Good old Charles," he says. "You must have had a good reason for wanting to contact us, then. What is it?"
  Node 6 text1   : 
  Node 7 person  : 222- Wendell
  Node 7 keywords: help xxxx
  Node 7 type    : 0
  Node 7 text0   : "Just exactly what kind of help were you expecting to get from us?"
  Node 7 text1   : 
  Node 8 person  : 222- Wendell
  Node 8 keywords: boat xxxx
  Node 8 type    : 0
  Node 8 text0   : "You want a boat, do you?" He pauses for a moment. "Yes, we have access to a boat. The Thieve's Guild has been boating back and forth from the mainland for many years now.
  Node 8 text1   : What you've heard about there being no way off the island is a blatant lie. There is a secret route we take that avoids the rough waters around the island."
  Node 9 person  : 222- Wendell
  Node 9 keywords: secr rout
  Node 9 type    : 1
  Node 9 text0   : "It's a secret," he says, condescendingly. "The only ones who know the route are members of the Guild. If you want off the island, you'll have to join."
  Node 9 text1   : "Just take the boat upstream from the Bayside Resort, and you should reach the mainland in no time."
  Node 10 person  : 222- Wendell
  Node 10 keywords: home xxxx
  Node 10 type    : 0
  Node 10 text0   : "The main branch of the Thieves' Guild is on the mainland. This is just a small hideaway where we stay while visiting the island
  Node 10 text1   : 
  Node 11 person  : 222- Wendell
  Node 11 keywords: thie guil
  Node 11 type    : 0
  Node 11 text0   : "The Thieves' Guild was run off the island by the people of Independence. It was re-established on the mainland and is lead by Montague. They have been stealing from the city for years now, right under the mayor's nose."
  Node 11 text1   : 
  Node 12 person  : 222- Wendell
  Node 12 keywords: mont xxxx
  Node 12 type    : 0
  Node 12 text0   : "Montague is a master thief. He has led the Thieves' Guild for many years.
  Node 12 text1   : After he was humiliated by the people of Independence, he swore he would not just run away like a dog with it's tail between it's legs. He has been preying on the city ever since. 
  Node 13 person  : 222- Wendell
  Node 13 keywords: join xxxx
  Node 13 type    : 1
  Node 13 text0   : "To join our little gang here, you will first have to complete a small task to prove your loyalty to the Guild."
  Node 13 text1   : "You are now an honorary member of the Thieves' Guild. To become official members of the Guild, you will have to speak to Montague."
  Node 14 person  : 222- Wendell
  Node 14 keywords: task loya
  Node 14 type    : 1
  Node 14 text0   : "Steal the Spruce Diamond and bring it here to me. It belongs to a man by the name of Alfred Winthrop who lives in Independence City. Do this, and you shall have your boat."
  Node 14 text1   : "I have no more tasks for you."
  Node 15 person  : 222- Wendell
  Node 15 keywords: mayo xxxx
  Node 15 type    : 0
  Node 15 text0   : "The mayor is an idiot. He thinks he has rid his city of us. We are much too clever for the likes of him."
  Node 15 text1   : 
  Node 16 person  : 222- Wendell
  Node 16 keywords: spru diam
  Node 16 type    : 29
  Node 16 text0   : 
  Node 16 text1   : 
  Node 17 person  : 222- Wendell
  Node 17 keywords: word warn
  Node 17 type    : 0
  Node 17 text0   : "Things on the mainland are not like here on Hollis Island. It's normal there. No silly rules about magic and stuff. Oh, yes. There are plenty of nasty creatures running around, too."
  Node 17 text1   : "You'll also find the main Thieves' Guild headquarters nearby. You're welcome to join the main guild, if you like."

  Town = 23: Rat Hole                     

  Town Messages:
  Message 0: Rat Hole                     
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
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  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: The small, metal box is locked tight. There is a combination lock which is comprised of 4 dials with the numbers 0 through 9 on each one. Do you want to try to enter the combination?
  Message 21: 
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  Message 26: The box does not open.
  Message 27: The box pops open and inside is a beautiful blue-green diamond. You carefully lift it out of the box and place it in your pack.
  Message 28: You have no room in your inventory.
  Message 29: The dark burrow seems quiet. You detect no sign of activity. It's almost too still.
  Message 30: You're pretty sure all the rats have been killed.
  Message 31: There was a reason it was so quiet. The rats were waiting for you to get deep into their home before they attacked!
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  TownDialogue:
  Personality 230 name: Starr
  Personality 230 confused: "I don't know."
  Personality 230 look    : You see a young woman dressed in robes. There is a small star tattooed on her forehead.
  Personality 230 ask name: "My name is Starr," she says. "Welcome to The Farm. Are you here for the induction meeting?"
  Personality 230 ask job : "I am here to collect the fee for those who wish to join the Alchemist's Guild."
  Personality 231 name: Aquarius
  Personality 231 confused: "I have nothing to say about that."
  Personality 231 look    : You see a middle aged woman wearing a gaudy, sequined dress and an ankh around her neck.
  Personality 231 ask name: "My name is Aquarius," she says. "Peace be with you."
  Personality 231 ask job : "My job is to spread peace and happiness among my fellow man.  And to spread the word of Her coming. I sell potions, too."
  Personality 232 name: Curly
  Personality 232 confused: "Can't help you there."
  Personality 232 look    : You see a bald man wearing a grocer's apron. He is busy stocking the shelves with various reagents.
  Personality 232 ask name: "I'm Curly," he says in a friendly voice. "Is there something I can help you with?"
  Personality 232 ask job : "I run The Greenhouse," he says. "I make sure we have all reagents in stock at all times. The alchemists here are always needing more reagents."
  Personality 233 name: Unused
  Personality 233 confused: 
  Personality 233 look    : 
  Personality 233 ask name: 
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  Personality 234 name: Unused
  Personality 234 confused: 
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  Personality 235 name: Unused
  Personality 235 confused: 
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  Personality 236 name: Unused
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  Personality 237 name: Unused
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  Personality 238 name: Unused
  Personality 238 confused: 
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  Personality 239 name: Unused
  Personality 239 confused: 
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  Node 0 person  : 230- Starr
  Node 0 keywords: indu meet
  Node 0 type    : 0
  Node 0 text0   : "If you wish to join the Alchemist's Guild, you need to take the induction class before you will be accepted."
  Node 0 text1   : 
  Node 1 person  : 230- Starr
  Node 1 keywords: join xxxx
  Node 1 type    : 0
  Node 1 text0   : "The fee to take the induction class is 50 golds. Are you still interested?"
  Node 1 text1   : 
  Node 2 person  : 230- Starr
  Node 2 keywords: inte xxxx
  Node 2 type    : 29
  Node 2 text0   : "You already paid the fee," she says. "Go right in."
  Node 2 text1   : 
  Node 3 person  : 231- Aquarius
  Node 3 keywords: word comi
  Node 3 type    : 0
  Node 3 text0   : "Mother Earth is coming! Well, she is in fact, already here. But she will make her appearance very soon. She will rise up from the ground and spread peace throughout the world."
  Node 3 text1   : You ask her just where this is supposed to happen. "On Hollis Island," she answers. "I'm sure of that. I sensed her presence when I lived there."
  Node 4 person  : 231- Aquarius
  Node 4 keywords: moth eart
  Node 4 type    : 0
  Node 4 text0   : "Mother Earth is the goddess of nature. She is all around us. All life that sprouts up from the earth is made possible by her."
  Node 4 text1   : 
  Node 5 person  : 231- Aquarius
  Node 5 keywords: holl isla
  Node 5 type    : 0
  Node 5 text0   : "That is where I got my strongest vibes from Mother Earth. The vibes are much weaker here, but I can still feel her presence."
  Node 5 text1   : 
  Node 6 person  : 231- Aquarius
  Node 6 keywords: purc poti
  Node 6 type    : 0
  Node 6 text0   : "I'm afraid I can only sell to members of the Alchemist's Guild. Once you go through the induction classes and become a Novice Alchemist, then I can sell you my potions."
  Node 6 text1   : 
  Node 7 person  : 232- Curly
  Node 7 keywords: gree xxxx
  Node 7 type    : 0
  Node 7 text0   : "The Greenhouse is where we grow all the reagents for the Alchemist's Guild."
  Node 7 text1   : 
  Node 8 person  : 232- Curly
  Node 8 keywords: purc xxxx
  Node 8 type    : 0
  Node 8 text0   : "I'm sorry," he says. "You must be an Expert Alchemist in order to shop here."
  Node 8 text1   : 

  Town = 24: Undersea Grotto              

  Town Messages:
  Message 0: Undersea Grotto              
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Standing towards the back of the room, you see Lorraine Dawson. She looks quite frightened as you walk towards her. Then a hint of recognition appears in her eyes and she says, "Oh, it's you."
  Message 21: "You're the ones who tried to help my husband in jail. I'm afraid to go home,"she says, her voice quivering. "Please. You've got to help me. Someone's got to!" she cries, becoming hysterical.
  Message 22: You calm her down and ask her to tell you what has happened. "Well," she begins, trying to get a hold of herself, "I haven't been able to see him. Every time I go to visit him in jail, he's not there."
  Message 23: "They tell me he's in the exercise yard or eating or something. Every time! The last time I went to visit, they said he was in solitary confinement and that I could never see him. I ran home in tears."
  Message 24: "But when I got to my house, the door was unlocked and I know I locked it. I peeked in the window and I saw a shadow. Someone was there, waiting for me. I just ran. I didn't know where to go."
  Message 25: "They've done something to him, I just know it. And now they want to do something to me!" She pauses for a moment to calm herself. "Before the trial, he told me everything." You ask her what he said.
  Message 26: "He used to work at the Medical Center. There was this guy. Everybody called him Crazy Bob. He had all these wild stories that no one took seriously. William began to listen to him one day."
  Message 27: "You see, this Crazy Bob has been in and out of the mental ward several times and my husband was an orderly there. Bob kept talking about something evil behind the back door in the ward."
  Message 28: "So William, my husband, decided to check it out. At least to prove to Bob that there was nothing there. But it was locked with a special combination lock. Only the head of the hospital had access to it."
  Message 29: "William tried to get Dr. Beispew to open that door, but he refused. Will couldn't understand what the big deal was, so he somehow managed to get the combination and he opened the door himself."
  Message 30: You ask her what he saw. "He wouldn't tell me," she answered. "He just said it was bad. He said Crazy Bob wasn't so crazy. That's when he got involved with those thieves and the plan to leave the island."
  Message 31: "He didn't tell me any of this until the day of his trial and I haven't been able to see him since. And one more thing. He told me there is a secret door at the back of the jail. He didn't know where it lead."
  Message 32: "Maybe that's where he is. But I haven't been able to check for myself. They won't let me go back there. And now I'm afraid to go anywhere near that city." You tell her it is probably best that she stay here for now.
  Message 33: You ask her if she is sure that he has the combination to the door in the mental ward. "He probably knows it by heart," she tells you. "He's very good with remembering numbers."
  Message 34: You ask her if she's sure that she'll be alright here. "Yes, I think so. I can go sit by the shore. It's very relaxing. And I have money so I can get food here at the restaurant."
  Message 35: You tell her that sounds good for now, but you can get her off the island if it becomes necessary. And most importantly, you tell here not to tell anyone else what she has told you.
  Message 36: 
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  TownDialogue:
  Personality 240 name: Lorraine
  Personality 240 confused: "I wish I knew."
  Personality 240 look    : Standing by the aquarium window, you see a young woman with her hand to her mouth, biting her nail. She looks quite nervous.
  Personality 240 ask name: "It's me, Lorraine," she answers. "You're going to help me, aren't you?" she asks, pleadingly.
  Personality 240 ask job : "I'm not going anywhere until I feel safe. I won't go back to the city, ever!"
  Personality 241 name: Unused
  Personality 241 confused: 
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  Personality 241 ask job : 
  Personality 242 name: Unused
  Personality 242 confused: 
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  Personality 243 name: Unused
  Personality 243 confused: 
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  Personality 244 name: Unused
  Personality 244 confused: 
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  Personality 245 name: Unused
  Personality 245 confused: 
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  Personality 246 name: Unused
  Personality 246 confused: 
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  Personality 247 name: Unused
  Personality 247 confused: 
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  Personality 248 name: Unused
  Personality 248 confused: 
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  Personality 249 name: Unused
  Personality 249 confused: 
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  Town = 25: Dark Cave                    

  Town Messages:
  Message 0: Dark Cave                    
  Message 1: Thieves' Guild               
  Message 2: Thieves' Guild               
  Message 3: Thieves' Guild               
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Mess Hall
  Message 21: Trainer
  Message 22: You see what looks like a trip wire. It appears the hallway is trapped. Do you want to continue?
  Message 23: You are certain to trigger an alarm upon opening the door. Do you want to try to disarm it?
  Message 24: "You want a mission do you? Well, I had this girl, back in Independence. I gave her this beautiful ring. Things didn't work out between us, but she kept it, anyway.
  Message 25: Well, I want it back. Steal back the ring and I'll give you my nomination. Oh, and her name was Beth. And one more word of advice..."
  Message 26: You give him the ring. "Very good," he says. "You've completed your mission and I give you my nomination."
  Message 27: As you enter the building, a man in the room stops you and cries, "Who the hell are you?" You explain to him that you were told to seek out the Thieves Guild by Wendell."
  Message 28: "We were told to expect you," he says. "But why didn't you use the password?" You tell him no one told you about a password. "Those idots!" he cries. "I can't believe you weren't told."
  Message 29: "Well, so now that you'll know, the password is 'Brundig'. Yes, that's the Mayor of Independence. Montague has a thing about that name. It's a long story." He pauses for a moment to look you over.
  Message 30: "Well, if you want to join the Thieves' Guild, I'll tell you what you need to know. Only Montague can induct you into the guild and you must be nominated by four guild members to see Montague."
  Message 31: "To get a nomination, seek out the top thieves of the guild and ask them for a mission. Upon completing their mission, you will receive their nomination. Then you will gain an audience with Montague."
  Message 32: "Only he will decide if you are worthy enough to join the guild. Well, come on in and have a look around."
  Message 33: The door is bolted shut. It can't be opened.
  Message 34: The guy guarding the door says, "You're not allowed in there. Only members of the Guild are allowed. If you want to see Montague, you need 4 nominations from the members of the Guild."
  Message 35: You show Johnny the Spotted Gecko. "Cool!" he says, excitedly. "You got it!" He carefully takes the lizard from you and cups it in his hand. "This is great. Well, you've got my nomination."
  Message 36: "Okay," he says, "I have a mission for you. There's a rare lizard that I've been trying to find. It's called the Spotted Gecko. They're almost impossible to find in the wild these days.
  Message 37: But I know there's one in the Independence City Zoo. Steal it for me and I'll give you my nomination."
  Message 38: The guy guarding the door says, "You can't go in there. You only have one nomination so far."
  Message 39: The guy guarding the door says, "You can't go in there. You only have two nominations so far."
  Message 40: The guy guarding the door says, "You can't go in there yet. You only have three nominations. You just need one more."
  Message 41: The guy guarding the door says, "Congratulations. You have all four nominations. Go right in. And good luck."
  Message 42: "Okay," she begins, "here's what I want you to get for me. I saw this beautiful sapphire necklace at the jeweler's in Lancaster a couple of weeks ago. I want it.
  Message 43: Get it for me, sweet thing, and I'll give you my nomination, and anything else your little heart may desire." She gives you a wink.
  Message 44: You hand the Sapphire Necklace to Jezelle. She snatches it out of your hand with a squeal of delight. "Oh, it's gorgeous," she cries, caressing the stone between her fingertips.
  Message 45: She quickly puts it around her neck and pulls out a small mirror to admire her newly aquired trinket. She obviously has forgotten all about you.
  Message 46: "Well," he begins, "I have a task for you. A week or so ago, I was scouting out the Sliths territory when out of nowhere, they jumped me.
  Message 47: I barely got out of there with my life, but they made off with my favorite sword."
  Message 48: You return the sword to Clint. "This is great!" he cries. He examines the sword to make sure it is his. "Yes, it's mine," he says. "Thank you very much. You have my nomination."
  Message 49: You enter the room with a slight feeling of trepidation. You're not quite sure what to expect. In front of you, stands Montague. He is a good looking man and he smiles at you as you approach him.
  Message 50: "Come in," he beckons. "I've heard a lot about you. You've completed the four quests assigned to you by my top thieves. You even finished Johnny's quest. I'm very impressed, I must say."
  Message 51: "Well, you are one step closer to becoming a member of my little guild, here. But before you can join, you must complete a mission for me. And I have the perfect quest for you."
  Message 52: "I am a bit of an art connoisseur, I must admit. You can see my collection in the other room. My best piece hangs right here, above my desk. It is a portrait of the respectable Mayor Brundig."
  Message 53: "I stole it right from under his nose. The bastard never did figure out what happened to it. You see, we go back a long ways and I've kept this here as a souvenir to remind me of those days."
  Message 54: "But I grow tired of looking at it and I want a new portrait. That is where you come in. I desire a painting of a Gumby." He pauses and then says, "I can see by your blank stares that you don't know what a Gumby is."
  Message 55: "The Gumbies are a mythical race that are very shy and highly secretive. They were said to have been created by an ancient race of magic users to do their biddings. Somewhat like automatons."
  Message 56: "Well, a small group of them supposedly escaped and created their own society, hidden away on an island somewhere off the coast of Hollis Island. They are rumored to be living there to this day." 
  Message 57: "This island, purportedly called Gumby Island, is where I am sending you. I, personally, do not know where it is. Finding it and getting there will be your problem. I assume you will need some kind of boat."
  Message 58: "Steal for me one of their portraits, and I shall honor you with membership in the Thieves' Guild. And keep this in mind...We are thieves here, not murderers. I prefer that you not harm any of the Gumbies."
  Message 59: "If you can do this without bloodshed, there will be an extra bonus for you when you deliver the painting. That is all. Now, stay a while. Admire my gallery in the next room. But don't touch anything, you little thieves."
  Message 60: 
  Message 61: "You've got it!" he cries. "I can't believe it. Never in my wildest dreams did I imagine I would actually aquire a genuine Gumby portrait! You have done superbly." You hand him the portrait.
  Message 62: "You didn't kill any of them, did you?" he asks. You can not look him in the eyes and you hang your head down. "You did, didn't you. Well, I am a bit disappointed to hear that."
  Message 63: "But I realize that sometimes it is necessary in this profession. Well, I am a man of my word. I welcome you into the Thieves' Guild. And as a member, I give you this ring that will identify you to other guild members."
  Message 64: "If you haven't already discovered, there are members of the Guild scattered around Zinlasia and as members, you can benefit from their services." He gives you the Thieves' Guild ring.
  Message 65: "Just show them this ring and they will offer any services you need for the lowest prices around. Well, that's about it for now. As a member of the Thieves' Guild, you may be asked to go on missions now and then."
  Message 66: "But right now, I have nothing for you to do. Congratulations on your entry into the Guild. You have worked hard and done a great job. Now go...and stay out of trouble."
  Message 67: 
  Message 68: "Your mission is to find a painting of a Gumby and bring it to me. Do it without bloodshed and you will get an extra bonus."
  Message 69: "You didn't kill any of them, did you?" he asks. You tell him no. He looks deep into your eyes. "You know," he says, "I believe you. You have honest eyes. That's a great plus for a thief."
  Message 70: "You have done your part and now I will do mine. I welcome you into the Thieves' Guild. And as a member, I give you this ring that will identify you to other guild members."
  Message 71: "If you haven't already discovered, there are members of the Guild scattered all around Zinlasia and as members, you can benefit from their services." He gives you the Thieves' Guild ring.
  Message 72: "Just show them this ring and they will offer any services you need for the lowest prices around." He reaches into his pocket and pulls out another ring. "This is something extra for you."
  Message 73: He hands the ring to you and says, "This is for completing the mission without bloodshed. It is a ring of speed and I'm sure it will come in handy. Well, that's about it for now."
  Message 74: As a member of the Thieves' Guild, you may be asked to go on missions now and then. But right now, I have nothing for you to do. You have worked hard and done a great job. Now go...and stay out of trouble."
  Message 75: "You've got it!" he cries. "I can't believe it. Never in my wildest dreams did I imagine I would actually aquire a genuine Gumby portrait! You have done superbly." You hand him the portrait.
  Message 76: 
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  Message 81: "I'm very disappointed in you," you hear Montague say from the other room. "No one steals from the great Montague."
  Message 82: *
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  TownDialogue:
  Personality 250 name: Quinn
  Personality 250 confused: "Beats me."
  Personality 250 look    : You see a sleek looking man, dressed in the garb of a martial arts expert. You would not want to tangle with him.
  Personality 250 ask name: "I'm Quinn," he says. "Welcome to the Thieves' Guild."
  Personality 250 ask job : "For a price, I can train you in lock picking, trap disarming, or anything else you may be interested in."
  Personality 251 name: Cookie
  Personality 251 confused: "What?"
  Personality 251 look    : You see a grimy looking man, standing behind the counter. he is preparing some sort of meal, though it hardly looks edible.
  Personality 251 ask name: "Me name's Cookie," he says. "What can I be gittin' you?"
  Personality 251 ask job : "I do a little bit of everthin' around here. I cooks food. I clean the place. And I sells just about anythin' a thief could ever want. Oh, and I buys stuff, too."
  Personality 252 name: Harry
  Personality 252 confused: "None of your business."
  Personality 252 look    : You see a man wielding a nasty looking sword. In fact, he looks pretty nasty, too.
  Personality 252 ask name: "I'm Harry, what's it to ya?" he says.
  Personality 252 ask job : "I am the best thief in the guild, besides Montague."
  Personality 253 name: Clint
  Personality 253 confused: "I don't know."
  Personality 253 look    : You see a big, strong looking man with a sword at his side. He's quite intimidating, though the look on his face seems pleasant enough.
  Personality 253 ask name: "My name is Clint," he says. "You must be new. Welcome to the guild."
  Personality 253 ask job : "I am the best thief in the guild, besides Montague, of course."
  Personality 254 name: Jezelle
  Personality 254 confused: "I couldn't say."
  Personality 254 look    : You see a striking, but dangerous looking woman. She sneers at you, and then smiles. You're not sure what to think.
  Personality 254 ask name: "My name is Jezelle, honey," she says. "Are you thinking of joining this merry band of thieves?"
  Personality 254 ask job : "I am the best thief in the guild. Well, if you don't count Montague."
  Personality 255 name: Johnny
  Personality 255 confused: "What?"
  Personality 255 look    : The thief standing in front of you is no more than a boy. His clothes are ragged and his face, smudged with dirt.
  Personality 255 ask name: "I'm Johnny," he says in as grownup a voice as he can muster. "And don't look at me like that. I may be young, but I'm quick and I can sneek into small places."
  Personality 255 ask job : "I'm the best thief in the guild...in my age bracket, I mean."
  Personality 256 name: Elton
  Personality 256 confused: 
  Personality 256 look    : You see a man standing guard at the small window. He looks very bored.
  Personality 256 ask name: "I'm Elton," he says. "Who are you?"
  Personality 256 ask job : "I stand guard at this window and keep out those that don't belong."
  Personality 257 name: Montague
  Personality 257 confused: "Pardon?"
  Personality 257 look    : You see a dashing looking man standing before you. He is dressed stylishly and is quite handsome, though you detect the wear and tear of stress in his face.
  Personality 257 ask name: "I am Montague, as I'm sure you know." He looks you up and down, as if he's sizing you up to decide if you'd make good thieves or not.
  Personality 257 ask job : "I am the leader of the Thieves' Guild. I've lead the guild since it's days on Hollis Island."
  Personality 258 name: Unused
  Personality 258 confused: 
  Personality 258 look    : 
  Personality 258 ask name: 
  Personality 258 ask job : 
  Personality 259 name: Unused
  Personality 259 confused: 
  Personality 259 look    : 
  Personality 259 ask name: 
  Personality 259 ask job : 
  Node 1 person  : 250- Quinn
  Node 1 keywords: trai xxxx
  Node 1 type    : 8
  Node 1 text0   : 
  Node 1 text1   : 
  Node 2 person  : 251- Cookie
  Node 2 keywords: food xxxx
  Node 2 type    : 7
  Node 2 text0   : Cookie's Eats
  Node 2 text1   : 
  Node 3 person  : 251- Cookie
  Node 3 keywords: purc xxxx
  Node 3 type    : 0
  Node 3 text0   : "Whatcha wanna buy?" he asks. "I gots lockpicks, supplies, and poisons for gettin' rid of trouble."
  Node 3 text1   : 
  Node 4 person  : 251- Cookie
  Node 4 keywords: lock pick
  Node 4 type    : 7
  Node 4 text0   : Cookie's Lockpicks
  Node 4 text1   : 
  Node 5 person  : 251- Cookie
  Node 5 keywords: supp xxxx
  Node 5 type    : 7
  Node 5 text0   : Cookie's Supplies
  Node 5 text1   : 
  Node 6 person  : 251- Cookie
  Node 6 keywords: pois xxxx
  Node 6 type    : 7
  Node 6 text0   : Cookie's Poisons
  Node 6 text1   : 
  Node 7 person  : 257- Montague
  Node 7 keywords: holl isla
  Node 7 type    : 0
  Node 7 text0   : "I was humiliated and then thrown out of Independence City." He winces at the thought of it. "But they are not rid of me. I have been preying upon that city ever since that fateful day.
  Node 7 text1   : The guild has been sneeking into the city and stealing from them for the last 4 years, right under the mayor's nose."
  Node 8 person  : 257- Montague
  Node 8 keywords: mont xxxx
  Node 8 type    : 0
  Node 8 text0   : "That's me."
  Node 8 text1   : 
  Node 9 person  : 257- Montague
  Node 9 keywords: mayo brun
  Node 9 type    : 1
  Node 9 text0   : "Good old Mayor Brundig." He turns his head to look at the portrait hanging on the wall. "I keep his portrait there to remind me of my hatred for the man."
  Node 9 text1   : "Good old Mayor Brundig," he says. "I used to keep his portrait hanging on the wall to remind me of my hatred for the man. I think the Gumby portrait looks much better there, don't you?"
  Node 10 person  : 251- Cookie
  Node 10 keywords: mast xxxx
  Node 10 type    : 0
  Node 10 text0   : "So, you're  interested in the master lockpick, aye? It's 50 golds, but it's well worth it. It'll open all those nasty locks that that ex-thief, Charles, has designed for those people in Independence.
  Node 10 text1   : So, is that what you want?"
  Node 11 person  : 251- Cookie
  Node 11 keywords: char xxxx
  Node 11 type    : 0
  Node 11 text0   : "Don't know what side that guy's on. I think city livin' has turned him soft."
  Node 11 text1   : 
  Node 12 person  : 251- Cookie
  Node 12 keywords: want xxxx
  Node 12 type    : 22
  Node 12 text0   : "One master lockpick comin' up," he says as he hands it to you.
  Node 12 text1   : "What're ya tryin' to do, cheat me? You ain't got the gold."
  Node 13 person  : 252- Harry
  Node 13 keywords: miss xxxx
  Node 13 type    : 29
  Node 13 text0   : "You've finished your mission for me."
  Node 13 text1   : 
  Node 14 person  : 252- Harry
  Node 14 keywords: nomi xxxx
  Node 14 type    : 1
  Node 14 text0   : "If you complete a mission for me, you will receive my nomination for your induction to the guild."
  Node 14 text1   : "You have my nomination."
  Node 15 person  : 252- Harry
  Node 15 keywords: advi xxxx
  Node 15 type    : 0
  Node 15 text0   : "If you're going to take on any thieving missions in Independence City, you should buy a master lockpick from Cookie."
  Node 15 text1   : 
  Node 16 person  : 252- Harry
  Node 16 keywords: cook xxxx
  Node 16 type    : 0
  Node 16 text0   : "You can find Cookie in the mess hall. He's the resident cook and supplier of the guild."
  Node 16 text1   : 
  Node 17 person  : 256- Elton
  Node 17 keywords: pass xxxx
  Node 17 type    : 0
  Node 17 text0   : "You tell me."
  Node 17 text1   : 
  Node 18 person  : 256- Elton
  Node 18 keywords: brun xxxx
  Node 18 type    : 29
  Node 18 text0   : "Welcome to the Thieves' Guild," he says. He flips a switch and says, "Come on in."
  Node 18 text1   : 
  Node 19 person  : 255- Johnny
  Node 19 keywords: miss xxxx
  Node 19 type    : 29
  Node 19 text0   : "You've already finished your mission for me."
  Node 19 text1   : 
  Node 20 person  : 255- Johnny
  Node 20 keywords: nomi xxxx
  Node 20 type    : 1
  Node 20 text0   : "You first have to complete the mission for me if you want my nomination."
  Node 20 text1   : "You've got my nomination."
  Node 21 person  : 255- Johnny
  Node 21 keywords: spot geck
  Node 21 type    : 0
  Node 21 text0   : "Spotted Geckos are so cool," he says, excitedly. "I've always wanted one."
  Node 21 text1   : 
  Node 22 person  : 254- Jezelle
  Node 22 keywords: miss xxxx
  Node 22 type    : 29
  Node 22 text0   : "I don't have any more missions for you."
  Node 22 text1   : 
  Node 23 person  : 251- Cookie
  Node 23 keywords: sell xxxx
  Node 23 type    : 15
  Node 23 text0   : "Let's just see whatcha got," he says, looking over your stuff.
  Node 23 text1   : 
  Node 24 person  : 254- Jezelle
  Node 24 keywords: nomi xxxx
  Node 24 type    : 1
  Node 24 text0   : "I'll give you my nomination after you finish a mission for me."
  Node 24 text1   : "You've got my nomination," she says, not bothering to even look in your direction.
  Node 25 person  : 254- Jezelle
  Node 25 keywords: hear desi
  Node 25 type    : 1
  Node 25 text0   : "Bring me the Sapphire Necklace first, then ask me again," she says, teasingly.
  Node 25 text1   : "Don't even think about it," she says, turning away.
  Node 26 person  : 253- Clint
  Node 26 keywords: miss xxxx
  Node 26 type    : 29
  Node 26 text0   : "I don't have any more missions for you."
  Node 26 text1   : 
  Node 27 person  : 253- Clint
  Node 27 keywords: favo swor
  Node 27 type    : 1
  Node 27 text0   : "Return my sword and you'll have my nomination. You'll know it by my initials I carved in the handle."
  Node 27 text1   : "Thanks again for retrieving my sword."
  Node 28 person  : 253- Clint
  Node 28 keywords: slit xxxx
  Node 28 type    : 0
  Node 28 text0   : "The Slithzerikai live to the southwest at the tip of the penninsula. They are a dangerous, reptilian race who will attack you on sight. This particular tribe prides itself on collecting war trophies, preferably human skulls.
  Node 28 text1   : I was lucky they only got my sword."
  Node 29 person  : 253- Clint
  Node 29 keywords: nomi xxxx
  Node 29 type    : 1
  Node 29 text0   : "You need to complete a mission for me if you want my nomination to be inducted into the guild."
  Node 29 text1   : "You have my nomination."
  Node 30 person  : 257- Montague
  Node 30 keywords: join xxxx
  Node 30 type    : 1
  Node 30 text0   : "You must complete the mission I gave you if you want to join the Thieves' Guild."
  Node 30 text1   : "You are already a member of the Thieves' Guild. You've joined already. You're not too bright, are you?"
  Node 31 person  : 257- Montague
  Node 31 keywords: miss ques
  Node 31 type    : 29
  Node 31 text0   : "You have completed the mission I gave you. I may send you on another quest sometime, but I have nothing for you for now."
  Node 31 text1   : 
  Node 32 person  : 257- Montague
  Node 32 keywords: gumb isla
  Node 32 type    : 0
  Node 32 text0   : "The Gumbies live on Gumby Island. It is somewhere off the coast of Hollis Island, but I don't know exactly where."
  Node 32 text1   : 
  Node 33 person  : 257- Montague
  Node 33 keywords: port pain
  Node 33 type    : 1
  Node 33 text0   : "The Gumby portrait would be a great addition to my collection."
  Node 33 text1   : "Thanks again for getting the Gumby portrait for me. It is a great addition to my collection."
  Node 34 person  : 257- Montague
  Node 34 keywords: coll xxxx
  Node 34 type    : 0
  Node 34 text0   : "I steal, er collect, paintings from all over the region. It is a hobby of mine."
  Node 34 text1   : 

  Town = 26: Mages Guild  L5

  Town Messages:
  Message 0: Mages Guild  L5
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: "You are the rank of Enchanter. In order to move up to the rank of Wizard, you will need to perform a task."
  Message 21: "You are the rank of Wizard. I have no task for you to complete for the next rank, which is Master Wizard. The only way you could be promoted is for one of you to learn all the spells of the seventh circle.
  Message 22: These I will not teach, for you will need to find and learn them on your own. Return to me if you ever accomplish this."
  Message 23: "I have no more tasks to give you."
  Message 24: "Your task is too...
  Message 25: "I have one for you right here," he says, reaching into his desk. "You can use this to get in and out of the obelisks that house the teleporters." He hands you the key.
  Message 26: "Let me see now," he ponders. "You want a task. Well I'm sure you're tired of the mage tests that you've been forced to take. How about something that will give you a little more freedom."
  Message 27: "I'd like to see how you solve real life problems. There is a situation in the northern Catsclaw Mountains that needs looking into. The Hill Giants, who are normally peaceful, have been causing a bit of a stir."
  Message 28: "They have gone on a rampage, destroying everything in their path, including a small human settlement called Boulder Ridge. I would like you to investigate this and find the cause."
  Message 29: "Halt the Hill Giants destructive behavior and I'll promote you to the rank of Wizard. The best way to get up to the Hill Giants' Fortress is from the valley where the Alchemists live."
  Message 30: "Go north from the Farm and use your Fly spell to get above the cliff. You should find a path that will take you northwest to their fortress. The Hill Giant king can be found there."
  Message 31: "Speak with him and find out why they have gone on this rampage. If you can manage to pacify them, return to me and you will be promoted."
  Message 32: "Oh, I almost forgot. You probably won't be able to stroll right into the Hill Giants' Fortress, especially in the violent state they are in. The king can be pacified, if only temporarily, by a gift."
  Message 33: He pulls out a small, glowing object. "Offer this as a gift to the king. That should gain you an audience." He gives the object to you.
  Message 34: "You haven't accomplished the task I gave you. The Hill Giants are still on the rampage."
  Message 35: "Well done," he says, smiling. "You have completed the task I gave you. The Hill Giants are no longer on a path of destruction. You are now promoted to the rank of Wizard."
  Message 36: "Your skills are quite impressive," he says, sounding somewhat nervous. "Well then, I suppose I have no choice but to promote you to Master Wizard. We are now equals, you and I."
  Message 37: He sits down behind his desk and wipes a drop of sweat from his brow. "Well, my good friend. My very good friend. You would not think to challenge me for leadership of this guild, would you?"
  Message 38: "I was hoping you wouldn't say that. But if you insist, I will first explain the rules. The challenge is to take place at the Arena. It is a one-on-one duel to the death...Your stongest mage against me."
  Message 39: You did it.
  Message 40: He gives you a serious look. "I can assure you that I will be a formidable opponent. Do you accept?"
  Message 41: "I can't help you."
  Message 42: "Alright then," he says. He waves his hand and speaks an incantation. The bookcase behind you vanishes and a portal appears in it's place.
  Message 43: "Step through the portal," he says, and you will be taken to the Arena. I will meet you there."
  Message 44: You find a lever hidden on the bookshelf. Upon pulling the lever, the shelf moves back to reveal a secret room.
  Message 45: You receive a strong electrical shock when touching the bookshelf.
  Message 46: "I'm sorry for not warning you about that," says Lysandus. "But you mustn't touch."
  Message 47: "Hello again," says Lysandus. "I hope you are finished with this nonsense about challenging me."
  Message 48: *
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  Message 120: Master Wizard
  Message 121: 
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  Message 131: 
  Message 132: 
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  Message 139: 

  TownDialogue:
  Personality 260 name: Lysandus
  Personality 260 confused: "I can't help you."
  Personality 260 look    : The mage before you has the look of a wise and powerful wizard. If it weren't for the benevolent look upon his face, you might be quite intimidated.
  Personality 260 ask name: "I am Lysandus," he says. "Welcome. This is the top level of the Mages Guild. You now have access to the teleporter as well as my guidance."
  Personality 260 ask job : "I am the Master Wizard, head of the Mages Guild. I can promote you to the next rank, if you are interested."
  Personality 261 name: Unused
  Personality 261 confused: 
  Personality 261 look    : 
  Personality 261 ask name: 
  Personality 261 ask job : 
  Personality 262 name: Unused
  Personality 262 confused: 
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  Personality 262 ask name: 
  Personality 262 ask job : 
  Personality 263 name: Unused
  Personality 263 confused: 
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  Personality 263 ask name: 
  Personality 263 ask job : 
  Personality 264 name: Unused
  Personality 264 confused: 
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  Personality 264 ask name: 
  Personality 264 ask job : 
  Personality 265 name: Unused
  Personality 265 confused: 
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  Personality 265 ask job : 
  Personality 266 name: Unused
  Personality 266 confused: 
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  Personality 266 ask name: 
  Personality 266 ask job : 
  Personality 267 name: Unused
  Personality 267 confused: 
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  Personality 267 ask name: 
  Personality 267 ask job : 
  Personality 268 name: Unused
  Personality 268 confused: 
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  Personality 268 ask name: 
  Personality 268 ask job : 
  Personality 269 name: Unused
  Personality 269 confused: 
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  Personality 269 ask name: 
  Personality 269 ask job : 
  Node 0 person  : 260- Lysandus
  Node 0 keywords: prom wiza
  Node 0 type    : 29
  Node 0 text0   : "You have been promoted to Master Wizard. That is the highest rank in the Mages Guild." He sits down behind his desk and wipes a drop of sweat from his brow.
  Node 0 text1   : "So...my friend. My very good friend. You would not consider challenging me for leadership of the Guild, would you?"
  Node 1 person  : 260- Lysandus
  Node 1 keywords: task xxxx
  Node 1 type    : 29
  Node 1 text0   : "Good luck to you."
  Node 1 text1   : 
  Node 2 person  : 260- Lysandus
  Node 2 keywords: tele xxxx
  Node 2 type    : 0
  Node 2 text0   : "The teleporter will take you to several spots located throughout West Zinlasia. I'm sure you'll find it most handy. You will need the portal key, though."
  Node 2 text1   : 
  Node 3 person  : 260- Lysandus
  Node 3 keywords: mage guil
  Node 3 type    : 0
  Node 3 text0   : "This is the largest Mages Guild in the land. It surpases the old guild which, as I'm sure you know, used to be situated on Hollis Island."
  Node 3 text1   : 
  Node 4 person  : 260- Lysandus
  Node 4 keywords: holl isla
  Node 4 type    : 0
  Node 4 text0   : "When the Mages Guild was abolished on Hollis Island, we just moved across the sea and built this tower here." 
  Node 4 text1   : 
  Node 5 person  : 260- Lysandus
  Node 5 keywords: chal xxxx
  Node 5 type    : 29
  Node 5 text0   : "Luckily, I have ruled the guild for nearly 20 years and have never been challenged."
  Node 5 text1   : 
  Node 6 person  : 260- Lysandus
  Node 6 keywords: mast wiza
  Node 6 type    : 0
  Node 6 text0   : "That is the highest rank of the Mages Guild. And only I can promote a mage to that rank. Another Master Wizard is the only one who could challenge me to become head of the guild."
  Node 6 text1   : 
  Node 7 person  : 260- Lysandus
  Node 7 keywords: guid xxxx
  Node 7 type    : 0
  Node 7 text0   : "I can promote you to the next rank, if you can prove yourself worthy."
  Node 7 text1   : 
  Node 8 person  : 260- Lysandus
  Node 8 keywords: port xxxx
  Node 8 type    : 29
  Node 8 text0   : "I gave you the key already," he says. "Use it to get in and out of the obelisks that house the teleporters."
  Node 8 text1   : 
  Node 9 person  : 260- Lysandus
  Node 9 keywords: ench xxxx
  Node 9 type    : 0
  Node 9 text0   : "The rank of Enchanter is something to be proud of. The next rank is Wizard, followed by the highest rank...Master Wizard."
  Node 9 text1   : 
  Node 10 person  : 260- Lysandus
  Node 10 keywords: obje glow
  Node 10 type    : 0
  Node 10 text0   : "It is a completely worthless object, but the Hill Giant king is well known for his passion for collecting treasures."
  Node 10 text1   : 
  Node 11 person  : 260- Lysandus
  Node 11 keywords: lead xxxx
  Node 11 type    : 0
  Node 11 text0   : "I am the present leader of the Mages Guild," he says. "A very good leader. And a kind and generous one too, I might add."
  Node 11 text1   : 
  Node 12 person  : 260- Lysandus
  Node 12 keywords: spel xxxx
  Node 12 type    : 1
  Node 12 text0   : "I don't teach magic spells. You'll have to learn the highest spells on your own.
  Node 12 text1   : "If you're able to learn all the seventh level spells, then I will promote you."
  Node 13 person  : 260- Lysandus
  Node 13 keywords: acce xxxx
  Node 13 type    : 29
  Node 13 text0   : 
  Node 13 text1   : 
  Node 14 person  : 260- Lysandus
  Node 14 keywords: aren xxxx
  Node 14 type    : 0
  Node 14 text0   : "The Arena is in a secret spot. There, mages challenge each other for leadership positions in the Guild."
  Node 14 text1   : 

  Town = 27: Mages Guild  L4              

  Town Messages:
  Message 0: Mages Guild  L4              
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: An invisible force prevents you from climbing the stairs.
  Message 21: You aren't able to decipher the symbols written in the tome. Your mage lore is not high enough.
  Message 22: The book on the pedestal reads, "To achieve the fourth rank of the Mages Guild, you must pass the Test of the Enchanter. It can be found in a cave to the south.
  Message 23: Speak the words 'opanup itz dapolees' to gain entrance to the test. Upon completing the test, you will gain access to the top floor of the Mages Guild.
  Message 24: *
  Message 25: *
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  Message 120: Magic Scrolls
  Message 121: Magic Spells
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  TownDialogue:
  Personality 270 name: Gregarius
  Personality 270 confused: "What's that?"
  Personality 270 look    : You see a very friendly looking mage, standing behind the counter. He is organizing the many scrolls on the shelves behind him.
  Personality 270 ask name: "Hello," he says, "I'm Gregarius. It's great to meet you!"
  Personality 270 ask job : "I sell magic scrolls. It's always good to have a scroll or two on hand for back up, in case you run out of those precious spell points."
  Personality 271 name: Romboli
  Personality 271 confused: "I can't answer that."
  Personality 271 look    : The mage behind the counter looks to be a very accomplished magician. He looks quite impressive in his flowing robes and magician's cap.
  Personality 271 ask name: "Welcome to the fourth level of the Mages Guild, " he says. "I am Romboli."
  Personality 271 ask job : "I can teach Magicians and higher ranks the spells of the sixth circle. These are powerful spells, so they're priced accordingly."
  Personality 272 name: Unused
  Personality 272 confused: 
  Personality 272 look    : 
  Personality 272 ask name: 
  Personality 272 ask job : 
  Personality 273 name: Unused
  Personality 273 confused: 
  Personality 273 look    : 
  Personality 273 ask name: 
  Personality 273 ask job : 
  Personality 274 name: Unused
  Personality 274 confused: 
  Personality 274 look    : 
  Personality 274 ask name: 
  Personality 274 ask job : 
  Personality 275 name: Unused
  Personality 275 confused: 
  Personality 275 look    : 
  Personality 275 ask name: 
  Personality 275 ask job : 
  Personality 276 name: Unused
  Personality 276 confused: 
  Personality 276 look    : 
  Personality 276 ask name: 
  Personality 276 ask job : 
  Personality 277 name: Unused
  Personality 277 confused: 
  Personality 277 look    : 
  Personality 277 ask name: 
  Personality 277 ask job : 
  Personality 278 name: Unused
  Personality 278 confused: 
  Personality 278 look    : 
  Personality 278 ask name: 
  Personality 278 ask job : 
  Personality 279 name: Unused
  Personality 279 confused: 
  Personality 279 look    : 
  Personality 279 ask name: 
  Personality 279 ask job : 
  Node 0 person  : 270- Gregarius
  Node 0 keywords: magi scro
  Node 0 type    : 0
  Node 0 text0   : "I have a good selection and all at affordable prices. Please, have a look and let me know if there's any you'd like to buy."
  Node 0 text1   : 
  Node 1 person  : 270- Gregarius
  Node 1 keywords: purc xxxx
  Node 1 type    : 7
  Node 1 text0   : Gregarius' Magic Scrolls
  Node 1 text1   : 
  Node 2 person  : 271- Romboli
  Node 2 keywords: magi high
  Node 2 type    : 0
  Node 2 text0   : "The rank of Magician is nothing to sneeze at. It is the middle rank of the Mages Guild."
  Node 2 text1   : 
  Node 3 person  : 271- Romboli
  Node 3 keywords: mage guil
  Node 3 type    : 0
  Node 3 text0   : "This is the finest guild in the land."
  Node 3 text1   : 
  Node 4 person  : 271- Romboli
  Node 4 keywords: purc xxxx
  Node 4 type    : 9
  Node 4 text0   : Romboli's Spells
  Node 4 text1   : 

  Town = 28: Mages Guild  L3              

  Town Messages:
  Message 0: Mages Guild  L3              
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: An invisible force prevents you from climbing the stairs.
  Message 21: You aren't able to decipher the symbols written in the tome. Your mage lore is not high enough.
  Message 22: The book on the pedestal reads, "To acheive the third rank of the Mages Guild, you must pass the Test of the Magician. It can be found in the forest southeast of here.
  Message 23: Speak the words 'nocka nocka' to gain entrance to the test. Upon completing the test, you will gain access to the next floor of the Mages Guild."
  Message 24: "Congratulations on becoming the new guild leader," Hephestes says as you enter.
  Message 25: *
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  Message 120: Storage
  Message 121: Magic Spells
  Message 122: Lev 3 Library
  Message 123: 
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  TownDialogue:
  Personality 280 name: Angelique
  Personality 280 confused: She just stares at you.
  Personality 280 look    : You see a mystical looking woman standing behind the counter. She looks at you with a piercing gaze.
  Personality 280 ask name: "I am Angelique," she says in a husky voice. "What can I do for you?"
  Personality 280 ask job : "I can teach spells of the fifth circle to all members who have reached the level of Conjurer or higher."
  Personality 281 name: Hephestes
  Personality 281 confused: 
  Personality 281 look    : You see a wizened old man, strolling through the small library. "Come in," he says as you enter.
  Personality 281 ask name: "My name is Hephestes," he says. "It's a pleasure meeting new members."
  Personality 281 ask job : "I am the trainer for the guild members. I can train you in all skills, but my specialty is, of course, magic."
  Personality 282 name: Unused
  Personality 282 confused: 
  Personality 282 look    : 
  Personality 282 ask name: 
  Personality 282 ask job : 
  Personality 283 name: Unused
  Personality 283 confused: 
  Personality 283 look    : 
  Personality 283 ask name: 
  Personality 283 ask job : 
  Personality 284 name: Unused
  Personality 284 confused: 
  Personality 284 look    : 
  Personality 284 ask name: 
  Personality 284 ask job : 
  Personality 285 name: Unused
  Personality 285 confused: 
  Personality 285 look    : 
  Personality 285 ask name: 
  Personality 285 ask job : 
  Personality 286 name: Unused
  Personality 286 confused: 
  Personality 286 look    : 
  Personality 286 ask name: 
  Personality 286 ask job : 
  Personality 287 name: Unused
  Personality 287 confused: 
  Personality 287 look    : 
  Personality 287 ask name: 
  Personality 287 ask job : 
  Personality 288 name: Unused
  Personality 288 confused: 
  Personality 288 look    : 
  Personality 288 ask name: 
  Personality 288 ask job : 
  Personality 289 name: Unused
  Personality 289 confused: 
  Personality 289 look    : 
  Personality 289 ask name: 
  Personality 289 ask job : 
  Node 0 person  : 280- Angelique
  Node 0 keywords: conj high
  Node 0 type    : 0
  Node 0 text0   : "That is the second rank of the Mages Guild. But it is quite below the top rank of Master Wizard."
  Node 0 text1   : 
  Node 1 person  : 280- Angelique
  Node 1 keywords: mast wiza
  Node 1 type    : 1
  Node 1 text0   : "The guild can only have one Master Wizard, and he rules from the top floor of the tower. Lysandus is the ruler of this guild."
  Node 1 text1   : "The guild can only have one Master Wizard. You are the ruler of this guild now that you have defeated Lysandus."
  Node 2 person  : 280- Angelique
  Node 2 keywords: lysa xxxx
  Node 2 type    : 1
  Node 2 text0   : "Lysandus has ruled the Mages Guild for nearly 20 years. No one has ever challenged him."
  Node 2 text1   : "Lysandus was a just and good ruler. I will miss him."
  Node 3 person  : 280- Angelique
  Node 3 keywords: chal xxxx
  Node 3 type    : 1
  Node 3 text0   : "Only a Master Wizard may challenge another Master Wizard. And the only way to be promoted to Master is by Lysandus himself. It seems a very convenient rule."
  Node 3 text1   : "You have challenged and beat Lysandus. That is quite impressive."
  Node 4 person  : 280- Angelique
  Node 4 keywords: teac purc
  Node 4 type    : 9
  Node 4 text0   : Angelique's Spells
  Node 4 text1   : 
  Node 5 person  : 281- Hephestes
  Node 5 keywords: magi xxxx
  Node 5 type    : 0
  Node 5 text0   : "Well, what would you expect from a member of the Mages Guild?"
  Node 5 text1   : 
  Node 6 person  : 281- Hephestes
  Node 6 keywords: trai xxxx
  Node 6 type    : 8
  Node 6 text0   : 
  Node 6 text1   : 

  Town = 29: Mages Guild  L2              

  Town Messages:
  Message 0: Mages Guild  L2              
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: An invisible force prevents you from climbing the stairs.
  Message 21: You aren't able to decipher the symbols written in the tome. Your mage lore is not high enough.
  Message 22: The book on the pedestal reads, "To achieve the second rank of the Mages Guild, you must pass the Test of the Conjurer. It can be found in a cave to the west.
  Message 23: Speak the words, 'letamea innus' to gain entrance to the test. Upon completing the test, you will gain access to the next floor of the Mages Guild."
  Message 24: "Congratulations," the mages say to you. "May you lead us for many years."
  Message 25: *
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  Message 120: Magic Items
  Message 121: Magic Spells
  Message 122: Meeting Room
  Message 123: Meeting Room
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  TownDialogue:
  Personality 290 name: Artamis
  Personality 290 confused: "I don't know."
  Personality 290 look    : You see a short, portly mage, standing behind the counter. 
  Personality 290 ask name: "I'm Artamis," he says. "Welcome to my shop."
  Personality 290 ask job : "There are a number of services I can offer you," he says. "I buy and sell all kinds of items. I can identify items for you. And I have  a small stock of crystals for sale."
  Personality 291 name: Marianna
  Personality 291 confused: "I can't help you with that."
  Personality 291 look    : The woman behind the counter wears brightly colored robes and greets you with a big smile.
  Personality 291 ask name: "I am Marianna," she says. "Welcome to the second level of the Mages Guild."
  Personality 291 ask job : "Now that you are members of the Mages Guild, you may cast spells of the fourth circle. I will gladly teach them to you, for a fee of course."
  Personality 292 name: Unused
  Personality 292 confused: 
  Personality 292 look    : 
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  Personality 293 name: Unused
  Personality 293 confused: 
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  Personality 294 name: Unused
  Personality 294 confused: 
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  Personality 294 ask job : 
  Personality 295 name: Unused
  Personality 295 confused: 
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  Personality 296 name: Unused
  Personality 296 confused: 
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  Personality 297 name: Unused
  Personality 297 confused: 
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  Personality 297 ask job : 
  Personality 298 name: Unused
  Personality 298 confused: 
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  Personality 299 name: Unused
  Personality 299 confused: 
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  Node 0 person  : 290- Artamis
  Node 0 keywords: purc xxxx
  Node 0 type    : 23
  Node 0 text0   : Artamis' Wares
  Node 0 text1   : 
  Node 1 person  : 290- Artamis
  Node 1 keywords: sell xxxx
  Node 1 type    : 15
  Node 1 text0   : "What treasures do we have here?" he says as he looks over your inventory.
  Node 1 text1   : 
  Node 2 person  : 290- Artamis
  Node 2 keywords: iden xxxx
  Node 2 type    : 16
  Node 2 text0   : "Well," he says, "let's see what you have?"
  Node 2 text1   : 
  Node 3 person  : 290- Artamis
  Node 3 keywords: crys xxxx
  Node 3 type    : 7
  Node 3 text0   : Artamis' Crystals
  Node 3 text1   : 
  Node 4 person  : 291- Marianna
  Node 4 keywords: mage guil
  Node 4 type    : 0
  Node 4 text0   : "It's the greatest guild in the land, of course."
  Node 4 text1   : 
  Node 5 person  : 291- Marianna
  Node 5 keywords: init xxxx
  Node 5 type    : 0
  Node 5 text0   : "The Initiate is the first rank in the Mages Guild. It gives you access to this floor and the services we provide. As you gain rank, you can climb higher in the tower."
  Node 5 text1   : 
  Node 6 person  : 291- Marianna
  Node 6 keywords: purc teac
  Node 6 type    : 9
  Node 6 text0   : Marianna's Spells
  Node 6 text1   : 

  Town = 30: Mages Guild                  

  Town Messages:
  Message 0: Mages Guild                  
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You find a book titled 'The Ancient Script of the Magicians'. Do you want to read it?
  Message 21: 
  Message 22: 
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: You read through the book. It is filled with strange symbols and their translations. It is impossible to remember it all, but you feel as if you have learned something.
  Message 27: The party's mage lore has increased.
  Message 28: You find a book titled, 'The Ancient Script of the Magicians'. You've already read it so you put it back.
  Message 29: You aren't able to decipher the symbols written in the tome. Your mage lore is not high enough.
  Message 30: The book on the pedestal reads, "To achieve the first rank of the Mages Guild, you must pass the Test of the Initiate. It can be found in a nearby Goblin cave.
  Message 31: An invisible force prevents you from climbing the stairs.
  Message 32: Speak the words 'openus sesamus' to gain entrance to the test. Upon completing the test, you will gain access to the next floor of the Mages Guild."
  Message 33: "You have done quite well I see," says Clodius. "I remember the day you joined the guild as just an Inititate. And look at you now."
  Message 34: *
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  Message 120: Mages Guild
  Message 121: Study Rooms
  Message 122: Study Rooms
  Message 123: Library
  Message 124: 
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  TownDialogue:
  Personality 300 name: Clodius
  Personality 300 confused: "I'm sorry, I don't know."
  Personality 300 look    : You see a friendly looking mage, smiling and greeting all who pass by.
  Personality 300 ask name: "I am Clodius," he says. "Welcome to the Mages Guild. Feel free to look around. The first floor is open to everyone."
  Personality 300 ask job : "I am the greeter, here at the Mages Guild. I also assist those who wish to join our guild."
  Personality 301 name: Unused
  Personality 301 confused: 
  Personality 301 look    : 
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  Personality 302 name: Unused
  Personality 302 confused: 
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  Personality 303 name: Unused
  Personality 303 confused: 
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  Personality 304 name: Unused
  Personality 304 confused: 
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  Personality 304 ask job : 
  Personality 305 name: Unused
  Personality 305 confused: 
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  Personality 306 name: Unused
  Personality 306 confused: 
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  Personality 306 ask job : 
  Personality 307 name: Unused
  Personality 307 confused: 
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  Personality 307 ask job : 
  Personality 308 name: Unused
  Personality 308 confused: 
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  Personality 309 name: Unused
  Personality 309 confused: 
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  Node 0 person  : 300- Clodius
  Node 0 keywords: assi join
  Node 0 type    : 0
  Node 0 text0   : "To join the Mages Guild, you need only follow the instructions written upon the tomes on the pedestals in front of the stairs to each level.
  Node 0 text1   : They are written in the ancient script of the magicians, so you may need to study a bit before you can decipher them. Check the library, I'm sure we have a book on the subject."
  Node 1 person  : 300- Clodius
  Node 1 keywords: mage guil
  Node 1 type    : 0
  Node 1 text0   : "The Mages Guild was built here 4 years ago, after relocating from it's original spot on Hollis Island. It is several stories tall, and you must be a certain rank in the guild in order to access each level.
  Node 1 text1   : As you gain rank, more services will become available to you. Non- members have access to the library and study rooms on the first floor."
  Node 2 person  : 300- Clodius
  Node 2 keywords: libr xxxx
  Node 2 type    : 0
  Node 2 text0   : "Our library is one of the finest in the land. It is open to all who have an interest for knowledge."
  Node 2 text1   : 
  Node 3 person  : 300- Clodius
  Node 3 keywords: holl isla
  Node 3 type    : 0
  Node 3 text0   : "We were forced to leave Hollis Island when it became unfashionable to practice magic there."
  Node 3 text1   : 
  Node 4 person  : 300- Clodius
  Node 4 keywords: tome pede
  Node 4 type    : 0
  Node 4 text0   : "The tomes will give you instuctions on how to find and enter the mage's test centers. You will need to complete each test to move up in rank in the guild. These will not only test your magic skill, but also your mind."
  Node 4 text1   : 

  Town = 31: Priest's Guild

  Town Messages:
  Message 0: Priest's Guild
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: "As you may have discovered, the mountains surrounding this valley are the home of the troglodytes. We have been studying them and discovered they worship at an evil altar.
  Message 21: You show him the shaman's stick. "Very good," he says. "You have completed your first mission and you are now Initiates in the Priest's Guild.
  Message 22: an evil altar
  Message 23: You did it
  Message 24: Only the shamans are allowed access to this altar. The shamans identify themselves to the rest of the tribe by carrying with them a holy stick."
  Message 25: I will now bestow upon one of you this reward of 10 skill points. I advise you to use these to raise your spell points, for you will need them for further missions. Are you ready?"
  Message 26: You have received 10 skill points.
  Message 27: "Congratulations, Initiates. Now, if you wish to rise in rank in the Priest's Guild, you may go next door and speak with Sister Theresa and she will send you an your second mission."
  Message 28: The guild member politely says, " I'm afraid you may not enter here. You must be a member of the Priest's Guild."
  Message 29: "I see that you have gotten one of the shaman sticks. Good. You will need it for your second mission. The troglodytes worship an evil altar that they unearthed several years ago."
  Message 30: "One of the goals of the Priest's Guild is to put an end to this type of worship. We have no chance of converting the troglodytes to our beliefs but if we can at least remove this evil influence, it would be a step in the right direction."
  Message 31: "The altar I speak of is in a cave to the north of this guild. We have discovered that the only members of the troglodye society allowed access to this altar are the shamans."
  Message 32: "The altar is heavily guarded and blocked by a massive boulder. Through previous missions, we have learned of the method used to get into the cave. The shaman first inserts his holy stick through a hole in the wall."
  Message 33: "Then he is asked to speak the holy words to confirm his identity. We sent Brother Mitchell to learn these words. He returned with mortal wounds. The last words he spoke were, 'Glaka ta ka tuka.'"
  Message 34: 
  Message 35: You tell her you have completed the mission. "Wonderful," she cries. "Now we are one step closer in helping the troglodytes on the path to righteousness.
  Message 36: I will now bestow upon one of you this reward of 5 skill points. Who do you choose?"
  Message 37: "We can only assume these are the words that are spoken to gain entrance to the cave. Now I will describe to you your goal."
  Message 38: "Congratulations. You are now Acolytes in the Priest's Guild. If you wish to continue to move up in rank, see Father Zacharia in the east side of the temple."
  Message 39: "So, you want a mission?" he says, looking at you in a quizzical manner.  "Do you think you are ready? Well, I suppose we shall find out, shan't we.
  Message 40: I will first ask you if you have heard of the Slithzerikai?"
  Message 41: "So, you say you have found a map," he says, looking at you skeptically. "Let me see it." You hand over the map and he looks it over with scrutiny. After a minute, he frowns and then hands it back.
  Message 42: "This is a Slithzerikai map and I believe it shows the locations of many important sites. But there is something I must confess."
  Message 43: "I confess I am not able to decipher the marks on this map. I'm sure their temple must be marked there somewhere. Go see Mother Catherine, next door.
  Message 44: She is more experienced at these matters than I. Well, I suppose you would like your reward and promotion. Who do you choose to receive the 5 skill point reward?
  Message 45: You have received 5 skill points.
  Message 46: "Congratulations. You are now Disciples in the Priest's Guild. Go see Mother Catherine and ask her to decipher the map you have brought me.
  Message 47: If you wish to continue to move up in rank, she can assist you in that as well."
  Message 48: "So, you say you have found a map," he says, looking at you skeptically. "Let me see it." You tell him that you don't actually have the map on you right now.
  Message 49: "You must bring me the map to complete your mission," he says, slightly annoyed.
  Message 50: "You need to complete your mission for me, first."
  Message 51: "The Slithzerikai are a barbaric, reptilian race who inhabit the western peninsula of West Zinlasia. We have been trying to reach them and rid them of their evil beliefs, but to no avail."
  Message 52: "We have lost many members to this cause. They are a violent race. We have no choice at this point but to find the evil altar at which they worship and destroy it. The problem is, we don't know where it is."
  Message 53: "Your mission, if you choose to accept it, is to seek out their place of worship and return to me when you have found it. I believe you can find this information at their main base of operations."
  Message 54: "Located in the central area of the west peninsula is an old human fort that was taken over by the Sliths some time ago. They converted it into a military base for themselves and I believe this is where you should start your search."
  Message 55: "There should be maps of where all the Slith's camps are located, including the whereabouts of their secret temple. Bring me such a map and I will promote you to the next rank in the Priest's Guild."
  Message 56: 
  Message 57: pick somebody
  Message 58: You have gained 5 skill points.
  Message 59: pick somebody
  Message 60: The guild member says, "I'm afraid you are not at a high enough rank in the Priest's Guild to enter."
  Message 61: "What would you have me decipher?" she asks. You look through your pack and realize you have nothing for her.
  Message 62: You give her the map and she looks it over carefully. "Yes," she says. "This is quite simple to understand. I must tutor Father Zachariah on the subject of deciphering.
  Message 63: It is quite obvious by this map that the Slithzerikai temple is at the top of this mountain. Now I am ready to give you your mission."
  Message 64: "I believe there is something you have for me to do before I can give you a mission, is there not?"
  Message 65: "Now that we know where the Slithzerikai temple is, I can send you on your mission. As it is impossible to reason with the Sliths, your mission is quite simple.
  Message 66: Go to their temple on top of the mountain north of the fort. Destroy their altar and return to me. That is all."
  Message 67: "You have done well," she says to you, looking quite pleased. "It is hard to say what is the next step in dealing with the Slithzerikai, but that is not your concern at the moment.
  Message 68: You have now risen to the rank of Curate in the Priest's Guild. I will give you your reward, if you are ready."
  Message 69: "I have given you 5 skill points. Now, you have learned all we can teach you here at the Hand of Faith. But your learning does not need to stop here.
  Message 70: If you wish, you may seek out Father Antos. Only he can promote you to the rank of High Priest."
  Message 71: *
  Message 72: *
  Message 73: *
  Message 74: *
  Message 75: *
  Message 76: *
  Message 77: *
  Message 78: *
  Message 79: *
  Message 80: *
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  Message 90: *
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  Message 114: *
  Message 115: *
  Message 116: *
  Message 117: *
  Message 118: *
  Message 119: *
  Message 120: New Members
  Message 121: Initiates
  Message 122: Acolytes
  Message 123: Disciples
  Message 124: Priest's Guild
  Message 125: Temple of the Hand of Faith
  Message 126: 
  Message 127: 
  Message 128: 
  Message 129: 
  Message 130: 
  Message 131: 
  Message 132: 
  Message 133: 
  Message 134: 
  Message 135: 
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  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 310 name: Sister Francine
  Personality 310 confused: "I can't help you."
  Personality 310 look    : "You see a fairly attractive woman, dressed in robes, standing by the altar.
  Personality 310 ask name: "I am Sister Francine," she answers. "Welcome to the Hand of Faith Fellowship."
  Personality 310 ask job : "I lead the services we hold here in the temple. I am also the healer for the Priest's Guild."
  Personality 311 name: Brother Timothy
  Personality 311 confused: "I can't answer that, I'm afraid."
  Personality 311 look    : You see a young man dressed in robes. He seems too young to be a high level priest, and yet he has a wise looking face, nonetheless."
  Personality 311 ask name: "I am Brother Timothy," he says. "Welcome. Please come in and be comfortable."
  Personality 311 ask job : "I am here to tell you a little about the Priest's Guild and I can give guidance to those who wish to join."
  Personality 312 name: Sister Theresa
  Personality 312 confused: "I don't know about that."
  Personality 312 look    : The woman before you looks quite bubbly and vivacious. Not at all what you would expect from a priest.
  Personality 312 ask name: "I'm Sister Theresa," she answers in a friendly voice. "Come on in."
  Personality 312 ask job : "I am here to tell you of your next mission so you can move up in rank to Acolyte. I can also teach you the fourth level priest spells."
  Personality 313 name: Father Zacharia
  Personality 313 confused: 
  Personality 313 look    : You see an older man dressed in flowing robes. He doesn't have to say a word, for you to know that he is a high level priest.
  Personality 313 ask name: "I am Father Zacharia," he says in a slow and deliberate manner. "Please, come in. I trust you have reached the rank of Acolyte."
  Personality 313 ask job : "I teach the spells of the fifth level. And when you are ready, I will send you on your next mission if you desire the rank of Disciple."
  Personality 314 name: Mother Catherine
  Personality 314 confused: "I do not know."
  Personality 314 look    : You see a very elogant older woman who wears the robes of a high priestess. An aura of peace, as well as power, eminates from her.
  Personality 314 ask name: "I am Mother Catherine," she says. "Come in my children. You have attained the next rank in the Priest's Guild and I am very proud of you."
  Personality 314 ask job : "I teach the sixth level priest spells to Disciples and above. And if you so desire, I will send you on a mission so you may rise to the rank of Curate."
  Personality 315 name: Unused
  Personality 315 confused: 
  Personality 315 look    : 
  Personality 315 ask name: 
  Personality 315 ask job : 
  Personality 316 name: Unused
  Personality 316 confused: 
  Personality 316 look    : 
  Personality 316 ask name: 
  Personality 316 ask job : 
  Personality 317 name: Unused
  Personality 317 confused: 
  Personality 317 look    : 
  Personality 317 ask name: 
  Personality 317 ask job : 
  Personality 318 name: Unused
  Personality 318 confused: 
  Personality 318 look    : 
  Personality 318 ask name: 
  Personality 318 ask job : 
  Personality 319 name: Unused
  Personality 319 confused: 
  Personality 319 look    : 
  Personality 319 ask name: 
  Personality 319 ask job : 
  Node 0 person  : 310- Sister Francine
  Node 0 keywords: serv xxxx
  Node 0 type    : 0
  Node 0 text0   : "We hold services here once a week. Everyone is welcome. It is a way for all to come together to share our spirituality. All are welcome to join the Priest's Guild, too. Perhaps you?"
  Node 0 text1   : 
  Node 1 person  : 310- Sister Francine
  Node 1 keywords: heal xxxx
  Node 1 type    : 0
  Node 1 text0   : "I can heal all types of ailments for a small fee," she says. "Are you in need of treatment?"
  Node 1 text1   : 
  Node 2 person  : 310- Sister Francine
  Node 2 keywords: need trea
  Node 2 type    : 12
  Node 2 text0   : Sister Francine
  Node 2 text1   : 
  Node 3 person  : 310- Sister Francine
  Node 3 keywords: join xxxx
  Node 3 type    : 0
  Node 3 text0   : "To join the guild, you need simply to seek Brother Timothy and he can start you on your mission to become a member."
  Node 3 text1   : 
  Node 4 person  : 311- Brother Timothy
  Node 4 keywords: xxxx timo
  Node 4 type    : 0
  Node 4 text0   : "I am Brother Timothy. What did you want?"
  Node 4 text1   : 
  Node 5 person  : 311- Brother Timothy
  Node 5 keywords: join guid
  Node 5 type    : 0
  Node 5 text0   : "The main goal of the Priest's Guild is to spread goodness and extinguish evil. To join and move up in ranks, you will be sent on missions to infiltrate and eradicate evil.
  Node 5 text1   : Would you like go on your first mission?"
  Node 6 person  : 311- Brother Timothy
  Node 6 keywords: miss xxxx
  Node 6 type    : 29
  Node 6 text0   : "You have completed your mission for me. I have no other missions to give you."
  Node 6 text1   : 
  Node 7 person  : 312- Sister Theresa
  Node 7 keywords: teac purc
  Node 7 type    : 10
  Node 7 text0   : Sister Theresa's Spells
  Node 7 text1   : 
  Node 8 person  : 313- Father Zacharia
  Node 8 keywords: teac purc
  Node 8 type    : 10
  Node 8 text0   : Father Zacharia's Spells
  Node 8 text1   : 
  Node 9 person  : 314- Mother Catherine
  Node 9 keywords: teac purc
  Node 9 type    : 10
  Node 9 text0   : Mother Catherine's Spells
  Node 9 text1   : 
  Node 10 person  : 311- Brother Timothy
  Node 10 keywords: evil alta
  Node 10 type    : 0
  Node 10 text0   : "The altar the troglodytes worship at is not an idol created by them. It was an altar abandoned by some unknown race that the troglodytes unearthed and made it their deity."
  Node 10 text1   : 
  Node 11 person  : 311- Brother Timothy
  Node 11 keywords: trog xxxx
  Node 11 type    : 0
  Node 11 text0   : "The troglodytes are a primitive race that live in caves in the mountains to the east of us. They are no threat to us, as they tend to keep to themselves, but can be quite dangerous when threatened."
  Node 11 text1   : 
  Node 12 person  : 311- Brother Timothy
  Node 12 keywords: holy stic
  Node 12 type    : 2
  Node 12 text0   : "The shaman's holy stick is an object of interest to us and we wish you to obtain one for us. This will be your first mission. Bring one to me and you will be initiated into the Priest's Guild."
  Node 12 text1   : 
  Node 13 person  : 311- Brother Timothy
  Node 13 keywords: sham xxxx
  Node 13 type    : 0
  Node 13 text0   : "The shaman's are the religious members of the troglodyte tribe. They possess powerful magic and can be a formidable opponent if threatened."
  Node 13 text1   : 
  Node 14 person  : 311- Brother Timothy
  Node 14 keywords: read xxxx
  Node 14 type    : 29
  Node 14 text0   : "Ready for what?"
  Node 14 text1   : 
  Node 15 person  : 312- Sister Theresa
  Node 15 keywords: spel xxxx
  Node 15 type    : 0
  Node 15 text0   : "Yes," she answers, "for a small donation, I can teach you any of the fourth level priest spells."
  Node 15 text1   : 
  Node 16 person  : 312- Sister Theresa
  Node 16 keywords: miss xxxx
  Node 16 type    : 29
  Node 16 text0   : "You have already completed your mission for me. I have no other mission for you."
  Node 16 text1   : 
  Node 17 person  : 312- Sister Theresa
  Node 17 keywords: goal xxxx
  Node 17 type    : 2
  Node 17 text0   : "You need to get to this evil altar and use your Ritual of Sanctify spell on it. This will remove all evil from it, if not destroy it completely.
  Node 17 text1   : Return to me after this has been done and I will promote you to the rank of Acolyte."
  Node 18 person  : 312- Sister Theresa
  Node 18 keywords: choo xxxx
  Node 18 type    : 29
  Node 18 text0   : "Excuse, me?"
  Node 18 text1   : 
  Node 19 person  : 313- Father Zacharia
  Node 19 keywords: miss xxxx
  Node 19 type    : 29
  Node 19 text0   : "You have already completed the mission for me. Seek another for  a new mission."
  Node 19 text1   : 
  Node 20 person  : 312- Sister Theresa
  Node 20 keywords: mitc xxxx
  Node 20 type    : 0
  Node 20 text0   : "Poor Brother Mitchell," she says with a sad look on her face.
  Node 20 text1   : 
  Node 21 person  : 313- Father Zacharia
  Node 21 keywords: conf xxxx
  Node 21 type    : 29
  Node 21 text0   : "Confess what, my child?"
  Node 21 text1   : 
  Node 22 person  : 312- Sister Theresa
  Node 22 keywords: ther xxxx
  Node 22 type    : 0
  Node 22 text0   : "I am Sister Theresa."
  Node 22 text1   : 
  Node 23 person  : 313- Father Zacharia
  Node 23 keywords: slit xxxx
  Node 23 type    : 29
  Node 23 text0   : "Let's hope we can help these misguided creatures to see the error of their ways."
  Node 23 text1   : 
  Node 24 person  : 313- Father Zacharia
  Node 24 keywords: rewa prom
  Node 24 type    : 29
  Node 24 text0   : "I can do nothing more for you."
  Node 24 text1   : 
  Node 25 person  : 314- Mother Catherine
  Node 25 keywords: deci xxxx
  Node 25 type    : 29
  Node 25 text0   : 
  Node 25 text1   : 
  Node 26 person  : 314- Mother Catherine
  Node 26 keywords: miss xxxx
  Node 26 type    : 29
  Node 26 text0   : "You have completed your mission for me. If you wish to rise any further in the Priest's Guild, you must seek out Father Antos."
  Node 26 text1   : 
  Node 27 person  : 314- Mother Catherine
  Node 27 keywords: some xxxx
  Node 27 type    : 1
  Node 27 text0   : "It pertains to a certain map," she says, looking at you quizzically.
  Node 27 text1   : "I don't understand."
  Node 28 person  : 314- Mother Catherine
  Node 28 keywords: moth cath
  Node 28 type    : 0
  Node 28 text0   : "That's me, my child."
  Node 28 text1   : 
  Node 29 person  : 314- Mother Catherine
  Node 29 keywords: read xxxx
  Node 29 type    : 29
  Node 29 text0   : "Ready for what?"
  Node 29 text1   : 
  Node 30 person  : 314- Mother Catherine
  Node 30 keywords: anto xxxx
  Node 30 type    : 0
  Node 30 text0   : "He is away from the guild right now. You can find him at our holy retreat, in the hills just south of here. Go talk to him and if he finds you worthy, he may agree to teach you the most powerful priest spells you can learn."
  Node 30 text1   : 

  Town = 32: The Farm                     

  Town Messages:
  Message 0: The Farm                     
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: "Welcome," you hear from the front of the small classroom. "This is the induction meeting for the Alchemist's Guild. Please, take a seat if you would like to become a member."
  Message 21: As you sit down, the woman at the front of the class begins. "I'd like to welcome you all to The Farm. My name is Ming Lu and I will be your teacher." 
  Message 22: "Through my lessons and assignments, I will teach you the ways of the alchemist. Though be warned, this is a very competitive class and you will be judged on the skill and speed at which you complete assignments."
  Message 23: "There is only one opening available in the Alchemist's Guild, so only one of you will be inducted at the end of the class. You will gain the title of Novice Alchemist and be given access to your own cottage."
  Message 24: "There, you will be able to sleep and store your items. You will also be given the opportunity to move up in rank, which will give you access to buy reagents for wholesale prices at The Greenhouse."
  Message 25: She pauses for a moment and then says, "Now for the first lesson." She discusses basic principles of alchemy and the use of reagents. When she is finished, you feel as if your knowledge of alchemy has increased.
  Message 26: 
  Message 27: The party's alchemy skill has increased.
  Message 28: "Now, for your first assignment. One of the biggest challenges for an alchemist is to locate reagents. I want you to find some Glowing Nettle and bring it to me. 
  Message 29: The first eight of you who return with the reagent will continue on to lesson two."
  Message 30: "The assignment is to find some Glowing Nettle and bring it to me."
  Message 31: "You don't have the reagent I assigned you to find."
  Message 32: "This is perfect," she says. "All right class," she calls out.  "It is time for lesson two. Everyone please take a seat."
  Message 33: "You don't have enough gold," she tells you.
  Message 34: You pay her the 50 gold coins and she says, "Thank you. I believe class is about to begin. Just enter through one of the doors to my right."
  Message 35: "Where do you think you're going?" asks the woman, standing by the door.
  Message 36: "You don't have enough gold, man."
  Message 37: You pay him the 10 gold coins and he hands you a package of rations.
  Message 38: "Here. You can have a brownie. They're great stuff. I made them myself." He hands you one.
  Message 39: The door is bolted tight. A sign on the door says, 'Vacancy. Inquire at Meeting House. Only alchemists need apply'.
  Message 40: The beds in here seem fairly comfortable looking. Do you want to have a rest?
  Message 41: 
  Message 42: 
  Message 43: 
  Message 44: 
  Message 45: 
  Message 46: "Now, for your second lesson on alchemy," she begins. You listen patiently while she discusses the use of recipes and the making of potions. When she has finished, you feel as if your knowledge of alchemy has increased.
  Message 47: "Your second assignment is to find and bring back some Graymold. Now I'll give you a hint. This reagent can usually be found in dark, damp places.
  Message 48: As you take a seat, Ming Lu begins the next lesson. She discusses some of the advanced healing potions that can be mixed and how some priest spells require certain potions to work.
  Message 49: "Now for your third assignment, " she begins. "Find some Ember Flowers and bring them back to me. The first three who return will continue with the class."
  Message 50: Ming Lu begins what she says is the final lesson in the class. You listen to her words and try to take in as much as possible. It is complicated but you think you understand most of it.
  Message 51: "Now for your fouth and final assignment. One of the most difficult reagents to find is Asptongue Mold. It is also one of the most powerful.
  Message 52: you are novice
  Message 53: you get cabin
  Message 54: "The assignment is to find some Graymold and bring it to me."
  Message 55: "The assigment is to find some Ember Flowers and bring them to me."
  Message 56: "The assigment is to find some Asptongue Mold and bring it to me."
  Message 57: "Your assignment is to find 4 Mandrake seeds and plant them in your garden."
  Message 58: "This is perfect," she says. "All right class, it is time for lesson three. Everyone please take a seat."
  Message 59: "This is perfect," she says. "All right class, it is time for lesson four. Everyone please take a seat."
  Message 60: "Very good," she says. "You have passed the Induction Class and are now promoted to Novice Alchemist. You now have access to the cottage, where you may rest and store your items.
  Message 61: If you want to become an Expert Alchemist, have a seat and I will discuss how to accomplish this."
  Message 62: Be among the first five people to return with the Graymold in order to remain in the class. Good luck."
  Message 63: When she has finished, you feel you have learned a bit more about alchemy.
  Message 64: The one of you who finds, and brings it back to me first, will be inducted into the Alchemist's Guild. Good luck to you all."
  Message 65: The Greenhouse
  Message 66: "To be promoted to  Expert Alchemist, you will need to plant and cultivate a garden of your own. I have chosen Mandrake root to be the reagent you shall grow. You will need to find 4 seeds to start your garden."
  Message 67: "The best place to find the giant Mandrake seeds would be in the realm of the Rakshasas. They, unfortunately, have been collecting the seeds to use them in magical experiments."
  Message 68: "By magically altering the seeds, they have been creating monstrous tree-like creatures called Trents. The Rakshasas live far to the south of here in a tree village they have created."
  Message 69: "You should be able to find the seeds in their village. But be careful. They are very dangerous. You will also need a special preservative for the seeds as they are extremely fragile and will die quickly in the open air."
  Message 70: She hands you a small bottle and says, "This preservative will allow the seeds to survive the trip back here to the Farm. Remember, you must get 4 seeds to plant a proper garden."
  Message 71: "When you have them, plant each seed in a patch of dirt in the garden area behind your cottage."
  Message 72: Ming Lu stops by to see how you are doing. "Have you planted the 4 seeds?" she asks. You tell her you haven't planted all four. "You need to plant 4 seeds together to create the right symbiosis."
  Message 73: "If you have planted less than 4, the seeds won't grow."
  Message 74: Ming Lu drops by to see how you are doing. "Have you planted the 4 seeds in your garden?" she asks. You tell her yes. "Well then, just wait a few days and come back and your plants should grow just fine."
  Message 75: *
  Message 76: *
  Message 77: *
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  Message 119: *
  Message 120: The Farm
  Message 121: Meeting House
  Message 122: Induction class in progress
  Message 123: 
  Message 124: 
  Message 125: 
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  Message 139: 

  TownDialogue:
  Personality 320 name: Ming Lu
  Personality 320 confused: "I can't answer that right now."
  Personality 320 look    : You see a pretty, young woman standing at the head of the classroom. She has a very peaceful look about her.
  Personality 320 ask name: "My name is Ming Lu," she says in a kind voice. "Welcome to the Alchemist's Guild."
  Personality 320 ask job : "My job is to teach new members the ways of the alchemist. In my class, you will rise through the ranks of the Guild. I can also train you in many skills."
  Personality 321 name: Mother Mayai
  Personality 321 confused: 
  Personality 321 look    : Standing behind the counter, you see an elderly woman, busily mixing ingredients. 
  Personality 321 ask name: "I am Mother Mayai," she says, not bothering to stop what she is doing. "How can I help you?"
  Personality 321 ask job : "I can sell you recipes. I know all the alchemical recipes there are," she says proudly. "But I won't sell all of them. Some, you'll just have to learn on your own."
  Personality 322 name: Blossom
  Personality 322 confused: "Like, what?"
  Personality 322 look    : You see a young woman wearing very little. She is lighting some incense that is on the counter. It smells quite nice.
  Personality 322 ask name: "Like, my name is Blossom," she says. "You know, like a flower."
  Personality 322 ask job : "Like, I'm a novice alchemist. I'll be a full fledged alchemist when I finish my assignment, but it's, like, so difficult. In the meantime, I sell some potions."
  Personality 323 name: Beetle
  Personality 323 confused: 
  Personality 323 look    : You see an old man, hobbling back and forth behind the counter. He is carrying small vials of powders and placing them in their proper spots on the shelf.
  Personality 323 ask name: "My name is Beetle," he answers in a shakey voice. "What do you want?"
  Personality 323 ask job : "I am a member of the Alchemist's Guild. I sell magic powders." He thinks for a moment. "You know," he begins, "I was one of the original members of the Guild."
  Personality 324 name: Moon Doggie
  Personality 324 confused: You just get a blank stare.
  Personality 324 look    : The man behind the counter is dressed in multi-colored clothing and has several strings of beads around his neck. There is a strange, smokey smell in the air.
  Personality 324 ask name: "I go by the name of Moon Doggie," he says to you in a slightly slurred manner. "What's your trip?"
  Personality 324 ask job : "My job is to be at one with the universe. You dig, daddy-o?" You wonder what on earth he is talking about? "Are you hungry?" he asks. "I've got the munchies."
  Personality 325 name: Aquarius
  Personality 325 confused: "I have nothing to say about that."
  Personality 325 look    : You see a middle aged woman wearing a gaudy, sequined dress and an ankh around her neck.
  Personality 325 ask name: "My name is Aquarius," she says. "Peace be with you."
  Personality 325 ask job : "My job is to spread peace and happiness among my fellow man. And to spread word of Her coming. I sell potions, too."
  Personality 326 name: Curly
  Personality 326 confused: "Can't help you there."
  Personality 326 look    : You see a bald man wearing a grocer's apron. He is busy stocking the shelves with various reagents.
  Personality 326 ask name: "I'm Curly," he says in a friendly voice. "Is there something I can help you with?"
  Personality 326 ask job : "I run The Greenhouse," he says. "I make sure we have all reagents in stock at all times. The alchemists here are always needing more reagents."
  Personality 327 name: Ivan
  Personality 327 confused: "Who wants to know?"
  Personality 327 look    : You see a shifty-eyed man with a scoul on his face. He glances your direction and then turns away.
  Personality 327 ask name: He looks at you with a blank look on his face and says, "Who wants to know?" Before you answer he says, "I'm just kidding with you. I'm Ivan."
  Personality 327 ask job : "Well, I'll tell you about that," he begins, "if you care to listen."
  Personality 328 name: Unused
  Personality 328 confused: 
  Personality 328 look    : 
  Personality 328 ask name: 
  Personality 328 ask job : 
  Personality 329 name: Unused
  Personality 329 confused: 
  Personality 329 look    : 
  Personality 329 ask name: 
  Personality 329 ask job : 
  Node 0 person  : 320- Ming Lu
  Node 0 keywords: assi xxxx
  Node 0 type    : 29
  Node 0 text0   : "You have completed all of your assignments."
  Node 0 text1   : 
  Node 1 person  : 320- Ming Lu
  Node 1 keywords: glow nett
  Node 1 type    : 29
  Node 1 text0   : "That is a reagent used to make potions."
  Node 1 text1   : 
  Node 2 person  : 320- Ming Lu
  Node 2 keywords: trai xxxx
  Node 2 type    : 8
  Node 2 text0   : 
  Node 2 text1   : 
  Node 3 person  : 321- Mother Mayai
  Node 3 keywords: alch reci
  Node 3 type    : 0
  Node 3 text0   : "You must know the recipe before you can create a potion. Just let me know if you want to buy one."
  Node 3 text1   : 
  Node 4 person  : 321- Mother Mayai
  Node 4 keywords: purc xxxx
  Node 4 type    : 11
  Node 4 text0   : Mother Mayai
  Node 4 text1   : 
  Node 5 person  : 322- Blossom
  Node 5 keywords: novi alch
  Node 5 type    : 0
  Node 5 text0   : "As a novice, I do not get the full benefits the Alchemist's Guild has to offer. Like, I have to grow or find my own reagents. When I finish my last assignment, I will gain access to The Greenhouse."
  Node 5 text1   : 
  Node 6 person  : 322- Blossom
  Node 6 keywords: purc poti
  Node 6 type    : 7
  Node 6 text0   : Blossom's  Potions
  Node 6 text1   : 
  Node 7 person  : 322- Blossom
  Node 7 keywords: last assi
  Node 7 type    : 0
  Node 7 text0   : "I need to harvest a crop of Ember Flowers. I planted the seeds, but so far I've got nothing but weeds. Like, I don't have a green thumb."
  Node 7 text1   : 
  Node 8 person  : 323- Beetle
  Node 8 keywords: purc powd
  Node 8 type    : 7
  Node 8 text0   : 
  Node 8 text1   : 
  Node 9 person  : 323- Beetle
  Node 9 keywords: orig memb
  Node 9 type    : 0
  Node 9 text0   : "The old guild was back on Hollis Island, but we had to leave. They were throwing us all in jail, for making and using magic potions. I remember when my old friend Lee was jailed.
  Node 9 text1   : His wife came to me and said, 'Beetle, bail Lee out of jail. I would have but I didn't have the gold. Those were bad times. We left the island and moved here."
  Node 10 person  : 324- Moon Doggie
  Node 10 keywords: hung munc
  Node 10 type    : 0
  Node 10 text0   : "I've got some brownies over here that I could eat." He reaches over to take some and then stops. "Oh, that's rude of me, man, to eat in front of you.
  Node 10 text1   : Would you like some brownies? Or how about some rations. That's right, I almost forgot. I sell rations, too."
  Node 11 person  : 324- Moon Doggie
  Node 11 keywords: purc rati
  Node 11 type    : 0
  Node 11 text0   : "Rations are 10 gold a package. You get six rations in each package, man. I think." He tries to clear his head and focuses on you more clearly. "Is that what you want?"
  Node 11 text1   : 
  Node 12 person  : 324- Moon Doggie
  Node 12 keywords: want xxxx
  Node 12 type    : 29
  Node 12 text0   : 
  Node 12 text1   : 
  Node 13 person  : 324- Moon Doggie
  Node 13 keywords: brow xxxx
  Node 13 type    : 29
  Node 13 text0   : 
  Node 13 text1   : 
  Node 14 person  : 325- Aquarius
  Node 14 keywords: word comi
  Node 14 type    : 0
  Node 14 text0   : "Mother Earth is coming! Well, she is in fact, already here. But she will make her appeareance very soon. She will rise up from the ground and spread peace throughout the world."
  Node 14 text1   : You ask her just where this is supposed to happen. "On Hollis Island," she answers. "I'm sure of that. I sensed her presence when I lived there."
  Node 15 person  : 325- Aquarius
  Node 15 keywords: moth eart
  Node 15 type    : 0
  Node 15 text0   : "Mother Earth is the goddess of nature. She is all around us. All life that sprouts up from the earth is made possible by her."
  Node 15 text1   : 
  Node 16 person  : 325- Aquarius
  Node 16 keywords: holl pres
  Node 16 type    : 0
  Node 16 text0   : "That is where I got my strongest vibes from Mother Earth. The vibes are much weaker here, but I can still feel her presence."
  Node 16 text1   : 
  Node 17 person  : 325- Aquarius
  Node 17 keywords: purc poti
  Node 17 type    : 7
  Node 17 text0   : Potions of Aquarius
  Node 17 text1   : 
  Node 18 person  : 326- Curly
  Node 18 keywords: gree xxxx
  Node 18 type    : 0
  Node 18 text0   : "The Greenhouse is where we grow all the reagents for the Alchemist's Guild. Did you want to buy some?"
  Node 18 text1   : 
  Node 19 person  : 326- Curly
  Node 19 keywords: reag purc
  Node 19 type    : 7
  Node 19 text0   : The Greenhouse
  Node 19 text1   : 
  Node 20 person  : 320- Ming Lu
  Node 20 keywords: gray xxxx
  Node 20 type    : 29
  Node 20 text0   : "That is a reagent use in making potions."
  Node 20 text1   : 
  Node 21 person  : 320- Ming Lu
  Node 21 keywords: embe flow
  Node 21 type    : 29
  Node 21 text0   : "That is a reagent used to make potions."
  Node 21 text1   : 
  Node 22 person  : 320- Ming Lu
  Node 22 keywords: aspt mold
  Node 22 type    : 29
  Node 22 text0   : "That is a reagent used to make potions."
  Node 22 text1   : 
  Node 23 person  : 327- Ivan
  Node 23 keywords: list xxxx
  Node 23 type    : 0
  Node 23 text0   : "It's none of your damn business!" He pauses to watch the look on your face. "But I'll tell you what my intentions are." He beckons you to come closer so he can whisper in your ear.
  Node 23 text1   : "I intend to win this game, no matter what it takes. And you know what I mean by game..."
  Node 24 person  : 327- Ivan
  Node 24 keywords: game xxxx
  Node 24 type    : 0
  Node 24 text0   : "This class. These tests. It's all a game and the one who plays the best, wins the prize. And the prize is this guild, you know what I'm saying? There's no leadership here in this commune, and that's what it is.
  Node 24 text1   : But once I get my foot in the door, it won't be long before I will be running this place. Knowing all the secrets of these alchemists can make one very powerful."
  Node 25 person  : 327- Ivan
  Node 25 keywords: secr powe
  Node 25 type    : 0
  Node 25 text0   : "And when I become powerful, there's no telling what things I could do." He let's you digest this for a moment. "So you see, I plan to win this game, which means personally seeing to it that the rest of you lose."
  Node 25 text1   : He gives you a wicked grin. "Just kidding," he says, giggling childishly.
  Node 26 person  : 327- Ivan
  Node 26 keywords: kidd xxxx
  Node 26 type    : 0
  Node 26 text0   : "Hey, I'm a kidder. I kid alot. Don't get upset now."
  Node 26 text1   : 

  Town = 33: Independence City Zoo

  Town Messages:
  Message 0: Independence City Zoo
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Ticket Booth
  Message 21: "The zoo is closed," the guard says to you. "You can't go in."
  Message 22: Island Petting Farm
  Message 23: Reptile House
  Message 24: As you enter the exhibit, a man yells at you, "What are you doing in here?" As your eyes adjust to the darkened environment, you focus on a disturbing sight.
  Message 25: There are two carcasses, lying in the exhibt, blood everywhere. A single cow stands near the carnage, eyes wide with fear. The keeper asks again, "I said what are you doing here?"
  Message 26: You tell him you told the guard that you wanted to help, so he let you in. "Well," he begins, "I don't know what you can do, but any help would be greatly appreciated. Something has killed these cows."
  Message 27: As you look over the mess, you think to yourself that these cows were not just killed, but devoured. "And this is not the first time this has happened," adds the keeper.
  Message 28: 
  Message 29: 
  Message 30: This is odd, you think to yourself. This looks like a freshly dug hole that has been filled back in with dirt.
  Message 31: The lock on this door is too complex to pick. You doubt magic will work either.
  Message 32: You use the Master Lockpick on the door and it pops right open.
  Message 33: A note on the wall says, "cage door levers aren't working properly...have maintenance check it out asap".
  Message 34: The lever is jammed. You can't budge it.
  Message 35: The door to the cage opens right up without a problem. Although, you're not sure, but you think you heard the sound of more than one door opening.
  Message 36: You carefully reach into the cage and snatch up the Spotted Gecko.
  Message 37: You're carrying so many items already, that you loose hold of the lizard and jumps back into it's cage. 
  Message 38: *
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  Message 119: *
  Message 120: Snack Bar
  Message 121: Independence City Zoo
  Message 122: Wild Horse
  Message 123: Unicorn

This is the last of it's kind to be found on Hollis Island.
  Message 124: Subterranean Cow Exhibit
  Message 125: Bear Enclosure
  Message 126: Reptile House
  Message 127: Reptile House
  Message 128: <----Giant Lizard

Rare Spotted Gecko---->
  Message 129: Forest Wolf
  Message 130: Brown Wolf
  Message 131: Red Fox
  Message 132: Worg

Found on mainland W. Zinlasia
  Message 133: <----Asp

Common Lizard---->
  Message 134: <----Spitting Lizard

Giant Snake---->
  Message 135: 
  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 330 name: Guard
  Personality 330 confused: "That's not my concern."
  Personality 330 look    : You see a guard, standing at the entrance gate, looking a bit bored.
  Personality 330 ask name: "I'm the zoo security guard," he says. "The zoo's closed today. I'm afraid you'll have to come back another day." 
  Personality 330 ask job : "My job is to make sure no one sneaks into the zoo. We're closed temporarily on account of the deaths."
  Personality 331 name: Ernest
  Personality 331 confused: "I don't know."
  Personality 331 look    : You see a man looking over the exhibit, trying to find some explanation for the carnage that has occured here.
  Personality 331 ask name: "I am Ernest," he says. "If you can come up with any solution to my problem, I would be in your debt."
  Personality 331 ask job : "I am the keeper for the Subterranean Exhibit. Right now my job is to put a stop to the cow deaths so the zoo can be reopened."
  Personality 332 name: Unused
  Personality 332 confused: 
  Personality 332 look    : 
  Personality 332 ask name: 
  Personality 332 ask job : 
  Personality 333 name: Unused
  Personality 333 confused: 
  Personality 333 look    : 
  Personality 333 ask name: 
  Personality 333 ask job : 
  Personality 334 name: Unused
  Personality 334 confused: 
  Personality 334 look    : 
  Personality 334 ask name: 
  Personality 334 ask job : 
  Personality 335 name: Unused
  Personality 335 confused: 
  Personality 335 look    : 
  Personality 335 ask name: 
  Personality 335 ask job : 
  Personality 336 name: Unused
  Personality 336 confused: 
  Personality 336 look    : 
  Personality 336 ask name: 
  Personality 336 ask job : 
  Personality 337 name: Unused
  Personality 337 confused: 
  Personality 337 look    : 
  Personality 337 ask name: 
  Personality 337 ask job : 
  Personality 338 name: Unused
  Personality 338 confused: 
  Personality 338 look    : 
  Personality 338 ask name: 
  Personality 338 ask job : 
  Personality 339 name: Unused
  Personality 339 confused: 
  Personality 339 look    : 
  Personality 339 ask name: 
  Personality 339 ask job : 
  Node 0 person  : 330- Guard
  Node 0 keywords: clos xxxx
  Node 0 type    : 0
  Node 0 text0   : "The zoo will be closed for a while because of the deaths."
  Node 0 text1   : 
  Node 1 person  : 330- Guard
  Node 1 keywords: deat xxxx
  Node 1 type    : 0
  Node 1 text0   : "It happened at the subterranean exhibit. Some of the cave cows got killed...eaten by something. The keepers seem stumped at what could have done it. I think they should get help in resolving this matter."
  Node 1 text1   : 
  Node 2 person  : 330- Guard
  Node 2 keywords: help matt
  Node 2 type    : 2
  Node 2 text0   : You tell him you are adventurers and are looking for quests and that you could be of some help. He thinks about it for a moment and then says, "Well, I guess it wouldn't hurt.
  Node 2 text1   : Okay, just head over to the subterranean exhibit and talk to the keeper there. It's in the southwest part of the zoo."
  Node 3 person  : 331- Ernest
  Node 3 keywords: subt exhi
  Node 3 type    : 0
  Node 3 text0   : "This is the Subterranean Cow Exhibit. These cows live exclusively in caves. Due to the lack of pigment in their skin, sunlight is harmful to them."
  Node 3 text1   : 
  Node 4 person  : 331- Ernest
  Node 4 keywords: solu prob
  Node 4 type    : 0
  Node 4 text0   : "This is the second time we have lost cows like this. Something must break into here at night when no one's around. We decided to close the zoo until we discover what it is and put a stop to it."
  Node 4 text1   : 
  Node 5 person  : 331- Ernest
  Node 5 keywords: hole xxxx
  Node 5 type    : 0
  Node 5 text0   : You tell the keeper of the hole you found outside the exhibit. "That's strange," he says. "I wonder how I missed that. Thanks. I'll have that checked out."
  Node 5 text1   : 

  Town = 34: Goblin Cave                  

  Town Messages:
  Message 0: Goblin Cave                  
  Message 1: Test of the Initiate         
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: There is a powerful magic keeping this door locked. You can't open it.
  Message 21: There is a strong magic holding this door closed. You cannot open it.
  Message 22: You speak the words 'openus sesamus' and the door opens right up.
  Message 23: You examine the strange, basalt wall. There is some sort of structure, hidden here in this cave...not something these goblins could have built.
  Message 24: A wall of fire appears before you. Is it there to keep you away from something? Or maybe just to keep the goblins away.
  Message 25: There is a large patch of mushrooms here. Because of your cave lore trait, you recognize them as being edible. You gather up as many as you can.
  Message 26: There is a large patch of mushrooms here. Because of your lack of cave lore, you don't know if they're edible or not, so you leave them alone.
  Message 27: You hear a voice say, "Congratulations. You have passed the Test of the Initiate. You are now a member of the Mages Guild. A bonus will be rewarded to one member of your party."
  Message 28: You have received 5 skill points.
  Message 29: *
  Message 30: *
  Message 31: *
  Message 32: *
  Message 33: *
  Message 34: *
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  Message 120: Test of the Initiate
  Message 121: This tricky maze may take it's toll.
 The NE corner is your goal.
  Message 122: 
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  TownDialogue:
  Personality 340 name: Unused
  Personality 340 confused: 
  Personality 340 look    : 
  Personality 340 ask name: 
  Personality 340 ask job : 
  Personality 341 name: Unused
  Personality 341 confused: 
  Personality 341 look    : 
  Personality 341 ask name: 
  Personality 341 ask job : 
  Personality 342 name: Unused
  Personality 342 confused: 
  Personality 342 look    : 
  Personality 342 ask name: 
  Personality 342 ask job : 
  Personality 343 name: Unused
  Personality 343 confused: 
  Personality 343 look    : 
  Personality 343 ask name: 
  Personality 343 ask job : 
  Personality 344 name: Unused
  Personality 344 confused: 
  Personality 344 look    : 
  Personality 344 ask name: 
  Personality 344 ask job : 
  Personality 345 name: Unused
  Personality 345 confused: 
  Personality 345 look    : 
  Personality 345 ask name: 
  Personality 345 ask job : 
  Personality 346 name: Unused
  Personality 346 confused: 
  Personality 346 look    : 
  Personality 346 ask name: 
  Personality 346 ask job : 
  Personality 347 name: Unused
  Personality 347 confused: 
  Personality 347 look    : 
  Personality 347 ask name: 
  Personality 347 ask job : 
  Personality 348 name: Unused
  Personality 348 confused: 
  Personality 348 look    : 
  Personality 348 ask name: 
  Personality 348 ask job : 
  Personality 349 name: Unused
  Personality 349 confused: 
  Personality 349 look    : 
  Personality 349 ask name: 
  Personality 349 ask job : 

  Town = 35: Troglodyte Caves             

  Town Messages:
  Message 0: Troglodyte Caves             
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: There is a log spanning this underground river which the troglodytes must use as a bridge. You test the log for stability and find that, though it is sturdy, it can also be moved.
  Message 21: Do you want to roll the log eastward?
  Message 22: 
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: You give the log a strong push to the east...a little too strong. It rolls several feet and stops where the river bends.
  Message 27: Do you wish to push the log a little to the west?
  Message 28: 
  Message 29: 
  Message 30: 
  Message 31: 
  Message 32: 
  Message 33: You gently push the log to the west. It rolls over to the middle pathway.
  Message 34: Do you wish to move the log?
  Message 35: 
  Message 36: 
  Message 37: 
  Message 38: 
  Message 39: 
  Message 40: Do you wish to push the log to the east?
  Message 41: 
  Message 42: 
  Message 43: 
  Message 44: 
  Message 45: 
  Message 46: Do you wish to push the log to the west?
  Message 47: 
  Message 48: 
  Message 49: 
  Message 50: 
  Message 51: 
  Message 52: You do not have enough room in your inventory for this item.
  Message 53: This poor soul was either killed by the slimes or overcome by the poisonous plants. You notice he's wearing a nice piece of armor. He obviously has no use for it now.
  Message 54: You take the armor.
  Message 55: You search through the shaman's chest and find strange, colored rocks and sticks. Nothing that seems to be of any value to you.
  Message 56: You search through the shaman's chest and find what looks to be the shaman's holy stick. You pick it up and take it with you.
  Message 57: *
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  TownDialogue:
  Personality 350 name: Unused
  Personality 350 confused: 
  Personality 350 look    : 
  Personality 350 ask name: 
  Personality 350 ask job : 
  Personality 351 name: Unused
  Personality 351 confused: 
  Personality 351 look    : 
  Personality 351 ask name: 
  Personality 351 ask job : 
  Personality 352 name: Unused
  Personality 352 confused: 
  Personality 352 look    : 
  Personality 352 ask name: 
  Personality 352 ask job : 
  Personality 353 name: Unused
  Personality 353 confused: 
  Personality 353 look    : 
  Personality 353 ask name: 
  Personality 353 ask job : 
  Personality 354 name: Unused
  Personality 354 confused: 
  Personality 354 look    : 
  Personality 354 ask name: 
  Personality 354 ask job : 
  Personality 355 name: Unused
  Personality 355 confused: 
  Personality 355 look    : 
  Personality 355 ask name: 
  Personality 355 ask job : 
  Personality 356 name: Unused
  Personality 356 confused: 
  Personality 356 look    : 
  Personality 356 ask name: 
  Personality 356 ask job : 
  Personality 357 name: Unused
  Personality 357 confused: 
  Personality 357 look    : 
  Personality 357 ask name: 
  Personality 357 ask job : 
  Personality 358 name: Unused
  Personality 358 confused: 
  Personality 358 look    : 
  Personality 358 ask name: 
  Personality 358 ask job : 
  Personality 359 name: Unused
  Personality 359 confused: 
  Personality 359 look    : 
  Personality 359 ask name: 
  Personality 359 ask job : 

  Town = 36: Troglodyte Hall              

  Town Messages:
  Message 0: Troglodyte Hall              
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: A large boulder blocks the entrance into the cave. A place has been carved out between the cave wall and the boulder. You assume it's either a peephole or a way to pass an object through to the other side.
  Message 21: You peek through the hole and can make out at least one troglodyte standing inside. The hole looks big enough to insert your arm into it so you can get the troglodyte's attention.
  Message 22: What do you want to do?
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: 
  Message 27: The troglodyte sees you waving to him and walks up to the boulder. It starts to move as he pushes it with all his might. As you stand out of the way, two troglodytes rush out of the opening.
  Message 28: The boulder is immediately pushed back into place by a third, and the troglodytes attack you.
  Message 29: You look through the hole and can make out at least one troglodyte standing on the other side. The hole looks big enough to insert the shaman's stick.
  Message 30: What do you want to do?
  Message 31: 
  Message 32: 
  Message 33: 
  Message 34: 
  Message 35: You can hear the footsteps of the troglodyte get louder as it walks up towards the boulder. The footsteps stop and there is a slight pause. Then, you hear it utter strange sounds that must be some sort of greeting.
  Message 36: "Gluk ta ka gluka?" There is a pause and then it says it again. It must be waiting for a response. What do you do?
  Message 37: 1. Say, "Gluk ta ka gluka."
  Message 38: 2. Say, "Gluka ka ta gluk."
  Message 39: 
  Message 40: 
  Message 41: The troglodyte pushes the boulder away from the wall and two troglodytes rush out. As the boulder is pushed back into place, the troglodytes attack. You guess that was the wrong response.
  Message 42: A large boulder blocks the entrance into the cave. A place has been carved out between the cave wall and the boulder. You look through the hole and see at least on troglodyte standing inside the cave.
  Message 43: This must be where you need to insert the shaman's stick. What do you want to do?
  Message 44: 
  Message 45: 
  Message 46: 
  Message 47: 
  Message 48: You hear footsteps getting louder as the troglodyte walks up to the boulder. There is a slight pause and then you hear stange sounds coming from the troglodyte. It says, "Gluk ta ka gluka?"
  Message 49: You say the words Sister Theresa told you to say, sounding as much like a troglodyte as you can. "Glaka ta ka tuka." You remove the shaman's stick and stand away from the hole so as not to be seen.
  Message 50: After a moment, that seems like forever, the boulder slowly begins to slide away from the wall. When the troglodyte finishes moving the boulder, it waits for you to enter.
  Message 51: 
  Message 52: 
  Message 53: 
  Message 54: You may have sounded like a troglodyte, but you sure don't look like one. As the troglodytes see that they've been fooled, they immediately attack!
  Message 55: As you examine the altar, you can sense something not right. The air in the room is cold and the hairs on the back of your neck are standing up. You feel a sense of anxiety welling up inside.
  Message 56: With a loud crackling sound, the air is charged with what feels like electricity and then in a moment, everything is still.
  Message 57: The evil feeling is completely gone. You feel none of the uncomfortable feelings you felt before. The ritual has worked.
  Message 58: You've never felt the presence of evil before and it is definitely not a good feeling.
  Message 59: *
  Message 60: *
  Message 61: *
  Message 62: *
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  TownDialogue:
  Personality 360 name: Unused
  Personality 360 confused: 
  Personality 360 look    : 
  Personality 360 ask name: 
  Personality 360 ask job : 
  Personality 361 name: Unused
  Personality 361 confused: 
  Personality 361 look    : 
  Personality 361 ask name: 
  Personality 361 ask job : 
  Personality 362 name: Unused
  Personality 362 confused: 
  Personality 362 look    : 
  Personality 362 ask name: 
  Personality 362 ask job : 
  Personality 363 name: Unused
  Personality 363 confused: 
  Personality 363 look    : 
  Personality 363 ask name: 
  Personality 363 ask job : 
  Personality 364 name: Unused
  Personality 364 confused: 
  Personality 364 look    : 
  Personality 364 ask name: 
  Personality 364 ask job : 
  Personality 365 name: Unused
  Personality 365 confused: 
  Personality 365 look    : 
  Personality 365 ask name: 
  Personality 365 ask job : 
  Personality 366 name: Unused
  Personality 366 confused: 
  Personality 366 look    : 
  Personality 366 ask name: 
  Personality 366 ask job : 
  Personality 367 name: Unused
  Personality 367 confused: 
  Personality 367 look    : 
  Personality 367 ask name: 
  Personality 367 ask job : 
  Personality 368 name: Unused
  Personality 368 confused: 
  Personality 368 look    : 
  Personality 368 ask name: 
  Personality 368 ask job : 
  Personality 369 name: Unused
  Personality 369 confused: 
  Personality 369 look    : 
  Personality 369 ask name: 
  Personality 369 ask job : 

  Town = 37: Cave                         

  Town Messages:
  Message 0: Cave                         
  Message 1: Test of the Conjurer         
  Message 2: Test of the Conjurer         
  Message 3: Test of the Conjurer         
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: a big explosion
  Message 21: You are blocked by an invisible force.
  Message 22: There is a strange magic holding this door closed. You can't open it.
  Message 23: You speak the words, 'letamea innus" and the door opens right up.
  Message 24: You hear a voice say, "Congratulations. You have passed the Test of the Conjurer. You have moved up a rank in the Mages Guild. A bonus will be rewarded to one member of your party."
  Message 25: You have received 5 skill points.
  Message 26: There is an odd glow, emanating from up ahead, which illuminates the long, narrow passage inside this cave.
  Message 27: *
  Message 28: *
  Message 29: *
  Message 30: *
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  Message 119: *
  Message 120: Test of the Conjurer
  Message 121: Upon exiting this compound, do not leave orbs lying around.
  Message 122: It wouldn't hurt to have plenty of this to help complete the test.
  Message 123: 
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  TownDialogue:
  Personality 370 name: Unused
  Personality 370 confused: 
  Personality 370 look    : 
  Personality 370 ask name: 
  Personality 370 ask job : 
  Personality 371 name: Unused
  Personality 371 confused: 
  Personality 371 look    : 
  Personality 371 ask name: 
  Personality 371 ask job : 
  Personality 372 name: Unused
  Personality 372 confused: 
  Personality 372 look    : 
  Personality 372 ask name: 
  Personality 372 ask job : 
  Personality 373 name: Unused
  Personality 373 confused: 
  Personality 373 look    : 
  Personality 373 ask name: 
  Personality 373 ask job : 
  Personality 374 name: Unused
  Personality 374 confused: 
  Personality 374 look    : 
  Personality 374 ask name: 
  Personality 374 ask job : 
  Personality 375 name: Unused
  Personality 375 confused: 
  Personality 375 look    : 
  Personality 375 ask name: 
  Personality 375 ask job : 
  Personality 376 name: Unused
  Personality 376 confused: 
  Personality 376 look    : 
  Personality 376 ask name: 
  Personality 376 ask job : 
  Personality 377 name: Unused
  Personality 377 confused: 
  Personality 377 look    : 
  Personality 377 ask name: 
  Personality 377 ask job : 
  Personality 378 name: Unused
  Personality 378 confused: 
  Personality 378 look    : 
  Personality 378 ask name: 
  Personality 378 ask job : 
  Personality 379 name: Unused
  Personality 379 confused: 
  Personality 379 look    : 
  Personality 379 ask name: 
  Personality 379 ask job : 

  Town = 38: Meikaprr Forest                     

  Town Messages:
  Message 0: Meikaprr Forest                     
  Message 1: Test of the Magician         
  Message 2: Rectangle 2                  
  Message 3: Rectangle 3                  
  Message 4: Rectangle 4                  
  Message 5: Rectangle 5                  
  Message 6: Rectangle 6                  
  Message 7: Rectangle 7                  
  Message 8: Rectangle 8                  
  Message 9: Rectangle 9                  
  Message 10: Rectangle 10                 
  Message 11: Rectangle 11                 
  Message 12: Rectangle 12                 
  Message 13: Rectangle 13                 
  Message 14: Rectangle 14                 
  Message 15: Rectangle 15                 
  Message 16: Rectangle 16                 
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: The door is locked tight. There is a complex mechanism that cannot be picked or opened using magic.
  Message 21: You hear a voice say, "Congratulations. You have passed the Test of the Magician. You have moved up a rank in the Mages Guild. A bonus will be awarded to one member of your party."
  Message 22: You have received 5 skill points.
  Message 23: There is a strong magic holding this door closed. You cannot open it.
  Message 24: You speak the words 'nocka nocka' and the door opens right up.
  Message 25: *
  Message 26: *
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  Message 120: 1001
  Message 121: NW=1
  Message 122: CLOCKWISE
  Message 123: 
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  TownDialogue:
  Personality 380 name: Unused
  Personality 380 confused: 
  Personality 380 look    : 
  Personality 380 ask name: 
  Personality 380 ask job : 
  Personality 381 name: Unused
  Personality 381 confused: 
  Personality 381 look    : 
  Personality 381 ask name: 
  Personality 381 ask job : 
  Personality 382 name: Unused
  Personality 382 confused: 
  Personality 382 look    : 
  Personality 382 ask name: 
  Personality 382 ask job : 
  Personality 383 name: Unused
  Personality 383 confused: 
  Personality 383 look    : 
  Personality 383 ask name: 
  Personality 383 ask job : 
  Personality 384 name: Unused
  Personality 384 confused: 
  Personality 384 look    : 
  Personality 384 ask name: 
  Personality 384 ask job : 
  Personality 385 name: Unused
  Personality 385 confused: 
  Personality 385 look    : 
  Personality 385 ask name: 
  Personality 385 ask job : 
  Personality 386 name: Unused
  Personality 386 confused: 
  Personality 386 look    : 
  Personality 386 ask name: 
  Personality 386 ask job : 
  Personality 387 name: Unused
  Personality 387 confused: 
  Personality 387 look    : 
  Personality 387 ask name: 
  Personality 387 ask job : 
  Personality 388 name: Unused
  Personality 388 confused: 
  Personality 388 look    : 
  Personality 388 ask name: 
  Personality 388 ask job : 
  Personality 389 name: Unused
  Personality 389 confused: 
  Personality 389 look    : 
  Personality 389 ask name: 
  Personality 389 ask job : 

  Town = 39: Test of the Enchanter        

  Town Messages:
  Message 0: Test of the Enchanter        
  Message 1: Small Cave                   
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You hear a voice say, "You have not pulled enough levers."
  Message 21: You hear a voice say, "You have pulled too many levers."
  Message 22: There is a strong magic holding this door closed. You cannot open it.
  Message 23: You speak the words 'opanup itz dapolees' and the door opens right up.
  Message 24: You hear a voice say, "Congratulations. You have passed the Test of the Enchanter. You have moved up a rank in the Mages Guild. A bonus will be rewarded to one member of your party."
  Message 25: You have received 5 skill points.
  Message 26: *
  Message 27: *
  Message 28: *
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  Message 120: Test of the Enchanter
  Message 121: MN  AB
L       C
F       D
J       E
I H  GF
  Message 122: CLAD
  Message 123: 7
  Message 124: JIG
  Message 125: Don't EVEN try to guess!
  Message 126: 
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  TownDialogue:
  Personality 390 name: Unused
  Personality 390 confused: 
  Personality 390 look    : 
  Personality 390 ask name: 
  Personality 390 ask job : 
  Personality 391 name: Unused
  Personality 391 confused: 
  Personality 391 look    : 
  Personality 391 ask name: 
  Personality 391 ask job : 
  Personality 392 name: Unused
  Personality 392 confused: 
  Personality 392 look    : 
  Personality 392 ask name: 
  Personality 392 ask job : 
  Personality 393 name: Unused
  Personality 393 confused: 
  Personality 393 look    : 
  Personality 393 ask name: 
  Personality 393 ask job : 
  Personality 394 name: Unused
  Personality 394 confused: 
  Personality 394 look    : 
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  Personality 394 ask job : 
  Personality 395 name: Unused
  Personality 395 confused: 
  Personality 395 look    : 
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  Personality 395 ask job : 
  Personality 396 name: Unused
  Personality 396 confused: 
  Personality 396 look    : 
  Personality 396 ask name: 
  Personality 396 ask job : 
  Personality 397 name: Unused
  Personality 397 confused: 
  Personality 397 look    : 
  Personality 397 ask name: 
  Personality 397 ask job : 
  Personality 398 name: Unused
  Personality 398 confused: 
  Personality 398 look    : 
  Personality 398 ask name: 
  Personality 398 ask job : 
  Personality 399 name: Unused
  Personality 399 confused: 
  Personality 399 look    : 
  Personality 399 ask name: 
  Personality 399 ask job : 

  Town = 40: Slith Fort                   

  Town Messages:
  Message 0: Slith Fort                   
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Zxxythixs
  Message 21: Szthyx
  Message 22: Yzthix I
  Message 23: Yzthix II
  Message 24: As the Slithzerikai Chief falls to the ground, you notice a small key hanging from his neck. You quickly snatch the key from his lifeless body and add it to your inventory.
  Message 25: You use the key you got from the Slithzerikai Chief to unlock the door.
  Message 26: This door is locked tight.
  Message 27: Surprisingly, the chest is not locked. As you look through the chest, you find nothing that looks to be of any value. Just some maps and documents that are all unintelligible.
  Message 28: Surprisingly, the chest is not locked. As you look through the chest, you find some old documents and maps. One seems to have important locations marked on it. 
  Message 29: You can't decipher the marks, but Father Zacharia might be able to. You take the map.
  Message 30: There is no room in your inventory for another item.
  Message 31: Zytixzss
  Message 32: *
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  TownDialogue:
  Personality 400 name: Unused
  Personality 400 confused: 
  Personality 400 look    : 
  Personality 400 ask name: 
  Personality 400 ask job : 
  Personality 401 name: Unused
  Personality 401 confused: 
  Personality 401 look    : 
  Personality 401 ask name: 
  Personality 401 ask job : 
  Personality 402 name: Unused
  Personality 402 confused: 
  Personality 402 look    : 
  Personality 402 ask name: 
  Personality 402 ask job : 
  Personality 403 name: Unused
  Personality 403 confused: 
  Personality 403 look    : 
  Personality 403 ask name: 
  Personality 403 ask job : 
  Personality 404 name: Unused
  Personality 404 confused: 
  Personality 404 look    : 
  Personality 404 ask name: 
  Personality 404 ask job : 
  Personality 405 name: Unused
  Personality 405 confused: 
  Personality 405 look    : 
  Personality 405 ask name: 
  Personality 405 ask job : 
  Personality 406 name: Unused
  Personality 406 confused: 
  Personality 406 look    : 
  Personality 406 ask name: 
  Personality 406 ask job : 
  Personality 407 name: Unused
  Personality 407 confused: 
  Personality 407 look    : 
  Personality 407 ask name: 
  Personality 407 ask job : 
  Personality 408 name: Unused
  Personality 408 confused: 
  Personality 408 look    : 
  Personality 408 ask name: 
  Personality 408 ask job : 
  Personality 409 name: Unused
  Personality 409 confused: 
  Personality 409 look    : 
  Personality 409 ask name: 
  Personality 409 ask job : 

  Town = 41: Mountain Temple

  Town Messages:
  Message 0: Mountain Temple
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You can feel the presence of evil emanating from this altar...just like the altar the troglodytes were worshiping.
  Message 21: This altar has been sanctified. The presence of evil is gone.
  Message 22: It blowed up real good.
  Message 23: You have found the Slithzerikai Temple. The entrance is guarded by several nasty looking guards. As you peer inside, you can see the temple is filled with dozens of Sliths. Some sort of mass is being held. 
  Message 24: You could storm right in, but be in for one hell of a fight, or, you might try and sneak around to the other side of the building, out of view of the guards.
  Message 25: The Sliths see you and one cries something that you don't understand. They all raise their weapons and prepare to attack!
  Message 26: Electric energy fills the air as the spell hits the altar. It is engulfed in a blue glow and then all is silent. The evil has been removed from this altar.
  Message 27: *
  Message 28: *
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  TownDialogue:
  Personality 410 name: Unused
  Personality 410 confused: 
  Personality 410 look    : 
  Personality 410 ask name: 
  Personality 410 ask job : 
  Personality 411 name: Unused
  Personality 411 confused: 
  Personality 411 look    : 
  Personality 411 ask name: 
  Personality 411 ask job : 
  Personality 412 name: Unused
  Personality 412 confused: 
  Personality 412 look    : 
  Personality 412 ask name: 
  Personality 412 ask job : 
  Personality 413 name: Unused
  Personality 413 confused: 
  Personality 413 look    : 
  Personality 413 ask name: 
  Personality 413 ask job : 
  Personality 414 name: Unused
  Personality 414 confused: 
  Personality 414 look    : 
  Personality 414 ask name: 
  Personality 414 ask job : 
  Personality 415 name: Unused
  Personality 415 confused: 
  Personality 415 look    : 
  Personality 415 ask name: 
  Personality 415 ask job : 
  Personality 416 name: Unused
  Personality 416 confused: 
  Personality 416 look    : 
  Personality 416 ask name: 
  Personality 416 ask job : 
  Personality 417 name: Unused
  Personality 417 confused: 
  Personality 417 look    : 
  Personality 417 ask name: 
  Personality 417 ask job : 
  Personality 418 name: Unused
  Personality 418 confused: 
  Personality 418 look    : 
  Personality 418 ask name: 
  Personality 418 ask job : 
  Personality 419 name: Unused
  Personality 419 confused: 
  Personality 419 look    : 
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  Personality 419 ask job : 

  Town = 42: Priest Quarters              

  Town Messages:
  Message 0: Priest Quarters              
  Message 1: Small Cave                   
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: This door is locked with a heavy bolt on the inside. You can't open it from this side.
  Message 21: You unbolt the door and it opens right up.
  Message 22: *
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  TownDialogue:
  Personality 420 name: Unused
  Personality 420 confused: 
  Personality 420 look    : 
  Personality 420 ask name: 
  Personality 420 ask job : 
  Personality 421 name: Unused
  Personality 421 confused: 
  Personality 421 look    : 
  Personality 421 ask name: 
  Personality 421 ask job : 
  Personality 422 name: Unused
  Personality 422 confused: 
  Personality 422 look    : 
  Personality 422 ask name: 
  Personality 422 ask job : 
  Personality 423 name: Unused
  Personality 423 confused: 
  Personality 423 look    : 
  Personality 423 ask name: 
  Personality 423 ask job : 
  Personality 424 name: Unused
  Personality 424 confused: 
  Personality 424 look    : 
  Personality 424 ask name: 
  Personality 424 ask job : 
  Personality 425 name: Unused
  Personality 425 confused: 
  Personality 425 look    : 
  Personality 425 ask name: 
  Personality 425 ask job : 
  Personality 426 name: Unused
  Personality 426 confused: 
  Personality 426 look    : 
  Personality 426 ask name: 
  Personality 426 ask job : 
  Personality 427 name: Unused
  Personality 427 confused: 
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  Personality 427 ask job : 
  Personality 428 name: Unused
  Personality 428 confused: 
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  Personality 429 name: Unused
  Personality 429 confused: 
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  Town = 43: Hydra's Cave                 

  Town Messages:
  Message 0: Hydra's Cave                 
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: *Begin special strs
  Message 21: *
  Message 22: *
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  TownDialogue:
  Personality 430 name: Beth
  Personality 430 confused: 
  Personality 430 look    : You see a grey-haired, older woman who nervously drums her fingers on the seat of the chair.
  Personality 430 ask name: "I'm Beth," she says to you. "I'm so nervous. I haven't taken a class like this in years. I hope I do well."
  Personality 430 ask job : "I'm retired, actually. I thought taking up alchemy would give me something to do in my old age."
  Personality 431 name: Keith
  Personality 431 confused: "I wish I knew."
  Personality 431 look    : You see a fidgety young man who seems to have a worried look on his face.
  Personality 431 ask name: "My name is Keith," he says in a somber voice. "This is going to be tough. I don't do well under pressure."
  Personality 431 ask job : "I haven't been able to hold down a steady job for some time now. They're all so hard. I never do well in anything." He looks quite depressed.
  Personality 432 name: Dr. Crandall
  Personality 432 confused: 
  Personality 432 look    : You see a distinguished looking man dressed like a physician.
  Personality 432 ask name: "I'm Doc Crandall," he says in a friendly voice. "This class should be very interesting, don't you think?"
  Personality 432 ask job : "I have my own practice, near Lancaster Valley. I'm here to learn some of the alchemist's techniques, hoping I can apply them to my work."
  Personality 433 name: Alicia
  Personality 433 confused: "Heck if I know."
  Personality 433 look    : You see a fiesty young woman with a determined look in her eye.
  Personality 433 ask name: "My name's Alicia. What's it to you?" She seems quite full of herself. "I'm from Lancaster Valley."
  Personality 433 ask job : "My job right now is 'nothing'." She pauses to wait for your response. Then continues, "I intend to be the best alchemist in these parts once I kick all your butts in this class."
  Personality 434 name: Howard
  Personality 434 confused: "What was that?"
  Personality 434 look    : The old man in front of you looks as if he is about to nod off. Just as he is about to tip off of his chair, he lurches back to attention.
  Personality 434 ask name: "Hello there, " he says with a smile. "My name is Howard. It's nice to meet you."
  Personality 434 ask job : "Oh, I don't work anymore. Just thought I'd check out this class and see what all this alchemy stuff is all about."
  Personality 435 name: Lance
  Personality 435 confused: "I don't know."
  Personality 435 look    : You see a nice looking man, sitting quietly in his seat. He looks up as you approach.
  Personality 435 ask name: "Hello," he says politely. "I'm Lance. Is this your first time taking this class? It's my third. The third time's the charm, isn't that right?"
  Personality 435 ask job : "I work over at the Mages Guild in the library. I don't have much aptitude for magic, though. So that's why I'm trying to become an alchemist. I'm not doing too well here, either."
  Personality 436 name: Morris
  Personality 436 confused: 
  Personality 436 look    : You see a portly fellow with a look of indifference on his face.
  Personality 436 ask name: "Oh, I'm Morris," he says in a bored voice. "So, you trying to become an alchemist too, eh? I don't know what I'm doing here. it all seems quite dull to me."
  Personality 436 ask job : "I have a little shop down the road. It doesn't get much business. It's a real boring job. Thought I'd try something new. I don't know."
  Personality 437 name: Sir Billingsworth
  Personality 437 confused: 
  Personality 437 look    : You see a knight in not-so-shining armor. In fact, his suit looks old and tarnished and is down-right rusty.
  Personality 437 ask name: "Sir Billingsworth at your service," he states, as if talking to a superior officer.
  Personality 437 ask job : "I was once an officer in the city of Independence. I left there many years ago to seek a new life here on the mainland."
  Personality 438 name: Steve
  Personality 438 confused: "I don't know."
  Personality 438 look    : You see a young man sitting next to a pretty woman, holding her hand.
  Personality 438 ask name: "I'm Steve," he says, looking up at you. "And this is my wife, Lisa. We are both interested in becoming alchemists."
  Personality 438 ask job : "I do odd jobs around the area. Mostly menial labor. I decided it was time I did something more with my life."
  Personality 439 name: Lisa
  Personality 439 confused: 
  Personality 439 look    : You see a pretty, young woman sitting besides a young man, holding his hand.
  Personality 439 ask name: "I'm Lisa," she says. "I'm here with my husband to see if we can learn to be alchemists."
  Personality 439 ask job : "I'm just a housewife right now, but after this class I hope to start my own farm and grow reagents."
  Node 0 person  : 431- Keith
  Node 0 keywords: pres xxxx
  Node 0 type    : 0
  Node 0 text0   : "Only one of us taking this class will be chosen to become an alchemist. The odds that I'll be chosen aren't very good."
  Node 0 text1   : 
  Node 1 person  : 432- Dr. Crandall
  Node 1 keywords: prac work
  Node 1 type    : 0
  Node 1 text0   : "I treat patients with techniques I learned in Independence City. Now I want to learn some of the old ways, which are illegal back on Hollis Island.
  Node 1 text1   : 
  Node 2 person  : 432- Dr. Crandall
  Node 2 keywords: inde holl
  Node 2 type    : 0
  Node 2 text0   : "I left there about a year ago. Just before the seas started getting too rough."
  Node 2 text1   : 
  Node 3 person  : 433- Alicia
  Node 3 keywords: lanc vall
  Node 3 type    : 0
  Node 3 text0   : "It's a few miles south of here. The only jobs available there are mining jobs, and you ain't gonna see me covered with dirt down in some stinking hole. So that's why I came up with this idea."
  Node 3 text1   : 
  Node 4 person  : 433- Alicia
  Node 4 keywords: idea xxxx
  Node 4 type    : 0
  Node 4 text0   : "To become an alchemist, stupid. Now I know the alchemists are all a bunch of weirdos, but I could add some class to this operation, know what I mean?"
  Node 4 text1   : 
  Node 5 person  : 433- Alicia
  Node 5 keywords: weir xxxx
  Node 5 type    : 0
  Node 5 text0   : "Most people outside of Lancaster are."
  Node 5 text1   : 
  Node 6 person  : 437- Sir Billingsworth
  Node 6 keywords: inde xxxx
  Node 6 type    : 0
  Node 6 text0   : "Things got too strict there. Too many rules and what not. Never seen a city with so many guards posted all over, know what I mean? The name 'Independence' has lost it's meaning somewhere down the line."
  Node 6 text1   : 
  Node 7 person  : 437- Sir Billingsworth
  Node 7 keywords: main xxxx
  Node 7 type    : 0
  Node 7 text0   : "There's lot's more opportunities here on the mainland of West Zinlasia. And a lot more freedom. I may not be able to continue my military career out here, but at least I've got my freedom."
  Node 7 text1   : 
  Node 8 person  : 438- Steve
  Node 8 keywords: wife lisa
  Node 8 type    : 0
  Node 8 text0   : "She's very supportive of me. It's very sweet of her to join me here and give me her support."
  Node 8 text1   : 
  Node 9 person  : 439- Lisa
  Node 9 keywords: farm reag
  Node 9 type    : 0
  Node 9 text0   : "I think it would be great fun to grow reagents to make and sell alchemical potions. And with my husband and I both taking the class, we have a much better chance of one of us being accepted into the guild."
  Node 9 text1   : 
  Node 10 person  : 439- Lisa
  Node 10 keywords: husb stev
  Node 10 type    : 0
  Node 10 text0   : "Steve is my husband." She looks at him with love in her eyes.
  Node 10 text1   : 
  Node 11 person  : 432- Dr. Crandall
  Node 11 keywords: lanc vall
  Node 11 type    : 0
  Node 11 text0   : "That's where I presently live, though I plan to leave soon. They're not a pleasant group of people."
  Node 11 text1   : 
  Node 12 person  : 432- Dr. Crandall
  Node 12 keywords: plea peop
  Node 12 type    : 0
  Node 12 text0   : "They're a suspicious and narrow-minded lot. Very unfriendly to anyone from outside of town."
  Node 12 text1   : 

  Town = 44: Icy Cave                     

  Town Messages:
  Message 0: Icy Cave                     
  Message 1: Rectangle 1
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  Message 3: Rectangle 3
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  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You see a body, lying on the cave floor. On closer inspection, you realize it is Dr. Crandall. And he's dead. Looking around the cave, it is not difficult to figure out what killed him.
  Message 21: As you enter the cave, you immediately notice the chill in the air. More than chilly, it is downright cold in here.
  Message 22: *
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  TownDialogue:
  Personality 440 name: Unused
  Personality 440 confused: 
  Personality 440 look    : 
  Personality 440 ask name: 
  Personality 440 ask job : 
  Personality 441 name: Unused
  Personality 441 confused: 
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  Personality 442 name: Unused
  Personality 442 confused: 
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  Personality 443 name: Unused
  Personality 443 confused: 
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  Personality 444 name: Unused
  Personality 444 confused: 
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  Personality 445 name: Unused
  Personality 445 confused: 
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  Personality 446 name: Unused
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  Personality 447 name: Unused
  Personality 447 confused: 
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  Personality 448 name: Unused
  Personality 448 confused: 
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  Personality 449 name: Unused
  Personality 449 confused: 
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  Town = 45: Simms' Manor                 

  Town Messages:
  Message 0: Simms' Manor                 
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
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  Message 11: Rectangle 11
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  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: He takes the ale
  Message 21: You show Lancaster Simms the bottle of Independence Ale. His eyes light up with excitement for a moment and then he quickly tries to mask his feelings. "Oh, I see you like that crap, too."
  Message 22: Do you offer the bottle to him?
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: 
  Message 27: 
  Message 28: Mr. Simms hesitantly takes the bottle from you and twists off the cap. "Well, just one drink of this stuff won't hurt." He tips the bottle to his mouth and begins to drink.
  Message 29: "I had forgotten how good this stuff is," he says, taking another drink. In a short while, he has finished it.
  Message 30: Do you offer him another bottle of the ale?
  Message 31: 
  Message 32: 
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  Message 35: 
  Message 36: He looks at the bottle as you offer to him. "No, I shouldn't have any...well, maybe just one more." He takes the bottle from your hand and proceeds to guzzle it down. "That is good stuff," he exclaims.
  Message 37: Do you offer him another bottle of the ale?
  Message 38: 
  Message 39: 
  Message 40: 
  Message 41: 
  Message 42: 
  Message 43: "You're too kind," he says as he grabs the bottle from you and puts it to his mouth. After he's emptied it dry, he says, "Oh, I really must...hic...stop. This stuff is going right to my head."
  Message 44: Do you offer him another bottle of ale?
  Message 45: 
  Message 46: 
  Message 47: 
  Message 48: 
  Message 49: 
  Message 50: "Just one more won't hurt," he says as he takes the bottle. In no time, he has gulped it down and begins staggering about the room. "Yesth, thisth isth good sthuff alright, but ith doesn't hold a...hic...candle to my wine.
  Message 51: I have a cellar full of the bestht sthtuff in the whole...hic...world. You wanna sthee it. Here, I'll sshow you."
  Message 52: He staggers over to one of the bookcases in the room and flips a hidden switch. The bookcase slides back to reveal a stairway. "The wine cellar isth right down there."
  Message 53: You search for the hidden switch inside the bookcase. After a bit of fumbling around, you feel a small lever and pull it towards you.
  Message 54: Well, that didn't seem to affect him at all. Too bad you don't have more ale to give him.
  Message 55: He seems to be getting a bit tipsy. Too bad you don't have any more ale.
  Message 56: You see Lancaster Simms standing in the front room. He looks pompus and arrogant. You remember what you heard in town about his claims of owning the whole valley.
  Message 57: Just how did he gain the ownership rights to this land? Do you confront him on this issue?
  Message 58: 
  Message 59: 
  Message 60: 
  Message 61: 
  Message 62: You stroll up to the old man and say, "So you claim you own this entire valley. Just exactly how did you accomplish that? Did you buy it from someone?
  Message 63: Or did you just drive away the original inhabitants and steal this land and call it your own?"
  Message 64: Lancaster Simms just stares at you in disbelief as you finish your statement. Slowly, he starts to shake and you notice his face turning bright red. "How dare you question my ownership of this valley!
  Message 65: Who the hell do you think you are, barging into my house and throwing around accusations?" He waves his cane at you. "Get out! Get out at once!"
  Message 66: As Simms draws his last breath, he looks up at you with an evil gleam in his eye. "You think you've got the best of me. Maybe so. But it's the last thought you will ever have."
  Message 67: With that, he presses a button on a small gadget he is wearing on his wrist. As he slumps to the floor, you hear a small click.
  Message 68: bye
  Message 69: *
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  Message 120: Simm's Manor
  Message 121: 
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  TownDialogue:
  Personality 450 name: Lancaster Simms
  Personality 450 confused: "I don't have anything to say on that matter."
  Personality 450 look    : You see a gray-haired man who looks to be in his late sixties. As you enter, he scrutinizes you with small, beady eyes.
  Personality 450 ask name: "I am Lancaster Simms," he answers. "Who are you? I don't get many visitors these days."
  Personality 450 ask job : "My job? Don't you know who I am?" He glares at you as if demanding an answer. He then cries, "I own this whole valley! I founded the city of Lancaster! You're not from around here, are you?"
  Personality 451 name: Lancaster Simms
  Personality 451 confused: He mumbles something unintelligible.
  Personality 451 look    : You see a gray-haired man in his late sixties who appears to be quite drunk.
  Personality 451 ask name: "You know my name," he says. "Why do you asthk me what my name isth when I already told you?"
  Personality 451 ask job : "I'm king of the world!" He waves his arms about, knocking several books off the shelf with his cane.
  Personality 452 name: Clark
  Personality 452 confused: "What?"
  Personality 452 look    : The man behind the counter is an imposing figure. His large stature and the way he is decked out in all manner of armor, makes him a bit intimidating.
  Personality 452 ask name: "I am Clark," he says in a commanding voice. "What do you want?"
  Personality 452 ask job : "I sell protective gear. But only affordable to my local customers. Outsiders pay through the nose."
  Personality 453 name: Missy
  Personality 453 confused: "How would I know."
  Personality 453 look    : You see a middle-aged woman standing behind the counter. As you approach, she looks up and kind of half smiles.
  Personality 453 ask name: "I'm Missy," she says. "Don't give me any trouble now, you hear."
  Personality 453 ask job : "I sell bows and arrows and other types of missile weapons. I used to be able to use most of these weapons in my youth. Hunted Nephs when they were around.
  Personality 454 name: Barry
  Personality 454 confused: He ignores you.
  Personality 454 look    : You see a man who is busy giving orders to the other workers. You assume he is the guy in charge here.
  Personality 454 ask name: "I'm a little busy right now," he says to you. "I have a mill to run here."
  Personality 454 ask job : "I'm the foreman of this mill. It it weren't for me, nothing would get done. The workers here can be a bit pokey if there's no one to keep them in line."
  Personality 455 name: Lancaster Simms
  Personality 455 confused: "I'll answer none of your questions while that furball is with you."
  Personality 455 look    : You see a gray-haired man who looks to be in his late sixties. As you enter, he scrutinizes you with small, beady eyes.
  Personality 455 ask name: "I am Lancaster Simms," he says, "and you will not step another foot into my house while that fleabag is with you." He points at Meirinkaprr.
  Personality 455 ask job : "I don't speak to Neph lovers," he says nastily. " Now leave at once."
  Personality 456 name: Clark
  Personality 456 confused: "What?"
  Personality 456 look    : The man behind the counter is an imposing figure. His large stature and the way he is decked out in all manner of armor, makes him a bit intimidating.
  Personality 456 ask name: "I am Clark," he says in a commanding voice. "What do you want?"
  Personality 456 ask job : "I sell protective gear, but only affordable to my local customers." He looks you over and then says, "Oh, it's you. Okay, I'll give you the same prices."
  Personality 457 name: Missy
  Personality 457 confused: "How would I know."
  Personality 457 look    : You see a middle-aged woman standing behind the counter. As you approach, she looks up and kind of half smiles.
  Personality 457 ask name: "I'm Missy," she says. "Don't give me any trouble now, you hear."
  Personality 457 ask job : "I sell bows and arrows and other types of missile weapons. I used to be able to use most of these weapons in my youth. Hunted Nephs when they were around."
  Personality 458 name: Unused
  Personality 458 confused: 
  Personality 458 look    : 
  Personality 458 ask name: 
  Personality 458 ask job : 
  Personality 459 name: Unused
  Personality 459 confused: 
  Personality 459 look    : 
  Personality 459 ask name: 
  Personality 459 ask job : 
  Node 0 person  : 450- Lancaster Simms
  Node 0 keywords: lanc xxxx
  Node 0 type    : 0
  Node 0 text0   : "That's my name. And the name of my city. I discovered this valley...and the abundance of valuable gems buried in the mountains. I mined this valley and it made me extremely wealthy."
  Node 0 text1   : He points in the direction of the front door. "Look at the view from the front of my home. I own everything the eye can see. It has been a bit of a fight, though."
  Node 1 person  : 450- Lancaster Simms
  Node 1 keywords: figh xxxx
  Node 1 type    : 0
  Node 1 text0   : "The Nephs," he says with disgust. "Filthy animals. The valley became infested with them about six years ago. I thought I had gotten away from them when I left Hollis Island.
  Node 1 text1   : But for some reason, they migrated over here. We got rid of them, though. Drove them south of here."
  Node 2 person  : 450- Lancaster Simms
  Node 2 keywords: neph sout
  Node 2 type    : 0
  Node 2 text0   : "They make my skin crawl. They now infest the area to the south. Sometimes they try to sneak back into the valley, but we've taken care of that. The southern pass is guarded by the town militia."
  Node 2 text1   : 
  Node 3 person  : 450- Lancaster Simms
  Node 3 keywords: vall xxxx
  Node 3 type    : 0
  Node 3 text0   : "This beautiful valley is all mine. I named it after myself, you know."
  Node 3 text1   : 
  Node 4 person  : 450- Lancaster Simms
  Node 4 keywords: valu gems
  Node 4 type    : 0
  Node 4 text0   : "They're all gone now. All that's left in these mountains are various mundane ores, such as iron and, well, stuff like that. The townspeople mine them and forge them into steel.
  Node 4 text1   : Then they make armor and weapons and the like. It's big business in town."
  Node 5 person  : 450- Lancaster Simms
  Node 5 keywords: inde holl
  Node 5 type    : 0
  Node 5 text0   : "I left that Independence years ago. Way before things started to get weird over there. Don't miss it for a second." He stops to reminisce for a moment. "Except for the ale, maybe. Cheap crap, actually, but I developed a liking to it."
  Node 5 text1   : 
  Node 6 person  : 450- Lancaster Simms
  Node 6 keywords: weir xxxx
  Node 6 type    : 0
  Node 6 text0   : "The way magic dried up and than all the new rules that went into affect. Don't know waht's got into those people over there. That's now where you're from, is it?" You tell him you've been there, but don't live there.
  Node 6 text1   : "Well, that's good to hear. We don't much care for outsiders here in these parts. Especially those from Independence."
  Node 7 person  : 450- Lancaster Simms
  Node 7 keywords: sapp neck
  Node 7 type    : 1
  Node 7 text0   : "I don't have anything to say on that matter."
  Node 7 text1   : You tell him thet the jeweler in town mentioned the fact that he possessed a certain sapphire necklace. Before you say another word, he blurts out, "It's not for sale! I have it hidden in a safe place."
  Node 8 person  : 450- Lancaster Simms
  Node 8 keywords: hidd safe
  Node 8 type    : 0
  Node 8 text0   : "What, do you expect me to tell you where it is? Nobody knows where I keep my treasures. That's a secret I will take with me to the grave."
  Node 8 text1   : 
  Node 9 person  : 450- Lancaster Simms
  Node 9 keywords: secr trea
  Node 9 type    : 0
  Node 9 text0   : "I have all my treasures, locked away in a secret place, guarded by all manner of insidious traps. I'd have to be tortured or gotten shit-faced drunk to reveal the whereabouts of my fortune."
  Node 9 text1   : 
  Node 10 person  : 450- Lancaster Simms
  Node 10 keywords: tort xxxx
  Node 10 type    : 0
  Node 10 text0   : "Don't even think about it."
  Node 10 text1   : 
  Node 11 person  : 450- Lancaster Simms
  Node 11 keywords: grav xxxx
  Node 11 type    : 0
  Node 11 text0   : "Don't be getting any ideas to send me to my grave. It would be the last idea you got. Don't you think I'm prepared for such an idea. I'm a very rich, and not well-liked, old man. I'm one step ahead of any fortune hunters."
  Node 11 text1   : 
  Node 12 person  : 450- Lancaster Simms
  Node 12 keywords: shit crap
  Node 12 type    : 0
  Node 12 text0   : "Don't cuss in my presence. There isn't anything I abhor more than goddamn foul language!"
  Node 12 text1   : 
  Node 13 person  : 450- Lancaster Simms
  Node 13 keywords: fuck damn
  Node 13 type    : 0
  Node 13 text0   : "Stop that!"
  Node 13 text1   : 
  Node 14 person  : 450- Lancaster Simms
  Node 14 keywords: dick cock
  Node 14 type    : 0
  Node 14 text0   : "You potty-mouth!"
  Node 14 text1   : 
  Node 15 person  : 450- Lancaster Simms
  Node 15 keywords: bitc cunt
  Node 15 type    : 0
  Node 15 text0   : "The horror! The horror!"
  Node 15 text1   : 
  Node 16 person  : 450- Lancaster Simms
  Node 16 keywords: bast butt
  Node 16 type    : 0
  Node 16 text0   : "You're making my ears hurt!"
  Node 16 text1   : 
  Node 17 person  : 450- Lancaster Simms
  Node 17 keywords: piss crap
  Node 17 type    : 0
  Node 17 text0   : "Oh, the humanity!"
  Node 17 text1   : 
  Node 18 person  : 450- Lancaster Simms
  Node 18 keywords: drun xxxx
  Node 18 type    : 2
  Node 18 text0   : "There's no way you could get me drunk. If there's one thing I can do, it's hold my liquor better than anyone. I am quite a connoisseur of fine wines. I have quite a collection, hidden in my wine cellar.
  Node 18 text1   : Though I do have a weakness for good ole Independence Ale. Can't get that around here, unfortunately. And I sure have been craving that lately..."
  Node 19 person  : 450- Lancaster Simms
  Node 19 keywords: pric assh
  Node 19 type    : 0
  Node 19 text0   : "Mother, make it stop!"
  Node 19 text1   : 
  Node 20 person  : 452- Clark
  Node 20 keywords: prot gear
  Node 20 type    : 0
  Node 20 text0   : "I sell shields, helms, and gauntlets. What are you interested in?"
  Node 20 text1   : 
  Node 21 person  : 452- Clark
  Node 21 keywords: purc xxxx
  Node 21 type    : 0
  Node 21 text0   : "I sell all kinds of protective gear. Just what exactly do you want?" He looks a bit irritated.
  Node 21 text1   : 
  Node 22 person  : 452- Clark
  Node 22 keywords: shie xxxx
  Node 22 type    : 7
  Node 22 text0   : Protective Gear
  Node 22 text1   : 
  Node 23 person  : 452- Clark
  Node 23 keywords: helm xxxx
  Node 23 type    : 7
  Node 23 text0   : Protective Gear
  Node 23 text1   : 
  Node 24 person  : 452- Clark
  Node 24 keywords: gaun xxxx
  Node 24 type    : 7
  Node 24 text0   : Protective Gear
  Node 24 text1   : 
  Node 25 person  : 453- Missy
  Node 25 keywords: miss weap
  Node 25 type    : 0
  Node 25 text0   : "Bows, darts, javelins, crossbows...You name it, I sell it"
  Node 25 text1   : 
  Node 26 person  : 453- Missy
  Node 26 keywords: hunt neph
  Node 26 type    : 0
  Node 26 text0   : "I killed me a great number of them critters, before the town blockaded them out of the valley. I had more fun in those days."
  Node 26 text1   : 
  Node 27 person  : 453- Missy
  Node 27 keywords: bloc xxxx
  Node 27 type    : 0
  Node 27 text0   : "Any Nephs that try to sneak into town are killed or at least sent running back to their home with their tail between their legs." She chuckles as if she said something funny.
  Node 27 text1   : 
  Node 28 person  : 453- Missy
  Node 28 keywords: purc xxxx
  Node 28 type    : 7
  Node 28 text0   : Missy's Missiles
  Node 28 text1   : 
  Node 29 person  : 453- Missy
  Node 29 keywords: bows arro
  Node 29 type    : 7
  Node 29 text0   : Missy's Missiles
  Node 29 text1   : 
  Node 30 person  : 452- Clark
  Node 30 keywords: outs xxxx
  Node 30 type    : 0
  Node 30 text0   : "Outsiders are not welcome here."
  Node 30 text1   : 
  Node 31 person  : 454- Barry
  Node 31 keywords: fore xxxx
  Node 31 type    : 0
  Node 31 text0   : "I'm the leader of the workers here at the steel mill. Now please try to stay out of the way."
  Node 31 text1   : 
  Node 32 person  : 454- Barry
  Node 32 keywords: stee mill
  Node 32 type    : 0
  Node 32 text0   : "We make steel out of the ore found by the miners at the Mining Company. Now, if you don't have any business here, would you please leave. This ain't no guided tour."
  Node 32 text1   : 
  Node 33 person  : 454- Barry
  Node 33 keywords: mini comp
  Node 33 type    : 0
  Node 33 text0   : "It's just north of here. Why don't you go check it out and bother them for a while?"
  Node 33 text1   : 
  Node 34 person  : 456- Clark
  Node 34 keywords: prot gear
  Node 34 type    : 0
  Node 34 text0   : "I sell shields, helms and gauntlets. What are you interested in?"
  Node 34 text1   : 
  Node 35 person  : 456- Clark
  Node 35 keywords: purc xxxx
  Node 35 type    : 0
  Node 35 text0   : "I sell all kinds of protective gear. Just what exactly do you want?"
  Node 35 text1   : 
  Node 36 person  : 456- Clark
  Node 36 keywords: shie xxxx
  Node 36 type    : 7
  Node 36 text0   : Protective Gear
  Node 36 text1   : 
  Node 37 person  : 456- Clark
  Node 37 keywords: helm xxxx
  Node 37 type    : 7
  Node 37 text0   : Protective Gear
  Node 37 text1   : 
  Node 38 person  : 456- Clark
  Node 38 keywords: gaun xxxx
  Node 38 type    : 7
  Node 38 text0   : Protective Gear
  Node 38 text1   : 
  Node 39 person  : 457- Missy
  Node 39 keywords: miss weap
  Node 39 type    : 0
  Node 39 text0   : "Bows, darts, javelins, crossbows...You name it, I sell it."
  Node 39 text1   : 
  Node 40 person  : 457- Missy
  Node 40 keywords: hunt neph
  Node 40 type    : 0
  Node 40 text0   : "I killed me a great number of them critters before the town blockaded them out of the valley. I had more fun in those days."
  Node 40 text1   : 
  Node 41 person  : 457- Missy
  Node 41 keywords: bloc xxxx
  Node 41 type    : 0
  Node 41 text0   : "Any Nephs that try to sneak into town are killed or at least sent running back to their home with their tail between their legs." She chuckles as if she said something funny.
  Node 41 text1   : 
  Node 42 person  : 457- Missy
  Node 42 keywords: purc xxxx
  Node 42 type    : 7
  Node 42 text0   : Missy's Missiles
  Node 42 text1   : 
  Node 43 person  : 457- Missy
  Node 43 keywords: bows arro
  Node 43 type    : 7
  Node 43 text0   : Missy's Missiles
  Node 43 text1   : 

  Town = 46: Lancaster                    

  Town Messages:
  Message 0: Lancaster                    
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You ask her if she might have a sapphire necklace for sale. "Sorry," she says. "You're out of luck." 
  Message 21: "What about a couple weeks ago?" you ask. "No," she says sharply. "I don't sell anything with sapphires. They haven't found sapphires in these mountains for ages."
  Message 22: What do you reply?
  Message 23: 1. "I was here just a couple of weeks ago and I swear I saw a sapphire necklace."
  Message 24: 2. "A friend told me you had one here a few weeks ago and I was hoping to buy it."
  Message 25: 
  Message 26: "Listen," she begins. "It must have been a different shop. I don't sell sapphire necklaces!" Then she looks at you more closely. "And just when were you in my shop? I've never seen you before?
  Message 27: I think you've wasted just about enough of my time."
  Message 28: "Well," she begins, "your friend must have been mistaken...Unless she meant at Jacob's, the retired jeweler. Maybe she saw the necklace over there.
  Message 29: But it sure wasn't here," she says, as she turns away from you.
  Message 30: Dynamite Storage Room
  Message 31: Supplies
  Message 32: "You can't go in there without an appointment!" cries the receptionist. You ignore her and continue into the office.
  Message 33: Someone points at you and screams, "It's a Neph! There's a Neph in town!"
  Message 34: All at once, you see people running for cover. Doors slam shut and 'closed' signs appear on all the businesses.  
  Message 35: Except for the guards, who remain at their posts, and an occassional townsperson, who hurries past without a word, the town seems dead.
  Message 36: "I don't seem to be very popular here," says Meirinkaprr.
  Message 37: As you enter the mayor's office, he stands up and signals you to stop. "Now wait just a minute," he says. "I don't care for strangers barging into my office. Especially now, since there's been an attack at the stockade."
  Message 38: "You wouldn't know anything about that, would you?" he asks. You tell him no. "Well, we all need to be on the lookout for any shady characters. Security is going to be beefed up around here."
  Message 39: "Thank goodness you've returned," cries Mayor Carson. "Horrible creatures have taken over the mine. They've murdered the miners and they threaten the safety of all the citizens of Lancaster."
  Message 40: "Please, you must help us," he begs. "We hear you are great adventurers. Get rid of the creatures for us and you shall forever be in our debt."
  Message 41: *
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  Message 120: Jewelry Shop
  Message 121: Gilbert's Groceries
  Message 122: Hurtful Things
  Message 123: Blacksmith
  Message 124: High Quality Armor
  Message 125: Identifier
  Message 126: Adventurer's Supplies
  Message 127: Missy's Missiles
  Message 128: Protective Gear
  Message 129: Steel Mill
  Message 130: Lancaster Mining Co.
  Message 131: Mayor's Office
  Message 132: Conference Room
  Message 133: City Hall
  Message 134: City Hall
  Message 135: 
  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 460 name: Samantha
  Personality 460 confused: 
  Personality 460 look    : A pretty, young woman stands behind the jewelry case...Well, she would be pretty if she wiped the scowl off her face.
  Personality 460 ask name: "I'm Samantha," she says. The cold expression on her face doesn't change.
  Personality 460 ask job : "I own this jewelry shop," she says coldly. "What do you want?"
  Personality 461 name: Jacob
  Personality 461 confused: "Leave me alone."
  Personality 461 look    : You see a middle-aged man wearing a pair of thick-lensed spectacles. He looks surprised to see you as you enter his home.
  Personality 461 ask name: "I'm Jacob," he says in a flat voice. "Are you selling something?"
  Personality 461 ask job : "I'm retired, so I don't have any money to spend on whatever it is you are selling."
  Personality 462 name: Gilbert
  Personality 462 confused: "I don't know what you mean."
  Personality 462 look    : The man behind the counter watches you with a suspicious eye.
  Personality 462 ask name: "My name is Gilbert," he says flatly. "I'm the owner of this establishment."
  Personality 462 ask job : "I'm the local grocer," he says, irritated. "Can't you read the sign out in front.
  Personality 463 name: Millicent
  Personality 463 confused: "What do you mean?"
  Personality 463 look    : You see an impressive looking woman, dressed in armor and carrying a sword.
  Personality 463 ask name: "I am Millicent," she says in a commanding voice. "I've never seen you in my shop before."
  Personality 463 ask job : "I sell weapons," she says proudly. "And if you want special qualities added, you can talk to Stephan over there."
  Personality 464 name: Stephan
  Personality 464 confused: 
  Personality 464 look    : You see a strong looking man standing behind the counter. He is shaping a new sword over the furnace.
  Personality 464 ask name: "I am Stephen," he says, not bothering to stop what he's doing.
  Personality 464 ask job : "I custom shape weapons for my customers to better work with their personal style and stature. This produces a much better and more powerful product."
  Personality 465 name: Horace
  Personality 465 confused: "I don't follow you."
  Personality 465 look    : The man behind the counter is dressed in shiny, steel armor. He turns to look at you, though his face is hidden behind his helm.
  Personality 465 ask name: "I'm Horace," he says. "What's it to you?"
  Personality 465 ask job : "I'm the armorer for this town. I sell high quality armor, including armor made of steel."
  Personality 466 name: Abigail
  Personality 466 confused: "Oh, I just don't know."
  Personality 466 look    : You see a young, frazzled looking woman, reading a large tome and scribbling down notes on a scroll.
  Personality 466 ask name: She looks up at you, startled. "Oh, I didn't hear you come in. I'm trying to learn this chapter on 'area spells'.
  Personality 466 ask job : "Well, I'm studying to be a mage. But for right now, I make my living as an identifier."
  Personality 467 name: Jeremy
  Personality 467 confused: "That doesn't interest me."
  Personality 467 look    : The man behind the counter doesn't seem to be too friendly. He just stares at you as you approach.
  Personality 467 ask name: "I'm Jeremy," he says without emotion.
  Personality 467 ask job : "I run this shop. I sell supplies to adventurers." You tell him that you are adventurers! "Are you, now," he says, with little interest.
  Personality 468 name: Mayor Carson
  Personality 468 confused: "I have no time for you."
  Personality 468 look    : The man behind the desk looks at you with indignation. "Do you always barge into people's offices unannounced?"
  Personality 468 ask name: "I'm Mayor Carson," he says, "and I don't have time to talk to a bunch of outsiders who don't belong here in Lancaster Valley."
  Personality 468 ask job : "Well, being this is the mayor's office and I being Mayor Carson, even a moron could figure out what my job is. If you don't know the meaning of the word, go find a library and look it up."
  Personality 469 name: Unused
  Personality 469 confused: 
  Personality 469 look    : 
  Personality 469 ask name: 
  Personality 469 ask job : 
  Node 0 person  : 460- Samantha
  Node 0 keywords: jewe xxxx
  Node 0 type    : 0
  Node 0 text0   : "Occasionally, the miners find precious gems and they sell them to me. I make rings and necklaces out of them."
  Node 0 text1   : 
  Node 1 person  : 460- Samantha
  Node 1 keywords: ring neck
  Node 1 type    : 0
  Node 1 text0   : "Did you want to buy something?"
  Node 1 text1   : 
  Node 2 person  : 460- Samantha
  Node 2 keywords: purc xxxx
  Node 2 type    : 0
  Node 2 text0   : "I don't like doing business with outsiders. I'll sell to you if you insist, but don't expect any bargains. Are you still interested?"
  Node 2 text1   : 
  Node 3 person  : 460- Samantha
  Node 3 keywords: inte xxxx
  Node 3 type    : 7
  Node 3 text0   : Rings 'n Things
  Node 3 text1   : 
  Node 4 person  : 460- Samantha
  Node 4 keywords: sell xxxx
  Node 4 type    : 0
  Node 4 text0   : "I don't buy from outsiders."
  Node 4 text1   : 
  Node 5 person  : 460- Samantha
  Node 5 keywords: sapp xxxx
  Node 5 type    : 29
  Node 5 text0   : "I told you, I don't sell sapphires!"
  Node 5 text1   : 
  Node 6 person  : 461- Jacob
  Node 6 keywords: reti xxxx
  Node 6 type    : 0
  Node 6 text0   : "Yes, retired," he says, annoyed, "as in taking it easy...not working anymore...not wanting to be disturbed."
  Node 6 text1   : 
  Node 7 person  : 461- Jacob
  Node 7 keywords: jewe xxxx
  Node 7 type    : 1
  Node 7 text0   : "Leave me alone."
  Node 7 text1   : You ask him if he used to be a jeweler. "Yes," he answers, "that's what I used to do. But now I'm retired."
  Node 8 person  : 461- Jacob
  Node 8 keywords: sapp xxxx
  Node 8 type    : 2
  Node 8 text0   : You ask him if he might have a sapphire necklace for sale. "If you want to buy jewelry, go see Samantha at the jewelry shop. I told you I'M RETIRED! Do you have a memory problem?"
  Node 8 text1   : Just as he looks as if he's going to throw you out, he says, "Wait a minute. You won't find anything like that over there. You might ask Mr. Simms. But I don't think he'll sell."
  Node 9 person  : 461- Jacob
  Node 9 keywords: sama xxxx
  Node 9 type    : 0
  Node 9 text0   : "She works at the jewelry shop. Go see her if you want to buy jewelry."
  Node 9 text1   : 
  Node 10 person  : 461- Jacob
  Node 10 keywords: simm xxxx
  Node 10 type    : 0
  Node 10 text0   : "Mr. Simms has a sapphire necklace. I repaired it for him a couple of weeks ago. You see, he and I go way back. We were two of the very first residents in Lancaster Valley. He has collected a lot of gems from the mines.
  Node 10 text1   : I've been his jeweler for many years and I've created some beautiful jewelry with the gems he's brought me. He still comes to me for work. Refuses to go to anyone else, even though I'm retired."
  Node 11 person  : 461- Jacob
  Node 11 keywords: gems mine
  Node 11 type    : 0
  Node 11 text0   : "They rarely uncover any valuable gems from the mines any more. Simms emptied those mines out years ago."
  Node 11 text1   : 
  Node 12 person  : 462- Gilbert
  Node 12 keywords: groc xxxx
  Node 12 type    : 0
  Node 12 text0   : "I sell food. Do you want to buy something, or what?"
  Node 12 text1   : 
  Node 13 person  : 462- Gilbert
  Node 13 keywords: food purc
  Node 13 type    : 7
  Node 13 text0   : Gilbert's Groceries
  Node 13 text1   : 
  Node 14 person  : 463- Millicent
  Node 14 keywords: spec qual
  Node 14 type    : 0
  Node 14 text0   : "He can augment your weapons to make them much more powerful...for a price, that is. Quite a steep price, I must add."
  Node 14 text1   : 
  Node 15 person  : 463- Millicent
  Node 15 keywords: augm xxxx
  Node 15 type    : 0
  Node 15 text0   : "Talk to Stephan about that."
  Node 15 text1   : 
  Node 16 person  : 463- Millicent
  Node 16 keywords: step xxxx
  Node 16 type    : 0
  Node 16 text0   : "He's right over there," she says, pointing to her right. "We share this shop."
  Node 16 text1   : 
  Node 17 person  : 463- Millicent
  Node 17 keywords: weap purc
  Node 17 type    : 7
  Node 17 text0   : Hurtful Things
  Node 17 text1   : 
  Node 18 person  : 464- Stephan
  Node 18 keywords: weap shap
  Node 18 type    : 0
  Node 18 text0   : "A weapon that has been tailored to a person, based on his size and fighting style, will do much more damage than a generic weapon. Thus, I am able to augment certain weapons for my customers.
  Node 18 text1   : 
  Node 19 person  : 464- Stephan
  Node 19 keywords: augm xxxx
  Node 19 type    : 0
  Node 19 text0   : "You are not one of my customers," he says coldly and turns away.
  Node 19 text1   : 
  Node 20 person  : 464- Stephan
  Node 20 keywords: cust xxxx
  Node 20 type    : 0
  Node 20 text0   : "My customers are all trustworthy people who live here in Lancaster Valley. You are an outsider. I don't do business with outsiders." 
  Node 20 text1   : 
  Node 21 person  : 465- Horace
  Node 21 keywords: stee xxxx
  Node 21 type    : 0
  Node 21 text0   : "Armor made from steel is the best you can buy. Steel is this town's biggest and most profitable resource. The hills here are rich with ore that we use to make steel." 
  Node 21 text1   : 
  Node 22 person  : 465- Horace
  Node 22 keywords: prof reso
  Node 22 type    : 0
  Node 22 text0   : "Talk to the guys at the mill if you're so interested."
  Node 22 text1   : 
  Node 23 person  : 465- Horace
  Node 23 keywords: mill xxxx
  Node 23 type    : 0
  Node 23 text0   : "It's in the north part of town, near the mine."
  Node 23 text1   : 
  Node 24 person  : 465- Horace
  Node 24 keywords: armo purc
  Node 24 type    : 0
  Node 24 text0   : "I'm not too keen on outfitting potential enemies with my high quality armor, not that I'm saying you're my enemy. But I'm careful about doing business with outsiders."
  Node 24 text1   : He thinks about it for a minute. "Well, if you really need armor, I'll sell you some, if you can 'afford' it. No deals, though."
  Node 25 person  : 465- Horace
  Node 25 keywords: affo deal
  Node 25 type    : 7
  Node 25 text0   : High Quality Armor
  Node 25 text1   : 
  Node 26 person  : 466- Abigail
  Node 26 keywords: area spel
  Node 26 type    : 0
  Node 26 text0   : "It is not an easy chapter. I tried to become a member of the Mages Guild, but I couldn't pass any of the tests. They were just too hard for me.
  Node 26 text1   : So now I'm studying on my own. But it all just seems too hard. Maybe I should try joining the Alchemist's Guild instead.
  Node 27 person  : 466- Abigail
  Node 27 keywords: guil xxxx
  Node 27 type    : 0
  Node 27 text0   : "There's guilds all over the place, here in West Zinlasia."
  Node 27 text1   : 
  Node 28 person  : 466- Abigail
  Node 28 keywords: mage xxxx
  Node 28 type    : 0
  Node 28 text0   : "The Mages Guild is about 20 miles west of here, past Meikaprr Forest.
  Node 28 text1   : 
  Node 29 person  : 466- Abigail
  Node 29 keywords: alch xxxx
  Node 29 type    : 0
  Node 29 text0   : "The Alchemist's Guild is just north of here, on the other side of the hills.
  Node 29 text1   : 
  Node 30 person  : 466- Abigail
  Node 30 keywords: meik fore
  Node 30 type    : 0
  Node 30 text0   : "That's where the Nephilim used to live, before they were driven out by the humans. Now they live in the caves south of here, at the base of the Catsclaw Mountains. I kind of feel sorry for them."
  Node 30 text1   : 
  Node 31 person  : 466- Abigail
  Node 31 keywords: cats moun
  Node 31 type    : 0
  Node 31 text0   : "The Catsclaw Mountains divide Zinlasia into two areas...East and West Zinlasia. I hear they are impossible to cross.
  Node 31 text1   : 
  Node 32 person  : 466- Abigail
  Node 32 keywords: neph xxxx
  Node 32 type    : 0
  Node 32 text0   : "They're the cat creatures that live south of here. I hear they're quite savage. We have a stockade to keep them out."
  Node 32 text1   : 
  Node 33 person  : 466- Abigail
  Node 33 keywords: stoc xxxx
  Node 33 type    : 0
  Node 33 text0   : "It's just a little south of here. I feel quite safe having it there. Who knows what would happen if the Nephilim got into our valley."
  Node 33 text1   : 
  Node 34 person  : 466- Abigail
  Node 34 keywords: iden xxxx
  Node 34 type    : 16
  Node 34 text0   : "I can identify your items for a small fee," she says. "Show my what you have."
  Node 34 text1   : 
  Node 35 person  : 467- Jeremy
  Node 35 keywords: supp purc
  Node 35 type    : 0
  Node 35 text0   : "I sell various footwear for hiking and such. And I sell light sources for exploring caves and that sort of thing. What do you want?"
  Node 35 text1   : 
  Node 36 person  : 467- Jeremy
  Node 36 keywords: adve xxxx
  Node 36 type    : 0
  Node 36 text0   : "Ya, you know... 'ad-ven-tur-ers'. Silly people who run around the world, getting into all kinds of trouble."
  Node 36 text1   : 
  Node 37 person  : 467- Jeremy
  Node 37 keywords: foot boot
  Node 37 type    : 7
  Node 37 text0   : Adventurer's Supplies
  Node 37 text1   : 
  Node 38 person  : 467- Jeremy
  Node 38 keywords: ligh sour
  Node 38 type    : 7
  Node 38 text0   : Adventurer's Supplies
  Node 38 text1   : 
  Node 39 person  : 468- Mayor Carson
  Node 39 keywords: libr xxxx
  Node 39 type    : 0
  Node 39 text0   : "I hear there's a nice one back in Independence City. If that's where you're from, I suggest you go back."
  Node 39 text1   : 
  Node 40 person  : 468- Mayor Carson
  Node 40 keywords: inde xxxx
  Node 40 type    : 0
  Node 40 text0   : "We, here in Lancaster Valley, want nothing to do with Independence City. Most of us left there years ago. Things got too weird over there...too many rules. And when all the guilds were abolished, that was the last straw."
  Node 40 text1   : 
  Node 41 person  : 468- Mayor Carson
  Node 41 keywords: lanc vall
  Node 41 type    : 0
  Node 41 text0   : "This is the finest town in these parts. Here, we are free to live they way we want to, away from the 'evils' of the world and especially away from the constrictive rules of Independence City."
  Node 41 text1   : 
  Node 42 person  : 468- Mayor Carson
  Node 42 keywords: evil xxxx
  Node 42 type    : 0
  Node 42 text0   : "Well, the Nephs, for one. We got rid of those dirty beasts and now this valley is Neph free. We have a blockade set up to keep them out, too."
  Node 42 text1   : 
  Node 43 person  : 468- Mayor Carson
  Node 43 keywords: neph xxxx
  Node 43 type    : 0
  Node 43 text0   : "The Nephilim. Those dirty cat creatures who used to infest this valley. If one even steps foot in this town, or this valley for that matter, the fur will fly." He chuckles at his choice of words.
  Node 43 text1   : 
  Node 44 person  : 468- Mayor Carson
  Node 44 keywords: dyna xxxx
  Node 44 type    : 1
  Node 44 text0   : "You can't honestly think that I would give total strangers access to our dynamite.
  Node 44 text1   : "Help rid us of the creatures in the mine and you can have whatever you want."
  Node 45 person  : 468- Mayor Carson
  Node 45 keywords: crea unde
  Node 45 type    : 1
  Node 45 text0   : "I have no time for you."
  Node 45 text1   : "All sorts of undead creatures have infested the mine. The miners must have released them when they unearthed a new section of the mine."
  Node 46 person  : 468- Mayor Carson
  Node 46 keywords: mine xxxx
  Node 46 type    : 1
  Node 46 text0   : "I have no time for you."
  Node 46 text1   : "Undead creatures have infested Lancaster Mine. All operations have shut down and we are at their mercy."

  Town = 47: Wine Cellar                  

  Town Messages:
  Message 0: Wine Cellar                  
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: whoops
  Message 21: You search the bookcase for a switch. After a moment, your hand comes upon a small switch. You pull it forward and the bookcase slides aside.
  Message 22: You pull the lever, but you're not sure what it did.
  Message 23: You find a small, concealed lever on this wall.
  Message 24: 
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  Message 29: You search the bookcase for a switch. There doesn't seem to be one.
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  TownDialogue:
  Personality 470 name: Unused
  Personality 470 confused: 
  Personality 470 look    : 
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  Personality 471 name: Unused
  Personality 471 confused: 
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  Personality 472 name: Unused
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  Personality 473 name: Unused
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  Personality 474 name: Unused
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  Personality 476 name: Unused
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  Personality 478 name: Unused
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  Personality 479 name: Unused
  Personality 479 confused: 
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  Town = 48: Slith Village                

  Town Messages:
  Message 0: Slith Village                
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
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  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Zytixzss
  Message 21: *
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  TownDialogue:
  Personality 480 name: Unused
  Personality 480 confused: 
  Personality 480 look    : 
  Personality 480 ask name: 
  Personality 480 ask job : 
  Personality 481 name: Unused
  Personality 481 confused: 
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  Personality 481 ask job : 
  Personality 482 name: Unused
  Personality 482 confused: 
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  Personality 483 name: Unused
  Personality 483 confused: 
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  Personality 484 name: Unused
  Personality 484 confused: 
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  Personality 485 name: Unused
  Personality 485 confused: 
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  Personality 485 ask job : 
  Personality 486 name: Unused
  Personality 486 confused: 
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  Personality 486 ask job : 
  Personality 487 name: Unused
  Personality 487 confused: 
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  Personality 487 ask job : 
  Personality 488 name: Unused
  Personality 488 confused: 
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  Personality 488 ask job : 
  Personality 489 name: Unused
  Personality 489 confused: 
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  Personality 489 ask job : 

  Town = 49: Slith Village                

  Town Messages:
  Message 0: Slith Village                
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
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  Message 11: Rectangle 11
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  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Zytixzss
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  TownDialogue:
  Personality 490 name: Unused
  Personality 490 confused: 
  Personality 490 look    : 
  Personality 490 ask name: 
  Personality 490 ask job : 
  Personality 491 name: Unused
  Personality 491 confused: 
  Personality 491 look    : 
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  Personality 491 ask job : 
  Personality 492 name: Unused
  Personality 492 confused: 
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  Personality 492 ask job : 
  Personality 493 name: Unused
  Personality 493 confused: 
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  Personality 494 name: Unused
  Personality 494 confused: 
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  Personality 494 ask job : 
  Personality 495 name: Unused
  Personality 495 confused: 
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  Personality 495 ask job : 
  Personality 496 name: Unused
  Personality 496 confused: 
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  Personality 496 ask job : 
  Personality 497 name: Unused
  Personality 497 confused: 
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  Personality 497 ask job : 
  Personality 498 name: Unused
  Personality 498 confused: 
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  Personality 498 ask job : 
  Personality 499 name: Unused
  Personality 499 confused: 
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  Town = 50: Slith Village                

  Town Messages:
  Message 0: Slith Village                
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
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  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
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  Message 19: Comment 3
  Message 20: Zytixzss
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  TownDialogue:
  Personality 500 name: Unused
  Personality 500 confused: 
  Personality 500 look    : 
  Personality 500 ask name: 
  Personality 500 ask job : 
  Personality 501 name: Unused
  Personality 501 confused: 
  Personality 501 look    : 
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  Personality 501 ask job : 
  Personality 502 name: Unused
  Personality 502 confused: 
  Personality 502 look    : 
  Personality 502 ask name: 
  Personality 502 ask job : 
  Personality 503 name: Unused
  Personality 503 confused: 
  Personality 503 look    : 
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  Personality 503 ask job : 
  Personality 504 name: Unused
  Personality 504 confused: 
  Personality 504 look    : 
  Personality 504 ask name: 
  Personality 504 ask job : 
  Personality 505 name: Unused
  Personality 505 confused: 
  Personality 505 look    : 
  Personality 505 ask name: 
  Personality 505 ask job : 
  Personality 506 name: Unused
  Personality 506 confused: 
  Personality 506 look    : 
  Personality 506 ask name: 
  Personality 506 ask job : 
  Personality 507 name: Unused
  Personality 507 confused: 
  Personality 507 look    : 
  Personality 507 ask name: 
  Personality 507 ask job : 
  Personality 508 name: Unused
  Personality 508 confused: 
  Personality 508 look    : 
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  Personality 508 ask job : 
  Personality 509 name: Unused
  Personality 509 confused: 
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  Town = 51: Goblin Cave                  

  Town Messages:
  Message 0: Goblin Cave                  
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
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  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: go
  Message 21: *
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  TownDialogue:
  Personality 510 name: Unused
  Personality 510 confused: 
  Personality 510 look    : 
  Personality 510 ask name: 
  Personality 510 ask job : 
  Personality 511 name: Unused
  Personality 511 confused: 
  Personality 511 look    : 
  Personality 511 ask name: 
  Personality 511 ask job : 
  Personality 512 name: Unused
  Personality 512 confused: 
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  Personality 512 ask job : 
  Personality 513 name: Unused
  Personality 513 confused: 
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  Personality 513 ask job : 
  Personality 514 name: Unused
  Personality 514 confused: 
  Personality 514 look    : 
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  Personality 514 ask job : 
  Personality 515 name: Unused
  Personality 515 confused: 
  Personality 515 look    : 
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  Personality 515 ask job : 
  Personality 516 name: Unused
  Personality 516 confused: 
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  Personality 516 ask name: 
  Personality 516 ask job : 
  Personality 517 name: Unused
  Personality 517 confused: 
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  Personality 517 ask job : 
  Personality 518 name: Unused
  Personality 518 confused: 
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  Personality 519 name: Unused
  Personality 519 confused: 
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  Town = 52: Lancaster Mine               

  Town Messages:
  Message 0: Lancaster Mine               
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: This freshly excavated passage leads down into a lower level of the mine. You can see nothing but darkness through the opening.
  Message 21: 
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  TownDialogue:
  Personality 520 name: Monroe
  Personality 520 confused: 
  Personality 520 look    : The man behind the desk is busy writing notes in his ledger. As you enter the room, he looks up with a sour expression on his face.
  Personality 520 ask name: "I'm Monroe, if you must know," he answers. "We're not hiring, if that's why you're here."
  Personality 520 ask job : "I'm the supervisor of the Mining Company. Now if you'll excuse me, I'm quite busy."
  Personality 521 name: Tom
  Personality 521 confused: "What?"
  Personality 521 look    : You see a lone miner, leaning against the cave wall. He seems to be taking a break.
  Personality 521 ask name: He jumps at the sound of your voice. "You scared the beejeebies out of me," he cries. "I thought you was one of them ghosts everyone's been talking about."
  Personality 521 ask job : "What was that?" he asks, moving closer to you. You ask again and he answers, "I'm a miner. What else would I be, working down here?"
  Personality 522 name: Jerry
  Personality 522 confused: "I don't know about that."
  Personality 522 look    : You see a solitary miner, busy digging away. His clothes and face are covered in dirt.
  Personality 522 ask name: "I'm Jerry," he answers. "What are you doing in here. Are you here to replace the guys that quit?"
  Personality 522 ask job : "I'm one of the last miners who will work in this mine. Most of the others have quit."
  Personality 523 name: Donald
  Personality 523 confused: "I have nothing to say to you."
  Personality 523 look    : You see a depressed looking man, pacing back and forth in his small, plainly decorated home.
  Personality 523 ask name: He looks at you, slightly bewildered, and says, " I don't recall invitin' you into my home."
  Personality 523 ask job : "I don't have a job right now. Now would you please leave before I call the guards."
  Personality 524 name: Mary
  Personality 524 confused: "That's none of my concern."
  Personality 524 look    : You see a prim looking woman with a stern look on her face, sitting behind the desk.
  Personality 524 ask name: "My name's Mary if you must know." She looks you over and then says, "I've not seen your faces around here before."
  Personality 524 ask job : "I'm Mayor Carson's receptionist and secretary. I set up appointments to see the mayor."
  Personality 525 name: Mary
  Personality 525 confused: "That's none of my concern."
  Personality 525 look    : You see a prim looking woman with a stern look on her face, sitting behind the desk.
  Personality 525 ask name: "My name's Mary, if you must know," she says. "Are you here to bother the mayor again?"
  Personality 525 ask job : "I'm Mayor Carson's receptionist and secretary. I set up appointments to see the mayor."
  Personality 526 name: Unused
  Personality 526 confused: 
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  Personality 526 ask job : 
  Personality 527 name: Unused
  Personality 527 confused: 
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  Personality 528 name: Unused
  Personality 528 confused: 
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  Personality 529 name: Unused
  Personality 529 confused: 
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  Node 0 person  : 520- Monroe
  Node 0 keywords: mini comp
  Node 0 type    : 1
  Node 0 text0   : "This is the Lancaster Mining Company. Though there's not much mining going on these days with the men all spooked," he grumbles, half to himself.
  Node 0 text1   : "This is the Lancaster Mining Company. But we're completely shut down now due to the creatures that have taken over the mine."
  Node 1 person  : 520- Monroe
  Node 1 keywords: spoo xxxx
  Node 1 type    : 1
  Node 1 text0   : "They've been hearing 'funny noises', so they say. Half of them have quit." 
  Node 1 text1   : You get no response.
  Node 2 person  : 520- Monroe
  Node 2 keywords: funn nois
  Node 2 type    : 2
  Node 2 text0   : "Like ghosts or something. I haven't heard anything. All I've got left working in the mines are Tom and Jerry. Of course, Tommy's half deaf and Jerry's not afraid of anything."
  Node 2 text1   : You ask him if he's so short-staffed, why's he not hiring. "Let me be more specific," he says. "I'm not hiring the likes of you!"
  Node 3 person  : 520- Monroe
  Node 3 keywords: hiri hire
  Node 3 type    : 1
  Node 3 text0   : "I've got no openings right now. Thank you for your interest. Good-bye."
  Node 3 text1   : "I said I'm not interested in hiring you, so please leave now or I will cease to be as polite as I'm trying to be with you."
  Node 4 person  : 520- Monroe
  Node 4 keywords: tomm jerr
  Node 4 type    : 1
  Node 4 text0   : "You can find him working in the mine. Now don't go bothering my men while they're working, you hear."
  Node 4 text1   : "He lies dead, inside Lancaster Mine. The undead creatures got him."
  Node 5 person  : 520- Monroe
  Node 5 keywords: mine xxxx
  Node 5 type    : 0
  Node 5 text0   : "We mine for ore to make steel...mostly iron. The mines are also rich with minerals such as manganese, phosphorous, sulfur, and silicon...all of which go into the production of steel.
  Node 5 text1   : There used to be lots of valuable gems to be found too, but old man Simms emptied the valley of those years ago."
  Node 6 person  : 520- Monroe
  Node 6 keywords: simm xxxx
  Node 6 type    : 0
  Node 6 text0   : "He lives up on the hill, overlooking the valley, gloating over his prosperity."
  Node 6 text1   : 
  Node 7 person  : 520- Monroe
  Node 7 keywords: stee xxxx
  Node 7 type    : 0
  Node 7 text0   : "That is what keeps this town prosperous. You can't buy many steel items in other towns, but our shops are stock full of them."
  Node 7 text1   : 
  Node 8 person  : 521- Tom
  Node 8 keywords: ghos xxxx
  Node 8 type    : 0
  Node 8 text0   : "What was that? Ghosts, you say? Well, everybody's sayin' that there's ghosts in here. They've been hearin' strange noises, but I've never heard anything."
  Node 8 text1   : 
  Node 9 person  : 521- Tom
  Node 9 keywords: stra nois
  Node 9 type    : 0
  Node 9 text0   : "What was that you said?" He cups his hand to his ear. "No, I've never heard a thing."
  Node 9 text1   : 
  Node 10 person  : 522- Jerry
  Node 10 keywords: guys quit
  Node 10 type    : 0
  Node 10 text0   : "They all think this mine is haunted. It may be so. I've heard a few noises myself and even seen some strange things. I was here the day Donald quit and I saw what happened."
  Node 10 text1   : 
  Node 11 person  : 522- Jerry
  Node 11 keywords: dona happ
  Node 11 type    : 0
  Node 11 text0   : "He was just standing there, taking a break I guess, when I noticed one of the beams that hold up the ceiling begin to vibrate. There was no noise or anything I could see that would cause it to do this.
  Node 11 text1   : Just then, it began to break loose from the ceiling. I yelled, 'Donald, duck!'. But it was too late and it swung down and hit him in the head. He was okay, but that was the last straw for him and he quit right then and there."
  Node 12 person  : 522- Jerry
  Node 12 keywords: stra nois
  Node 12 type    : 0
  Node 12 text0   : "Mostly strange noises in the distance. Sometimes it would sound like groans, coming from the walls themselves. Human sounding groans, or inhuman, I should say.
  Node 12 text1   : And of course there was that thing that happened to Donald."
  Node 13 person  : 522- Jerry
  Node 13 keywords: haun xxxx
  Node 13 type    : 0
  Node 13 text0   : "Well, no one's actually seen any ghosts. But everyone's heard the strange noises. It doesn't scare me though. Besides, I can't afford to quit. I've got to make a living, you know."
  Node 13 text1   : 
  Node 14 person  : 523- Donald
  Node 14 keywords: mine xxxx
  Node 14 type    : 0
  Node 14 text0   : "I don't have nothing to say about that."
  Node 14 text1   : 
  Node 15 person  : 524- Mary
  Node 15 keywords: mayo cars
  Node 15 type    : 0
  Node 15 text0   : "He's the Mayor of this town. His office is in the next room, but don't you go disturbing him. He's a very busy man."
  Node 15 text1   : 
  Node 16 person  : 524- Mary
  Node 16 keywords: appo xxxx
  Node 16 type    : 0
  Node 16 text0   : You ask if you can make an appointment to see the mayor. "She looks you over and then says, "I think not. He's not interested in seeing outsiders."
  Node 16 text1   : 
  Node 17 person  : 524- Mary
  Node 17 keywords: outs xxxx
  Node 17 type    : 0
  Node 17 text0   : "You. You are outsiders. You don't live here and we don't know you. That makes you outsiders."
  Node 17 text1   : 
  Node 18 person  : 520- Monroe
  Node 18 keywords: dyna xxxx
  Node 18 type    : 0
  Node 18 text0   : "I keep the dynamite safely locked away. No one can touch it but me. And only the mayor can give the okay to let anyone else have access to it."
  Node 18 text1   : 
  Node 19 person  : 520- Monroe
  Node 19 keywords: mayo xxxx
  Node 19 type    : 0
  Node 19 text0   : "You can find the mayor in his office in the Lancaster City Hall."
  Node 19 text1   : 
  Node 20 person  : 520- Monroe
  Node 20 keywords: unde crea
  Node 20 type    : 1
  Node 20 text0   : You get no response.
  Node 20 text1   : "The mine's full of undead creatures. When the men unearthed a new section of the mine, they released the creatures. They came up from a lower level. Killed Tom and Jerry, they did." 
  Node 21 person  : 525- Mary
  Node 21 keywords: mayo cars
  Node 21 type    : 0
  Node 21 text0   : "He's the mayor of this town. His office is in the next room, but you need to get an appointment to see him."
  Node 21 text1   : 
  Node 22 person  : 525- Mary
  Node 22 keywords: appo xxxx
  Node 22 type    : 0
  Node 22 text0   : "You're asking  for an appointment?" she looks shocked. "Oh, just go on in. He really isn't that busy anyway."
  Node 22 text1   : 

  Town = 53: Ranch House                  

  Town Messages:
  Message 0: Ranch House                  
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Percy's Ranch House
  Message 21: *
  Message 22: *
  Message 23: *
  Message 24: *
  Message 25: *
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  Message 119: *
  Message 120: Room 'n Board
 straight ahead
  Message 121: 
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  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 530 name: Percy
  Personality 530 confused: "I don't know."
  Personality 530 look    : As you enter the small room, the man behind the counter smiles and says "Welcome to the Ranch House. What can I do for you?"
  Personality 530 ask name: "My name's Percy," he answers. "We don't get many strangers around here." 
  Personality 530 ask job : "I sell horses and I also have a small room I can rent out for the night."
  Personality 531 name: Ranch hand
  Personality 531 confused: "Sorry, I'm too busy."
  Personality 531 look    : You see a a young man who is busy carrying out his work on the grounds.
  Personality 531 ask name: "I don't have time to talk, I'm afraid," he says. "I'm very busy right now."
  Personality 531 ask job : "I am the ranch hand here. I keep things clean and tend to the horses."
  Personality 532 name: Unused
  Personality 532 confused: 
  Personality 532 look    : 
  Personality 532 ask name: 
  Personality 532 ask job : 
  Personality 533 name: Unused
  Personality 533 confused: 
  Personality 533 look    : 
  Personality 533 ask name: 
  Personality 533 ask job : 
  Personality 534 name: Unused
  Personality 534 confused: 
  Personality 534 look    : 
  Personality 534 ask name: 
  Personality 534 ask job : 
  Personality 535 name: Unused
  Personality 535 confused: 
  Personality 535 look    : 
  Personality 535 ask name: 
  Personality 535 ask job : 
  Personality 536 name: Unused
  Personality 536 confused: 
  Personality 536 look    : 
  Personality 536 ask name: 
  Personality 536 ask job : 
  Personality 537 name: Unused
  Personality 537 confused: 
  Personality 537 look    : 
  Personality 537 ask name: 
  Personality 537 ask job : 
  Personality 538 name: Unused
  Personality 538 confused: 
  Personality 538 look    : 
  Personality 538 ask name: 
  Personality 538 ask job : 
  Personality 539 name: Unused
  Personality 539 confused: 
  Personality 539 look    : 
  Personality 539 ask name: 
  Personality 539 ask job : 
  Node 0 person  : 531- Ranch hand
  Node 0 keywords: hors xxxx
  Node 0 type    : 0
  Node 0 text0   : "If you want to buy a horse, talk to Percy. He's in the front office."
  Node 0 text1   : 
  Node 1 person  : 530- Percy
  Node 1 keywords: stra xxxx
  Node 1 type    : 0
  Node 1 text0   : "The folks in Lancaster Valley don't take a liking to strangers. I, on the other hand, wouldn't do much business without them."
  Node 1 text1   : 
  Node 2 person  : 530- Percy
  Node 2 keywords: hors xxxx
  Node 2 type    : 0
  Node 2 text0   : "I can sell you one of my horses. They go for 500 gold. Did you want to buy one?"
  Node 2 text1   : 
  Node 3 person  : 530- Percy
  Node 3 keywords: purc xxxx
  Node 3 type    : 21
  Node 3 text0   : "It's a deal," he says. You pay him the 500 gold coins and he says, "Your horse is right through the door behind me. Either in the stable or out in the field."
  Node 3 text1   : "I'm afraid you don't have enough gold," he tells you. "Come back when you do."
  Node 4 person  : 530- Percy
  Node 4 keywords: lanc vall
  Node 4 type    : 0
  Node 4 text0   : "This is Lancaster Valley. The main town is just a bit west of here, but don't bother visiting there. They're none too friendly over there."
  Node 4 text1   : 
  Node 5 person  : 530- Percy
  Node 5 keywords: room xxxx
  Node 5 type    : 0
  Node 5 text0   : "The room goes for 10 gold a night. Are you interested?
  Node 5 text1   : 
  Node 6 person  : 530- Percy
  Node 6 keywords: inte xxxx
  Node 6 type    : 3
  Node 6 text0   : "You pay him the 10 gold and he says, "It's right through the hall behind me. Have a good night and don't mind the rats."
  Node 6 text1   : "You don't even have 10 gold to spare? You should get yourself a job or something."

  Town = 54: Stockade

  Town Messages:
  Message 0: Stockade
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You got her.
  Message 21: You tell Meirinkaprr that this is the only way to get to her people and that there might be trouble. She says, "It's okay. I will put this scarf over my head and maybe they won't notice me."
  Message 22: You take a deep breath and say, "Okay, this is it. Just act naturally and don't show your face, Meirinkaprr."
  Message 23: "Stop where you are!" cries the captain. "What the hell is this?" she says, looking straight at Meirinkaprr. Before she can say another word, Meirinkaprr pulls off the scarf and leaps towards the gate.
  Message 24: "Grab her!" cries the captain. But Meirinkaprr is too fast. With lightning speed, she sprints out the gate and into the valley ahead.
  Message 25: "Quick! Close the gates!" she cries. The steel gates come crashing down, trapping you inside the stockade.
  Message 26: "Now, to take care of these traitors." 
  Message 27: *
  Message 28: *
  Message 29: *
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  Message 119: *
  Message 120: Supplies
  Message 121: Captain's Office
  Message 122: 
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  TownDialogue:
  Personality 540 name: Captain Struthers
  Personality 540 confused: 
  Personality 540 look    : You see a very tough looking woman dressed in armor. She must be the leader of this group.
  Personality 540 ask name: "I am Captain Struthers," she says in a serious tone. "State your business."
  Personality 540 ask job : "My job is to see that no Nephilim cross this border into Lancaster Valley."
  Personality 541 name: Unused
  Personality 541 confused: 
  Personality 541 look    : 
  Personality 541 ask name: 
  Personality 541 ask job : 
  Personality 542 name: Unused
  Personality 542 confused: 
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  Personality 542 ask name: 
  Personality 542 ask job : 
  Personality 543 name: Unused
  Personality 543 confused: 
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  Personality 543 ask name: 
  Personality 543 ask job : 
  Personality 544 name: Unused
  Personality 544 confused: 
  Personality 544 look    : 
  Personality 544 ask name: 
  Personality 544 ask job : 
  Personality 545 name: Unused
  Personality 545 confused: 
  Personality 545 look    : 
  Personality 545 ask name: 
  Personality 545 ask job : 
  Personality 546 name: Unused
  Personality 546 confused: 
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  Personality 546 ask name: 
  Personality 546 ask job : 
  Personality 547 name: Unused
  Personality 547 confused: 
  Personality 547 look    : 
  Personality 547 ask name: 
  Personality 547 ask job : 
  Personality 548 name: Unused
  Personality 548 confused: 
  Personality 548 look    : 
  Personality 548 ask name: 
  Personality 548 ask job : 
  Personality 549 name: Unused
  Personality 549 confused: 
  Personality 549 look    : 
  Personality 549 ask name: 
  Personality 549 ask job : 
  Node 0 person  : 540- Captain Struthers
  Node 0 keywords: stat busi
  Node 0 type    : 0
  Node 0 text0   : You tell her that you are just passing through. "I can't stop you from passing through, but I wouldn't advise it. There are dangerous creatures beyond this point...aside from the Nephilim."
  Node 0 text1   : 
  Node 1 person  : 540- Captain Struthers
  Node 1 keywords: neph verm
  Node 1 type    : 0
  Node 1 text0   : "The Nephilim are the most dangerous creatures in these parts. Nasty animals...and smart, too. If one as much as tries to sneak past this stockade, me and my boys will take care of it."
  Node 1 text1   : 
  Node 2 person  : 540- Captain Struthers
  Node 2 keywords: lanc vall
  Node 2 type    : 0
  Node 2 text0   : "Lancaster Valley has been from from those vermin for years now. And we mean to keep it that way."
  Node 2 text1   : 
  Node 3 person  : 540- Captain Struthers
  Node 3 keywords: stoc xxxx
  Node 3 type    : 0
  Node 3 text0   : "We built this stockade about 5 years ago when the Nephs started to overrun the place. They all seemed to migrate over here from Hollis island."
  Node 3 text1   : 
  Node 4 person  : 540- Captain Struthers
  Node 4 keywords: holl isla
  Node 4 type    : 0
  Node 4 text0   : "I'm from there myself, originally. But you couldn't pay me to go back there now. I heard they got crazy rules over there. Things are much better here."
  Node 4 text1   : 

  Town = 55: Nephilim Cave                

  Town Messages:
  Message 0: Nephilim Cave                
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Out of nowhere, a group of Nephilim jump out and stop you in your tracks. You turn around to try to leave and see that you have been surrounded. As they thrust their  weapons toward you, you get ready to defend yourselves.
  Message 21: Then, one pushes you with his paw and says something in a foreign tongue. You are just about to draw your weapons when a second does the same thing and points ahead.
  Message 22: It seems as if they aren't going to attack and just want you to come with them. Since it seems you have no choice, you agree and they lead you deep into the cave. Soon, you approach a large, open area of the cave.
  Message 23: There seems to be a small group of dwellings, scattered throughout the darkness, illuminated by small fires dotted around the cave. They lead you to one of the dwellings and you are met by a female Nephilim.
  Message 24: 
  Message 25: 
  Message 26: She is older than the other Nephilims, and looks a bit frail. She has piercing eyes and has the look of one that is very wise and just. "I am Priestess Rasashaprr," she says. "Yes, I speak your language."
  Message 27: "I will tell you why I have brought you here instead of killing you as the others of my race would have done. I need your help. More importantly, you need my help. There is a terrible danger about to strike your race."
  Message 28: "I sense you may be able to help your people. How do I sense this, you may ask? You see, I was born with the gift. The gift of sight. I saw the danger just as I saw your approach."
  Message 29: "I, and many of my people, saw the danger. That is why we left Hollis Island. That is why we are here, in hiding. The humans stayed on the island. And now they are in grave danger."
  Message 30: "I can help you to help your race. But I must ask a favor of you before I say anything more. You see, my granddaughter, Meirinkiprr, still lives on the island, among the humans."
  Message 31: "Bring her to me, and I shall give you the help you need. Please. Rescue my granddaughter. If you do this, all who live on Hollis Island may be saved. Otherwise, they will all die."
  Message 32: As you enter the small dwelling, Meirinkaprr runs to Rasashuprr and they wrap their arms around each other. "Thank you for returning my granddaughter. You renew my faith in the human race."
  Message 33: "Yes, thank you," says Meirinkaprr with tears in her eyes. "Now I will tell you what I know of the danger that lies waiting for the other humans on Hollis Island," begins the priestess.
  Message 34: "It began about 8 years ago, I think. I sensed something...something wrong. I was born with the gift of sight, as I've said. And I saw something coming...or forming. But the sight was very weak...at first."
  Message 35: "You see, we lived on your island, the one you call Hollis Island. That was our land at one time. We named it that. 'Hollis' is a Nephilim word meaning 'hollow'. There are great hollow spaces beneath the island."
  Message 36: "It was down, below the the island, in one of the hollow spaces, that I sensed the presence forming. It was weak at first, but it soon grew stronger. I could feel the pure evil of the thing." 
  Message 37: "This was all very gradual, of course. But about a year after I first sensed it's presence, the magical beasts began to leave. They left the small island called Lohkit, meaning 'lower child' in my language, too."
  Message 38: "Soon, many of our people began to sense the evil, not just those with the gift. It was as if it was reaching out with it's mind to communicate with us. We decided to follow the beasts and leave the island, too."
  Message 39: "The humans here did not welcome us with open arms and there was some bloodshed, but I won't dwell on that part of our history. We finally settled here, in the caves of the Catsclaw Mountains."
  Message 40: "For years, I did not feel the presence here on the mainland and almost forgot all about it. But lately, I have begun to sense it again. It has grown incredibly strong, but I feel it is still below Hollis Island." 
  Message 41: "In all this time, I feel it has grown both physically and mentally. I believe it has been biding it's time, preparing for something...I don't know what. I also believe it uses it's mind to control others."
  Message 42: "I sense an army of others, being controlled by the presence." You ask her where this army is. "In the hollow spaces," she answers. "Hundreds...maybe thousands of weak minds being controlled."
  Message 43: "And some on the surface, too." Before you have a chance to ask her, she continues, "Most humans are resistant to her control, but there are some with weak minds. There are 3 in particular."
  Message 44: You ask her who they are. "I do not know names. I only know they are helping her in preparation. They have abolished magic. They have disbanded all organized guilds. They have grown fat and lazy."
  Message 45: "They are weak and defenseless and are in such a vulnerable state right now, that I think it will be very soon that she will make her presence known and they will be helpless against her."
  Message 46: After a long pause, you ask her what can be done about this. "I do not know for sure," she answers, "but I believe I can help you find the answer. One thing you cannot do is to announce your knowledge of it."
  Message 47: "The 3 are there to stop those who would do anything to disrupt the plan. The 3 must be among those in power, so I would advise a very careful and discretionary approach."
  Message 48: "I do have one approach you can take. I have sensec there is one like myself in the city of Independence. One who also has the gift. But he is not taken seriously. He is one of very low standing."
  Message 49: "I believe he has very low mental capacities and may not even understand the visions he sees. Go and seek him out. He is closer to the presence than I and may be of great help to you."
  Message 50: You tell her there are many people in Independence. How would you find this one person? "He should not be that difficult to find. There are few who suffer from his condition. The human word is 'crazy' I believe."
  Message 51: You thank her for the information and say goodbye to Meirinkaprr. It sure seems as though the 'Adventurer's Club' has finally found the adventure they were looking for.
  Message 52: *
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  TownDialogue:
  Personality 550 name: Rasashuprr
  Personality 550 confused: "I don not understand your question."
  Personality 550 look    : Standing before you, you see an older, almost regal looking Nephilim dressed in what appears to be religious robes. 
  Personality 550 ask name: "I am Priestess Rasashuprr. You are welcome in my home as long as you act in a cvil manner towards me and my people."
  Personality 550 ask job : "I am the religious leader of this clan. It is not so much a position of power, but one of high respect."
  Personality 551 name: Meirinkaprr
  Personality 551 confused: "I don't understand."
  Personality 551 look    : It is the Nephilim that you escorted to this cave to be with her people. She looks much happier now.
  Personality 551 ask name: "Meir-In-Ka-Prr!" she says, deliberately pronouncing each syllable. "Really, it's not that difficult to say."
  Personality 551 ask job : "I think I will settle down here and find a mate. Then, I'll raise a litter of my own and just stay home and be a house cat."
  Personality 552 name: Unused
  Personality 552 confused: 
  Personality 552 look    : 
  Personality 552 ask name: 
  Personality 552 ask job : 
  Personality 553 name: Unused
  Personality 553 confused: 
  Personality 553 look    : 
  Personality 553 ask name: 
  Personality 553 ask job : 
  Personality 554 name: Unused
  Personality 554 confused: 
  Personality 554 look    : 
  Personality 554 ask name: 
  Personality 554 ask job : 
  Personality 555 name: Unused
  Personality 555 confused: 
  Personality 555 look    : 
  Personality 555 ask name: 
  Personality 555 ask job : 
  Personality 556 name: Unused
  Personality 556 confused: 
  Personality 556 look    : 
  Personality 556 ask name: 
  Personality 556 ask job : 
  Personality 557 name: Unused
  Personality 557 confused: 
  Personality 557 look    : 
  Personality 557 ask name: 
  Personality 557 ask job : 
  Personality 558 name: Unused
  Personality 558 confused: 
  Personality 558 look    : 
  Personality 558 ask name: 
  Personality 558 ask job : 
  Personality 559 name: Unused
  Personality 559 confused: 
  Personality 559 look    : 
  Personality 559 ask name: 
  Personality 559 ask job : 
  Node 0 person  : 550- Rasashuprr
  Node 0 keywords: civi mann
  Node 0 type    : 0
  Node 0 text0   : "The other humans of this region have committed terrible acts of violence and other atrocities to our race. We put great trust in you as we let you into our home."
  Node 0 text1   : 
  Node 1 person  : 550- Rasashuprr
  Node 1 keywords: viol atro
  Node 1 type    : 0
  Node 1 text0   : "I do not wish to speak of this subject. It is too distressing to me."
  Node 1 text1   : 
  Node 2 person  : 550- Rasashuprr
  Node 2 keywords: resp clan
  Node 2 type    : 0
  Node 2 text0   : "I am respected by my clan only. There are other clans in the area who follow their own leadership. I cannot be held accountable for their actions against you."
  Node 2 text1   : 
  Node 3 person  : 550- Rasashuprr
  Node 3 keywords: reli lead
  Node 3 type    : 0
  Node 3 text0   : "I lead my clan on spiritual issues. It is because of me that you are not attacked on sight while in this cave. I can't say the same for the other clans."
  Node 3 text1   : 
  Node 4 person  : 550- Rasashuprr
  Node 4 keywords: meir xxxx
  Node 4 type    : 1
  Node 4 text0   : "She is my granddaughter. Her parents were killed in an accident and she was raised by humans and live with them still. Please, bring her to me so she will be safe."
  Node 4 text1   : "Thank you for bringing her to me. I am very grateful to you."
  Node 5 person  : 550- Rasashuprr
  Node 5 keywords: dang holl
  Node 5 type    : 1
  Node 5 text0   : "I will tell you of the danger, after you bring to me my granddaughter."
  Node 5 text1   : "All who live on Hollis Island will die if you do not do something."
  Node 6 person  : 550- Rasashuprr
  Node 6 keywords: gran xxxx
  Node 6 type    : 1
  Node 6 text0   : "Her name is Meirinkprr. She lives in the city called Independence. Please, bring her to me. Her life is in danger."
  Node 6 text1   : "It is so nice to have my granddaughter her with me again."

  Town = 56: Independence City            

  Town Messages:
  Message 0: Independence City            
  Message 1: Rectangle 1                  
  Message 2: Rectangle 2                  
  Message 3: Rectangle 3                  
  Message 4: Rectangle 4                  
  Message 5: Rectangle 5                  
  Message 6: Rectangle 6                  
  Message 7: Rectangle 7                  
  Message 8: Rectangle 8                  
  Message 9: Rectangle 9                  
  Message 10: Rectangle 10                 
  Message 11: Rectangle 11                 
  Message 12: Rectangle 12                 
  Message 13: Rectangle 13                 
  Message 14: Rectangle 14                 
  Message 15: Rectangle 15                 
  Message 16: Rectangle 16                 
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: "Let's get this trial underway," says Judge Hastings from his seat in front of the court. "The people vs William Hasings," announces the bailiff.
  Message 21: "Com. Dinaarch will be prosecuting and I understand Warden Stinam will be speaking on behalf of the defendant." Stinam stands and says, "That is correct, your honor."
  Message 22: "Very good," says the judge. "Com. Dinaarch, please bring up your first witness." The commander stands and says, "Thank you, your honor. I call Mr. Theodore Wilkson to the stand."
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: Com. Dinaarch waits until Mr. Wilkson sits himself at the witness stand and then says, "Tell me about the night of the robbery."  "Well, I was awakened by my dogs, late that night."
  Message 27: "When I got up to investigate, I caught the thief, red-handed, with my antique horn in his hands. He ran past me and into the street."  "Is the thief in this courtroom?" Dinaarch asks.
  Message 28: "Yes, he is," answers Wilkson. "He's right over there." He points directly at William Dawson.
  Message 29: 
  Message 30: 
  Message 31: 
  Message 32: The second witness has taken the stand. He is one of the town guards. "Now tell me," begins Dinaarch, "You were on duty on the night of the crime. Is that right?"  "That's right," says the guard.
  Message 33: "And it was William Dawson you caught, running out of the Wilkson house, with the stolen object in hand. "That is correct," answers the guard. "No further questions."
  Message 34: 
  Message 35: 
  Message 36: 
  Message 37: 
  Message 38: "What statements do you have to make for the defendant, Warden Stinam?" asks the judge. "I would like to state that my client swears he had no intention of doing any harm to Mr. Wilkson."
  Message 39: "He was not acting of his own accord, but was under the orders of an outside group. It was a sort of an initiation into the group."  "What group would this be?" asks Judge Hastings.
  Message 40: "The Thieves' Guild, your honor."  "So he was in fact, 'training' to become a professional thief?"  "That is correct, your honor."
  Message 41: 
  Message 42: 
  Message 43: 
  Message 44: "What kind of defense is this?" cries Dawson.
  Message 45: 
  Message 46: 
  Message 47: 
  Message 48: 
  Message 49: 
  Message 50: "You will kindly sit down and shut up," yells Judge Hastings. "There will be no outbursts in my court, do you here?"
  Message 51: 
  Message 52: 
  Message 53: 
  Message 54: 
  Message 55: 
  Message 56: After things settle down, the judge says, "The evidence against the defendant is quite overwhelming. Before I pass sentence, I would hear from one other. Dr. Beispew, would you please address the court."
  Message 57: 
  Message 58: 
  Message 59: 
  Message 60: 
  Message 61: 
  Message 62: "Yes, your honor," says Beispew. "What can you tell us about the defendant's mental state?"  "I have thoroughly examined Mr. Dawson and can positively state that he is in complete control of his faculties."
  Message 63: "In other words, Mr. Dawson knew exactly what he was doing when he committed the crime against Mr. Wilkson."  "That is correct, your honor."
  Message 64: 
  Message 65: 
  Message 66: 
  Message 67: 
  Message 68: "Thank you, Dr. Beispew. You may sit down." There is a slight pause in the procedings and then Judge Hastings clears his throat. "Mr. Dawson, please stand up."
  Message 69: As Dawson stands, you can see in his eyes that he knows the verdict and is ready to accept his sentence. Mrs. Dawson, on the other hand, looks confused and upset. Meirinkaprr tries to comfort her.
  Message 70: "Mr. Dawson," begins the judge, "you are obviously guilty of this crime. And the fact that you were attempting to join an outlawed group such as the Thieves' Guild makes it all the worse."
  Message 71: "It is time we set an example to all the people of Independence that we will not tolerate this behavior. I therefore sentence you to five years in the city jail. This court is adjourned."
  Message 72: William slowly sits back down in his seat, slowly shaking his head. His wife, Lorraine, begins sobbing, quietly to herself. Commander Dinaarch smirks.
  Message 73: 
  Message 74: "Please stay in the spectator's section while the trial is in progress," the judge says to you.
  Message 75: "Boat travel to the mainland back then was much safer, so it wasn't difficult for them to make the move. Why they left is still a mystery."
  Message 76: Before leaving, you need to talk to Meirinkaprr and take her with you so you can return her to her people.
  Message 77: "Now don't get me wrong, I didn't like the creatures that used to inhabit this region any more than the next guy. But it was still quite odd when they began to vanish. Goblins, unicorns, drakes, you name it."
  Message 78: "It was about six years ago that it was officially recorded that not a single magic beast existed on Hollis Island. Come to think of it, that is when the Nephilim left, also. There must have been some connection."
  Message 79: "Anyway, this phenomenon was taken as a great omen to the future. City officials locked themselves in their council chambers and discussed what it all meant. After weeks of debate, the mayor emerged with a message."
  Message 80: You tell her it is time to go. "Alright," she says, "I guess I am ready." She turns to her friend, Lorraine, and says, "Now everything will be fine, you'll see. I will come back to visit you soon."
  Message 81: Do you want to leave the courtroom now?
  Message 82: 
  Message 83: 
  Message 84: 
  Message 85: 
  Message 86: You leave the courtroom, accompanied by Meirinkaprr. You continue out of the Hall of Justice and towards the city exit. "Now is there anything else we need to do before we leave the island?" you ask yourself.
  Message 87: You can't tell by the look on his face if he is amused or annoyed. "So tell me," he begins, "what brings you to Independence City?" You tell him about your trip to the island and how you became shipwrecked here.
  Message 88: "I'm sorry to hear about your misfortune," he says. "We will try to do everything to make your stay here as hospitable as possible. I understand you are looking for quests. I don't think you came to the right place."
  Message 89: "Let me tell you a little about Independence. I've been mayor here for quite some time now. I've seen many changes take place over the years. Changes for the better. You see, we have moved out of the dark ages, here."
  Message 90: "An odd thing happened about 6 years ago. All the magic beasts of the region began to disappear. It seemed to me, and many others, that this was some sort of an omen...the beginning of a new era, so to speak."
  Message 91: "Magic was banned, here in the city, and we put our energy into scientific research and the development of new technologies. We are a people, looking towards the future and leaving behind the past."
  Message 92: "We have built a great medical center to replace the magical spells the old healers used to rely on. The ex-mages of the city are hard at work coming up with new, scientific breakthroughs at the Research Center."
  Message 93: "Our education system is being revamped as we speak, to better teach the students about progress and prepare them for the future. Crime here is at an all time low, due to our well organized justice system."
  Message 94: "We have some of the finest entertainment facilities in the land...fine restaurants, a theatre, a resort, the new colosseum, and even a city zoo. We have become an independent, self-sufficient city."
  Message 95: "This could become a great tourist destination, though there are mixed feelings about that amongst my advisors. Some say it will disrupt the peaceful atmosphere of Hollis Island."
  Message 96: "Others say it would provide the financial means for continuing our many projects. The rough seas we are experiencing right now have put a damper on any plans for tourism, so time will tell."
  Message 97: "So, what am I saying to you? I guess I'm saying Independence is a great place to be and as you seem to be 'stuck' here for the time being, I suggest you enjoy your stay and make the best of it."
  Message 98: "I would be more than happy to give you a pass to see the colosseum construction site." He pulls out a small form and signs it at the bottom.
  Message 99: "Be sure to look for Kenny at the site," he says, handing you the pass. "He can give you a tour, if you like."
  Message 100: You find a book titled 'West Zinlasia Almanac'. It's a thick book but it might be informative. Do you wish to read it?
  Message 101: 
  Message 102: 
  Message 103: 
  Message 104: 
  Message 105: 
  Message 106: You leaf through the book to find anything useful. There are descriptions of the area, information on the flora and fauna of the region and other useful facts.
  Message 107: The party's item lore has increased.
  Message 108: You find a book titled 'West Zinlasia Almanac." You've already read it.
  Message 109: A book with the word 'MAGIC' on the front cover catches your eye. Unfortunately, it is 'The Magic of Gardening'.
  Message 110: You find a book titled 'Precious Gems'. It is an account of the many types of gems that have been mined in the area, including the famous Spruce Diamond. You skim through the book, but it isn't too interesting.
  Message 111: You find a book titled 'Embrace the Future'. It is an essay on the technological advances made on Hollis Island in the last several years. It is written by a J.W. Brundig.
  Message 112: A brightly colored book catches your eye, but on closer inspection, that is the only interesting thing about it.
  Message 113: Growing on this island is a small patch of Glowing Nettle. You gather it up and put it in your pack.
  Message 114: It will take some time before the Glowing Nettle grows back.
  Message 115: Growing on this island is a patch of Glowing Nettle. You decide it might be a good idea just to leave it alone. Besides, you have no use for it anyway.
  Message 116: The lock on this door looks too complex for an average lockpick.
  Message 117: As you attempt to open the lock with the master lockpick, the guard says. "What's all this then? You can't break into that building! You better tell me what you are doing."
  Message 118: You once again attempt to open the door with the master lockpick. The guard calmly watches you as the latch pops open.
  Message 119: "That door is to remain closed while the trial is in progress," says the guard.
  Message 120:  Independence City Hall
  Message 121: Mayor's Office
  Message 122: In God We Trust
  Message 123: Courtroom
  Message 124: Hall of Justice
  Message 125: Tourist Center
  Message 126: City Library
  Message 127: "Inn" Dependence
  Message 128: Independence City Bank
  Message 129: Meeting Room
  Message 130: 
  Message 131: 
  Message 132: 
  Message 133: 
  Message 134: 
  Message 135: 
  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 560 name: Judge Hastings
  Personality 560 confused: 
  Personality 560 look    : You see a distinguished man wearing the robes of a judge.
  Personality 560 ask name: "You can speak with me in my office after the trial."
  Personality 560 ask job : "You can speak with me in my office after the trial."
  Personality 561 name: Com. Dinaarch
  Personality 561 confused: 
  Personality 561 look    : A large, powerful man, dressed in full armor, sits at the table. He looks at you with suspicion in his eyes.
  Personality 561 ask name: "Don't bother me right now."
  Personality 561 ask job : "Don't bother me right now."
  Personality 562 name: William
  Personality 562 confused: 
  Personality 562 look    : You see a well groomed, clean cut, nice looking man, sitting quietly at the table. He has the look of a trapped animal in his eyes.
  Personality 562 ask name: "Please, talk to me after the trial," he whispers.
  Personality 562 ask job : "Please, talk to me after the trial," he whispers.
  Personality 563 name: Warden Stinam
  Personality 563 confused: 
  Personality 563 look    : You see a nice looking, fairly young man, sitting at the table next to William. He looks stern, but compassionate. 
  Personality 563 ask name: "Not now," he says.
  Personality 563 ask job : "Not now," he says.
  Personality 564 name: Dr. Beispew
  Personality 564 confused: 
  Personality 564 look    : You see an older, distinguished looking man, dressed somewhat old-fashioned. He carries a cane, but doesn't seem to need it.
  Personality 564 ask name: "Ssshhh."
  Personality 564 ask job : "Ssshhh."
  Personality 565 name: Lorraine
  Personality 565 confused: 
  Personality 565 look    : You see a young woman who seems to be wrought with worry.
  Personality 565 ask name: "I am too upset to talk right now," she says, covering her face with her hands.
  Personality 565 ask job : "I am too upset to talk right now," she says, covering her face with her hands.
  Personality 566 name: Mr. Wilkson
  Personality 566 confused: 
  Personality 566 look    : You see a plump, bearded man who looks to be in his fifties. He is dressed elegantly and appears to be quite wealthy.
  Personality 566 ask name: "Do not disturb me, please."
  Personality 566 ask job : "Do not disturb me, please."
  Personality 567 name: Meirinkaprr
  Personality 567 confused: "I don't understand."
  Personality 567 look    : Sitting in a chair next to her friend, you see a young female Nephilim. She has a kind, but somewhat sad look about her.
  Personality 567 ask name: "Don't you know my name ny now?" she asks. "I know, it is difficult for humans to pronounce. It is Meir-in-ka-prr."
  Personality 567 ask job : "I am finished with my old job in this city. I am ready to come with you as soon as you are ready to leave."
  Personality 568 name: Unused
  Personality 568 confused: 
  Personality 568 look    : 
  Personality 568 ask name: 
  Personality 568 ask job : 
  Personality 569 name: Unused
  Personality 569 confused: 
  Personality 569 look    : 
  Personality 569 ask name: 
  Personality 569 ask job : 
  Node 0 person  : 10- Judge Hastings
  Node 0 keywords: conc late
  Node 0 type    : 0
  Node 0 text0   : "Well, just last week, all the books on the history of Hollis Island were removed. I was astonished! I was told that we must cut our ties to the past in order to embrace the future. I, personally, can't disagree with this more.
  Node 0 text1   : I will tell you something, if you wish to listen."
  Node 1 person  : 10- Judge Hastings
  Node 1 keywords: wish list
  Node 1 type    : 0
  Node 1 text0   : "The books may have been removed, but I haven't. I have lived on Hollis Island all my life, and I know the history. I can tell you about the history, if you are interested."
  Node 1 text1   : 
  Node 2 person  : 10- Judge Hastings
  Node 2 keywords: hist inte
  Node 2 type    : 0
  Node 2 text0   : "What would you like to know about? I can tell you about the four guilds. Or I can tell you about the history of Hollis Island. Or, perhaps, the abolishment of magic."
  Node 2 text1   : 
  Node 3 person  : 10- Judge Hastings
  Node 3 keywords: four guil
  Node 3 type    : 0
  Node 3 text0   : "Which guild would you like to know about? There's the Mages Guild, the Priest's Guild, the Alchemist's Guild, and the Thieves' Guild."
  Node 3 text1   : 
  Node 4 person  : 10- Judge Hastings
  Node 4 keywords: mage xxxx
  Node 4 type    : 29
  Node 4 text0   : "What else can I tell you about?"
  Node 4 text1   : 
  Node 5 person  : 10- Judge Hastings
  Node 5 keywords: prie xxxx
  Node 5 type    : 29
  Node 5 text0   : "What else can I tell you about?"
  Node 5 text1   : 
  Node 6 person  : 10- Judge Hastings
  Node 6 keywords: alch xxxx
  Node 6 type    : 29
  Node 6 text0   : "What else can I tell you about?"
  Node 6 text1   : 
  Node 7 person  : 10- Judge Hastings
  Node 7 keywords: thie xxxx
  Node 7 type    : 29
  Node 7 text0   : "What else can I tell you about?"
  Node 7 text1   : 
  Node 8 person  : 10- Judge Hastings
  Node 8 keywords: holl isla
  Node 8 type    : 29
  Node 8 text0   : "What else can I tell you about?"
  Node 8 text1   : 
  Node 9 person  : 10- Judge Hastings
  Node 9 keywords: abol magi
  Node 9 type    : 29
  Node 9 text0   : "What else can I tell you about?"
  Node 9 text1   : 
  Node 10 person  : 12- William
  Node 10 keywords: appo xxxx
  Node 10 type    : 0
  Node 10 text0   : "Do you have an appointment?" he asks. You tell him no, but it is very important that you see the mayor. He asks, "Just what is so important?" You can't think of anything.
  Node 10 text1   : "Listen," he says to you. "Let me give you some advice."
  Node 11 person  : 12- William
  Node 11 keywords: advi xxxx
  Node 11 type    : 2
  Node 11 text0   : "Sometimes it's who you know that can open doors, if you get my meaning. Get in close with another in power or maybe even a close relative. That could help you get in to see the mayor."
  Node 11 text1   : 
  Node 12 person  : 12- William
  Node 12 keywords: marg xxxx
  Node 12 type    : 2
  Node 12 text0   : "Yes, she's already sent word that you are to be let in," he says. "Go right ahead."
  Node 12 text1   : 
  Node 13 person  : 13- Warden Stinam
  Node 13 keywords: advi xxxx
  Node 13 type    : 0
  Node 13 text0   : "They meet upstairs in the board room. There, all the important issues concerning the city are discussed at length."
  Node 13 text1   : 
  Node 14 person  : 13- Warden Stinam
  Node 14 keywords: wife marg
  Node 14 type    : 0
  Node 14 text0   : "She is a lovely lady, though somewhat manipulative, I must admit. She seems to like you quite a bit. She can't wait to come up with another quest for you...Sorry."
  Node 14 text1   : 
  Node 15 person  : 13- Warden Stinam
  Node 15 keywords: colo xxxx
  Node 15 type    : 0
  Node 15 text0   : "We are building the largest entertainment facility in all of Zinlasia, if not the world," he says, excitedly. If you'd like to see it, I would be happy to give you a pass to enter the construction site."
  Node 15 text1   : 
  Node 16 person  : 13- Warden Stinam
  Node 16 keywords: secu pass
  Node 16 type    : 29
  Node 16 text0   : "I already gave you a security pass."
  Node 16 text1   : 
  Node 17 person  : 10- Judge Hastings
  Node 17 keywords: head libr
  Node 17 type    : 0
  Node 17 text0   : "This is a fine library and I enjoy spending my days here, working, reading, and talking with the fine people of Independence.
  Node 17 text1   : 
  Node 18 person  : 14- Dr. Beispew
  Node 18 keywords: tria cour
  Node 18 type    : 0
  Node 18 text0   : "We have a very just system, here in Independence. It has a great influence in keeping crime low. I do have one case coming up, though."
  Node 18 text1   : 
  Node 19 person  : 14- Dr. Beispew
  Node 19 keywords: case xxxx
  Node 19 type    : 0
  Node 19 text0   : "It's a simple burglery case. The suspect was caught red-handed in the victim's home. It's a pretty cut and dry case."
  Node 19 text1   : 
  Node 20 person  : 14- Dr. Beispew
  Node 20 keywords: susp vict
  Node 20 type    : 0
  Node 20 text0   : "I can't discuss the case, I'm afraid."
  Node 20 text1   : 
  Node 21 person  : 14- Dr. Beispew
  Node 21 keywords: crim city
  Node 21 type    : 0
  Node 21 text0   : "Due to the diligent work of the city guards, under the supervision of Commander Dinaarch, our crime rate here is very low.
  Node 21 text1   : 
  Node 22 person  : 14- Dr. Beispew
  Node 22 keywords: comm dina
  Node 22 type    : 0
  Node 22 text0   : "He is one of the best men I know...very hard working and very strict. He keeps this city in line." 
  Node 22 text1   : 
  Node 23 person  : 15- Lorraine
  Node 23 keywords: dire xxxx
  Node 23 type    : 0
  Node 23 text0   : "What are you trying to find?" she asks. "I can direct you to the jail, the armory, the courtroom, or Judge Hastings."
  Node 23 text1   : 
  Node 24 person  : 15- Lorraine
  Node 24 keywords: jail armo
  Node 24 type    : 0
  Node 24 text0   : "Just go south, through the hall and take a left. Then follow the short hall to a door that will lead you to the jail and the armory."
  Node 24 text1   : 
  Node 25 person  : 15- Lorraine
  Node 25 keywords: cour xxxx
  Node 25 type    : 0
  Node 25 text0   : "Just go through the north door and that will take you right into the courtroom. There are no trials scheduled today, though."
  Node 25 text1   : 
  Node 26 person  : 15- Lorraine
  Node 26 keywords: tria sche
  Node 26 type    : 0
  Node 26 text0   : "Trials are conducted in the courtroom, which is just through the door to my right."
  Node 26 text1   : 
  Node 27 person  : 15- Lorraine
  Node 27 keywords: judg hast
  Node 27 type    : 0
  Node 27 text0   : "You can find Judge Hastings in his office, which is just through the courtroom. He usually accepts visitors."
  Node 27 text1   : 
  Node 28 person  : 567- Meirinkaprr
  Node 28 keywords: read leav
  Node 28 type    : 29
  Node 28 text0   : "Wait until the trial is over," she says.
  Node 28 text1   : 

  Town = 57: Slimy Cave                   

  Town Messages:
  Message 0: Slimy Cave                   
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You hear a small voice, calling from a distance away. "Help me. Is somebody there?" The voice seems to come from the south. It sounds like Meirinkaprr.
  Message 21: You see Meirinkappr crouched on the floor in the back of the cave. When she sees you, her eyes light up. "Thank goodness you found me. I'm so sorry for running away but I panicked when those soldiers saw me."
  Message 22: "I ran into this cave to hide. Then that huge creature chased me back here. I've been hiding here ever since." You tell her everything's okay now and she joins you once again.
  Message 23: There also seems to be a huge, quivering mass of slime and tentacles that is blocking the way.
  Message 24: Because of your cave lore, you know that the mushrooms growing around this pool are edible. You gather up as many as you can.
  Message 25: *
  Message 26: *
  Message 27: *
  Message 28: *
  Message 29: *
  Message 30: *
  Message 31: *
  Message 32: *
  Message 33: *
  Message 34: *
  Message 35: *
  Message 36: *
  Message 37: *
  Message 38: *
  Message 39: *
  Message 40: *
  Message 41: *
  Message 42: *
  Message 43: *
  Message 44: *
  Message 45: *
  Message 46: *
  Message 47: *
  Message 48: *
  Message 49: *
  Message 50: *
  Message 51: *
  Message 52: *
  Message 53: *
  Message 54: *
  Message 55: *
  Message 56: *
  Message 57: *
  Message 58: *
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  TownDialogue:
  Personality 570 name: Unused
  Personality 570 confused: 
  Personality 570 look    : 
  Personality 570 ask name: 
  Personality 570 ask job : 
  Personality 571 name: Unused
  Personality 571 confused: 
  Personality 571 look    : 
  Personality 571 ask name: 
  Personality 571 ask job : 
  Personality 572 name: Unused
  Personality 572 confused: 
  Personality 572 look    : 
  Personality 572 ask name: 
  Personality 572 ask job : 
  Personality 573 name: Unused
  Personality 573 confused: 
  Personality 573 look    : 
  Personality 573 ask name: 
  Personality 573 ask job : 
  Personality 574 name: Unused
  Personality 574 confused: 
  Personality 574 look    : 
  Personality 574 ask name: 
  Personality 574 ask job : 
  Personality 575 name: Unused
  Personality 575 confused: 
  Personality 575 look    : 
  Personality 575 ask name: 
  Personality 575 ask job : 
  Personality 576 name: Unused
  Personality 576 confused: 
  Personality 576 look    : 
  Personality 576 ask name: 
  Personality 576 ask job : 
  Personality 577 name: Unused
  Personality 577 confused: 
  Personality 577 look    : 
  Personality 577 ask name: 
  Personality 577 ask job : 
  Personality 578 name: Unused
  Personality 578 confused: 
  Personality 578 look    : 
  Personality 578 ask name: 
  Personality 578 ask job : 
  Personality 579 name: Unused
  Personality 579 confused: 
  Personality 579 look    : 
  Personality 579 ask name: 
  Personality 579 ask job : 

  Town = 58: Basalt Obelisk               

  Town Messages:
  Message 0: Basalt Obelisk               
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: The door is locked with a magic seal.
  Message 21: *
  Message 22: *
  Message 23: *
  Message 24: *
  Message 25: *
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  TownDialogue:
  Personality 580 name: Unused
  Personality 580 confused: 
  Personality 580 look    : 
  Personality 580 ask name: 
  Personality 580 ask job : 
  Personality 581 name: Unused
  Personality 581 confused: 
  Personality 581 look    : 
  Personality 581 ask name: 
  Personality 581 ask job : 
  Personality 582 name: Unused
  Personality 582 confused: 
  Personality 582 look    : 
  Personality 582 ask name: 
  Personality 582 ask job : 
  Personality 583 name: Unused
  Personality 583 confused: 
  Personality 583 look    : 
  Personality 583 ask name: 
  Personality 583 ask job : 
  Personality 584 name: Unused
  Personality 584 confused: 
  Personality 584 look    : 
  Personality 584 ask name: 
  Personality 584 ask job : 
  Personality 585 name: Unused
  Personality 585 confused: 
  Personality 585 look    : 
  Personality 585 ask name: 
  Personality 585 ask job : 
  Personality 586 name: Unused
  Personality 586 confused: 
  Personality 586 look    : 
  Personality 586 ask name: 
  Personality 586 ask job : 
  Personality 587 name: Unused
  Personality 587 confused: 
  Personality 587 look    : 
  Personality 587 ask name: 
  Personality 587 ask job : 
  Personality 588 name: Unused
  Personality 588 confused: 
  Personality 588 look    : 
  Personality 588 ask name: 
  Personality 588 ask job : 
  Personality 589 name: Unused
  Personality 589 confused: 
  Personality 589 look    : 
  Personality 589 ask name: 
  Personality 589 ask job : 

  Town = 59: Basalt Obelisk               

  Town Messages:
  Message 0: Basalt Obelisk               
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: The door is locked with a magic seal.
  Message 21: As you exit the obelisk, you notice a group of Nephilim waiting outside. You ask Meirinkaprr if these are her people? "I don't think so," she answers. "These don't look too friendly."
  Message 22: She's right. They attack you at once.
  Message 23: hello
  Message 24: *
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  TownDialogue:
  Personality 590 name: Unused
  Personality 590 confused: 
  Personality 590 look    : 
  Personality 590 ask name: 
  Personality 590 ask job : 
  Personality 591 name: Unused
  Personality 591 confused: 
  Personality 591 look    : 
  Personality 591 ask name: 
  Personality 591 ask job : 
  Personality 592 name: Unused
  Personality 592 confused: 
  Personality 592 look    : 
  Personality 592 ask name: 
  Personality 592 ask job : 
  Personality 593 name: Unused
  Personality 593 confused: 
  Personality 593 look    : 
  Personality 593 ask name: 
  Personality 593 ask job : 
  Personality 594 name: Unused
  Personality 594 confused: 
  Personality 594 look    : 
  Personality 594 ask name: 
  Personality 594 ask job : 
  Personality 595 name: Unused
  Personality 595 confused: 
  Personality 595 look    : 
  Personality 595 ask name: 
  Personality 595 ask job : 
  Personality 596 name: Unused
  Personality 596 confused: 
  Personality 596 look    : 
  Personality 596 ask name: 
  Personality 596 ask job : 
  Personality 597 name: Unused
  Personality 597 confused: 
  Personality 597 look    : 
  Personality 597 ask name: 
  Personality 597 ask job : 
  Personality 598 name: Unused
  Personality 598 confused: 
  Personality 598 look    : 
  Personality 598 ask name: 
  Personality 598 ask job : 
  Personality 599 name: Unused
  Personality 599 confused: 
  Personality 599 look    : 
  Personality 599 ask name: 
  Personality 599 ask job : 

  Town = 60: Basalt Obelisk

  Town Messages:
  Message 0: Basalt Obelisk
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: The door is locked with a magic seal.
  Message 21: *
  Message 22: *
  Message 23: *
  Message 24: *
  Message 25: *
  Message 26: *
  Message 27: *
  Message 28: *
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  TownDialogue:
  Personality 600 name: Unused
  Personality 600 confused: 
  Personality 600 look    : 
  Personality 600 ask name: 
  Personality 600 ask job : 
  Personality 601 name: Unused
  Personality 601 confused: 
  Personality 601 look    : 
  Personality 601 ask name: 
  Personality 601 ask job : 
  Personality 602 name: Unused
  Personality 602 confused: 
  Personality 602 look    : 
  Personality 602 ask name: 
  Personality 602 ask job : 
  Personality 603 name: Unused
  Personality 603 confused: 
  Personality 603 look    : 
  Personality 603 ask name: 
  Personality 603 ask job : 
  Personality 604 name: Unused
  Personality 604 confused: 
  Personality 604 look    : 
  Personality 604 ask name: 
  Personality 604 ask job : 
  Personality 605 name: Unused
  Personality 605 confused: 
  Personality 605 look    : 
  Personality 605 ask name: 
  Personality 605 ask job : 
  Personality 606 name: Unused
  Personality 606 confused: 
  Personality 606 look    : 
  Personality 606 ask name: 
  Personality 606 ask job : 
  Personality 607 name: Unused
  Personality 607 confused: 
  Personality 607 look    : 
  Personality 607 ask name: 
  Personality 607 ask job : 
  Personality 608 name: Unused
  Personality 608 confused: 
  Personality 608 look    : 
  Personality 608 ask name: 
  Personality 608 ask job : 
  Personality 609 name: Unused
  Personality 609 confused: 
  Personality 609 look    : 
  Personality 609 ask name: 
  Personality 609 ask job : 

  Town = 61: Underground                  

  Town Messages:
  Message 0: Underground                  
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: This passage leads up to a higher level. Do you want to climb up through the passage?
  Message 21: 
  Message 22: 
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: There is no way to get past these large boulders.
  Message 27: You use a stick of dynamite on the boulders and it blows them to bits.
  Message 28: *
  Message 29: *
  Message 30: *
  Message 31: *
  Message 32: *
  Message 33: *
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  Message 35: *
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  TownDialogue:
  Personality 610 name: Unused
  Personality 610 confused: 
  Personality 610 look    : 
  Personality 610 ask name: 
  Personality 610 ask job : 
  Personality 611 name: Unused
  Personality 611 confused: 
  Personality 611 look    : 
  Personality 611 ask name: 
  Personality 611 ask job : 
  Personality 612 name: Unused
  Personality 612 confused: 
  Personality 612 look    : 
  Personality 612 ask name: 
  Personality 612 ask job : 
  Personality 613 name: Unused
  Personality 613 confused: 
  Personality 613 look    : 
  Personality 613 ask name: 
  Personality 613 ask job : 
  Personality 614 name: Unused
  Personality 614 confused: 
  Personality 614 look    : 
  Personality 614 ask name: 
  Personality 614 ask job : 
  Personality 615 name: Unused
  Personality 615 confused: 
  Personality 615 look    : 
  Personality 615 ask name: 
  Personality 615 ask job : 
  Personality 616 name: Unused
  Personality 616 confused: 
  Personality 616 look    : 
  Personality 616 ask name: 
  Personality 616 ask job : 
  Personality 617 name: Unused
  Personality 617 confused: 
  Personality 617 look    : 
  Personality 617 ask name: 
  Personality 617 ask job : 
  Personality 618 name: Unused
  Personality 618 confused: 
  Personality 618 look    : 
  Personality 618 ask name: 
  Personality 618 ask job : 
  Personality 619 name: Unused
  Personality 619 confused: 
  Personality 619 look    : 
  Personality 619 ask name: 
  Personality 619 ask job : 

  Town = 62: Underground                  

  Town Messages:
  Message 0: Underground                  
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: This passage leads to a higher level. Do you want to climb up through the passage?
  Message 21: 
  Message 22: 
  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: You can't get past these boulders. There must be some way to get beyond them. Then you remember the Mining Company at Lancaster. There must be dynamite there that you could use. Getting it might be easier said then done, though.
  Message 27: You use a stick of dynamite on the boulders and it blows them to bits.
  Message 28: *
  Message 29: *
  Message 30: *
  Message 31: *
  Message 32: *
  Message 33: *
  Message 34: *
  Message 35: *
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  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 620 name: Unused
  Personality 620 confused: 
  Personality 620 look    : 
  Personality 620 ask name: 
  Personality 620 ask job : 
  Personality 621 name: Unused
  Personality 621 confused: 
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  Personality 621 ask job : 
  Personality 622 name: Unused
  Personality 622 confused: 
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  Personality 623 name: Unused
  Personality 623 confused: 
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  Personality 624 name: Unused
  Personality 624 confused: 
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  Personality 624 ask job : 
  Personality 625 name: Unused
  Personality 625 confused: 
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  Personality 625 ask job : 
  Personality 626 name: Unused
  Personality 626 confused: 
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  Personality 627 name: Unused
  Personality 627 confused: 
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  Personality 627 ask job : 
  Personality 628 name: Unused
  Personality 628 confused: 
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  Personality 628 ask job : 
  Personality 629 name: Unused
  Personality 629 confused: 
  Personality 629 look    : 
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  Personality 629 ask job : 

  Town = 63: Lucinda's Manor              

  Town Messages:
  Message 0: Lucinda's Manor              
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: The altar explodes into a ball of fire. Then, all is silent. It has been destroyed, along with all the evil incarnates that it had conjured up.
  Message 21: A hideous looking woman stands before you. "Who is this, trespassing in my home?" she cackles. "I do not wish to be disturbed. So you had better turn back now and never set foot here again."
  Message 22: "Otherwise, you may end up being served as dinner for my next meal." She cackles loudly and then disappears into thin air.
  Message 23: The door is magically sealed.
  Message 24: The door will not budge. It seems to be magically sealed. There is a round shaped pattern embossed on the front of the door. It looks like it is meant for an object to be placed in it.
  Message 25: You place the medallion into the embossed pattern on the door. It magically fuses into place and the door opens. 
  Message 26: Inside the chest you find a wedge-shaped piece of a medallion. It looks to be a third of a complete, round medallion.
  Message 27: You find a small lever, hidden behind a book. Do you pull the lever?
  Message 28: 
  Message 29: 
  Message 30: 
  Message 31: 
  Message 32: 
  Message 33: There is a magic spell book sitting on this pedestal. Unfortunately, your mage lore is not high enough to understand what is written.
  Message 34: There is a magic spell book sitting on this pedestal. You read the book and learn the spell 'Major Summoning.'
  Message 35: Lucinda stands before you, rage in her eyes. "I cannot believe you have ignored my warning," she cries. "If you have come to defeat me, you can be assured that you are no match for me. My power is invincible!"
  Message 36: She waves her hands and the braziers around her begin to bubble and crackle with red hot fire. "Run now, puny mortals, or stay and die!" she cries.
  Message 37: Oh, but I am nice.
  Message 38: You don't have enough room in your inventory.
  Message 39: "Take this ring," she says, handing it to you. "It will help to protect you on your journeys."
  Message 40: You think you hear a noise behind this bookcase.
  Message 41: *
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  Message 120: Keep Out!
  Message 121: 
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  TownDialogue:
  Personality 630 name: Lucinda
  Personality 630 confused: "I really don't know."
  Personality 630 look    : A young, quite attractive, woman stands before you. She looks as if she has just awakened from a long sleep.
  Personality 630 ask name: "I am Lucinda," she says, sounding somewhat bewildered. "Who are you? I believe we have met before but I can't quite remember."
  Personality 630 ask job : "I study the magic arts, here in this manor. My recollection of the past few weeks is somewhat of a blur, though. I don't remember much of what happened since I found that altar."
  Personality 631 name: Unused
  Personality 631 confused: 
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  Personality 632 name: Unused
  Personality 632 confused: 
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  Personality 633 name: Unused
  Personality 633 confused: 
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  Personality 634 name: Unused
  Personality 634 confused: 
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  Personality 635 name: Unused
  Personality 635 confused: 
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  Personality 636 name: Unused
  Personality 636 confused: 
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  Personality 637 name: Unused
  Personality 637 confused: 
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  Personality 638 name: Unused
  Personality 638 confused: 
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  Personality 639 name: Unused
  Personality 639 confused: 
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  Node 0 person  : 630- Lucinda
  Node 0 keywords: alta xxxx
  Node 0 type    : 0
  Node 0 text0   : "I discovered an altar buried on this island a little over a month ago and I brought it here to this manor. It radiated some sort of magic aura so I wanted to study it. But soon after, I could feel an evilness about it and I believe it affected me.
  Node 0 text1   : I think it may have taken over my mind and body. The feeling is gone now. Are you responsible?"
  Node 1 person  : 630- Lucinda
  Node 1 keywords: resp dest
  Node 1 type    : 0
  Node 1 text0   : You tell her that you have destroyed the altar. "Well, I guess I owe you my gratitude then," she says. "I don't have much to offer, but the least I can do is give you a gift."
  Node 1 text1   : 
  Node 2 person  : 630- Lucinda
  Node 2 keywords: gift xxxx
  Node 2 type    : 29
  Node 2 text0   : "What? You want another gift?" she asks. "Don't be so greedy."
  Node 2 text1   : 
  Node 3 person  : 630- Lucinda
  Node 3 keywords: ring xxxx
  Node 3 type    : 0
  Node 3 text0   : "It is a magic ring that I created myself. It will protect the wearer from evil magic."
  Node 3 text1   : 

  Town = 64: Mountain Retreat             

  Town Messages:
  Message 0: Mountain Retreat             
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: "So, you have sought me out for a mission, have you?" he asks, arching his brow. "You want to be promoted to High Priest? Well let me think?" He scratches his chin for a moment.
  Message 21: "I believe I have something for you to do. Seek Katarack Island, to the northwest of here. It is an island that cannot be reached by normal methods. You will need magic to get to it. There, lives a recluse by the name of Lucinda."
  Message 22: "She is a mage of some sort, and has until recently, been an issue of no concern. Lately, however, I have sensed evil eminating from the island. It has become overrun with evil creatures."
  Message 23: "And no one has been able to enter her manor, which she is hold up in. Well, I have a way to get in. The entrance, I have been told, is sealed by a magic barrier. I have in my posession, a special amulet."
  Message 24: "This amulet can destroy any magic barrier. But it can only be used once. This should surely get you into her manor. After that, you're on your own. Vanquish the evil coming from this place and you shall be promoted."
  Message 25: "Upon promotion, I shall teach you the spells of the seventh level. Go now, in peace. And good luck to you."
  Message 26: "Oh, don't forget this," he says, handing you the amulet. "Remember. It can be used only once. Then it will disappear forever." You take the amulet and put it in your pack.
  Message 27: "Congratulations," he says. "I can feel the evil, no more. Though now, I believe I can feel something else. This time to the south. Well, that is not your concern. You have completed your mission and I now promote you to High Priest."
  Message 28: "In addition, I will teach you all of the seventh level spells that I know." He raises his staff and it begins to glow. You feel a strange sensation as the magic flows into your body.
  Message 29: 
  Message 30: 
  Message 31: 
  Message 32: 
  Message 33: As the staff loses it's glow, your body begins to feel back to normal. "I have taught you five of the seventh level priest spells. 
  Message 34: That, I confess, is all that I know. Perhaps in your travels, you will learn the others on your own."
  Message 35: He turns away from you to gaze at the fountain.
  Message 36: *
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  Message 120: Library
  Message 121: Chapel
  Message 122:   Hand of Faith
Mountain Retreat
  Message 123: 
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  TownDialogue:
  Personality 640 name: Father Antos
  Personality 640 confused: "I can not help you, my child."
  Personality 640 look    : You see a wise old man, dressed in colorful robes. There is great knowledge in his eyes.
  Personality 640 ask name: "I am Father Antos," he answers. "It is always a pleasure to meet new members of the guild."
  Personality 640 ask job : "I am a High Priest in the Hand of Faith Fellowship. At the present, I would say that I am on vacation. That is basically what staying at this retreat is like."
  Personality 641 name: Unused
  Personality 641 confused: 
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  Personality 642 name: Unused
  Personality 642 confused: 
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  Personality 643 name: Unused
  Personality 643 confused: 
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  Personality 644 name: Unused
  Personality 644 confused: 
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  Personality 645 name: Unused
  Personality 645 confused: 
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  Personality 646 name: Unused
  Personality 646 confused: 
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  Personality 647 name: Unused
  Personality 647 confused: 
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  Personality 648 name: Unused
  Personality 648 confused: 
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  Personality 649 name: Unused
  Personality 649 confused: 
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  Node 0 person  : 640- Father Antos
  Node 0 keywords: high prie
  Node 0 type    : 0
  Node 0 text0   : "It is the top rank in the Priest's Guild. But I am not the leader of the guild. There is no single leader. The High Priests work together as a commitee of sorts to offer our advice to the other members. Our advice can be taken...or not."
  Node 0 text1   : 
  Node 1 person  : 640- Father Antos
  Node 1 keywords: vaca retr
  Node 1 type    : 0
  Node 1 text0   : "This mountain retreat is set up as a place of peace and contemplation. It is a bit of a luxury for high ranking priests to visit here and enjoy the respite from everyday life. There is a beautiful view of the surrounding area from up here."
  Node 1 text1   : 
  Node 2 person  : 640- Father Antos
  Node 2 keywords: hand fait
  Node 2 type    : 0
  Node 2 text0   : "That is the name of this branch of the Priest's Guild."
  Node 2 text1   : 
  Node 3 person  : 640- Father Antos
  Node 3 keywords: miss xxxx
  Node 3 type    : 29
  Node 3 text0   : "I have no more missions to give you. Why don't you just take it easy for a while."
  Node 3 text1   : 
  Node 4 person  : 640- Father Antos
  Node 4 keywords: evil xxxx
  Node 4 type    : 1
  Node 4 text0   : "There is great evil eminating from Lucinda's manor. Eradicate this evil, and I will promote you to the rank of High Priest."
  Node 4 text1   : "I now sense a faint feeling of evil coming from somewhere south of here. It is too far to tell what it is or exactly where it comes from. You may want to investigate this." 
  Node 5 person  : 640- Father Antos
  Node 5 keywords: wort spel
  Node 5 type    : 1
  Node 5 text0   : "I will only teach spells to those who have reached the rank of High Priest. In order to be found worthy of such a title, you must complete a mission for me."
  Node 5 text1   : "I have taught you all I know. It is up to you to learn what else you can on your own."

  Town = 65: Tree Village lev. 1          

  Town Messages:
  Message 0: Tree Village lev. 1          
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You apply the preservative to the Mandrake seeds. That should keep them from dying.
  Message 21: There is a magic spell book sitting on this pedestal. Unfortunately, your mage lore is not high enough to understand what is written.
  Message 22: There is a magic spell book sitting on this pedestal. You read the book and learn the spell, 'Force Barrier.'
  Message 23: There is a recipe book sitting on this pedestal. You read the book and learn the recipe for making the Bliss potion.
  Message 24: There is a book sitting on this pedestal. You start to read the book, but it is so boring, it puts you to sleep. (Or maybe it is magically cursed.)
  Message 25: There is a book sitting on this pedestal. You try to read it, but it is in a language you can't understand...probably Rakshasese.
  Message 26: There is a wooden stairway leading up into the tree. You climb it and it soon leads to a small, hut-shaped building, high above the ground.
  Message 27: *
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  TownDialogue:
  Personality 650 name: Unused
  Personality 650 confused: 
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  Personality 651 name: Unused
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  Personality 652 name: Unused
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  Personality 653 name: Unused
  Personality 653 confused: 
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  Personality 654 name: Unused
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  Personality 655 name: Unused
  Personality 655 confused: 
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  Personality 656 name: Unused
  Personality 656 confused: 
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  Personality 657 name: Unused
  Personality 657 confused: 
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  Personality 658 name: Unused
  Personality 658 confused: 
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  Personality 659 name: Unused
  Personality 659 confused: 
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  Town = 66: Treehouse lev 2              

  Town Messages:
  Message 0: Treehouse lev 2              
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: The chest is locked tight. You couldn't pick this lock if you tried.
  Message 21: You insert the key you found and the chest opens. Inside is a red orb that glows with a magical aura. You take the orb.
  Message 22: You insert the key that you found and the chest opens. Inside is a translucent, blue cube. It is hinged on one side and can be opened. There is nothing inside it, though. You take the cube.
  Message 23: *
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  TownDialogue:
  Personality 660 name: Unused
  Personality 660 confused: 
  Personality 660 look    : 
  Personality 660 ask name: 
  Personality 660 ask job : 
  Personality 661 name: Unused
  Personality 661 confused: 
  Personality 661 look    : 
  Personality 661 ask name: 
  Personality 661 ask job : 
  Personality 662 name: Unused
  Personality 662 confused: 
  Personality 662 look    : 
  Personality 662 ask name: 
  Personality 662 ask job : 
  Personality 663 name: Unused
  Personality 663 confused: 
  Personality 663 look    : 
  Personality 663 ask name: 
  Personality 663 ask job : 
  Personality 664 name: Unused
  Personality 664 confused: 
  Personality 664 look    : 
  Personality 664 ask name: 
  Personality 664 ask job : 
  Personality 665 name: Unused
  Personality 665 confused: 
  Personality 665 look    : 
  Personality 665 ask name: 
  Personality 665 ask job : 
  Personality 666 name: Unused
  Personality 666 confused: 
  Personality 666 look    : 
  Personality 666 ask name: 
  Personality 666 ask job : 
  Personality 667 name: Unused
  Personality 667 confused: 
  Personality 667 look    : 
  Personality 667 ask name: 
  Personality 667 ask job : 
  Personality 668 name: Unused
  Personality 668 confused: 
  Personality 668 look    : 
  Personality 668 ask name: 
  Personality 668 ask job : 
  Personality 669 name: Unused
  Personality 669 confused: 
  Personality 669 look    : 
  Personality 669 ask name: 
  Personality 669 ask job : 

  Town = 67: Tree Village lev.3           

  Town Messages:
  Message 0: Tree Village lev.3           
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
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  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Inside the desk is a small, metal key. This may come in handy. You take the key.
  Message 21: This door is magically locked. There is a square-shaped receptacle in the center of the door. It has a faint, purple glow to it.
  Message 22: You place the Glowing Purple Cube into the glowing purple receptacle in the door. There is a click, and the door opens.
  Message 23: *
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  TownDialogue:
  Personality 670 name: Unused
  Personality 670 confused: 
  Personality 670 look    : 
  Personality 670 ask name: 
  Personality 670 ask job : 
  Personality 671 name: Unused
  Personality 671 confused: 
  Personality 671 look    : 
  Personality 671 ask name: 
  Personality 671 ask job : 
  Personality 672 name: Unused
  Personality 672 confused: 
  Personality 672 look    : 
  Personality 672 ask name: 
  Personality 672 ask job : 
  Personality 673 name: Unused
  Personality 673 confused: 
  Personality 673 look    : 
  Personality 673 ask name: 
  Personality 673 ask job : 
  Personality 674 name: Unused
  Personality 674 confused: 
  Personality 674 look    : 
  Personality 674 ask name: 
  Personality 674 ask job : 
  Personality 675 name: Unused
  Personality 675 confused: 
  Personality 675 look    : 
  Personality 675 ask name: 
  Personality 675 ask job : 
  Personality 676 name: Unused
  Personality 676 confused: 
  Personality 676 look    : 
  Personality 676 ask name: 
  Personality 676 ask job : 
  Personality 677 name: Unused
  Personality 677 confused: 
  Personality 677 look    : 
  Personality 677 ask name: 
  Personality 677 ask job : 
  Personality 678 name: Unused
  Personality 678 confused: 
  Personality 678 look    : 
  Personality 678 ask name: 
  Personality 678 ask job : 
  Personality 679 name: Unused
  Personality 679 confused: 
  Personality 679 look    : 
  Personality 679 ask name: 
  Personality 679 ask job : 

  Town = 68: Dark Forest                  

  Town Messages:
  Message 0: Dark Forest                  
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: This building appears to be some sort of laboratory. It is difficult to tell what kind of experiments are being conducted here, but something tells you it isn't good.
  Message 21: There are several bushes growing here. There is some kind of fruit growing on them. If you had woodsman lore, you would know if the fruit was edible or not. But you don't. So you leave them alone.
  Message 22: There are several bushes growing here. They are covered with fruit. Because of your woodsman lore, you know the fruit is edible and you gather up as much as you can.
  Message 23: *
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  TownDialogue:
  Personality 680 name: Unused
  Personality 680 confused: 
  Personality 680 look    : 
  Personality 680 ask name: 
  Personality 680 ask job : 
  Personality 681 name: Unused
  Personality 681 confused: 
  Personality 681 look    : 
  Personality 681 ask name: 
  Personality 681 ask job : 
  Personality 682 name: Unused
  Personality 682 confused: 
  Personality 682 look    : 
  Personality 682 ask name: 
  Personality 682 ask job : 
  Personality 683 name: Unused
  Personality 683 confused: 
  Personality 683 look    : 
  Personality 683 ask name: 
  Personality 683 ask job : 
  Personality 684 name: Unused
  Personality 684 confused: 
  Personality 684 look    : 
  Personality 684 ask name: 
  Personality 684 ask job : 
  Personality 685 name: Unused
  Personality 685 confused: 
  Personality 685 look    : 
  Personality 685 ask name: 
  Personality 685 ask job : 
  Personality 686 name: Unused
  Personality 686 confused: 
  Personality 686 look    : 
  Personality 686 ask name: 
  Personality 686 ask job : 
  Personality 687 name: Unused
  Personality 687 confused: 
  Personality 687 look    : 
  Personality 687 ask name: 
  Personality 687 ask job : 
  Personality 688 name: Unused
  Personality 688 confused: 
  Personality 688 look    : 
  Personality 688 ask name: 
  Personality 688 ask job : 
  Personality 689 name: Unused
  Personality 689 confused: 
  Personality 689 look    : 
  Personality 689 ask name: 
  Personality 689 ask job : 

  Town = 69: Ferry Landing                

  Town Messages:
  Message 0: Ferry Landing                
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Inside the dresser you find a small map of the area. You doubt the owner of this house would miss it and it might come in handy on your travels.
  Message 21: You take the map and slip it into your pack.
  Message 22: Captain Eddy steers the ferry out into the rough waters. "Hold on tight," he calls to you. "It's going to get rough, but it shouldn't be too bad. I wouldn't chance going to the mainland, though. We'd be capsized for sure."
  Message 23: "Well, are you ready to go back to Hollis Island?" asks Captain Eddy. "Remember, I'm not making this trip again."
  Message 24: 
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  Message 29: The trip lasts a little over an hour. As you near the small island, the seas become gentler and the captain steers the boat to a small dock. "Here we are," he says as the boat comes to a stop.
  Message 30: *
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  Message 120: Gumby Island Ferry
    closed
  Message 121: Ferry Landing
  Message 122: 
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  TownDialogue:
  Personality 690 name: Captain Eddy
  Personality 690 confused: "I can't help you there."
  Personality 690 look    : 
  Personality 690 ask name: 
  Personality 690 ask job : 
  Personality 691 name: Unused
  Personality 691 confused: 
  Personality 691 look    : 
  Personality 691 ask name: 
  Personality 691 ask job : 
  Personality 692 name: Unused
  Personality 692 confused: 
  Personality 692 look    : 
  Personality 692 ask name: 
  Personality 692 ask job : 
  Personality 693 name: Unused
  Personality 693 confused: 
  Personality 693 look    : 
  Personality 693 ask name: 
  Personality 693 ask job : 
  Personality 694 name: Unused
  Personality 694 confused: 
  Personality 694 look    : 
  Personality 694 ask name: 
  Personality 694 ask job : 
  Personality 695 name: Unused
  Personality 695 confused: 
  Personality 695 look    : 
  Personality 695 ask name: 
  Personality 695 ask job : 
  Personality 696 name: Unused
  Personality 696 confused: 
  Personality 696 look    : 
  Personality 696 ask name: 
  Personality 696 ask job : 
  Personality 697 name: Unused
  Personality 697 confused: 
  Personality 697 look    : 
  Personality 697 ask name: 
  Personality 697 ask job : 
  Personality 698 name: Unused
  Personality 698 confused: 
  Personality 698 look    : 
  Personality 698 ask name: 
  Personality 698 ask job : 
  Personality 699 name: Unused
  Personality 699 confused: 
  Personality 699 look    : 
  Personality 699 ask name: 
  Personality 699 ask job : 

  Town = 70: Gumby Village                

  Town Messages:
  Message 0: Gumby Village                
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
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  Message 11: Rectangle 11
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  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Gumby Hall
  Message 21: Gumby Library
  Message 22: Gumby Mercantile
  Message 23: There is a recipe book sitting on this shelf. You read through it and learn the recipe for making "Knowledge Brew."
  Message 24: As you enter the village, you notice how strange the surroundings look. Everything has a simplistic look to it. Even the trees and plants look different. In a way, it all looks somewhat...cartoonish.
  Message 25: There is a book here titled 'A Gumby History'. Do you want to read it?
  Message 26: 
  Message 27: 
  Message 28: 
  Message 29: 
  Message 30: 
  Message 31: You open the book and read a short passage. "...for though the Magicals had created us to be their servants, we took it upon ourselves to become free from their hold upon us. They were beginning to change."
  Message 32: "Their magic grew stronger by the day with the use of the altars. But a sinister evil began to encompass their souls. Whether it was brought on by the altars or by an overflow of ether, it was apparent that we had to escape."
  Message 33: "We did not know it at the time, but this decision would lead to our life of freedom and their eventual fall into oblivion. We became the peaceful, prolific race we are today, while they became extinct...."
  Message 34: 
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  TownDialogue:
  Personality 700 name: Gumby
  Personality 700 confused: 
  Personality 700 look    : You see what was once a little green slab of clay.
  Personality 700 ask name: "I am just called Gumby," it says to you, shyly.
  Personality 700 ask job : "If you've got a heart then Gumby's a part of you."
  Personality 701 name: Gumby
  Personality 701 confused: 
  Personality 701 look    : You see what was once a little green slab of clay.
  Personality 701 ask name: "I am just called Gumby," it says to you, shyly.
  Personality 701 ask job : "If you've got a heart then Gumby's a part of you."
  Personality 702 name: Unused
  Personality 702 confused: 
  Personality 702 look    : 
  Personality 702 ask name: 
  Personality 702 ask job : 
  Personality 703 name: Unused
  Personality 703 confused: 
  Personality 703 look    : 
  Personality 703 ask name: 
  Personality 703 ask job : 
  Personality 704 name: Unused
  Personality 704 confused: 
  Personality 704 look    : 
  Personality 704 ask name: 
  Personality 704 ask job : 
  Personality 705 name: Unused
  Personality 705 confused: 
  Personality 705 look    : 
  Personality 705 ask name: 
  Personality 705 ask job : 
  Personality 706 name: Unused
  Personality 706 confused: 
  Personality 706 look    : 
  Personality 706 ask name: 
  Personality 706 ask job : 
  Personality 707 name: Unused
  Personality 707 confused: 
  Personality 707 look    : 
  Personality 707 ask name: 
  Personality 707 ask job : 
  Personality 708 name: Unused
  Personality 708 confused: 
  Personality 708 look    : 
  Personality 708 ask name: 
  Personality 708 ask job : 
  Personality 709 name: Unused
  Personality 709 confused: 
  Personality 709 look    : 
  Personality 709 ask name: 
  Personality 709 ask job : 
  Node 0 person  : 701- Gumby
  Node 0 keywords: purc xxxx
  Node 0 type    : 7
  Node 0 text0   : Gumby Mercantile
  Node 0 text1   : 

  Town = 71: Cave of Riddles              

  Town Messages:
  Message 0: Cave of Riddles              
  Message 1: 
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: "Very good," says Mother, "You may now pass."
  Message 21: 
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  Message 23: 
  Message 24: 
  Message 25: 
  Message 26: An invisible force stops you from proceeding further. Then, the familiar voice of Mother, fills your head.
  Message 27: "Before you continue," she says, "I have a small riddle for you. It's very simple and I'm sure someone as clever as you will have no problem answering it. Which came first...the insect or this?"
  Message 28: "Bring me the answer and place it in the small pond behind you. I will let you pass only after you have done this." 
  Message 29: 
  Message 30: 
  Message 31: 
  Message 32: 
  Message 33: "That is correct," says Mother. "You may pass."
  Message 34: 
  Message 35: 
  Message 36: 
  Message 37: 
  Message 38: 
  Message 39: "Not so fast," says Mother. Once again, you can't move forward. "I have another riddle for you. Now listen carefully...Sometimes insects are found inside this. Sometimes this is found inside insects."
  Message 40: "Bring me the answer and place it in the pool behind you."
  Message 41: 
  Message 42: 
  Message 43: 
  Message 44: 
  Message 45: "You are very clever," says Mother. "But I already knew that. No more riddles for now. You have a skull to seek out."
  Message 46: 
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  Message 48: 
  Message 49: 
  Message 50: 
  Message 51: You once again hit an invisible force. "Oh, this is such fun," says Mother. "I trust you are having fun, too. Here is another riddle. An insect can bite and harm a man. But our bite won't hurt this man."
  Message 52: "Bring the answer and...well, you know what to do."
  Message 53: 
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  Message 57: This cave seems very quiet...too quiet. You can't help but think that there are things lurking in the darkness, watching you... waiting for the right chance to attack. But you can see nothing.
  Message 58: You nervously continue on your way.
  Message 59: Inside this secret area, you see a large object lying on the ground. It looks like a huge venom sac from a giant insect. As you pick it up, a drop of green liquid oozes out of the sac and drops to the ground.
  Message 60: The cave floor bubbles and smokes as a small hole is etched into the surface. It is not venom. It's acid! You carefully place it in your pack
  Message 61: Standing before you is Commander Dinaarch, surrounded by a small army of giant insects. "Well, well, well," he says. "Who do we have here?" You tell him that Mother allowed you in here to search the cave.
  Message 62: "I know very well what is going on here," he says. "She is planning on replacing me with you as her first in charge. That is something I will not allow." You ask him how he can go against Mother's wishes while under her control.
  Message 63: "I am not under Mother's control," he answers smugly. "I have never been under Mother's control. Do you think I am as weak as these dumb insects. I joined Mother of my own accord."
  Message 64: "When she first contacted me and told me of her plans, I was more than happy to join her. She offered me an army bigger than any I could ever imagine. With her army and my intelligence, we would be unstoppable."
  Message 65: "Stinam and Beispew were just puppets who followed her every order. It was I who put them in the positions of power in Independence City. We then elected Brundig as mayor...a weak man without a clue as to how to run a city."
  Message 66: "You see, Mother knew that feeding on humans would give her more power than feeding on the lowly insects she was accustomed to. But she underestimated the power of the humans. That is where I came in."
  Message 67: "I told her that she would need to be patient, and in time I would have an entire city powerless against her. It was quite easy to get Brundig to outlaw magic in the city. When all the magic beasts disappeared, I told him it was an omen."
  Message 68: "The mages, priests, and alchemists would have been a formidable opponent against Mother, so I persuaded Brundig to eject them from the city. He added the thieves to the list, which made no difference to me."
  Message 69: "I closed down the ferry, blaming the rough seas. Oh, the seas have always been on the rough side around Hollis Island, but with a little exaggeration and a few staged shipwrecks, I had the people fearing ship travel."
  Message 70: "Then I persuaded Brundig to pursue projects such as the zoo and Colosseum to keep the people happy and to forget about trying to leave the island. The people blindly welcomed these projects and became quite content."
  Message 71: "Soon, we had a city full of fat and lazy people with no way to protect themselves against an attack. Oh, there were some who became problems. That is where Stinam and Beispew came in."
  Message 72: "Warden Stinam made sure that those who knew too much never left the jail alive, and Dr. Beispew locked away many sane people in his special ward. Most became snacks for the hungry insects."
  Message 73: "You proved the most troublesome of anyone. When you killed Stinam and Beispew, it weakened her. I could feel it. She draws her power from those under her control and from those around her."
  Message 74: "She draws power from me and you, too. That is why, I suppose, she has not killed you yet. Or could it be she plans for you to kill me? Perhaps she thinks you are smarter than I. There can not be two generals for her army."
  Message 75: As he stops to think, you tell him he is nuts. "Would a crazy man devise such a perfect plan that I have?" he yells at you. "Could a crazy man gain the power that I have and lead such an impressive army?"
  Message 76: He turns to look over the many giant creatures that stand behind him. "You will not take this away from he," he cries. He turns once again to the creatures and points to you. "Rip them up!" he yells.
  Message 77: 
  Message 78: 
  Message 79: "DAMN YOU!" cries Dinaarch, as he falls to the ground with a mortal wound. "I should have killed you when you first came to the city. You were weak then. How did you get so strong?"
  Message 80: He is dead before you can say a word.
  Message 81: *
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  TownDialogue:
  Personality 710 name: Unused
  Personality 710 confused: 
  Personality 710 look    : 
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  Personality 711 name: Unused
  Personality 711 confused: 
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  Personality 712 name: Unused
  Personality 712 confused: 
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  Personality 713 name: Unused
  Personality 713 confused: 
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  Personality 714 name: Unused
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  Personality 715 name: Unused
  Personality 715 confused: 
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  Personality 716 name: Unused
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  Personality 717 name: Unused
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  Personality 718 name: Unused
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  Personality 719 name: Unused
  Personality 719 confused: 
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  Town = 72: Ruined House                 

  Town Messages:
  Message 0: Ruined House                 
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: On this shelf, you find a journal. You skip to the most recent entries and read, "page 271...Today I have vowed to confront Tyrexsaus. The destruction that he has caused is inexcusable! 
  Message 21: The only problem is getting past the powerful barrier he has recently put up at the entrance to his cave. But being that this is my expertise in magic, I should be able to counteract his spell."
  Message 22: "page 272...I am creating a device to use to dispel the barrier at Tyrexaus' cave. It is long and difficult work, but I have nothing else to occupy my time. The town has been abandoned.
  Message 23: I am holed up in my wrecked home, inside a protective barrier of my own. With time, I will complete this gem of dispelling. I must get back to work, now."
  Message 24: "page 273...I have finished the gem and am heading out to the cave of Tyrexaus. The Hill Giants have continued on their path of destruction and this must stop now. Tyrexaus is the cause of this and he must be reckoned with.
  Message 25: I have no doubt that the gem will dispel his protective barrier and when I have done so, I will march right up to that dragon and give him a piece of my mind!"
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  TownDialogue:
  Personality 720 name: Mortimus
  Personality 720 confused: 
  Personality 720 look    : Hiding inside the square of magic barriers is a funny looking mage who looks a bit startled to see you.
  Personality 720 ask name: "I am Mortimus," he answers. "I didn't expect to see any people up here. I thought they had all run away."
  Personality 720 ask job : "Right now I am trying to come up with a way to get into the cave of Tyrexaus. He is the cause of all this destruction."
  Personality 721 name: Unused
  Personality 721 confused: 
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  Personality 721 ask job : 
  Personality 722 name: Unused
  Personality 722 confused: 
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  Personality 723 name: Unused
  Personality 723 confused: 
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  Personality 724 name: Unused
  Personality 724 confused: 
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  Personality 725 name: Unused
  Personality 725 confused: 
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  Personality 726 name: Unused
  Personality 726 confused: 
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  Personality 727 name: Unused
  Personality 727 confused: 
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  Personality 728 name: Unused
  Personality 728 confused: 
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  Personality 729 name: Unused
  Personality 729 confused: 
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  Node 0 person  : 720- Mortimus
  Node 0 keywords: dest xxxx
  Node 0 type    : 0
  Node 0 text0   : "Have you seen the rest of the village. It is in ruins. I am the only one left and that is only because I am safely hidden away behind these barriers, which you so easily dispelled. 
  Node 0 text1   : All my stuff is here that I need to help create the magic object I am working on."
  Node 1 person  : 720- Mortimus
  Node 1 keywords: magi obje
  Node 1 type    : 0
  Node 1 text0   : "I am working an a special barrier dispeller that I need to get into Tyrexaus' cave. When I get in there, I am going to give him a piece of my mind." You ask him why Tyrexaus destroyed the village.
  Node 1 text1   : "Oh, he didn't do this. It was those darn Hill Giants."
  Node 2 person  : 720- Mortimus
  Node 2 keywords: hill gian
  Node 2 type    : 0
  Node 2 text0   : "They're on a rampage. They came down from their homes in the north and began pummeling our town with boulders and clubs. From what I gather, Tyrexaus did something to set them off and now they're taking out their aggression on us."
  Node 2 text1   : 
  Node 3 person  : 720- Mortimus
  Node 3 keywords: tyre xxxx
  Node 3 type    : 0
  Node 3 text0   : "You don't know who Tyrexaus is?" he asks. "You must not be from around here. He is the dragon that lives east of here, high in the mountains. He is the most respected, and feared, being in all of West Zinlasia.
  Node 3 text1   : At least by the people here in Boulder Ridge."
  Node 4 person  : 720- Mortimus
  Node 4 keywords: boul ridg
  Node 4 type    : 0
  Node 4 text0   : "This is the village of Boulder Ridge. Or what's left of it, I should say. We are a small community made up of quiet, peaceful people who came up here to the Catsclaw Mountains to get away from it all.
  Node 4 text1   : 
  Node 5 person  : 720- Mortimus
  Node 5 keywords: cats moun
  Node 5 type    : 0
  Node 5 text0   : "This is one of the few hospitable places in the Catsclaw Mountains to live. The rest of these mountains is made up of tall, rocky peaks that are quite unlivable."
  Node 5 text1   : 
  Node 6 person  : 720- Mortimus
  Node 6 keywords: cave xxxx
  Node 6 type    : 0
  Node 6 text0   : "He has put up a powerful barrier at the entrance to his cave that is unpassable."
  Node 6 text1   : 
  Node 7 person  : 720- Mortimus
  Node 7 keywords: barr xxxx
  Node 7 type    : 0
  Node 7 text0   : "My specialty is magic barriers....The creation and dispelment of them. I put these barriers up to keep me safe while I work on a special object."
  Node 7 text1   : 
  Node 8 person  : 720- Mortimus
  Node 8 keywords: disp xxxx
  Node 8 type    : 0
  Node 8 text0   : "I hope to dispel the barrier in Tyrexaus' cave and give him a good talking to. I'm creating a magic gem that should do the job. It's not quite ready yet, but I should be done soon."
  Node 8 text1   : 

  Town = 73: Hill Giant Stronghold        

  Town Messages:
  Message 0: Hill Giant Stronghold        
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: The Hill Giant standing by the entrance bashes his club on the ground. "You stop," he cries. "You leave now. We no like puny hunams. We in bad mood these days. We crush puny hunams when we in bad mood."
  Message 21: "If you no leave by the time I count to ten, we will crush you." He begins to count. "One... two...eh, four..."
  Message 22: "...five...seven....eh, three..."
  Message 23: "......eh, eight.......ten! Okay. You still here. We crush you!"
  Message 24: You show him the glowing object Lysandus gave to you and tell him you have a gift to offer to the king. "A gift?" he asks, squinting down at you to see what you are holding. "King likes gifts."
  Message 25: "Open gates and let hunams in," he cries. "They have gift for king."
  Message 26: As you approach the end of the hallway, you see the Hill Giant king, standing next to a giant throne. He looks down at you and says, "You have gift for king?" You show him the glowing object and he grabs it from you.
  Message 27: "It pretty glowing thingy," he says. "I keep it. I not crush you, today. What you want, puny hunams?"
  Message 28: You tell him you would like to know why the Hill Giants are causing such destruction. "We very angry," he tells you. "We normally sweet and kind. But big dragoon make us mad."
  Message 29: "He swoop down from sky and blow fire at Hill Giants. Hill Giants burst into flames. We not like to burst into flames. It make us very, very angry. It make us want to crush big dragoon."
  Message 30: "But we cannot get close to big dragoon because he put up big, glowing lights at his cave. Glowing lights make Hill Giants burst into flames, too. Hill Giants have to crush something."
  Message 31: "So we crush puny hunams. It make us feel better. But big dragoon keep hurting Hill Giants so we keep crushing puny hunams." You ask him not to crush the humans. "We stop when we in better mood."
  Message 32: You ask if you can help. "You make big dragoon stop hurting Hill Giants. I don't know how you do this. Hill Giants cannot crush big dragoon. Don't know how puny hunams could crush big dragoon."
  Message 33: "But if you stop him, the Hill Giants will stop too." He slumps into his throne. "I not talk no more. It too tiring."
  Message 34: You hear some voices from up ahead. "Me sick of cave-ins. Why we be ones to always clean up mess?" 
  Message 35: "Be quiet. Me think me hear something. Sound like little footsteps."                             "We crush it, if it get close." You think it might be better to go another way.
  Message 36: "What you doing in here?" cries the Hill Giant. "I will crush you!"
  Message 37: "It puny hunams!" cries the Hill Giant guard. "They try to get treasure. Crush them!"
  Message 38: "It puny hunams! They try to sneak into King room. We must crush them!"
  Message 39: "Hunams kill King!" cries a Hill Giant. "All hunams must die! We will never stop crushing puny hunams now!"
  Message 40: The Hill Giant king cries, "Stop!" You stop dead in your tracks. "You steal my new treasures! I knew I couldn't trust hunams. You dead hunams now!"
  Message 41: "So, puny hunams come back," says the Hill Giant king. As he examines you closer, he is overcome with rage. "You have my new treasures!" he cries. "You steal my new treasures!"
  Message 42: You tell him that you had to take them so you could use them to kill Tyrexaus. "Did you crush Tyrexaus?" he asks. You tell him yes. "Then you will give me back my treasures?"
  Message 43: 
  Message 44: 
  Message 45: 
  Message 46: 
  Message 47: "You no give me back my treasures?" he cries. Then I crush puny hunams!"
  Message 48: The Hill Giant king takes the items from you. "Puny hunams do good job. Not sure I like you stealing my treasures, but you crush Tyrexaus and that makes Hill Giants feel happy. We no more crush hunams."
  Message 49: "So, puny hunams come back," says the Hill Giant king. "Did you crush the big dragoon, Tyrexaus?" You tell him that the Hill Giants don't have to worry about Tyrexaus attacking them any more.
  Message 50: "That very good news," he says. "That puts Hill Giants in happy mood. We not need to crush puny hunams any more. You can go now. We let you live."
  Message 51: 
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  TownDialogue:
  Personality 730 name: Hill Giant King
  Personality 730 confused: "I no want to answer that question."
  Personality 730 look    : You see a big, very ugly, Hill Giant, standing before you. He scowls down at you as you approach.
  Personality 730 ask name: "You no can say my name!" he cries. "It only for mouth of Hill Giants. Puny hunams cannot speak name of king."
  Personality 730 ask job : "I king of Hill Giants. You not too smart if you do not know that. I say who we crush and who we don't crush."
  Personality 731 name: Unused
  Personality 731 confused: 
  Personality 731 look    : 
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  Personality 731 ask job : 
  Personality 732 name: Unused
  Personality 732 confused: 
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  Personality 732 ask job : 
  Personality 733 name: Unused
  Personality 733 confused: 
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  Personality 733 ask job : 
  Personality 734 name: Unused
  Personality 734 confused: 
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  Personality 735 name: Unused
  Personality 735 confused: 
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  Personality 736 name: Unused
  Personality 736 confused: 
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  Personality 737 name: Unused
  Personality 737 confused: 
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  Personality 738 name: Unused
  Personality 738 confused: 
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  Personality 738 ask job : 
  Personality 739 name: Unused
  Personality 739 confused: 
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  Node 0 person  : 730- Hill Giant King
  Node 0 keywords: drag xxxx
  Node 0 type    : 1
  Node 0 text0   : "Big dragoon too strong for Hill Giants to crush. Maybe you can crush big dragoon. He live in cave west of here. You need to get past glowing lights at cave."
  Node 0 text1   : "Big dragoon too strong for Hill Giants to crush. Puny hunams must be stronger than I think to be able to crush big dragoon."
  Node 1 person  : 730- Hill Giant King
  Node 1 keywords: glow ligh
  Node 1 type    : 0
  Node 1 text0   : "Be careful not to get too close to glowing lights or you will burst into flames, too."
  Node 1 text1   : 
  Node 2 person  : 730- Hill Giant King
  Node 2 keywords: burs flam
  Node 2 type    : 0
  Node 2 text0   : "We not like to burst into flames. It make us very mad."
  Node 2 text1   : 
  Node 3 person  : 730- Hill Giant King
  Node 3 keywords: hill gian
  Node 3 type    : 0
  Node 3 text0   : "We are Hill Giants. We giants...and we live in hills. HILL GIANTS. You not too smart, are you?"
  Node 3 text1   : 
  Node 4 person  : 730- Hill Giant King
  Node 4 keywords: crus huna
  Node 4 type    : 1
  Node 4 text0   : "Hunams are easy to crush because they so puny. It fun to crush puny hunams. It make us laugh."
  Node 4 text1   : "We not crush puny hunams any more. We in good mood now."

  Town = 74: Cave of Tyrexaus             

  Town Messages:
  Message 0: Cave of Tyrexaus             
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: "Oh, it's you again," says Mortimus, standing before the barrier. "I'm about to use my magic gem to dispel this barrier." With the gem in hand, he stretches his arm up towards the radiating barrier.
  Message 21: ok
  Message 22: "Now stand back and give me some room. This is a very powerful spell."
  Message 23: Ahead of you stands a huge dragon. It is Tyrexaus. He looks down at you with a somewhat amused look in his eye. "So, what do we have here?" he growls. "Who has broken into my home?"
  Message 24: Before you have a chance to answer, he continues, "It must be pretty important for you to have gotten past my barrier and the other assorted denizens of my lair. I hope for your sake it is not my treasure you come seeking."
  Message 25: You tell him you have come to ask him to stop killing the Hill Giants. "But they are such fun to kill," he answers. "Besides, what possible reason would you care what I do to them?"
  Message 26: You tell him they are killing humans out of anger for what he is doing. "Oh, I see. And I thought your concern for the Hill Giants sprang from the kindness of your heart. That makes things more interesting."
  Message 27: "Well, I have to admit, I give you credit for coming  to confront me, here in my lair, face to face...knowing I could incinerate you all with just a sneeze. Maybe we can make a deal, you and I."
  Message 28: "As nasty and evil as you might think I may be, I have my reasons for punishing the Hill Giants. And they know perfectly well what they can do to stop me from killing any more of them."
  Message 29: "Not long ago, a band of the mangy things snuck into my cave on a day I was out flying. They stole two very important objects from my treasure room. One object is a piece of armor made from my very own scales."
  Message 30: "It was made by an impetuous blacksmith who collected my scales after I carelessly left them laying about. I shed occasionally...it comes with age. He was, of course, disposed of when I discovered his deed"
  Message 31: "You see, armor made from my scales would be a great defense against my fiery breath. I would not want it to end up in the hands of an enemy. Just like the other object that was stolen."
  Message 32: "It was a magic sword called Dragonslayer. You understand my reason for wanting this sword and the armor back. Well, I made it quite clear to the Hill Giants that they need only return the items and I would leave them alone."
  Message 33: "But they would not listen to me. So they have brought this onto themselves. Now, if you could see fit to somehow remove these objects from their stronghold and return them to me, I would be satisfied."
  Message 34: "I wouldn't even bother trying to reason with them. Your best plan of action would be to sneak into their stronghold and steal them without their knowledge. Talk to me some more and I will tell of you of a secret way in."
  Message 35: "I see that you have the Dragonslayer, equipped at your side," Tyrexaus says as you enter his lair. "This makes me happy, but somewhat nervous. You are planning on giving it to me, aren't you?"
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  Message 41: "That makes me very upset," he roars. "I've been quite generous with my time spent dealing with you, but now, I loose my patience. I must put an end to our short-lived relationship...and your lives."
  Message 42: "That is very reasonable of you," he says. He extends his huge, clawed hand and you place it in his palm. He quickly snatches it up and you believe you here him utter a sigh of relief.
  Message 43: "I see that you are wearing the Dragonscale Armor," says Tyrexaus as you enter his lair. "That makes me happy but somewhat nervous. You are planning on giving it to me, aren't you?"
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  Message 49: "I see that you have aquired the Dragonslayer," says Tyrexaus as you enter his lair. "That makes me very happy. If you will be so kind as to give it to me, I will be much obliged."
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  Message 55: "I see that you have aquired the Dragonscale Armor," says Tyrexaus as you enter his lair. "That makes me very happy. If you will be so kind as to give it to me, I will be much obliged."
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  Message 61: "You have pleased me," says Tyrexaus. You are fine examples of your race and my opinion of your kind has been elevated. Leave in peace, friends. And you have my word, I will leave the Hill Giants alone."
  Message 62: "You have not brought me both the objects I have asked for," says Tyrexaus. "I grow impatient with you. I want both my treasures back or I will continue to attack the Hill Giants."
  Message 63: "I see that you have aquired the Dragonslayer and the Dragonscale Armor," says Tyrexaus as you enter his lair. "This makes me happy, though I noticed you have them both equipped. This makes me a bit nervous."
  Message 64: "You are planning on giving them to me, aren't you?"
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  Message 69: "That is very reasonable of you," he says. He extends his huge, clawed hand and you place them in his palm. He quickly snatches them up and you believe you hear him utter a sigh of relief.
  Message 70: "I see that you have aquired the Dragonslayer and the Dragonscale Armor," says Tyrexaus as you enter his lair. "That makes me very happy. If you will be so kind as to give them to me, I will be much obliged."
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  Message 76: "That is very reasonable of you," he says.
  Message 77: There is an old tome sitting on the pedestal. You look through it, but your mage lore is not high enough to understand the magic writing.
  Message 78: There is an old tome sitting on the pedestal. You look through it and come to a page with the spell 'Quickfire.' You read the page carefully and you have now learned a new spell.
  Message 79: "Please don't go near my treasure room," says Tyrexaus. "That could make me very upset."
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  TownDialogue:
  Personality 740 name: Tyrexaus
  Personality 740 confused: "That subject is quite beneath me."
  Personality 740 look    : Towering in front of you is probably the largest creature you have ever seen. The dragon's sharp teeth glisten as he gives you an evil grin.
  Personality 740 ask name: "I am Tyrexaus," he says, with a yawn. "Your names, on the other hand, are of no interest to me."
  Personality 740 ask job : "I am a dragon," he says, "if you couldn't tell. When I'm not  flying across the countryside, terrorizing the lesser beasts, I'm here in my cave, guarding my treasure."
  Personality 741 name: Unused
  Personality 741 confused: 
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  Personality 742 name: Unused
  Personality 742 confused: 
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  Personality 743 name: Unused
  Personality 743 confused: 
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  Personality 744 name: Unused
  Personality 744 confused: 
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  Personality 745 name: Unused
  Personality 745 confused: 
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  Personality 746 name: Unused
  Personality 746 confused: 
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  Personality 747 name: Unused
  Personality 747 confused: 
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  Personality 748 name: Unused
  Personality 748 confused: 
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  Personality 749 name: Unused
  Personality 749 confused: 
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  Node 0 person  : 740- Tyrexaus
  Node 0 keywords: trea xxxx
  Node 0 type    : 0
  Node 0 text0   : "Don't even think about touching my treasure. That's what got your friends, the Hill Giants, in trouble. You won't be able to get past the barrier I put up anyway."
  Node 0 text1   : 
  Node 1 person  : 740- Tyrexaus
  Node 1 keywords: drag xxxx
  Node 1 type    : 0
  Node 1 text0   : "I'm huge, I'm scaley, I breath fire, and I'm one mean fighting machine!"
  Node 1 text1   : 
  Node 2 person  : 740- Tyrexaus
  Node 2 keywords: secr xxxx
  Node 2 type    : 2
  Node 2 text0   : "There is a secret entrance to the Hill Giants' fortress in the west side of the mountains. When you arrive at the fortress, go around the wall to the left. Look for a small nook in the cave wall. I believe there are a couple boulders in front.
  Node 2 text1   : I would use this entrance myself, but I am too big to squeeze in. Your tiny bodies should fit just fine."
  Node 3 person  : 740- Tyrexaus
  Node 3 keywords: hill gian
  Node 3 type    : 1
  Node 3 text0   : "If they would just hand over the objects they stole from me, I wouldn't have to continually murder them. If I could fit through the secret entrance to their stronghold, I would get them back myself."
  Node 3 text1   : "I will miss burning up the Hill Giants, but I gave you my word. I will just have to find a new pastime to keep myself amused."
  Node 4 person  : 740- Tyrexaus
  Node 4 keywords: obje stol
  Node 4 type    : 1
  Node 4 text0   : "The Hill Giants stole my Dragonslayer sword and the Dragonscale Armor that I kept in my treasure room."
  Node 4 text1   : "I thank you again for returning my treasures to me."
  Node 5 person  : 740- Tyrexaus
  Node 5 keywords: barr xxxx
  Node 5 type    : 0
  Node 5 text0   : "I have had to resort to putting up barriers to protect my treasures and myself. I ask you, can't a dragon live in peace?"
  Node 5 text1   : 

  Town = 75: Basalt Obelisk               

  Town Messages:
  Message 0: Basalt Obelisk               
  Message 1: Rectangle 1
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  Message 3: Rectangle 3
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  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: The door is locked with a magic seal.
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  TownDialogue:
  Personality 750 name: Unused
  Personality 750 confused: 
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  Personality 751 name: Unused
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  Personality 752 name: Unused
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  Personality 756 name: Unused
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  Personality 757 name: Unused
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  Personality 758 name: Unused
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  Personality 759 name: Unused
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  Town = 76: Lancaster Mine L2            

  Town Messages:
  Message 0: Lancaster Mine L2            
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
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  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: The opening in the rock leads up to the top level of the mine.
  Message 21: 
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  Message 25: 
  Message 26: "You find my secret!" cries a hideous looking undead creature. "You be very sorry!"
  Message 27: The heat emanating from this altar is almost unbearable. The entire area radiates with the presence of evil.
  Message 28: The presence of evil is gone. The altar is now cool to the touch.
  Message 29: With a burst of flame that almost knocks you over, you sanctify the altar and destroy the evil emanating from inside.
  Message 30: "The mayor has given me permission to let you have one box a dynamite for helping our town." He reaches under his desk and hands you the box.
  Message 31: Because of your knowledge of cave lore, you recognize these mushrooms as being edible. You gather up a large handful in put it in your pack.
  Message 32: There are many mushrooms growing around this area. If you had any knowledge of cave lore, you would know whether they were edible or not. But you don't!
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  TownDialogue:
  Personality 760 name: Monroe
  Personality 760 confused: 
  Personality 760 look    : The man behind the desk is busy writing notes in his ledger. As you enter the room, he looks up with a smile on his face.
  Personality 760 ask name: "I'm Monroe," he answers. "Thanks again for ridding our mine of those evil creatures."
  Personality 760 ask job : "I'm the supervisor of the Mining Company. Now that the mine is clear, I'll be spending my time looking for new miners to hire."
  Personality 761 name: Unused
  Personality 761 confused: 
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  Personality 762 name: Unused
  Personality 762 confused: 
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  Personality 763 name: Unused
  Personality 763 confused: 
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  Personality 764 name: Unused
  Personality 764 confused: 
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  Personality 765 name: Unused
  Personality 765 confused: 
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  Personality 766 name: Unused
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  Personality 767 name: Unused
  Personality 767 confused: 
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  Personality 768 name: Unused
  Personality 768 confused: 
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  Personality 769 name: Unused
  Personality 769 confused: 
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  Node 0 person  : 760- Monroe
  Node 0 keywords: mine xxxx
  Node 0 type    : 0
  Node 0 text0   : "We mine for ore to make steel...mostly iron. The mines are also rich with minerals such as manganese, phosphorous, sulfur, and silicon...all of which go into the production of steel.
  Node 0 text1   : There used to be lots of valuable gems to be found too, but old man Simms emptied the valley of those years ago."
  Node 1 person  : 760- Monroe
  Node 1 keywords: simm xxxx
  Node 1 type    : 0
  Node 1 text0   : "He lives up on the hill, overlooking the valley, gloating over his prosperity."
  Node 1 text1   : 
  Node 2 person  : 760- Monroe
  Node 2 keywords: stee xxxx
  Node 2 type    : 0
  Node 2 text0   : "That is what keeps this town prosperous. You can't buy many steel items in other towns, but our shops are stock full of them."
  Node 2 text1   : 
  Node 3 person  : 760- Monroe
  Node 3 keywords: mini comp
  Node 3 type    : 0
  Node 3 text0   : "This is the Lancaster Mining Company. Thanks to you, it will be back in production in no time."
  Node 3 text1   : 
  Node 4 person  : 760- Monroe
  Node 4 keywords: tomm jerr
  Node 4 type    : 0
  Node 4 text0   : "He lies dead, inside Lancaster Mine. The undead creatures got him." 
  Node 4 text1   : 
  Node 5 person  : 760- Monroe
  Node 5 keywords: hire hiri
  Node 5 type    : 0
  Node 5 text0   : "Would you like a job, working in the mines?" he asks. You tell him you have another matter you must attend to first.
  Node 5 text1   : 
  Node 6 person  : 760- Monroe
  Node 6 keywords: dyna xxxx
  Node 6 type    : 29
  Node 6 text0   : "I already gave you a box of dynamite," he says.
  Node 6 text1   : 
  Node 7 person  : 760- Monroe
  Node 7 keywords: mayo xxxx
  Node 7 type    : 0
  Node 7 text0   : "You can find the mayor in his office in the Lancaster City Hall."
  Node 7 text1   : 
  Node 8 person  : 760- Monroe
  Node 8 keywords: unde crea
  Node 8 type    : 0
  Node 8 text0   : You tell him you have cleared the mine of the undead creatures. "I give you my thanks," he says to you.
  Node 8 text1   : 

  Town = 77: Lancaster                    

  Town Messages:
  Message 0: Lancaster                    
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You ask her if she might have a sapphire necklace for sale. "Sorry," she says. "You're out of luck." 
  Message 21: "What about a couple weeks ago?" you ask. "No," she says sharply. "I don't sell anything with sapphires. They haven't found sapphires in these mountains for ages."
  Message 22: What do you reply?
  Message 23: 1. "I was here just a couple of weeks ago and I swear I saw a sapphire necklace."
  Message 24: 2. "A friend told me you had one here a few weeks ago and I was hoping to buy it."
  Message 25: 
  Message 26: "Listen," she begins. "It must have been a different shop. I don't sell sapphire necklaces!" Then she looks at you more closely. "And just when were you in my shop? I've never seen you before?
  Message 27: I think you've wasted just about enough of my time."
  Message 28: "Well," she begins, "your friend must have been mistaken...Unless she meant at Jacob's, the retired jeweler. Maybe she saw the necklace over there.
  Message 29: But it sure wasn't here," she says, as she turns away from you.
  Message 30: Dynamite Storage Room
  Message 31: Supplies
  Message 32: "You can't go in there without an appointment!" cries the receptionist. You ignore her and continue into the office.
  Message 33: Someone points at you and screams, "It's a Neph! There's a Neph in town!"
  Message 34: All at once, you see people running for cover. Doors slam shut and 'closed' signs appear on all the businesses.  
  Message 35: Except for the guards, who remain at their posts, and an occassional townsperson, who hurries past without a word, the town seems dead.
  Message 36: "I don't seem to be very popular here," says Meirinkaprr.
  Message 37: As you enter the mayor's office, he stands up and signals you to stop. "Now wait just a minute," he says. "I don't care for strangers barging into my office. Especially now, since there's been an attack at the stockade."
  Message 38: "You wouldn't know anything about that, would you?" he asks. You tell him no. "Well, we all need to be on the lookout for any shady characters. Security is going to be beefed up around here."
  Message 39: "Thank goodness you've returned," cries Mayor Carson. "Horrible creatures have taken over the mine. They've murdered the miners and they threaten the safety of all the citizens of Lancaster."
  Message 40: "Please, you must help us," he begs. "We hear you are great adventurers. Get rid of the creatures for us and you shall forever be in our debt."
  Message 41: "The mayor has given me permission to give you one box of dynamite for helping our town." He reaches under his desk and pulls out a box of dynamite. He hands it to you.
  Message 42: You tell Mayor Carson that you have destroyed the evil that was in Lancaster Mine. "I know," says Mayor Carson, "Monroe at the Mining Company told me. I give you my thanks for what you have done."
  Message 43: "I would also like to apologize for my, and the rest of the town's, behavior towards you. We are a little closed-minded here and we don't behave very well towards strangers."
  Message 44: "As the mayor of Lancaster, I would like to make you honorary citizens of of our humble town, and from this day on, treat you with the respect that you deserve."
  Message 45: You get no response.
  Message 46: You give the mayor's book to Donald and tell him this might help him. "This little book will help me?" he asks. "I'll give it a try." He takes the book.
  Message 47: "And for helping me, I'll help you too. Horace, the armorer, sells mithral armor for a reduced price, but you have to ask for it."
  Message 48: *
  Message 49: *
  Message 50: *
  Message 51: *
  Message 52: *
  Message 53: *
  Message 54: *
  Message 55: *
  Message 56: *
  Message 57: *
  Message 58: *
  Message 59: *
  Message 60: *
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  Message 63: *
  Message 64: *
  Message 65: *
  Message 66: *
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  Message 69: *
  Message 70: *
  Message 71: *
  Message 72: *
  Message 73: *
  Message 74: *
  Message 75: *
  Message 76: *
  Message 77: *
  Message 78: *
  Message 79: *
  Message 80: *
  Message 81: *
  Message 82: *
  Message 83: *
  Message 84: *
  Message 85: *
  Message 86: *
  Message 87: *
  Message 88: *
  Message 89: *
  Message 90: *
  Message 91: *
  Message 92: *
  Message 93: *
  Message 94: *
  Message 95: *
  Message 96: *
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  Message 98: *
  Message 99: *
  Message 100: *
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  Message 103: *
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  Message 105: *
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  Message 109: *
  Message 110: *
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  Message 114: *
  Message 115: *
  Message 116: *
  Message 117: *
  Message 118: *
  Message 119: *
  Message 120: Jewelry Shop
  Message 121: Gilbert's Groceries
  Message 122: Hurtful Things
  Message 123: Blacksmith
  Message 124: High Quality Armor
  Message 125: Identifier
  Message 126: Adventurer's Supplies
  Message 127: Missy's Missiles
  Message 128: Protective Gear
  Message 129: Steel Mill
  Message 130: Lancaster Mining Co.
  Message 131: Mayor's Office
  Message 132: Conference Room
  Message 133: City Hall
  Message 134: City Hall
  Message 135: 
  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 770 name: Samantha
  Personality 770 confused: "I don't know."
  Personality 770 look    : A pretty, young woman stands behind the jewelry case. She glances in your direction as you enter.
  Personality 770 ask name: "I'm Samantha," she says. You're the guys who killed those creatures in mines."
  Personality 770 ask job : "I own this jewelry shop," she says. "What can I do for you?"
  Personality 771 name: Jacob
  Personality 771 confused: "Leave me alone."
  Personality 771 look    : You see a middle-aged man wearing a pair of thick-lensed spectacles. He looks surprised to see you as you enter his home.
  Personality 771 ask name: "I'm Jacob," he says in a flat voice. "Are you selling something?"
  Personality 771 ask job : "I'm retired, so I don't have any money to spend on whatever it is you are selling."
  Personality 772 name: Gilbert
  Personality 772 confused: "I don't know what you mean."
  Personality 772 look    : The man behind the counter watches you with a suspicious eye.
  Personality 772 ask name: "My name is Gilbert," he says flatly. "I'm the owner of this establishment."
  Personality 772 ask job : "I'm the local grocer," he says, irritated. "Can't you read the sign out in front.
  Personality 773 name: Millicent
  Personality 773 confused: "What do you mean?"
  Personality 773 look    : You see an impressive looking woman, dressed in armor and carrying a sword.
  Personality 773 ask name: "I am Millicent," she says in a commanding voice. "You're the town heroes, aren't you?"
  Personality 773 ask job : "I sell weapons," she says proudly. "And if you want special qualities added, you can talk to Stephan over there."
  Personality 774 name: Stephan
  Personality 774 confused: 
  Personality 774 look    : You see a strong looking man standing behind the counter. He is shaping a new sword over the furnace.
  Personality 774 ask name: "I am Stephen," he says, not bothering to stop what he's doing.
  Personality 774 ask job : "I custom shape weapons for my customers to better work with their personal style and stature. This produces a much better and more powerful product."
  Personality 775 name: Horace
  Personality 775 confused: "I don't follow you."
  Personality 775 look    : The man behind the counter is dressed in shiny, steel armor. He turns to look at you, though his face is hidden behind his helm.
  Personality 775 ask name: "I'm Horace," he says. "What's it to you?"
  Personality 775 ask job : "I'm the armorer for this town. I sell high quality armor, including armor made of steel."
  Personality 776 name: Abigail
  Personality 776 confused: "Oh, I just don't know."
  Personality 776 look    : You see a young, frazzled looking woman, reading a large tome and scribbling down notes on a scroll.
  Personality 776 ask name: She looks up at you, startled. "Oh, I didn't hear you come in. I'm trying to learn this chapter on 'area spells'.
  Personality 776 ask job : "Well, I'm studying to be a mage. But for right now, I make my living as an identifier."
  Personality 777 name: Jeremy
  Personality 777 confused: "That doesn't interest me."
  Personality 777 look    : The man behind the counter tries to look friendly as you approach.
  Personality 777 ask name: "I'm Jeremy," he says without emotion.
  Personality 777 ask job : "I run this shop. I sell supplies to adventurers." You tell him that you are adventurers! "Oh, ya. You're the ones who got rid of the creatures in the mine."
  Personality 778 name: Mayor Carson
  Personality 778 confused: "I don't know about that."
  Personality 778 look    : The man behind the desk looks up with indignation, and then says, "Oh, it's you. Please, come in."
  Personality 778 ask name: "I'm Mayor Carson, as I'm sure you know. Thank you again for helping our town."
  Personality 778 ask job : "My job is to run this town and..." he pauses for a moment..."to perhaps be a little more open-minded about strangers and others not from here."
  Personality 779 name: Donald
  Personality 779 confused: 
  Personality 779 look    : You see a depressed looking man, pacing back and forth in his small, plainly decorated home.
  Personality 779 ask name: He looks at you, slightly bewildered, and says, "I'm Donald. What do you want?"
  Personality 779 ask job : "I don't have a job right now. I lost my job at the mine."
  Node 0 person  : 770- Samantha
  Node 0 keywords: jewe xxxx
  Node 0 type    : 0
  Node 0 text0   : "Occasionally, the miners find precious gems and they sell them to me. I make rings and necklaces out of them."
  Node 0 text1   : 
  Node 1 person  : 770- Samantha
  Node 1 keywords: ring neck
  Node 1 type    : 0
  Node 1 text0   : "Did you want to buy something?"
  Node 1 text1   : 
  Node 2 person  : 775- Horace
  Node 2 keywords: mith xxxx
  Node 2 type    : 0
  Node 2 text0   : "I sell mithral chain mail to my special customers at a discount. Is that what you want?"
  Node 2 text1   : 
  Node 3 person  : 770- Samantha
  Node 3 keywords: purc xxxx
  Node 3 type    : 7
  Node 3 text0   : Rings 'n Things
  Node 3 text1   : 
  Node 4 person  : 770- Samantha
  Node 4 keywords: sell xxxx
  Node 4 type    : 15
  Node 4 text0   : "I'll buy from you now." she says. "What do you have?"
  Node 4 text1   : 
  Node 5 person  : 770- Samantha
  Node 5 keywords: sapp xxxx
  Node 5 type    : 29
  Node 5 text0   : "I told you, I don't sell sapphires!"
  Node 5 text1   : 
  Node 6 person  : 771- Jacob
  Node 6 keywords: reti xxxx
  Node 6 type    : 0
  Node 6 text0   : "Yes, retired," he says, annoyed, "as in taking it easy...not working anymore...not wanting to be disturbed."
  Node 6 text1   : 
  Node 7 person  : 771- Jacob
  Node 7 keywords: jewe xxxx
  Node 7 type    : 1
  Node 7 text0   : "Leave me alone."
  Node 7 text1   : You ask him if he used to be a jeweler. "Yes," he answers, "that's what I used to do. But now I'm retired."
  Node 8 person  : 771- Jacob
  Node 8 keywords: sapp xxxx
  Node 8 type    : 2
  Node 8 text0   : You ask him if he might have a sapphire necklace for sale. "If you want to buy jewelry, go see Samantha at the jewelry shop. I told you I'M RETIRED! Do you have a memory problem?"
  Node 8 text1   : Just as he looks as if he's going to throw you out, he says, "Wait a minute. You won't find anything like that over there. You might ask Mr. Simms. But I don't think he'll sell."
  Node 9 person  : 771- Jacob
  Node 9 keywords: sama xxxx
  Node 9 type    : 0
  Node 9 text0   : "She works at the jewelry shop. Go see her if you want to buy jewelry."
  Node 9 text1   : 
  Node 10 person  : 771- Jacob
  Node 10 keywords: simm xxxx
  Node 10 type    : 0
  Node 10 text0   : "Mr. Simms has a sapphire necklace. I repaired it for him a couple of weeks ago. You see, he and I go way back. We were two of the very first residents in Lancaster Valley. He has collected a lot of gems from the mines.
  Node 10 text1   : I've been his jeweler for many years and I've created some beautiful jewelry with the gems he's brought me. He still comes to me for work. Refuses to go to anyone else, even though I'm retired."
  Node 11 person  : 771- Jacob
  Node 11 keywords: gems mine
  Node 11 type    : 0
  Node 11 text0   : "They rarely uncover any valuable gems from the mines any more. Simms emptied those mines out years ago."
  Node 11 text1   : 
  Node 12 person  : 772- Gilbert
  Node 12 keywords: groc xxxx
  Node 12 type    : 0
  Node 12 text0   : "I sell food. Do you want to buy something, or what?"
  Node 12 text1   : 
  Node 13 person  : 772- Gilbert
  Node 13 keywords: food purc
  Node 13 type    : 7
  Node 13 text0   : Gilbert's Groceries
  Node 13 text1   : 
  Node 14 person  : 773- Millicent
  Node 14 keywords: spec qual
  Node 14 type    : 0
  Node 14 text0   : "He can augment your weapons to make them much more powerful...for a price, that is. Quite a steep price, I must add."
  Node 14 text1   : 
  Node 15 person  : 773- Millicent
  Node 15 keywords: augm xxxx
  Node 15 type    : 0
  Node 15 text0   : "Talk to Stephan about that."
  Node 15 text1   : 
  Node 16 person  : 773- Millicent
  Node 16 keywords: step xxxx
  Node 16 type    : 0
  Node 16 text0   : "He's right over there," she says, pointing to her right. "We share this shop."
  Node 16 text1   : 
  Node 17 person  : 773- Millicent
  Node 17 keywords: weap purc
  Node 17 type    : 7
  Node 17 text0   : Hurtful Things
  Node 17 text1   : 
  Node 18 person  : 774- Stephan
  Node 18 keywords: weap shap
  Node 18 type    : 0
  Node 18 text0   : "A weapon that has been tailored to a person, based on his size and fighting style, will do much more damage than a generic weapon. Thus, I am able to augment certain weapons for my customers.
  Node 18 text1   : 
  Node 19 person  : 774- Stephan
  Node 19 keywords: augm xxxx
  Node 19 type    : 17
  Node 19 text0   : "Which weapon do you want me to augment?"
  Node 19 text1   : 
  Node 20 person  : 774- Stephan
  Node 20 keywords: cust xxxx
  Node 20 type    : 0
  Node 20 text0   : "My customers are all trustworthy people who live here in Lancaster Valley. As honorary citizens of this town, I will do business with you as well." 
  Node 20 text1   : 
  Node 21 person  : 775- Horace
  Node 21 keywords: stee xxxx
  Node 21 type    : 0
  Node 21 text0   : "Armor made from steel is the best you can buy. Steel is this town's biggest and most profitable resource. The hills here are rich with ore that we use to make steel." 
  Node 21 text1   : 
  Node 22 person  : 775- Horace
  Node 22 keywords: prof reso
  Node 22 type    : 0
  Node 22 text0   : "Talk to the guys at the mill if you're so interested."
  Node 22 text1   : 
  Node 23 person  : 775- Horace
  Node 23 keywords: mill xxxx
  Node 23 type    : 0
  Node 23 text0   : "It's in the north part of town, near the mine."
  Node 23 text1   : 
  Node 24 person  : 773- Millicent
  Node 24 keywords: hero xxxx
  Node 24 type    : 0
  Node 24 text0   : "Since you are now honorary citizens of our town, I will sell you items at my normal prices."
  Node 24 text1   : 
  Node 25 person  : 775- Horace
  Node 25 keywords: armo purc
  Node 25 type    : 7
  Node 25 text0   : High Quality Armor
  Node 25 text1   : 
  Node 26 person  : 776- Abigail
  Node 26 keywords: area spel
  Node 26 type    : 0
  Node 26 text0   : "It is not an easy chapter. I tried to become a member of the Mages Guild, but I couldn't pass any of the tests. They were just too hard for me.
  Node 26 text1   : So now I'm studying on my own. But it all just seems too hard. Maybe I should try joining the Alchemist's Guild instead.
  Node 27 person  : 776- Abigail
  Node 27 keywords: guil xxxx
  Node 27 type    : 0
  Node 27 text0   : "There's guilds all over the place, here in West Zinlasia."
  Node 27 text1   : 
  Node 28 person  : 776- Abigail
  Node 28 keywords: mage xxxx
  Node 28 type    : 0
  Node 28 text0   : "The Mages Guild is about 20 miles west of here, past Meikaprr Forest.
  Node 28 text1   : 
  Node 29 person  : 776- Abigail
  Node 29 keywords: alch xxxx
  Node 29 type    : 0
  Node 29 text0   : "The Alchemist's Guild is just north of here, on the other side of the hills.
  Node 29 text1   : 
  Node 30 person  : 776- Abigail
  Node 30 keywords: meik fore
  Node 30 type    : 0
  Node 30 text0   : "That's where the Nephilim used to live, before they were driven out by the humans. Now they live in the caves south of here, at the base of the Catsclaw Mountains. I kind of feel sorry for them."
  Node 30 text1   : 
  Node 31 person  : 776- Abigail
  Node 31 keywords: cats moun
  Node 31 type    : 0
  Node 31 text0   : "The Catsclaw Mountains divide Zinlasia into two areas...East and West Zinlasia. I hear they are impossible to cross.
  Node 31 text1   : 
  Node 32 person  : 776- Abigail
  Node 32 keywords: neph xxxx
  Node 32 type    : 0
  Node 32 text0   : "They're the cat creatures that live south of here. I hear they're quite savage. We have a stockade to keep them out."
  Node 32 text1   : 
  Node 33 person  : 776- Abigail
  Node 33 keywords: stoc xxxx
  Node 33 type    : 0
  Node 33 text0   : "It's just a little south of here. I feel quite safe having it there. Who knows what would happen if the Nephilim got into our valley."
  Node 33 text1   : 
  Node 34 person  : 776- Abigail
  Node 34 keywords: iden xxxx
  Node 34 type    : 16
  Node 34 text0   : "I can identify your items for a small fee," she says. "Show my what you have."
  Node 34 text1   : 
  Node 35 person  : 777- Jeremy
  Node 35 keywords: supp purc
  Node 35 type    : 0
  Node 35 text0   : "I sell various footwear for hiking and such. And I sell light sources for exploring caves and that sort of thing. What do you want?"
  Node 35 text1   : 
  Node 36 person  : 777- Jeremy
  Node 36 keywords: adve xxxx
  Node 36 type    : 0
  Node 36 text0   : "Ya, you know... 'ad-ven-tur-ers'. Silly people who run around the world, getting into all kinds of trouble."
  Node 36 text1   : 
  Node 37 person  : 777- Jeremy
  Node 37 keywords: foot boot
  Node 37 type    : 7
  Node 37 text0   : Adventurer's Supplies
  Node 37 text1   : 
  Node 38 person  : 777- Jeremy
  Node 38 keywords: ligh sour
  Node 38 type    : 7
  Node 38 text0   : Adventurer's Supplies
  Node 38 text1   : 
  Node 39 person  : 779- Donald
  Node 39 keywords: mine xxxx
  Node 39 type    : 1
  Node 39 text0   : "I won't ever go back to work in the mines again. Nobody there likes me. Nobody likes me, period! Maybe you can help me."
  Node 39 text1   : "I still won't ever go back to work in the mines."
  Node 40 person  : 778- Mayor Carson
  Node 40 keywords: inde xxxx
  Node 40 type    : 0
  Node 40 text0   : "We, here in Lancaster Valley, want nothing to do with Independence City. Most of us left there years ago. Things got too weird over there...too many rules. And when all the guilds were abolished, that was the last straw."
  Node 40 text1   : 
  Node 41 person  : 778- Mayor Carson
  Node 41 keywords: lanc vall
  Node 41 type    : 0
  Node 41 text0   : "This is the finest town in these parts. Here, we are free to live they way we want to, away from the 'evils' of the world and especially away from the constrictive rules of Independence City."
  Node 41 text1   : 
  Node 42 person  : 778- Mayor Carson
  Node 42 keywords: evil outs
  Node 42 type    : 0
  Node 42 text0   : "Well, maybe everything in the outside world isn't evil. But it is going to take time for the people of this town to change their ways."
  Node 42 text1   : 
  Node 43 person  : 778- Mayor Carson
  Node 43 keywords: neph xxxx
  Node 43 type    : 0
  Node 43 text0   : "The Nephilim were never friends to the people of Lancaster. I don't know if we could ever really get along with them."
  Node 43 text1   : 
  Node 44 person  : 778- Mayor Carson
  Node 44 keywords: dyna perm
  Node 44 type    : 0
  Node 44 text0   : "I have given Monroe my permission to give you a box of dynamite."
  Node 44 text1   : 
  Node 45 person  : 778- Mayor Carson
  Node 45 keywords: crea unde
  Node 45 type    : 0
  Node 45 text0   : "The creatures are gone and there has been no sign of them returning."
  Node 45 text1   : 
  Node 46 person  : 778- Mayor Carson
  Node 46 keywords: mine xxxx
  Node 46 type    : 0
  Node 46 text0   : "In no time, our mine will be back in operation, thanks to you."
  Node 46 text1   : 
  Node 47 person  : 779- Donald
  Node 47 keywords: help xxxx
  Node 47 type    : 1
  Node 47 text0   : You ask him how you can help him. "I don't know," he says. "You're heroes and adventurers. Can't you solve one simple problem of a pathetic loser?"
  Node 47 text1   : "Thanks again for your help," he says, smiling.
  Node 48 person  : 779- Donald
  Node 48 keywords: path lose
  Node 48 type    : 1
  Node 48 text0   : "No one likes me, I can't hold a job, and I have terrible personal hygiene." He gives you a sad, pathetic look.
  Node 48 text1   : "Maybe I'm not such a pathetic loser after all."
  Node 49 person  : 779- Donald
  Node 49 keywords: hero adve
  Node 49 type    : 1
  Node 49 text0   : "I could never be like you. You're so brave and strong and I'm, well, just a big loser."
  Node 49 text1   : "Maybe someday I could be an adventurer like you."
  Node 51 person  : 779- Donald
  Node 51 keywords: book xxxx
  Node 51 type    : 29
  Node 51 text0   : "Thanks again for the book," he says. "I think it just might help me."
  Node 51 text1   : 
  Node 52 person  : 775- Horace
  Node 52 keywords: want xxxx
  Node 52 type    : 7
  Node 52 text0   : High Quality Armor
  Node 52 text1   : 

  Town = 78: Ruins of Shrin Lakka         

  Town Messages:
  Message 0: Ruins of Shrin Lakka         
  Message 1: Underground                  
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: There is a large tome sitting on the pedestal. On one of the pages is a magic spell. You learn the spell 'Mass Paralysis.'
  Message 21: There is a large tome sitting on the pedestal. Your mage lore is not high enough to understand the magical symbols.
  Message 22: There is a large tome sitting on the pedestal. On one of the pages is a magic spell. You learn the spell 'Death Arrows.'
  Message 23: The chest is empty. It, along with all the others, has been looted years ago.
  Message 24: There is a large tomb sitting on this pedestal. Unfortunately, most of the pages are missing and there is nothing left worth reading.
  Message 25: There is a book of recipes on the shelf. You glance through it and find the recipe for 'Strong Strength.'
  Message 26: *
  Message 27: *
  Message 28: *
  Message 29: *
  Message 30: *
  Message 31: *
  Message 32: *
  Message 33: *
  Message 34: *
  Message 35: *
  Message 36: *
  Message 37: *
  Message 38: *
  Message 39: *
  Message 40: *
  Message 41: *
  Message 42: *
  Message 43: *
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  Message 45: *
  Message 46: *
  Message 47: *
  Message 48: *
  Message 49: *
  Message 50: *
  Message 51: *
  Message 52: *
  Message 53: *
  Message 54: *
  Message 55: *
  Message 56: *
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  Message 58: *
  Message 59: *
  Message 60: *
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  Message 63: *
  Message 64: *
  Message 65: *
  Message 66: *
  Message 67: *
  Message 68: *
  Message 69: *
  Message 70: *
  Message 71: *
  Message 72: *
  Message 73: *
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  Message 75: *
  Message 76: *
  Message 77: *
  Message 78: *
  Message 79: *
  Message 80: *
  Message 81: *
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  Message 83: *
  Message 84: *
  Message 85: *
  Message 86: *
  Message 87: *
  Message 88: *
  Message 89: *
  Message 90: *
  Message 91: *
  Message 92: *
  Message 93: *
  Message 94: *
  Message 95: *
  Message 96: *
  Message 97: *
  Message 98: *
  Message 99: *
  Message 100: *
  Message 101: *
  Message 102: *
  Message 103: *
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  Message 105: *
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  Message 108: *
  Message 109: *
  Message 110: *
  Message 111: *
  Message 112: *
  Message 113: *
  Message 114: *
  Message 115: *
  Message 116: *
  Message 117: *
  Message 118: *
  Message 119: *
  Message 120: Shrin Lakka
  Message 121: Library
  Message 122: Institute of Magic
  Message 123: Storage
  Message 124: The 3 in power are anagrams.
  Message 125: 
  Message 126: 
  Message 127: 
  Message 128: 
  Message 129: 
  Message 130: 
  Message 131: 
  Message 132: 
  Message 133: 
  Message 134: 
  Message 135: 
  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 780 name: Unused
  Personality 780 confused: 
  Personality 780 look    : 
  Personality 780 ask name: 
  Personality 780 ask job : 
  Personality 781 name: Unused
  Personality 781 confused: 
  Personality 781 look    : 
  Personality 781 ask name: 
  Personality 781 ask job : 
  Personality 782 name: Unused
  Personality 782 confused: 
  Personality 782 look    : 
  Personality 782 ask name: 
  Personality 782 ask job : 
  Personality 783 name: Unused
  Personality 783 confused: 
  Personality 783 look    : 
  Personality 783 ask name: 
  Personality 783 ask job : 
  Personality 784 name: Unused
  Personality 784 confused: 
  Personality 784 look    : 
  Personality 784 ask name: 
  Personality 784 ask job : 
  Personality 785 name: Unused
  Personality 785 confused: 
  Personality 785 look    : 
  Personality 785 ask name: 
  Personality 785 ask job : 
  Personality 786 name: Unused
  Personality 786 confused: 
  Personality 786 look    : 
  Personality 786 ask name: 
  Personality 786 ask job : 
  Personality 787 name: Unused
  Personality 787 confused: 
  Personality 787 look    : 
  Personality 787 ask name: 
  Personality 787 ask job : 
  Personality 788 name: Unused
  Personality 788 confused: 
  Personality 788 look    : 
  Personality 788 ask name: 
  Personality 788 ask job : 
  Personality 789 name: Unused
  Personality 789 confused: 
  Personality 789 look    : 
  Personality 789 ask name: 
  Personality 789 ask job : 

  Town = 79: Ruins of Shrin Lakka         

  Town Messages:
  Message 0: Ruins of Shrin Lakka         
  Message 1: Underground                  
  Message 2: Underground                  
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: There is a large tome sitting on the pedestal. On one of the pages is a magic spell. You learn the spell 'Shockwave.'
  Message 21: There is a large tome sitting on the pedestal. Your mage lore is not high enough for you to understand the magic symbols.
  Message 22: There is a large tome sitting on the pedestal. On one of the pages is a magic spell. You learn the spell 'Major Blessing.'
  Message 23: There is a large tome sitting on the pedestal. On one of the pages is a magic spell. You learn the spell 'Protection.'
  Message 24: There is a large tome sitting on the pedestal. Unfortunately, it has been damaged and many pages are missing. There is nothing here to learn.
  Message 25: There is a recipe book sitting on the shelf. You glance through it and find the recipe for 'Strong Power.'
  Message 26: Standing before you, you see what looks to be an apparition. It fades in and out and glows a soft blue. It opens it's mouth and says in a ghostly voice, "Welcome, visitors. Don't be afraid. I won't hurt you."
  Message 27: "Actually, I can't hurt you. I can't do much of anything except wander these caves for eternity and occassionally let out a ghostly howl. I can float a bit too, but it's much too much trouble."
  Message 28: You ask him who he is. "I used to be known as Xerxis," he answers. "I guess I am still known as that. I've been haunting these caves since we blew ourselves up that fateful day, almost 200 years ago."
  Message 29: "Why I ended up being the token ghost is beyond me, but here I am." You ask him how the city was blown up. "Oh, it's a long, long story, and, well, since I do have an eternity, I will tell it to you."
  Message 30: "You see, I am of a race called the Magites. We prided ourselves on our great knowledge of magic. The most powerful magic users were granted the highest honors and given the most respect."
  Message 31: "Our hunger for more powerful magic was insatiable. We began building magic altars which we used to focus and strengthen our magic powers. We built more and more of these and spread them across the land."
  Message 32: "Each new altar seemed to magnify the ether that normally exists around us. You see, it is ether that we use to draw upon to conjure our spells. One day, we discovered that unused ether settles into the ground." 
  Message 33: "We also discovered that under this island was a vast network of underground tunnels and caves. And the levels of ether were enormously high. It seemed obvious to move underground."
  Message 34: "We built this great city, which we called Shrin Lakka, and virtually all of our race moved here to take advantage of the rich abundance of ether that had settled here. But our hunger was still not satisfied."
  Message 35: "It was at this time that I began to notice a change in the behavior of my people. They became more and more lustful for power and they would let no one get in their way. We began to kill each other."
  Message 36: "The altars began to change too. You could feel an evil power emanating from them. Demons and undead creatures began to appear near the altars, as if they were being conjured up automatically."
  Message 37: "The feeling of evil was all around us. And yet, we still continued to build more altars. And this is where we made our biggest mistake. The ether expanded to the point where there was no space left to expand to."
  Message 38: "Well, there was such a shockwave of magic bursting through the city, that we all perished instantaneously. And that was the end of the Magites. It was shortly after this, that I found myself wandering about the wreckage."
  Message 39: "So I haunted this city for many, many years. And let me tell you how boring that became. Except for an occassional demon or two that popped up out of the remaining active altar, it was dull, dull, dull!"
  Message 40: "But then, I began to notice a presence forming somewhere below the city. At first, it was quite faint. But over time, it began to grow. I didn't know what it was, but I knew it was telepathic."
  Message 41: "It began to send out messages to anyone that might pick up it's telepathic vibrations. It seemed confused and lonely. It didn't know what it was either. But I soon figured out what was happening."
  Message 42: "Ether cannot be destroyed...only changed. I believe as it settled deeper and deeper into the earth, it began to coagulate and form into something new. And I believe it became conscious."
  Message 43: "Now, ether is neither good nor evil. It typically depends on how it is used. But the thing I sense below us is definately evil. It is the most evil thing I have ever sensed in my life, er death."
  Message 44: You get no response.
  Message 45: Xerxis waves his transparent hand at you and a gust of magic energy shoots out from his fingertips. "There you go," he says. "I have taught you the 'Revive All' spell. I hope this helps.
  Message 46: "Well, that's my story. I guess it didn't take an eternity to tell it. I could tell it again, if you like." You tell him, "no thank you."
  Message 47: "Well, stay a while. Pull up a seat. Just mind my skull on the chair. I think it's my skull, though I'm not totally sure. I haven't had anyone to talk to for almost 200 years, you know."
  Message 48: 
  Message 49: 
  Message 50: 
  Message 51: 
  Message 52: The intense feelings of evil permeate the temple. It is hard to even get near the altar without feeling intense heat and terror.
  Message 53: The altar has been sanctified and the feelings of evil are gone.
  Message 54: The air around you seems to implode as the altar is engulfed in a ball of fire.
  Message 55: A strange sound fills the air as a massive form appears over the altar. It is a huge, demonic creature and it doesn't look too happy.
  Message 56: With a dying howl, the demon disappears and, aside from the bubbling lava, the room falls silent.
  Message 57: There is a large tome sitting on the pedestal. On one of the pages is a magic spell. You learn the spell 'Avatar.'
  Message 58: *
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  Message 120: Locksmith
  Message 121: City Hall
  Message 122: Traveler's Inn
  Message 123: Ministry of Defense
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  TownDialogue:
  Personality 790 name: Xerxis
  Personality 790 confused: 
  Personality 790 look    : You see a ghostly figure standing before you. It glows a soft blue and seems to fade in and out. 
  Personality 790 ask name: "I am Xerxis," he answers. "It's so nice to have visitors. I've had so few during the 200 years that I've been haunting this city."
  Personality 790 ask job : "I float around and scare people...That is if there was anyone down here to scare. But lately, there have been some living things coming and going."
  Personality 791 name: Unused
  Personality 791 confused: 
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  Personality 792 name: Unused
  Personality 792 confused: 
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  Personality 793 name: Unused
  Personality 793 confused: 
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  Personality 794 name: Unused
  Personality 794 confused: 
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  Personality 795 name: Unused
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  Personality 796 name: Unused
  Personality 796 confused: 
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  Personality 797 name: Unused
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  Personality 798 name: Unused
  Personality 798 confused: 
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  Personality 799 name: Unused
  Personality 799 confused: 
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  Node 0 person  : 790- Xerxis
  Node 0 keywords: livi thin
  Node 0 type    : 0
  Node 0 text0   : "Mostly insects, I'm sorry to say. But there have been a couple humans as well."
  Node 0 text1   : 
  Node 1 person  : 790- Xerxis
  Node 1 keywords: inse xxxx
  Node 1 type    : 0
  Node 1 text0   : "I began seeing big, creepy insects heading in and out of the city around the same time I sensed the presense down below. I believe it has created a telepathic link with them."
  Node 1 text1   : 
  Node 2 person  : 790- Xerxis
  Node 2 keywords: tele link
  Node 2 type    : 0
  Node 2 text0   : "It's powers of telepathy seem to be focused on all creatures of the insect variety. I think it may even be controlling them. The insects must be easier to control than higher beings. But there have been a few humans, too."
  Node 2 text1   : 
  Node 3 person  : 790- Xerxis
  Node 3 keywords: huma xxxx
  Node 3 type    : 0
  Node 3 text0   : "I've seen a couple who I think are also under the spell of that thing. I've also seen some who were definately not. I saw a woman and a young girl being taken against their will."
  Node 3 text1   : 
  Node 4 person  : 790- Xerxis
  Node 4 keywords: woma xxxx
  Node 4 type    : 0
  Node 4 text0   : "She was a pretty woman. An older man who looked a bit like a mage was taking her down to the lower levels."
  Node 4 text1   : 
  Node 5 person  : 790- Xerxis
  Node 5 keywords: youn girl
  Node 5 type    : 0
  Node 5 text0   : "She was being dragged by a couple of nasty looking insects. She was crying, the poor thing, but seemed to be unharmed. They took her to the lower levels."
  Node 5 text1   : He sees the look in your face and says, "You seem concerned for this child. Perhaps I can help."
  Node 6 person  : 790- Xerxis
  Node 6 keywords: lowe leve
  Node 6 type    : 0
  Node 6 text0   : "Just go through the tunnel to the left of me, and you will see a passage that takes you below the city."
  Node 6 text1   : 
  Node 7 person  : 790- Xerxis
  Node 7 keywords: city xxxx
  Node 7 type    : 0
  Node 7 text0   : "Shrin Lakka is the name of this city, or what's left of it."
  Node 7 text1   : 
  Node 8 person  : 790- Xerxis
  Node 8 keywords: comi goin
  Node 8 type    : 0
  Node 8 text0   : "They come from the lower levels and make their way up to the surface. Or sometimes it's the other way around. They're mostly insects, though. But I've seen some humans, too."
  Node 8 text1   : 
  Node 9 person  : 790- Xerxis
  Node 9 keywords: gumb xxxx
  Node 9 type    : 0
  Node 9 text0   : "We created them to do our bidding. We treated them like slaves and they revolted. Can't get good help anymore, can you?"
  Node 9 text1   : 
  Node 10 person  : 790- Xerxis
  Node 10 keywords: ethe xxxx
  Node 10 type    : 0
  Node 10 text0   : "It's the stuff we use to conjure up spells. It's all around us."
  Node 10 text1   : 
  Node 11 person  : 790- Xerxis
  Node 11 keywords: help xxxx
  Node 11 type    : 2
  Node 11 text0   : "Being a ghost, there's little I can do physically. But if you intend to try to rescue her, there's a little something a can offer that may make your travels easier. I have a spell I can teach you."
  Node 11 text1   : 
  Node 12 person  : 790- Xerxis
  Node 12 keywords: spel teac
  Node 12 type    : 29
  Node 12 text0   : "I've taught you all I can. It's the only spell I'm able to teach. Maybe it's been my destiny to wait here 200 years in order to give you this spell. Boy, that sucks."
  Node 12 text1   : 
  Node 13 person  : 790- Xerxis
  Node 13 keywords: pres xxxx
  Node 13 type    : 0
  Node 13 text0   : "It's below this city and it's getting stronger. I don't know what it's plans are, but it had better be stopped or things could get very bad for you live folks."
  Node 13 text1   : 

  Town = 80: Arena

  Town Messages:
  Message 0: Arena
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: There is a magical lock on this door that cannot be opened by any means.
  Message 21: Entrance
  Message 22: Exit
  Message 23: "Oh, the humanity!" cries Lysandus, with his last dying breath.
  Message 24: You hear Lysandus call from inside the arena. "Now choose the one who is to challenge me."
  Message 25: "I am victorious!" cries Lysandus. "You have forfeited the challenge."
  Message 26: Can't exit while in combat mode.
  Message 27: *
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  Message 120: The Arena
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  TownDialogue:
  Personality 800 name: Unused
  Personality 800 confused: 
  Personality 800 look    : 
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  Personality 801 name: Unused
  Personality 801 confused: 
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  Personality 802 name: Unused
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  Personality 803 name: Unused
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  Personality 804 name: Unused
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  Personality 805 name: Unused
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  Personality 806 name: Unused
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  Personality 807 name: Unused
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  Personality 808 name: Unused
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  Personality 809 name: Unused
  Personality 809 confused: 
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  Town = 81: Underground                  

  Town Messages:
  Message 0: Underground                  
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: Standing ahead of you, blocking the exit, are Dr. Beispew and Commander Dinaarch. With them is Lorraine Dawson.
  Message 21: "Help me!" Lorraine cries. "They killed William! They fed him to some giant bugs. They're breeding them down here and they're going to feed us all to them!"
  Message 22: 
  Message 23: 
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  Message 27: "Dear, you must get your facts straight," interrupts Dr. Beispew. "We're not breeding the bugs."
  Message 28: 
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  Message 33: "Just shut her up," Dinaarch says. "I'm tired of her whining and crying. She's getting on my nerves."
  Message 34: 
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  Message 38: 
  Message 39: "Yes, do be quiet my dear," says Beispew. "I, too, tire of your carrying on. If you would have let things be and hadn't come snooping around the Medical Center, you wouldn't be in this predicament."
  Message 40: "I had to find out was was going on," she cries. "You would have been smarter to just stay out of it." You ask him what is going on down here. "Very little, I assure you. We are simply making sure Mother is well fed."
  Message 41: You ask who Mother is. "She is our mother. And the mother of all the insects. We all serve her. She needs our help, you see. We must make sure she is well fed. And her children must be fed as well."
  Message 42: 
  Message 43: 
  Message 44: 
  Message 45: "Enough of this," interrupts Dinaarch. "We don't need to explain ourselves. Let's kill them now and be done with it."
  Message 46: "Must we?" asks Beispew. "You know we must kill all who get in the way of Mother's plans," says Dinaarch. "William Dawson had to be taken care of. So did your little band of thief friends in that cave."
  Message 47: "Getting you off the island was the last thing they did before I caught up with them. You should have stayed away, but now it's too late." He turns to Beispew and says, "Can you take care of this? I have things to do."
  Message 48: "Of course," he answers. "With the help of some of my friends, we'll be rid of them in no time." Lorraine screams, and you suddenly realize you have been surrounded by giant insects.
  Message 49: 
  Message 50: 
  Message 51: "See that you finish them off this time," Dinaarch says as he turns to leave. "I have a little brat to deal with right now."
  Message 52: 
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  Message 57: Lorraine's broken body falls to the ground like a rag doll. "Well, that will shut her up once and for all," laughs Dinaarch.
  Message 58: Commander Dinaarch dashes off into the tunnel and disappears into the darkness.
  Message 59: As Dr. Beispew's lifeless body hits the ground, you see a scroll fall out of his pocket. You quickly snatch it up and discover it is a magic spell.
  Message 60: You learn the spell 'Divine Thud.'
  Message 61: Your head begins to pound and you hear the strange voice once again. "I have again been wounded," it says. You know now that this is the voice of the presence, or Mother, as Beispew called it.
  Message 62: 
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  TownDialogue:
  Personality 810 name: Unused
  Personality 810 confused: 
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  Personality 811 name: Unused
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  Personality 812 name: Unused
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  Personality 813 name: Unused
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  Personality 814 name: Unused
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  Personality 815 name: Unused
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  Personality 816 name: Unused
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  Personality 817 name: Unused
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  Personality 818 name: Unused
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  Personality 819 name: Unused
  Personality 819 confused: 
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  Town = 82: Breeding Cave                  

  Town Messages:
  Message 0: Breeding Cave                  
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
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  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: *Begin special strs
  Message 21: *
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  TownDialogue:
  Personality 820 name: Unused
  Personality 820 confused: 
  Personality 820 look    : 
  Personality 820 ask name: 
  Personality 820 ask job : 
  Personality 821 name: Unused
  Personality 821 confused: 
  Personality 821 look    : 
  Personality 821 ask name: 
  Personality 821 ask job : 
  Personality 822 name: Unused
  Personality 822 confused: 
  Personality 822 look    : 
  Personality 822 ask name: 
  Personality 822 ask job : 
  Personality 823 name: Unused
  Personality 823 confused: 
  Personality 823 look    : 
  Personality 823 ask name: 
  Personality 823 ask job : 
  Personality 824 name: Unused
  Personality 824 confused: 
  Personality 824 look    : 
  Personality 824 ask name: 
  Personality 824 ask job : 
  Personality 825 name: Unused
  Personality 825 confused: 
  Personality 825 look    : 
  Personality 825 ask name: 
  Personality 825 ask job : 
  Personality 826 name: Unused
  Personality 826 confused: 
  Personality 826 look    : 
  Personality 826 ask name: 
  Personality 826 ask job : 
  Personality 827 name: Unused
  Personality 827 confused: 
  Personality 827 look    : 
  Personality 827 ask name: 
  Personality 827 ask job : 
  Personality 828 name: Unused
  Personality 828 confused: 
  Personality 828 look    : 
  Personality 828 ask name: 
  Personality 828 ask job : 
  Personality 829 name: Unused
  Personality 829 confused: 
  Personality 829 look    : 
  Personality 829 ask name: 
  Personality 829 ask job : 

  Town = 83: Breeding Cave                     

  Town Messages:
  Message 0: Breeding Cave                     
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: *Begin special strs
  Message 21: *
  Message 22: *
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  TownDialogue:
  Personality 830 name: Unused
  Personality 830 confused: 
  Personality 830 look    : 
  Personality 830 ask name: 
  Personality 830 ask job : 
  Personality 831 name: Unused
  Personality 831 confused: 
  Personality 831 look    : 
  Personality 831 ask name: 
  Personality 831 ask job : 
  Personality 832 name: Unused
  Personality 832 confused: 
  Personality 832 look    : 
  Personality 832 ask name: 
  Personality 832 ask job : 
  Personality 833 name: Unused
  Personality 833 confused: 
  Personality 833 look    : 
  Personality 833 ask name: 
  Personality 833 ask job : 
  Personality 834 name: Unused
  Personality 834 confused: 
  Personality 834 look    : 
  Personality 834 ask name: 
  Personality 834 ask job : 
  Personality 835 name: Unused
  Personality 835 confused: 
  Personality 835 look    : 
  Personality 835 ask name: 
  Personality 835 ask job : 
  Personality 836 name: Unused
  Personality 836 confused: 
  Personality 836 look    : 
  Personality 836 ask name: 
  Personality 836 ask job : 
  Personality 837 name: Unused
  Personality 837 confused: 
  Personality 837 look    : 
  Personality 837 ask name: 
  Personality 837 ask job : 
  Personality 838 name: Unused
  Personality 838 confused: 
  Personality 838 look    : 
  Personality 838 ask name: 
  Personality 838 ask job : 
  Personality 839 name: Unused
  Personality 839 confused: 
  Personality 839 look    : 
  Personality 839 ask name: 
  Personality 839 ask job : 

  Town = 84: Sticky Cave                  

  Town Messages:
  Message 0: Sticky Cave                  
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: *Begin special strs
  Message 21: *
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  TownDialogue:
  Personality 840 name: Unused
  Personality 840 confused: 
  Personality 840 look    : 
  Personality 840 ask name: 
  Personality 840 ask job : 
  Personality 841 name: Unused
  Personality 841 confused: 
  Personality 841 look    : 
  Personality 841 ask name: 
  Personality 841 ask job : 
  Personality 842 name: Unused
  Personality 842 confused: 
  Personality 842 look    : 
  Personality 842 ask name: 
  Personality 842 ask job : 
  Personality 843 name: Unused
  Personality 843 confused: 
  Personality 843 look    : 
  Personality 843 ask name: 
  Personality 843 ask job : 
  Personality 844 name: Unused
  Personality 844 confused: 
  Personality 844 look    : 
  Personality 844 ask name: 
  Personality 844 ask job : 
  Personality 845 name: Unused
  Personality 845 confused: 
  Personality 845 look    : 
  Personality 845 ask name: 
  Personality 845 ask job : 
  Personality 846 name: Unused
  Personality 846 confused: 
  Personality 846 look    : 
  Personality 846 ask name: 
  Personality 846 ask job : 
  Personality 847 name: Unused
  Personality 847 confused: 
  Personality 847 look    : 
  Personality 847 ask name: 
  Personality 847 ask job : 
  Personality 848 name: Unused
  Personality 848 confused: 
  Personality 848 look    : 
  Personality 848 ask name: 
  Personality 848 ask job : 
  Personality 849 name: Unused
  Personality 849 confused: 
  Personality 849 look    : 
  Personality 849 ask name: 
  Personality 849 ask job : 

  Town = 85: Sticky Cave                  

  Town Messages:
  Message 0: Sticky Cave                  
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: A strange substance covers the floor of the cave ahead of you. You kneel down to examine it and carefully touch it with your hand. It is an organic substance with a wet, sticky feel to it.
  Message 21: It seems to be a type of resin, probably secreted by one of the giant insects living down here.
  Message 22: *
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  TownDialogue:
  Personality 850 name: Unused
  Personality 850 confused: 
  Personality 850 look    : 
  Personality 850 ask name: 
  Personality 850 ask job : 
  Personality 851 name: Unused
  Personality 851 confused: 
  Personality 851 look    : 
  Personality 851 ask name: 
  Personality 851 ask job : 
  Personality 852 name: Unused
  Personality 852 confused: 
  Personality 852 look    : 
  Personality 852 ask name: 
  Personality 852 ask job : 
  Personality 853 name: Unused
  Personality 853 confused: 
  Personality 853 look    : 
  Personality 853 ask name: 
  Personality 853 ask job : 
  Personality 854 name: Unused
  Personality 854 confused: 
  Personality 854 look    : 
  Personality 854 ask name: 
  Personality 854 ask job : 
  Personality 855 name: Unused
  Personality 855 confused: 
  Personality 855 look    : 
  Personality 855 ask name: 
  Personality 855 ask job : 
  Personality 856 name: Unused
  Personality 856 confused: 
  Personality 856 look    : 
  Personality 856 ask name: 
  Personality 856 ask job : 
  Personality 857 name: Unused
  Personality 857 confused: 
  Personality 857 look    : 
  Personality 857 ask name: 
  Personality 857 ask job : 
  Personality 858 name: Unused
  Personality 858 confused: 
  Personality 858 look    : 
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  Personality 858 ask job : 
  Personality 859 name: Unused
  Personality 859 confused: 
  Personality 859 look    : 
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  Personality 859 ask job : 

  Town = 86: Smelly Cave                  

  Town Messages:
  Message 0: Smelly Cave                  
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: As you walk deeper into the cave, you begin to notice a foul stench in the air. You have to put your hand over your nose as the smell of rotten refuse fills the air.
  Message 21: *
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  TownDialogue:
  Personality 860 name: Unused
  Personality 860 confused: 
  Personality 860 look    : 
  Personality 860 ask name: 
  Personality 860 ask job : 
  Personality 861 name: Unused
  Personality 861 confused: 
  Personality 861 look    : 
  Personality 861 ask name: 
  Personality 861 ask job : 
  Personality 862 name: Unused
  Personality 862 confused: 
  Personality 862 look    : 
  Personality 862 ask name: 
  Personality 862 ask job : 
  Personality 863 name: Unused
  Personality 863 confused: 
  Personality 863 look    : 
  Personality 863 ask name: 
  Personality 863 ask job : 
  Personality 864 name: Unused
  Personality 864 confused: 
  Personality 864 look    : 
  Personality 864 ask name: 
  Personality 864 ask job : 
  Personality 865 name: Unused
  Personality 865 confused: 
  Personality 865 look    : 
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  Personality 865 ask job : 
  Personality 866 name: Unused
  Personality 866 confused: 
  Personality 866 look    : 
  Personality 866 ask name: 
  Personality 866 ask job : 
  Personality 867 name: Unused
  Personality 867 confused: 
  Personality 867 look    : 
  Personality 867 ask name: 
  Personality 867 ask job : 
  Personality 868 name: Unused
  Personality 868 confused: 
  Personality 868 look    : 
  Personality 868 ask name: 
  Personality 868 ask job : 
  Personality 869 name: Unused
  Personality 869 confused: 
  Personality 869 look    : 
  Personality 869 ask name: 
  Personality 869 ask job : 

  Town = 87: Smelly Cave                  

  Town Messages:
  Message 0: Smelly Cave                  
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
  Message 5: Rectangle 5
  Message 6: Rectangle 6
  Message 7: Rectangle 7
  Message 8: Rectangle 8
  Message 9: Rectangle 9
  Message 10: Rectangle 10
  Message 11: Rectangle 11
  Message 12: Rectangle 12
  Message 13: Rectangle 13
  Message 14: Rectangle 14
  Message 15: Rectangle 15
  Message 16: Rectangle 16
  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: *Begin special strs
  Message 21: *
  Message 22: *
  Message 23: *
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  Town = 88: Creepy Cave                  

  Town Messages:
  Message 0: Creepy Cave                  
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  TownDialogue:
  Personality 880 name: Unused
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  Town = 89: Creepy Cave                  

  Town Messages:
  Message 0: Creepy Cave                  
  Message 1: Rectangle 1
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  Message 17: Comment 1
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  Message 20: *Begin special strs
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  TownDialogue:
  Personality 890 name: Unused
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  Town = 90: Mother's Lair                

  Town Messages:
  Message 0: Mother's Lair                
  Message 1: Rectangle 1
  Message 2: Rectangle 2
  Message 3: Rectangle 3
  Message 4: Rectangle 4
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  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: It is pitch black inside this cave. You stop to examine the strange blue-green stalagmites. They seem to be made of a strange, sticky material resembling resin.
  Message 21: They emit a slight glow, but it is not enough to penetrate the darkness that engulfs the area. You notice, though, that there seems to be some light coming from the area ahead of you.
  Message 22: The floor of the cave is covered with a stange, glowing substance. You can feel a surge of magic energy flowing through your body. It must be high concentrations of ether.
  Message 23: There is something else you are beginning to notice. It is the presence of evil. And it grows stronger with each step you take into the depth of this cave.
  Message 24: Standing before you is a giant, quivering mass of living refuse. Giant tentacles reach out from within a body made up of glowing, glistening slime. A huge, insect-like head looks down upon you.
  Message 25: This is Mother...the presence that emerged from an overabundance of tainted ether, contaminated by the sludge and mold and waste products that have collected under the ground for hundreds of years.
  Message 26: The creature studies you for a moment, as it shimmers and pulses and fades in and out, like some ethereal ghostly image. Then it speaks..."I knew you would come." The voice resonates inside your head.
  Message 27: The mouth does not move, though. It uses some kind of telepathy to communicate with you. "I wanted you to come. I wanted us to meet, face to face. I knew you would come after the child."
  Message 28: You look over to the side of the creature, and there you see Bonnie. She is trapped inside what looks like a cage, made up of the glowing stalagmites. You call out to her to see if she is alright.
  Message 29: 
  Message 30: "I'm okay," she says in a slightly shaky voice. "Have you come to rescue me?" You tell her you are going to try.
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  Message 36: "Do not talk to her!" you hear the voice scream in your head. "Listen to me. I have waited a long time for your arrival. I want you to join me." You try to block the voice out of your head but you cannot.
  Message 37: "You can't block me out," it says. "I have control over you. Just as I have control over the army I have created. They all serve me. And you will soon serve me too. You have weakened me twice, but I know you did not understand."
  Message 38: "You destroyed two of my strongest children and that did hurt me. But you will more than make up for the loss when you come under my control. You are very strong and will be a great asset to my army."
  Message 39: It pauses for a moment, long enough for you to ask it what it specifically wants. "I want to live. And I can only survive by absorbing the life force of others. I have none of my own."
  Message 40: "When I discovered my existance, I came to realize I was not a living being and I would soon fade away into nothingness. A cockroach had the fortune of discovering me and to my surprise, I was able to take it's life force."
  Message 41: "I grew stronger and I soon found myself feeding off the life forces of all the slimy, crawly things that lived down here. Soon, I was able to project my mind to entice more beings to come to nourish me."
  Message 42: "As I grew stronger, so did my appetite. And my intelligence. I came to realize that I would need more help in order to satisfy my growing need to feed myself. Through practice, I learned how to control living beings with my mind."
  Message 43: "I could project my mind, farther and farther with each day that passed. And I soon discovered the surface dwellers...beings with great intelligence and delicious life forces."
  Message 44: "I could reach only a few with my mind, but those that I did, added their ideas to mine, and together we came up with the solution to satisfying my insatiable appetite. The insects would become my army."
  Message 45: "And the surface dwellers would become my sustenance. I built up my army to enormous numbers, feeding them with the dumb cave mammals that infest the underground."
  Message 46: "Then, when the time is just right, I will direct my army to break through to the surface and bring down all the surface dwellers to me. What a banquet I will have!" It pauses as it pictures the event in it's mind.
  Message 47: "Some have been impatient, as you know. A few of my children became misguided and broke through to the surface on their own. But those were tiny lapses that couldn't be helped."
  Message 48: You ask it why it thinks you would possibly want to join it after listening to the story it has told. "Firstly, your life force will be spared," it answers. "Secondly, you will live in luxury. You will become one of my children."
  Message 49: "I will protect you and lavish upon you, all that you could ever want. You need only serve me and take care of my needs and I will see that you live a long and happy life." You tell her she can go to hell!
  Message 50: "I will kill the child, right now!" it cries. "Wait," you say. "Maybe we can make a deal." There is silence, now, inside your head, as it waits for you to continue. You tell her if she let's the child go, you might reconsider.
  Message 51: After a long stretch of silence, it says, "I can not release the child, for I do not have the key. You can find it, in one of the caves surrounding my lair. Go. Search for the key. If you find it, bring it here and release her."
  Message 52: "I will give you one clue as to where you will find it. It is inside the eye of the skull. That is the only help I will give you. And I will not stop my children from attacking you if you trespass upon their lairs."
  Message 53: "I look forward to our next meeting...if you survive, that is." Then the voice grows silent. It is done with you, for now.
  Message 54: There seems to be no effect. "What do you think I am," asks Mother, "an altar or something?"
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  Message 60: You take out the acid sac and carefully pour a small amount of acid onto the stalagmites.
  Message 61: The acid eats away at the stone and in a short time you have cleared a way for Bonnie's escape.
  Message 62: "Very good," says Mother. "My control over you has grown quite strong." You tell Mother that she has no control over you. "On the contrary," she says. "I made you visit all the lairs of my children."
  Message 63: "I made you find the acid and bring it back here. I made you use it on the stalgmites to free the child. I now will have you do one more thing for me." You tell her that you did all those things by your own accord.
  Message 64: "You and Dinaarch think alike," she answers. "He, too, thought his actions were his own. It was I who sent him to kill you. It was a test to see who was the most powerful. He lost."
  Message 65: "And now, to prove that I have complete control over you, I want you to pour the remaining acid over the child in front of you." You feel the will of Mother spread throughout your body.
  Message 66: You slowly take the sac out of your pack and hold it out in front of you. Bonnie looks into your eyes. She has no idea what Mother has just said to you. You then tip the sac and the acid pours out onto the ground.
  Message 67: Mother screams with anger, "How dare you defy me!" You pull Bonnie into your arms and turn to face the evil creature. "CONTROL THIS, YOU BITCH!" you cry as you draw your weapons.
  Message 68: "I tire of you," says Mother. "Come my children," she calls. "Come protect me from those who wish to harm me." In seconds, the chamber is filled with giant insects. They attack you immediately.
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  Message 74: Bonnie rushes to the back of the cave, out of harms way. "A ghost visited me," she calls to you. It's name was Xersis. He said if you destroy the evil in that creature, you might have a chance of stopping it."
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  Message 80: "What have you done to me?" cries Mother. "I feel so strange. Dinaarch's destruction has weakened me so that your magic has some effect on me. But very little effect I must tell you."
  Message 81: "I can not let you hurt me. Come my children," she cries. "Destroy the surface dwellers!"
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  Message 86: "What is that spell?" she cries. "I feel it altering my being. It changes my thoughts. You must stop at once. The consequences will be dire if you continue in this manner!"
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  Message 92: "I have changed!" cries Mother. "The wickedness has been erased from my being. I was once evil. Now, the ether that makes up my being has been neutralized. My former plans must cease."
  Message 93: As her control over the insects diminishes, they all stop in their tracks, confused, but still hostile. "It was wrong to force my thoughts on others," Mother says. "My old thoughts were evil and self serving."
  Message 94: "There is no justification for my existance in this world. My sole purpose is to harm others and that must not be. I must destroy myself. This will cause a shockwave similar to one created two hundred years ago."
  Message 95: "It will destroy any living beings in the vicinity, but that cannot be avoided. I can not do evil nor will I do good. I can only do what is necessary. And my destruction is necessary."
  Message 96: As you realize what is about to happen, you quickly look for an escape route. You see that the entrance to the chamber is no longer sealed and as you begin to head that way the creature's self destruction begins.
  Message 97: 
  Message 98: You have killed Bonnie! You are so devastated by what you have done, that you give up your quest and blindly run from the chamber.
  Message 99: You are caught off guard by a large group of Chitrachs and are easily defeated, being torn limb from limb.
  Message 100: Bonnie is caught in the shockwave and her body is consumed by the flames. You can't help but think that you could have rescued her if you had done things differently.
  Message 101: Bonnie's body lies motionless on the ground, a victim of one of the giant insects. As you fight back tears, you scream at Mother, "You bitch!" You feel driven, now, more than ever before, to destroy this evil presence.
  Message 102: At the same time, you can't help feel that you could have saved Bonnie, had you done things differently.
  Message 103: "You have done well," says Mother. You ask her if the acid sac is the 'key' to releasing Bonnie. "She is held inside a cage made of stalagmites. I think you have the brains to figure out what to do with the acid."
  Message 104: "And once you have released her, you shall join with me, and lead my army to the surface to bring to me the surface dwellers. Not all, mind you. Some must be left to breed so I will have an ongoing food supply."
  Message 105: "Now don't just stand there," she cries. "Do what you have to do and be quick about it. My hunger grows with each minute wasted."
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  Message 109: hello
  Message 110: *
  Message 111: You rush out of the cave and run in the direction you think leads back to the surface. As you look across the cavern, with it's several branches leading in different directions, you become a bit disoriented.
  Message 112: Just then, the shockwave explodes out of the chamber you have just escaped from. You have no time to ponder the situation, and once again you take off running. You head towards the north and enter a twisting cavern.
  Message 113: You pass, and are passed by, several giant insects, now completely uninterested in you. They scurry by, frantically looking to escape the flames. As you continue, you believe the distance between you and the flames is growing.
  Message 114: But you are beginning to tire. You know that if you stop, you will be overcome by the magic wave of destruction. You quicken your pace, but a misplaced step lands you face down on the cave floor.
  Message 115: You proceed to get up, only to find you have twisted your ankle and your leg is wracked with pain. As you look around, you see that the rest of your party has stopped dead in their tracks.
  Message 116: A group of figures stands before you, only silhouettes in the dark. Then a hand reaches down to help you up. "Quickly," says the man, "we must get you out of here at once."
  Message 117: *
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  TownDialogue:
  Personality 900 name: Bonnie
  Personality 900 confused: "I don't know."
  Personality 900 look    : You see a young girl in her early teens. She looks tired and scared, but she tries not to show it.
  Personality 900 ask name: "It's me, Bonnie," she cries. "Please help me. It's got me locked up in here and it won't let me go."
  Personality 900 ask job : "That's a dumb question," she cries. "Though I've been trying to figure out how to get out of here. I thought, if I was an adventurer like you, what would I do?"
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  Node 0 person  : 900- Bonnie
  Node 0 keywords: adve club
  Node 0 type    : 0
  Node 0 text0   : "I still want to be an adventurer. Maybe you'll let me join the Adventurer's Club after you get me out of here."
  Node 0 text1   : 

  Town = 91: Independence City            

  Town Messages:
  Message 0: Independence City            
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  Message 17: Comment 1
  Message 18: Comment 2
  Message 19: Comment 3
  Message 20: You grab the hand and you are lifted to your feet. Two others come quickly to your side to help you stand. They are townspeople from Independence City. "We better hurry beofre that wall of fire gets here," says Mayor Brundig.
  Message 21: You barely remember the rest...only that you and the others are whisked away, though the caves, to the teleportal, and are soon back on the surface. After a couple days rest, there is a meeting held in your honor.
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  Message 24: 
  Message 25: 
  Message 26: "We are here today to honor this fine group of citizens who call themselves 'The Adventurer's Club.' For without their extraordinary efforts to stop the plans of an evil being, none of us might be here today."
  Message 27: "They have single-handedly saved our fine city from, what could have been, complete ruin. I cannot thank them enough for what they have done." Applause echoes throughout the room.
  Message 28: 
  Message 29: 
  Message 30: 
  Message 31: 
  Message 32: The mayor turns to look over at Clara and Bonnie who are standing to the side of the room. "We also thank them for the selfless act of rescuing this little girl who had fallen victim to the evil being."
  Message 33: "I'm not so little," you her Bonnie say under her breath. Clara smiles and pulls Bonnie to her side. She catches your eye and mouths the words 'thank you'. There is another round of applause.
  Message 34: 
  Message 35: 
  Message 36: 
  Message 37: 
  Message 38: "And to think we might have let them all perish down there had I not finally gotten my act together and organized a party to venture down there to help them," continues the mayor.
  Message 39: "But with all my top aides gone, I figured it was time I made a decision for myself." There is light laughter from the audience. "This is going to be the beginning of a new era for us."
  Message 40: "I am going to abolish many of the old laws and open up the city once again to the magic users and priests and alchemists...all who play a vital role in our culture and our strength as a great and modern city."
  Message 41: "Our seaport will open once again and there will be travel between Hollis Island and the rest of the world. We will share our ideas and resources with all others who have need of them."
  Message 42: "And they will share their ideas and resources with us. Our scientists and physicians will work hand in hand with the mages and priests. Independence City will finally live up to it's name!"
  Message 43: Loud applause fills the meeting room once again. You decide it is a good time to sneak away. The mayor seems to have forgotten about you, anyway. Besides, there are other quests to find.
  Message 44: *
  Message 45: *
  Message 46: "The Mages Guild was the finest in all of Zinlasia. It towered several stories high. Mages from all over the realms would come, seeking knowledge, new spells, and just to hob nob with fellow mages."
  Message 47: "When magic was abolished, the Mages Guild was the first to go. The majority of the building was torn down, except for the first floor which was left fairly intact. It was later converted into the Research Center."
  Message 48: "The mages were told that as long as they refrained from using magic, they could live peacefully in the city. For most of the mages, this was too much to ask for. The majority left the city, never to return."
  Message 49: "The few that stayed, were given employment in the Research Center. Others pursued their own interests, such as opening shops and such. To this day, the mages that reside here are a peaceful lot."
  Message 50: "Not much is known of what happened to the mages that left. No doubt, they traveled to the mainland and continue to practice magic. There is talk of a new Mage's Guild being built, but those are just rumors."
  Message 51: 
  Message 52: "I know the Priest's Guild very well, for I was once a member. The Order of the Hand of Faith, as it was also known, stretched far and wide. There were temples spread all across Hollis Island."
  Message 53: "It was the next guild to be targetted for banishment. Because of the strong use of magic used in the healing practices of the priests, city officials began shutting down the temples."
  Message 54: "We argued that the temples played an important role to the citizens of the island, and that they shouldn't be shut down completely. After much debate, the temples were allowed to stay open."
  Message 55: "But, there was to be no use of magic and the temples were to be used for strictly spiritual gathering places for the people. Modern methods of healing techniques were soon developed."
  Message 56: "Soon, The Hand of Faith, lost it's importance and priests themselves began to close the temples. Many of them decided to follow in the mages footsteps, and leave Hollis Island altogether."
  Message 57: "There is one temple left in the city. It has a few devoted followers, but it's fate is also up in the air right now. You should visit it while it still stands."
  Message 58: "The alchemists put up a good fight for their guild. When alchemy was outlawed in the city, the alchemists did not cooperate. In the weeks that followed, countless arrests were made."
  Message 59: "Alchemists were thrown in jail, right and left. Their shops were closed down. Homes were raided, as guards searched for the illegal reagents they used for their craft. A black market was created."
  Message 60: "Finally, their main headquarters were raided. There, city officials found huge greenhouses where the reagents were being grown. The entire complex was burned to the ground. That's when things really got ugly."
  Message 61: "The alchemist's held rallies and huge demonstrations in the streets, condemning the city government. Things got violent and the mayor had no choice but to call out the guards."
  Message 62: "The alchemists were literally thrown out of the city and warned never to return. Luckily, there were no deaths, but none the same, it was a sad day for Independence City."
  Message 63: "I know nothing of what became of the exiled alchemists, but there is talk of isolated spots where reagents can be found growing wild, but remember, they are considered illegal substances here."
  Message 64: "The Thieves' Guild was a little harder to get rid of than the rest. First, it had to be found. As I'm sure you know, the Thieves' Guild was an illegal organization from the start. Nobody knew where their den was."
  Message 65: "An occassional thief was caught now and again, but, after serving a short jail sentence, they were free to go. And back to the guild is where they went. This went on for a long time."
  Message 66: "It was over a year after the other guilds had been abolished that the mayor decided enough was enough. The thieves of the guild were a very loyal group and would never turn in a fellow member."
  Message 67: "That loyalty was used against them when the leader of the guild, a man by the name of Montague, was captured and strung up in the center of town and left to die unless the group surrendered."
  Message 68: "They could not bear to see their leader killed, so the entire guild came out pleaded with mayor to release him. A bargain was made, and the thieves voluntarily left the city, vowing never to return."
  Message 69: "Well, the fact that they have "never" returned is debatable, but for the most part, Independence City is quite free of the Thieves' Guild."
  Message 70: "Hollis Island is the western most part of Zinlasia. Up until just a hundred years or so ago, there were no humans here at all. This was Nephilim country. Nephilim, if you don't know, are part feline."
  Message 71: "Now, eastern Zinlasia, has been populated for hundreds of years, but the Catsclaw Mountains separate it from the western half, which includes this island. No one has ever crossed those mountains, that I know of."
  Message 72: "A huge ocean separates western Zinlasia from the rest of the world, so until boat travel became advanced enough to cross the ocean, this area remained the sole realm of the Nephilim."
  Message 73: "When humans did finally arrive, not many wanted to live here because of it's isolation. But some did settle here, and soon Independence City became what it is today."
  Message 74: "Humans and Nephilim shared the island in an uneasy alliance. And then one day, about six or seven years ago, the Nephilim just up and left. They all moved over to the mainland."
  Message 75: "Boat travel to the mainland back then was much safer, so it wasn't difficult for them to make the move. Why they left is still a mystery."
  Message 76: "Magic used to flourish here in the old days. Actually, it wasn't that long ago that magic was perfectly legal. Then, we started to notice something. The magical beasts in the area began to disappear."
  Message 77: "Now don't get me wrong, I didn't like the creatures that used to inhabit this region any more than the next guy. But it was still quite odd when they began to vanish. Goblins, unicorns, drakes, you name it."
  Message 78: "It was about six years ago that it was officially recorded that not a single magic beast existed on Hollis Island. Come to think of it, that is when the Nephilim left, also. There must have been some connection."
  Message 79: "Anyway, this phenomenon was taken as a great omen to the future. City officials locked themselves in their council chambers and discussed what it all meant. After weeks of debate, the mayor emerged with a message."
  Message 80: "Magic was naturally drying up, he told the people. It was a sign, telling mankind to move away from such things of the past, and to embrace new innovations such as science and technology." 
  Message 81: "So, whether or not this "sign" was interpretted correctly, I do not know. But I have seen some great changes here in Independence City, most for the good. Time will tell, I suppose."
  Message 82: Room 104
  Message 83: Room 105
  Message 84: Room 106
  Message 85: The guard at the door says "You can't enter the mayor's office without an appointment."
  Message 86: You enter the mayor's office. "Welcome," he greets you. "Come right in and have a seat. I've been expecting you. Apparently, my wife has taken quite a fancy to you and she can be quite persuasive."
  Message 87: You can't tell by the look on his face if he is amused or annoyed. "So tell me," he begins, "what brings you to Independence City?" You tell him about your trip to the island and how you became shipwrecked here.
  Message 88: "I'm sorry to hear about your misfortune," he says. "We will try to do everything to make your stay here as hospitable as possible. I understand you are looking for quests. I don't think you came to the right place."
  Message 89: "Let me tell you a little about Independence. I've been mayor here for quite some time now. I've seen many changes take place over the years. Changes for the better. You see, we have moved out of the dark ages, here."
  Message 90: "An odd thing happened about 6 years ago. All the magic beasts of the region began to disappear. It seemed to me, and many others, that this was some sort of an omen...the beginning of a new era, so to speak."
  Message 91: "Magic was banned, here in the city, and we put our energy into scientific research and the development of new technologies. We are a people, looking towards the future and leaving behind the past."
  Message 92: "We have built a great medical center to replace the magical spells the old healers used to rely on. The ex-mages of the city are hard at work coming up with new, scientific breakthroughs at the Research Center."
  Message 93: "Our education system is being revamped as we speak, to better teach the students about progress and prepare them for the future. Crime here is at an all time low, due to our well organized justice system."
  Message 94: "We have some of the finest entertainment facilities in the land...fine restaurants, a theatre, a resort, the new colosseum, and even a city zoo. We have become an independent, self-sufficient city."
  Message 95: "This could become a great tourist destination, though there are mixed feelings about that amongst my advisors. Some say it will disrupt the peaceful atmosphere of Hollis Island."
  Message 96: "Others say it would provide the financial means for continuing our many projects. The rough seas we are experiencing right now have put a damper on any plans for tourism, so time will tell."
  Message 97: "So, what am I saying to you? I guess I'm saying Independence is a great place to be and as you seem to be 'stuck' here for the time being, I suggest you enjoy your stay and make the best of it."
  Message 98: "I would be more than happy to give you a pass to see the colosseum construction site." He pulls out a small form and signs it at the bottom.
  Message 99: "Be sure to look for Kenny at the site," he says, handing you the pass. "He can give you a tour, if you like."
  Message 100: You find a book titled 'West Zinlasia Almanac'. It's a thick book but it might be informative. Do you wish to read it?
  Message 101: 
  Message 102: 
  Message 103: 
  Message 104: 
  Message 105: 
  Message 106: You leaf through the book to find anything useful. There are descriptions of the area, information on the flora and fauna of the region and other useful facts.
  Message 107: The party's item lore has increased.
  Message 108: You find a book titled 'West Zinlasia Almanac." You've already read it.
  Message 109: A book with the word 'MAGIC' on the front cover catches your eye. Unfortunately, it is 'The Magic of Gardening'.
  Message 110: You find a book titled 'Precious Gems'. It is an account of the many types of gems that have been mined in the area, including the famous Spruce Diamond. You skim through the book, but it isn't too interesting.
  Message 111: You find a book titled 'Embrace the Future'. It is an essay on the technological advances made on Hollis Island in the last several years. It is written by a J.W. Brundig.
  Message 112: A brightly colored book catches your eye, but on closer inspection, that is the only interesting thing about it.
  Message 113: Growing on this island is a small patch of Glowing Nettle. You gather it up and put it in your pack.
  Message 114: It will take some time before the Glowing Nettle grows back.
  Message 115: Growing on this island is a patch of Glowing Nettle. You decide it might be a good idea just to leave it alone. Besides, you have no use for it anyway.
  Message 116: The lock on this door looks too complex for an average lockpick.
  Message 117: As you attempt to open the lock with the master lockpick, the guard says. "What's all this then? You can't break into that building! You better tell me what you are doing."
  Message 118: You once again attempt to open the door with the master lockpick. The guard calmly watches you as the latch pops open.
  Message 119: Under the counter, in the corner, you spot a small piece of paper. You pick it up and see there is some writing on it. "Beth. I found a ring that I think is yours. It's safe in storage at U-Store-It. Rick."
  Message 120:  Independence City Hall
  Message 121: Mayor's Office
  Message 122: In God We Trust
  Message 123: Courtroom
  Message 124: Hall of Justice
  Message 125: Tourist Center
  Message 126: City Library
  Message 127: "Inn" Dependence
  Message 128: Independence City Bank
  Message 129: Meeting Room
  Message 130: 
  Message 131: 
  Message 132: 
  Message 133: 
  Message 134: 
  Message 135: 
  Message 136: 
  Message 137: 
  Message 138: 
  Message 139: 

  TownDialogue:
  Personality 910 name: Ignatius
  Personality 910 confused: "I don't know about that."
  Personality 910 look    : You see a distinguished, older man, strolling through the aisles of the library.
  Personality 910 ask name: "My name is Ignatius. You are new to the city, I think. It is a pleasure to meet you."
  Personality 910 ask job : "What I do here can hardly be called a job. I am the Head Librarian. I care for all the books here and I chat with those who come to this place. It is a happy life. Though, lately, I have become concerned."
  Personality 911 name: Librarian
  Personality 911 confused: "Ssssshhhh!"
  Personality 911 look    : You see a conservatively dressed woman, dutifully checking books in that have been returned at the counter.
  Personality 911 ask name: "I'm much too busy for small talk right now."
  Personality 911 ask job : "I check in books and keep the card files organized and that sort of thing. Being a librarian keeps me very busy."
  Personality 912 name: Security Guard
  Personality 912 confused: 
  Personality 912 look    : You see a man dressed in heavy armor, standing guard at the door to the mayor's office.
  Personality 912 ask name: "I don't have time for idle chit chat," he says to you. "Is there something I can do for you?"
  Personality 912 ask job : "My job is to guard the door to the mayor's office. He doesn't see just anyone. To see him, you need an appointment."
  Personality 913 name: Mayor Brundig
  Personality 913 confused: "I can't help you with that."
  Personality 913 look    : You see a man dressed in clothes befitting the the office of mayor. He neither smiles, nor frowns as you approach him, making it difficult to tell whether or not he is glad to see you. 
  Personality 913 ask name: "I am Mayor Brundig," he says, reaching to shake your hand. "What brings you here to see me?"
  Personality 913 ask job : "My job is basically to run the city," he says, humbly, "along with the help of my advisors."
  Personality 914 name: Judge Hastings
  Personality 914 confused: "I can't answer that."
  Personality 914 look    : You see a distinguished looking man wearing the robes of a judge. 
  Personality 914 ask name: "I am Judge Hastings," he says. "Is there something I can do for you?"
  Personality 914 ask job : "I preside over the trials that are conducted in my courtroom. Fortunately there are few trials these days as crime is not much of a problem here in the city."
  Personality 915 name: Receptionist
  Personality 915 confused: 
  Personality 915 look    : You see a young woman standing behind the desk. She greets you with a warm smile.
  Personality 915 ask name: "Hello," she says, "and welcome to the Hall of Justice. How may I direct you?"
  Personality 915 ask job : "My job is to welcome people to the Hall of Justice and answer any questions they may have.  I can give you directions or let you know when a trial is scheduled."
  Personality 916 name: Clara
  Personality 916 confused: "What are you talking about?"
  Personality 916 look    : You see a kindly, simple woman, dressed quite modestly. She tries to smile as you greet her.
  Personality 916 ask name: "Don't be silly," she says. "Why you know perfectly well who I am."
  Personality 916 ask job : "I think I will take some time off for awhile. I don't feel much like working right now. It will take some time for me to accept the loss of my Bonnie."
  Personality 917 name: Mayor Brundig
  Personality 917 confused: "I'll speak with you later when I have time."
  Personality 917 look    : You see a man dressed in the clothes befitting the office of mayor. He is standing at the podium, speaking of all the great things he is going to do for the city.
  Personality 917 ask name: "Please," he says under his breath, "I'm not through with my speech." He then ignores you and continues to go on and on about what a great mayor he is.
  Personality 917 ask job : "I'll speak with you later, when I have time."
  Personality 918 name: Bonnie
  Personality 918 confused: "What?"
  Personality 918 look    : You see a young, pretty girl in her early teens.
  Personality 918 ask name: "You know who I am," she says. "You're always teasing." She sticks her toungue out at you.
  Personality 918 ask job : "I'm going to be an adventurer, just like you," she says. "I know you won't take me with you so I'm going to start my own Adventurer's Club."
  Personality 919 name: Clara
  Personality 919 confused: "What are you talking about?"
  Personality 919 look    : You see a kindly, simple woman, dressed quite modestly. She smiles as you approach.
  Personality 919 ask name: "Don't be silly," she says. "You know perfectly well who I am."
  Personality 919 ask job : "I am going to take a break from my job," she answers. "I think I'll take some time off and spend some time at the Bayside Resort with Bonnie."
  Node 0 person  : 10- Ignatius
  Node 0 keywords: conc late
  Node 0 type    : 0
  Node 0 text0   : "Well, just last week, all the books on the history of Hollis Island were removed. I was astonished! I was told that we must cut our ties to the past in order to embrace the future. I, personally, can't disagree with this more.
  Node 0 text1   : I will tell you something, if you wish to listen."
  Node 1 person  : 10- Ignatius
  Node 1 keywords: wish list
  Node 1 type    : 0
  Node 1 text0   : "The books may have been removed, but I haven't. I have lived on Hollis Island all my life, and I know the history. I can tell you about the history, if you are interested."
  Node 1 text1   : 
  Node 2 person  : 10- Ignatius
  Node 2 keywords: hist inte
  Node 2 type    : 0
  Node 2 text0   : "What would you like to know about? I can tell you about the four guilds. Or I can tell you about the history of Hollis Island. Or, perhaps, the abolishment of magic."
  Node 2 text1   : 
  Node 3 person  : 10- Ignatius
  Node 3 keywords: four guil
  Node 3 type    : 0
  Node 3 text0   : "Which guild would you like to know about? There's the Mages Guild, the Priest's Guild, the Alchemist's Guild, and the Thieves' Guild."
  Node 3 text1   : 
  Node 4 person  : 10- Ignatius
  Node 4 keywords: mage xxxx
  Node 4 type    : 29
  Node 4 text0   : "What else can I tell you about?"
  Node 4 text1   : 
  Node 5 person  : 10- Ignatius
  Node 5 keywords: prie xxxx
  Node 5 type    : 29
  Node 5 text0   : "What else can I tell you about?"
  Node 5 text1   : 
  Node 6 person  : 10- Ignatius
  Node 6 keywords: alch xxxx
  Node 6 type    : 29
  Node 6 text0   : "What else can I tell you about?"
  Node 6 text1   : 
  Node 7 person  : 10- Ignatius
  Node 7 keywords: thie xxxx
  Node 7 type    : 29
  Node 7 text0   : "What else can I tell you about?"
  Node 7 text1   : 
  Node 8 person  : 10- Ignatius
  Node 8 keywords: holl isla
  Node 8 type    : 29
  Node 8 text0   : "What else can I tell you about?"
  Node 8 text1   : 
  Node 9 person  : 10- Ignatius
  Node 9 keywords: abol magi
  Node 9 type    : 29
  Node 9 text0   : "What else can I tell you about?"
  Node 9 text1   : 
  Node 10 person  : 12- Security Guard
  Node 10 keywords: appo xxxx
  Node 10 type    : 0
  Node 10 text0   : "Do you have an appointment?" he asks. You tell him no, but it is very important that you see the mayor. He asks, "Just what is so important?" You can't think of anything.
  Node 10 text1   : "Listen," he says to you. "Let me give you some advice."
  Node 11 person  : 12- Security Guard
  Node 11 keywords: advi xxxx
  Node 11 type    : 2
  Node 11 text0   : "Sometimes it's who you know that can open doors, if you get my meaning. Get in close with another in power or maybe even a close relative. That could help you get in to see the mayor."
  Node 11 text1   : 
  Node 12 person  : 12- Security Guard
  Node 12 keywords: marg xxxx
  Node 12 type    : 2
  Node 12 text0   : "Yes, she's already sent word that you are to be let in," he says. "Go right ahead."
  Node 12 text1   : 
  Node 13 person  : 13- Mayor Brundig
  Node 13 keywords: advi xxxx
  Node 13 type    : 0
  Node 13 text0   : "They meet upstairs in the board room. There, all the important issues concerning the city are discussed at length."
  Node 13 text1   : 
  Node 14 person  : 13- Mayor Brundig
  Node 14 keywords: wife marg
  Node 14 type    : 0
  Node 14 text0   : "She is a lovely lady, though somewhat manipulative, I must admit. She seems to like you quite a bit. She can't wait to come up with another quest for you...Sorry."
  Node 14 text1   : 
  Node 15 person  : 13- Mayor Brundig
  Node 15 keywords: colo xxxx
  Node 15 type    : 0
  Node 15 text0   : "We are building the largest entertainment facility in all of Zinlasia, if not the world," he says, excitedly. If you'd like to see it, I would be happy to give you a pass to enter the construction site."
  Node 15 text1   : 
  Node 16 person  : 13- Mayor Brundig
  Node 16 keywords: secu pass
  Node 16 type    : 29
  Node 16 text0   : "I already gave you a security pass."
  Node 16 text1   : 
  Node 17 person  : 10- Ignatius
  Node 17 keywords: head libr
  Node 17 type    : 0
  Node 17 text0   : "This is a fine library and I enjoy spending my days here, working, reading, and talking with the fine people of Independence.
  Node 17 text1   : 
  Node 18 person  : 14- Judge Hastings
  Node 18 keywords: tria cour
  Node 18 type    : 1
  Node 18 text0   : "We have a very just system, here in Independence. It has a great influence in keeping crime low. I do have one case coming up, though."
  Node 18 text1   : "We have a very just system, here in Independence. It has a great influence in keeping crime low.
  Node 19 person  : 14- Judge Hastings
  Node 19 keywords: case xxxx
  Node 19 type    : 1
  Node 19 text0   : "It's a simple burglery case. The suspect was caught red-handed in the victim's home. It's a pretty cut and dry case."
  Node 19 text1   : "I have no cases scheduled right now."
  Node 20 person  : 14- Judge Hastings
  Node 20 keywords: susp vict
  Node 20 type    : 0
  Node 20 text0   : "I can't discuss the case, I'm afraid."
  Node 20 text1   : 
  Node 21 person  : 14- Judge Hastings
  Node 21 keywords: crim city
  Node 21 type    : 0
  Node 21 text0   : "Due to the diligent work of the city guards, under the supervision of Commander Dinaarch, our crime rate here is very low.
  Node 21 text1   : 
  Node 22 person  : 14- Judge Hastings
  Node 22 keywords: comm dina
  Node 22 type    : 0
  Node 22 text0   : "He is one of the best men I know...very hard working and very strict. He keeps this city in line." 
  Node 22 text1   : 
  Node 23 person  : 15- Receptionist
  Node 23 keywords: dire xxxx
  Node 23 type    : 0
  Node 23 text0   : "What are you trying to find?" she asks. "I can direct you to the jail, the armory, the courtroom, or Judge Hastings."
  Node 23 text1   : 
  Node 24 person  : 15- Receptionist
  Node 24 keywords: jail armo
  Node 24 type    : 0
  Node 24 text0   : "Just go south, through the hall and take a left. Then follow the short hall to a door that will lead you to the jail and the armory."
  Node 24 text1   : 
  Node 25 person  : 15- Receptionist
  Node 25 keywords: cour xxxx
  Node 25 type    : 1
  Node 25 text0   : "Just go through the north door and that will take you right into the courtroom. There are no trials scheduled today, though."
  Node 25 text1   : "Just go through the north door and that will take you right into the courtroom. You better hurry, though. There is a trial about to begin."
  Node 26 person  : 15- Receptionist
  Node 26 keywords: tria sche
  Node 26 type    : 1
  Node 26 text0   : "Trials are conducted in the courtroom, which is just through the door to my right."
  Node 26 text1   : "There is a trial beginning right now. You better hurry if you don't want to miss it."
  Node 27 person  : 15- Receptionist
  Node 27 keywords: judg hast
  Node 27 type    : 1
  Node 27 text0   : "You can find Judge Hastings in his office, which is just through the courtroom. He usually accepts visitors."
  Node 27 text1   : "Judge Hastings is presiding over a trial right now. Just go through the door to the north if you want to watch the trial."
  Node 28 person  : 16- Clara
  Node 28 keywords: bonn xxxx
  Node 28 type    : 0
  Node 28 text0   : "Something got her and pulled her out of her bedroom. If only I had done something sooner about those noises. We thought they were just rats."
  Node 28 text1   : 
  Node 29 person  : 16- Clara
  Node 29 keywords: nois rats
  Node 29 type    : 0
  Node 29 text0   : "She complained about hearing weird noises for days and I just ignored her. I'll never forgive myself."
  Node 29 text1   : 
  Node 30 person  : 919- Clara
  Node 30 keywords: bays reso
  Node 30 type    : 0
  Node 30 text0   : "We haven't had a vacation in a long time and I think we really need it."
  Node 30 text1   : 
  Node 31 person  : 919- Clara
  Node 31 keywords: bonn xxxx
  Node 31 type    : 0
  Node 31 text0   : "Thank you so much for saving her. I don't know what I would have done if anything was to happen to her. I'm sure you have more adventures ahead of you and you probably won't be staying around her much more.
  Node 31 text1   : "But please, come visit us now and again. You're very special to me and you're welcome to stay with us anytime you like. Take care of yourselves." She gives you a hug goodbye.
  Node 32 person  : 916- Clara
  Node 32 keywords: bonn xxxx
  Node 32 type    : 0
  Node 32 text0   : "I know you did everything you could to save her." You see a single tear fall from her eye. "You take care of yourselves, you hear. And come visit me when you have a chance." She gives you a hug goodbye.
  Node 32 text1   : 
  Node 33 person  : 918- Bonnie
  Node 33 keywords: adve club
  Node 33 type    : 0
  Node 33 text0   : "That's right. And no one older than fifteen will be allowed." She then runs up to you and gives you a big hug. "Goodbye," she says. "I'll meet up with you someday, with my own group of adventurers.
  Node 33 text1   : Then, maybe you'll take me seriously." 
